Mad Monkeys...Great Spell or The Greatest Spell?


Pathfinder First Edition General Discussion


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"You summon a swarm of screeching, mischievous monkeys."

You had me at screeching.

"Creatures failing a saving throw against the mad monkeys' distraction attack are deafened for 1 minute as well as nauseated."

I can only assume the nausea effect is from them flinging poo at the target.

Point Proven...I think we're done here.


Don't forget snatching the weapons and causing continual damage to them.


If there was a "greaterest" option, then that.

Fond memories of a player thwarting the BBEG from House of the Beast with this spell.


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They are not that great -- as I recall, their CMB bonuses make them relatively ineffective against foes with a CR comparable to the minimum caster level of the spell.


what is the damage per round the items take?


David knott 242 wrote:
They are not that great -- as I recall, their CMB bonuses make them relatively ineffective against foes with a CR comparable to the minimum caster level of the spell.

It is, however great as a distractiton when you get caught stealing in the market place. My Arcane Trickster knows this as fact.


What do you not understand about it's awesomey greatness!

You summon a swarm of monkeys to screech at, throw poo at and break the bad guys stuff!

The visuals alone make this a must have!!


it has a flaw, it's not for witches.
And the greater version, called "summon flying monkeys" isn't out yet.


Richard Leonhart wrote:

it has a flaw, it's not for witches.

And the greater version, called "summon flying monkeys" isn't out yet.

The Wicked Witch of the West had a magical item that summoned flying monkeys. It only had 1 charge left, which is why she kept it in reserve until Dorothy and her friends had thwarted everything else.

But yes, I agree. A higher version of this spell that allows you to add a summoner evolution like flight would be awesome.

"Evolved Mad Monkeys"

Same as "Mad Monkeys" except you can give the swarm a single summoner evolution of 2 points or less.

The Exchange

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My wife's Wizard uses this spell often.

the classic is so far is:
Create Pit ---> cast Mad Monkies to climb down into the pit to "keep the creature company".
then the question, "Can I close it off with a wall of stone?"


If you have to ask the question you have never cast the spell.


so how do you calculate the damage the monkeys do to a sword?

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Start HERE. A longsword is a "one-handed metal-hafted weapon thus it has Hardness 10 and 20 hit points.

Mad Monkeys deals its swarm damage (2d6) against any item in its possession.

So we have :2d6 ⇒ (3, 3) = 6 vs Hardness 10 and 20 hp.

Round one the monkeys fail to damage the sword.

2d6 ⇒ (6, 4) = 10
2d6 ⇒ (4, 5) = 9
2d6 ⇒ (5, 4) = 9
2d6 ⇒ (2, 2) = 4
2d6 ⇒ (2, 5) = 7
2d6 ⇒ (4, 2) = 6
2d6 ⇒ (4, 3) = 7
2d6 ⇒ (6, 4) = 10
2d6 ⇒ (3, 1) = 4
2d6 ⇒ (2, 1) = 3

After 10 rounds the monkeys have failed to do any damage whatsoever to a sword. Monkeys would probably have better luck with wooden weapons, non-magical weapons and hilariously glass vials of alchemists fire,which I presume they would smash all over themselves - proving once and for all that these monkeys are quite mad and this is the greatest spell ever.

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Lochmonster wrote:

"You summon a swarm of screeching, mischievous monkeys."

The only thing better would be to summon a swarm of screeching, mischievous, *flying* monkeys.

Imagine the despairing face of a character who watches a treasured magic item being carried away into the sunset.


moon glum wrote:
Lochmonster wrote:

"You summon a swarm of screeching, mischievous monkeys."

The only thing better would be to summon a swarm of screeching, mischievous, *flying* monkeys.

Imagine the despairing face of a character who watches a treasured magic item being carried away into the sunset.

It's been covered.


moon glum wrote:
Lochmonster wrote:

"You summon a swarm of screeching, mischievous monkeys."

The only thing better would be to summon a swarm of screeching, mischievous, *flying* monkeys.

Imagine the despairing face of a character who watches a treasured magic item being carried away into the sunset.

Swarm of screeching, mischievous, flying, flaming, zombie monkeys? ^_-

The Exchange

my wife went to extreams to get 6 LEGO apes to create a Monkey Swarm (on a 2" by 2" lego plate) to drop onto the game mat when this spell is cast. Other people have come to our table to "borrow the monkeys" when someone at another table cast the spell.
Talk about visuals... bad guy figure on the Lego plate - and shift the monkey figures around to "swarm" it...

The Exchange

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how about a trapped Barrel. You open the lid, setting off the glyph that casts Mad Monkeys on the barrel. as the spell ends, the monkeys scramble back "into the barrel" and close the lid.

Yes, it's a Barrel of Mad Monkeys...


nosig wrote:

how about a trapped Barrel. You open the lid, setting off the glyph that casts Mad Monkeys on the barrel. as the spell ends, the monkeys scramble back "into the barrel" and close the lid.

Yes, it's a Barrel of Mad Monkeys...

I am making that trap.


Our summoner cast this one all the time once we had access to it. The CMB for the disarm/steal is caster level + casting stat, so it keeps it pretty relevant.

However, our ultimate use for them was to enrage the foes that wouldn't face us head on. In our kingmaker campaign, if any major NPC enemy ran from the fight and we were in their home, we made a point to have the Mad Monkeys befoul the entire area.. along with vandalism, and walked away after setting things on fire.

Yeah, we got kind of petty and juvenile. It was totally worth it though. Nothing like leaving a demolished, poo stained throne room on fire in your wake when your enemy won't stand and fight.

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