Lochmonster |
2 people marked this as a favorite. |
"You summon a swarm of screeching, mischievous monkeys."
You had me at screeching.
"Creatures failing a saving throw against the mad monkeys' distraction attack are deafened for 1 minute as well as nauseated."
I can only assume the nausea effect is from them flinging poo at the target.
Point Proven...I think we're done here.
David knott 242 |
They are not that great -- as I recall, their CMB bonuses make them relatively ineffective against foes with a CR comparable to the minimum caster level of the spell.
Tiny Coffee Golem |
They are not that great -- as I recall, their CMB bonuses make them relatively ineffective against foes with a CR comparable to the minimum caster level of the spell.
It is, however great as a distractiton when you get caught stealing in the market place. My Arcane Trickster knows this as fact.
darth_borehd |
it has a flaw, it's not for witches.
And the greater version, called "summon flying monkeys" isn't out yet.
The Wicked Witch of the West had a magical item that summoned flying monkeys. It only had 1 charge left, which is why she kept it in reserve until Dorothy and her friends had thwarted everything else.
But yes, I agree. A higher version of this spell that allows you to add a summoner evolution like flight would be awesome.
"Evolved Mad Monkeys"
Same as "Mad Monkeys" except you can give the swarm a single summoner evolution of 2 points or less.
DM_aka_Dudemeister |
Start HERE. A longsword is a "one-handed metal-hafted weapon thus it has Hardness 10 and 20 hit points.
Mad Monkeys deals its swarm damage (2d6) against any item in its possession.
So we have :2d6 ⇒ (3, 3) = 6 vs Hardness 10 and 20 hp.
Round one the monkeys fail to damage the sword.
2d6 ⇒ (6, 4) = 10
2d6 ⇒ (4, 5) = 9
2d6 ⇒ (5, 4) = 9
2d6 ⇒ (2, 2) = 4
2d6 ⇒ (2, 5) = 7
2d6 ⇒ (4, 2) = 6
2d6 ⇒ (4, 3) = 7
2d6 ⇒ (6, 4) = 10
2d6 ⇒ (3, 1) = 4
2d6 ⇒ (2, 1) = 3
After 10 rounds the monkeys have failed to do any damage whatsoever to a sword. Monkeys would probably have better luck with wooden weapons, non-magical weapons and hilariously glass vials of alchemists fire,which I presume they would smash all over themselves - proving once and for all that these monkeys are quite mad and this is the greatest spell ever.
Tiny Coffee Golem |
Lochmonster wrote:"You summon a swarm of screeching, mischievous monkeys."
The only thing better would be to summon a swarm of screeching, mischievous, *flying* monkeys.
Imagine the despairing face of a character who watches a treasured magic item being carried away into the sunset.
It's been covered.
DrowVampyre |
Lochmonster wrote:"You summon a swarm of screeching, mischievous monkeys."
The only thing better would be to summon a swarm of screeching, mischievous, *flying* monkeys.
Imagine the despairing face of a character who watches a treasured magic item being carried away into the sunset.
Swarm of screeching, mischievous, flying, flaming, zombie monkeys? ^_-
nosig |
my wife went to extreams to get 6 LEGO apes to create a Monkey Swarm (on a 2" by 2" lego plate) to drop onto the game mat when this spell is cast. Other people have come to our table to "borrow the monkeys" when someone at another table cast the spell.
Talk about visuals... bad guy figure on the Lego plate - and shift the monkey figures around to "swarm" it...
Kaisoku |
Our summoner cast this one all the time once we had access to it. The CMB for the disarm/steal is caster level + casting stat, so it keeps it pretty relevant.
However, our ultimate use for them was to enrage the foes that wouldn't face us head on. In our kingmaker campaign, if any major NPC enemy ran from the fight and we were in their home, we made a point to have the Mad Monkeys befoul the entire area.. along with vandalism, and walked away after setting things on fire.
Yeah, we got kind of petty and juvenile. It was totally worth it though. Nothing like leaving a demolished, poo stained throne room on fire in your wake when your enemy won't stand and fight.