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Favorite new Archetype from Advanced Race Guide


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Liberty's Edge

I just want to know what people think are some of the coolest. Dwarven Stonelords look like something I definitely want to try. Weigh in please.

Sovereign Court

Pathfinder Adventure Path, Card Game Subscriber

+1 to Dwarven Stonelord, think the concept is neat even though I'm not a fan of paladin's


Dot. I haven't read it fully, but I'll definitely pay special attention to anything me ruined here.

Sovereign Court

For PFS: Forgemaster. Buff-master extraordinaire. Outside that? Blood God Disciple.

Silver Crusade Star Voter 2014

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules Subscriber

Redeemer

More paladin than paladin.

The Exchange

I need to get $10 so I can get this frakkin' PDF.

These all sound so good. T_T


2 people marked this as a favorite.

Wind Listener (Sylph Wizard) combines very strongly with air elementalist wizards.


1 person marked this as a favorite.

I'm a fan of the Shadow Caller Summoner Archtype. It just oozes with everything I like about shadow mages.


1 person marked this as a favorite.

The Redeemer paladin is fantastic. I'm sort of inclined to make it a general-availability archetype in my games rather than race-specific, though.


didn't read through it all yet, but the Stonelord certainly was something I just needed for a soon to start full-dwarven campaign :)

too bad it seems to still have to be lawful good though,my concept would have worked with a Lawful Neutral one better

Silver Crusade Star Voter 2014

Pathfinder Adventure Path, Campaign Setting, Companion, Modules Subscriber
Benly wrote:
The Redeemer paladin is fantastic. I'm sort of inclined to make it a general-availability archetype in my games rather than race-specific, though.

Yeah, it works as originally suggested for a number of races out of the box, like tieflings. But really someone from any race could qualify for it provided they have the empathy.


Benly wrote:
The Redeemer paladin is fantastic. I'm sort of inclined to make it a general-availability archetype in my games rather than race-specific, though.

yesh, some seem very restrictive while could easily work as a standard archetype, not seeing why they would have to be racials

Anyway, I am pretty sure we will now start to get dozens of race-specific archetypes, after the first ones came out there are too many possibilities (basically, atleast one archetype per race per class)


Feral Child is just great in my opinion. I haven't read it in depth yet, but it seems great.


2 people marked this as a favorite.
Azten wrote:
Feral Child is just great in my opinion. I haven't read it in depth yet, but it seems great.

I'm having a lot of fun with the concept. I'm going to introduce a feral pack of kids for my players to fight! Rufioooooo!


Mikaze wrote:
Benly wrote:
The Redeemer paladin is fantastic. I'm sort of inclined to make it a general-availability archetype in my games rather than race-specific, though.
Yeah, it works as originally suggested for a number of races out of the box, like tieflings. But really someone from any race could qualify for it provided they have the empathy.

Monstrous Rapport is the only part that makes it feel like a racial archetype to me - if you expanded it to include criminals and outcasts, this could just as easily be a standard archetype for paladins of Sarenrae.

Lantern Lodge

3 people marked this as a favorite.

Can't decide

Either the Scarred Witch Doctor (Witch) for the (Half) Orcs (I love the casting based on Con) or the Fell Rider (Cavalier) for Hobgoblins

Silver Crusade

2 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

Skaven Poison Wind Globadie... oh hai Games Workshop lawyers, I mean, Ratfolk Plague Bringer.


2 people marked this as a favorite.

Watersinger! (Undine Bard Archetype)

We just started a new campaign where I am playing one...it is just first level so the first game was kinda rough (especially since we were missing half our group) but I think she is going to be really cool, especially come level 3 when I can use Waterstrike.

