I have, as DM, ruled at the beginning that the "100 exp for every square they explore" adds up to "25 exp per player". Was this part of the plan, or should it have been "100 exp per player"? How did my fellow awesome DM's do it?
Doubting, because when they are beginning Blood for Blood it says they should be 10th level, and currently they are just short of 9.
Should I just start book 4?
I have waited 3 or 4 years (ingame) since start of book 3.
Magic Item sellings #1:
My party is currently at 7 minor and 2 medium items generated per month. How many of these items can they attempt to sell? They have three cities, in total 4 districts. So far I said they could sell 1, so they usually choose the medium ones.
I'm beginning to doubt whether selling more for 8 BP each is better, but not gamebreaking. Feedback plox?
Magic Item sellings #2:
Medium item 1: 275 gp
Medium item 2: 34 000 gp..
Both give 8 BP when sold against a DC of 35?
It was certainly intended to be 25 xp/player/hex.
If the party is low, take the opportunity and introduce some custom content fitting for your party. Maybe they find the entrance to a dungeon or a group of (not hill-)giants comes from the mountains and causes trouble. If you can tie it to the players backstory or aims in the campaign it is even better.
I would certainly give them at least a year between books.
I'm not sure I still remember it correctly, but I believe it was one item per type per district, so max 4 minor, 4 medium, 4 major. That has however been known to give players BP too fast. We used the following rule:
1 medium/district in a city with at least two districts
1 major/district filled completely
We also reduced medium items to 6 BP, I think. And it would probably have been better to limit it to just 1 item/district as well, but with quite a few extra costs during winter it worked out alright.
selling magic items earns lots of BP, but turning that into cash generates lots unrest (i think they can sell about 7 majors per month due to the vastness of their lands and cities)
we are mid mod 5 and rarely do the party take out more than 12k per month in cash
which at level 13 isnt a great deal
i have been given 25 xp per player per hex
vast amounts of xp comes from quests so hex XP becomes a bit irrelevant
hope your AP is going well
For magic item BP I used the base cost of the items as base.
Each month I tell the players which items are avalable, then they decide which to sell.
I then sum up the base price of the items and divide it by 4000, this are the BP they will get.
This has two advantages for me:
1. the medium item price from 275 - 13.000 gp issue (you explained before)
2. the players were encouraged to buy some of the magic items now, as it makes no difference for their treasure if they sell items worth 17.500 gold or 16.000 gp.
Before the change my players sell everything, always because "hey this potion of cure light wounds is worth 150 gp or 2 BP... let's take the 2 BP"
For exploring my problem is that my players bought maps of the area (hired the gnome expedition to map Nomen highlands), so they knew of the geographics and landmarks already.
It is 25 xp per player, but it's one item per district. So if you have 4 districts, you can sell any 4 items. In your case, that'd be 2 medium and 2 minor.
Whether or not that actually works is open for debate - there's a lot of people who have changed it in some way or another. But that's the official rule.