Campaign Setting books I would love to see.


Lost Omens Campaign Setting General Discussion

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1) Campaign threats detail a group of BBEG lvl 15-20 as campaign ending threats, 1 chapter per threat. You could even have some paizo staff personal campaign BBEGs maybe one of the runelords not yet detailed, any villain you could base a whole campaign around and a chapter about how to do it.
2) A gazetteer on Castrovel, even though I know this is a far shot I would love to see it.
3) A whole 64 page book on the planet of Casmaron as it interests me greatly. As well as a book on Aucturn.

To be continued as I think of them....


4) A gazetteer of Souther Garund. I would love to see those dino riding lizardfolk.
5) Cities of the Darklands, obviously Zirnakaynin would be one. Add a Duergar city, a Svirfneblin city, and a Urdefhan city, and maybe a Serpentfolk city. You would be doing great, give folks hungry for more Darklands stuff some more ideas.


6) Book of the Sodden Lands. A book about adventures in the Sodden Lands and around The Eye of Abendego.


I'll keep posting the ideas as I think of them, but I bet this thread will be more annoying than actually helpful to poor Wes and James.


Some other thoughts:

1. A book on the Crown of the World. THe gaz in JR was a great start love to see more for good old arctic adventuring.

2. It'll probably wait until a future AP is set there but a Cheliax and a Taldor book seem like a necessity.


7) A 64 page gazetteer on Golarions moon would also be ultra cool. I could see it being an easy use item.


8) I know it's been mentioned before but a book on Aberrations, probably called "Aberrations revisited"
9)I would also love to see a campaign setting book about the good outsiders as well.


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Pretty much gazetteers on most of the Distant World settings, as well as the uncovered continents

Guidebooks for the different planes

A Book of the damned series for good outsiders, and more volumes on the evil outsiders

Within the inner sea region, Irrisen, Osirion, Nex, Geb, Realm of the Mammoth Lords, and Numeria guide books

Aberrations, Fey, Darkland Dwellers revisited

Dark Archive

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Many of my campaigns have a military edge to them, either using war as a backdrop for the adventure, using war as THE adventure, or involving war in an adventure's background. As such, I'd love to see a Pathfinder Campaign Setting book focusing on war in Golarion. This book could detail past wars, current conflicts, noteworthy NPCs, (in)famous battlefields, and plot hooks with war as the focus. It might go into detail on using war in games set in the Pathfinder campaign setting.

One or more books about the celestials of the setting would be absolutely phenomenal. I've always been fascinated by Good outsiders and I'd love to see Paizo's take on celestials in their setting. I believe that celestials can make for excellent villains and as part of such a product I'd like to see that option discussed as well to some extent.


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Ravenmantle wrote:

Many of my campaigns have a military edge to them, either using war as a backdrop for the adventure, using war as THE adventure, or involving war in an adventure's background. As such, I'd love to see a Pathfinder Campaign Setting book focusing on war in Golarion. This book could detail past wars, current conflicts, noteworthy NPCs, (in)famous battlefields, and plot hooks with war as the focus. It might go into detail on using war in games set in the Pathfinder campaign setting.

One or more books about the celestials of the setting would be absolutely phenomenal. I've always been fascinated by Good outsiders and I'd love to see Paizo's take on celestials in their setting. I believe that celestials can make for excellent villains and as part of such a product I'd like to see that option discussed as well to some extent.

I think a campaign book about Molthune and Nirmathas would do quite nicely with this idea.


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My #1 desire.
Nex and Geb.

#2 Southern Garund

In no particular order;

I'd like an entire book dedicated to ancient Thassilonian ruins and history.

The World Wound and Mendev.
This one could scratch the itch for a war themed book.

East of the Map.
Everybody wants this, but it's a big task. I'm especially interested in the areas East of Galt and Northern Taldor and the otherside of the Nomen's plain.

A book dedicated to an Orvian Vault.
Any vault is fine with me, it's been too long since anything has happened on this front. These chambers are big enough for a 64 page book to be short on space. The one that is full of Mega Fauna and Dinosaurs should be right up JJ's ally.

That's my starter list.
I'm getting kindof meh about the Revisited Books. I'm ready for some in-depth anthropology on the Inner Sea area, we've got the overviews already.


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

1. Nirmathas and/or Molthune in depth.

2. More detail on Iobaria.

3. Vudra, Vudra, Vudra.

I have little interest in further planar shenanigans, but we have truckloads of nations and cultures on Golarion about which we have only hints...


I like planar stuff for recreational reading, but I almost never run games at the levels where that stuff is usable to me, when I do I prefer more commitment heavy games where players are more than just commandos.

Vudra should get a hardback, it's big, it's not an unknown really (they have alot of lore already) and it's based on cultures that RPG companies haven't really delved into. Unlike the oriental settings, it lacks dedicated haters; if done right it could set the tone for games for a decade. It's fertile ground. The Medeval purists might not like it, but I'll bet that demographic isn't hot on the campaign setting material much anyway.


Vudra is nice...most roleplaying games seem to assume India doesn't exist, even though it has one of the largest populations on the planet.

That said I think people don't actively hate it as much as Dragon Empires simply because so little has been done on it. I am betting the same people who would complain endlessly about Dragon Empires would also moan about Vudra.