I'm gonna be a water bender!


hellacious huni wrote:
Azten wrote:
Feral Child is just great in my opinion. I haven't read it in depth yet, but it seems great.
I'm having a lot of fun with the concept. I'm going to introduce a feral pack of kids for my players to fight! Rufioooooo!

doesn't seem fair to all those poor Tarzan and Mowgli clones


Outside of the water--bender--I mean singer (that 5th level ability looks amazing), I like the Half-Orc Hateful Ranger. That one seems quite powerful to me for killing things, especially with a helpful DM to let you know some favored enemies. I also really like the gnome alchemist saboteur. It seems awesome to me as well in a campaign with a lot of sneakity-sneak-sneak (like a PF version of a Shadowrun campaign). I can see that one as being allowed to all races.

Silver Crusade Star Voter 2014

Pathfinder Adventure Path, Campaign Setting, Companion, Modules Subscriber
Gorbacz wrote:
Skaven Poison Wind Globadie... oh hai Games Workshop lawyers, I mean, Ratfolk Plague Bringer.

Eh, Games Workshop doesn't really have any place complaining about anyone taking inspiration from them considering how they've been ripping off Blizzard for over a decade now.

sets stopwatch :7

Spoiler:
Or Michael Moorcock.

No :7 required there.


Mikaze wrote:
Eh, Games Workshop doesn't really have any place complaining about anyone taking inspiration from them considering how they've been ripping off Blizzard for over a decade now.

Elaborate.


Treesinger, available for anyone so sayeth this GM.

Shadow Lodge Dedicated Voter 2014

Definitely the redeemer. A paladin is required to have more at their disposal than bashing things with sharp pointy metal and its nice that they get a class with that option


Definitely the Skulking Slayer. I love playing rogues exactly like that, now I have an archetype for it. So happy :D

Dark Archive

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber
Mikaze wrote:
Gorbacz wrote:
Skaven Poison Wind Globadie... oh hai Games Workshop lawyers, I mean, Ratfolk Plague Bringer.

Eh, Games Workshop doesn't really have any place complaining about anyone taking inspiration from them considering how they've been ripping off Blizzard for over a decade now.

sets stopwatch :7

** spoiler omitted **

you're kidding right? you realize that games workshop's stuff predates any of blizzard's stuff by a good decade or more, right?


Also, what are people's thoughts of the Ironskin Monk Hobgoblin archetype? I am not really a fan of it from the initial reading.

Silver Crusade Star Voter 2014

Pathfinder Adventure Path, Campaign Setting, Companion, Modules Subscriber
Raje wrote:


Elaborate.
Xavier319 wrote:


you're kidding right? you realize that games workshop's stuff predates any of blizzard's stuff by a good decade or more, right?

checks stopwatch

2h14m followed by 2h42m!

it was a joking ironic reference to the rather zealous elements of GW's fanbase that goes on about anything even remotely seeming to take any inspiration or just having coinciidental similarities to GW material.

Grand Lodge

Getting back on topic, I'm rather of a fan of the Underfoot Adept. You trade away Stunning Fist for the ability to ability to eventually trip as if you were gargantuan. Tripmonkeys rejoice!


I am not fond of Paladins, but I do like the Stonelord and Redeemer.

My top 10:

1. Experimental Gunslinger
2. Foehammer
3. Bushwacker
4. Stonelord
5. Student of Stone
6. Forgemaster
7. Gulch Gunner
8. Redeemer
9. Exarch
10.Buccaneer


So far..Kobold Bloodline, it screams arcane trickster.


I like the Idea behind the Dhampir Kinslayer Inquisitor.


1 person marked this as a favorite.

Wanderer (monk) is just perfect for anyone who watched the old Kung Fu series on TV...

Grand Lodge

Cuàn wrote:

Can't decide

Either the Scarred Witch Doctor (Witch) for the (Half) Orcs (I love the casting based on Con) or the Fell Rider (Cavalier) for Hobgoblins

Can that be taken by Half-Orcs?


Realmwalker wrote:
I like the Idea behind the Dhampir Kinslayer Inquisitor.

I immediately thought of Vampire Hunter D. Did you?


hellacious huni wrote:
Realmwalker wrote:
I like the Idea behind the Dhampir Kinslayer Inquisitor.
I immediately thought of Vampire Hunter D. Did you?

Yes it did.


Realmwalker wrote:
hellacious huni wrote:
Realmwalker wrote:
I like the Idea behind the Dhampir Kinslayer Inquisitor.
I immediately thought of Vampire Hunter D. Did you?

Yes it did.

And did that give you a "rainbow" feeling inside?


Mikaze wrote:
Gorbacz wrote:
Skaven Poison Wind Globadie... oh hai Games Workshop lawyers, I mean, Ratfolk Plague Bringer.

Eh, Games Workshop doesn't really have any place complaining about anyone taking inspiration from them considering how they've been ripping off Blizzard for over a decade now.

I'm glad you made this joke so I don't have to.


hellacious huni wrote:
Realmwalker wrote:
I like the Idea behind the Dhampir Kinslayer Inquisitor.
I immediately thought of Vampire Hunter D. Did you?

What about "Dracula, in the name of my mother, I will defeat you again!"?


deuxhero wrote:
hellacious huni wrote:
Realmwalker wrote:
I like the Idea behind the Dhampir Kinslayer Inquisitor.
I immediately thought of Vampire Hunter D. Did you?
What about "Dracula, in the name of my mother, I will defeat you again!"?

Is that an Alucard reference?


Yes.

Star Voter 2014

Purifier aasimar oracle! I'm twisting it to make a darker dhampir-themed version!

Dark Archive

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber
Mikaze wrote:
Raje wrote:


Elaborate.
Xavier319 wrote:


you're kidding right? you realize that games workshop's stuff predates any of blizzard's stuff by a good decade or more, right?

checks stopwatch

2h14m followed by 2h42m!

it was a joking ironic reference to the rather zealous elements of GW's fanbase that goes on about anything even remotely seeming to take any inspiration or just having coinciidental similarities to GW material.

ah (grins) You got me. I'm not one of those, It just bugs me when WoW-heads make those claims from positions of ignorance. the thing is, just about everything out there has been 'stolen' from a previous generation, it's completely unavoidable.

but yes, my fav of them has got to be either the sylph wizard, spontaneous divinations, or the cavern sniper, b/c i like archers.


I love the Wild Caller for the half-elf summoner. Combine that archetype, the favored class bonus from APG (reproduced in this book), and taking the Extra Evolution feat at every legal opportunity, this character type can pick up 14 extra evolution points for his eidolon, with Energy Attacks being the only forbidden evolution truly missed.


I'm still reading and digesting....but so far the Scarred Witch Doctor (Witch)is my favorite.
Combined with some of the Orc equipment in the Orc section, I'm looking foreword to creating my first Orc character ;)

Marathon Voter 2013

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
David knott 242 wrote:

I love the Wild Caller for the half-elf summoner. Combine that archetype, the favored class bonus from APG (reproduced in this book), and taking the Extra Evolution feat at every legal opportunity, this character type can pick up 14 extra evolution points for his eidolon, with Energy Attacks being the only forbidden evolution truly missed.

Mmmm, don't you love the smell of overpowered in the morning?


sveden wrote:
Cuàn wrote:

Can't decide

Either the Scarred Witch Doctor (Witch) for the (Half) Orcs (I love the casting based on Con) or the Fell Rider (Cavalier) for Hobgoblins

Can that be taken by Half-Orcs?

Please say yes.

Marathon Voter 2013

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Archetypes are not an effect, so no. Talk about it here.


Cheapy wrote:
Archetypes are not an effect, so no. Talk about it here.

SIGH. Finally a witch I truly want to play, and I can't because the DM hates orcs...


I like the idea of the Imperious bloodline if I could do a particular character over (the setting was in the Dark Ages, and he went around claiming to be descended from emperors, so I chose the Destined bloodline at the time). The only issue is, I'm not really sure if you could roleplay it in a way that makes your character NOT an pompous jerk. Not that that's an issue for the aforementioned character, considering it fits him BECAUSE he's a pompous jerk, but, y'know, for decent characters it might be something to think about

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