Besides, Vudra needs a gazetteer and some AP interest before we can get a hardcover. In the meantime, we should have Dragon Empires hardcover :P


The complainers will complain.
But really they complain when they get Vikings and faerie stuff so there is no satisfying them. CAsmaron and Vudra have significant influence on the Inner Sea, more than the Middle East had on 1300's Europe in some ways.

I'd be just as happy with a Gazetteer of Casmaron and Vudra but something tells me that Vudra is so big and so diverse that 64 pages will be short changing the area.

Sczarni

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For the Inner Sea:

Nobles of the Inner Sea. Information on the ruling houses; the structure of nobility in different nations; the differences between major and minor nobility; maybe noble houses that have branches in many different countries (that was very common in Medieval Europe); lots of fluff on their arms and symbols; laws governing titles, lands, and inheritance; how to play as an aristocrat; traits for nobles; noble class archetypes; etc.

For Elsewhere:

Shards of Azlant. Islands and sunken ruins of the greatest lost civilization of them all. New major and minor artifacts. Secrets of the Mordant Spire Elves. New Prestige Classes for underwater treasure hunters.

P.S. This would also be an awesome Adventure Path premise.


1. Vudra, please! (By the way, where is Vudra located?)

2. Arcadia.

3. More Tian Xia stuff.

Grand Lodge

1} Border Conflicts of Cheliax and Andoran

2} Sites and Fiends in the Worldwound

3} Urban Adventures in Cosmopolitan Absalom

4} Holomog

5} Vudra

6} Urban Adbventures in Decadent, Decaying Taldor

Contributor

The Minis Maniac wrote:
I'll keep posting the ideas as I think of them, but I bet this thread will be more annoying than actually helpful to poor Wes and James.

Pffh! It's all good man. Keep 'em coming!

Grand Lodge

Vudra is east of Katapesh, Nex & Geb about, er, 1200 miles.

Dark Archive

Trinite wrote:
Nobles of the Inner Sea. Information on the ruling houses; the structure of nobility in different nations; the differences between major and minor nobility; maybe noble houses that have branches in many different countries (that was very common in Medieval Europe); lots of fluff on their arms and symbols; laws governing titles, lands, and inheritance; how to play as an aristocrat; traits for nobles; noble class archetypes; etc.

I have the impression that many fans would like to see more information on House Thrune, among other noble houses, and this kind of book is the perfect venue for that.

Sczarni

Ravenmantle wrote:
Trinite wrote:
Nobles of the Inner Sea. Information on the ruling houses; the structure of nobility in different nations; the differences between major and minor nobility; maybe noble houses that have branches in many different countries (that was very common in Medieval Europe); lots of fluff on their arms and symbols; laws governing titles, lands, and inheritance; how to play as an aristocrat; traits for nobles; noble class archetypes; etc.
I have the impression that many fans would like to see more information on House Thrune, among other noble houses, and this kind of book is the perfect venue for that.

Oh yes, House Thrune would be a major feature!


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Before any other book I would like to see development of the rest of Golarion.

Arcadia, Azlant, Casmaron, The Crown of the World, Garund, Sarusan, Tian Xia.

We don't need a new world, just finish what you have now.

THen you could do settings for Aballon, Castrovel, Akiton, Verces, The Diaspora, Eox, Triaxus, Liavara, Bretheda, Apostae, and Aucturn.

Or just make each one like a map foilo pack. The map, and then maybe 20 pages of info and leave it at that.

Not once in any D&D setting has a full world been developed, not sure if Mystra was fully developed. So I may be wrong.

Any how. Finish the world, and solar system before creating a new one.


Well, if there's room on the planet, I'd definitely like to see some areas with strong aboriginal American influences.


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Viktyr Korimir wrote:
Well, if there's room on the planet, I'd definitely like to see some areas with strong aboriginal American influences.

Between the Shoanti, certain Kellids, and the clear Inuit flavor all over the Crown of the World, I'd say we've already had a fair dash of this...

To say nothing of Arcadia.


Cole Deschain wrote:
Viktyr Korimir wrote:
Well, if there's room on the planet, I'd definitely like to see some areas with strong aboriginal American influences.

Between the Shoanti, certain Kellids, and the clear Inuit flavor all over the Crown of the World, I'd say we've already had a fair dash of this...

To say nothing of Arcadia.

I'm not terribly well acquainted with the setting-- I'm getting better-- but I'm referring to more southern flavors than Inuit. Cherokee and Apache, and especially Aztec. There's a lot of good source material for weird fantasy in those cultures' respective mythologies.


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I'd like Arcadia to not be stone aged civilizations about to get crushed by conquistadores. That's been done to death. The timing of the collapse of the Mississippi River Culture, and the recent internal strife between the Tuscaroran and Alghonquin tribes on the East Coast made it awful easy for Europeans to insert themselves into North America in the 1500s.
I'd kinda like Arcadia to be a "what if" excersice of aboriginal ascendency. There is a lot that could be done with that. Plus Azlant ruins please.

Yep now I've gone too far.


Hell, it's not like they were Stone Age in real life, either. They got hit by a catastrophic smallpox pandemic in the 16th century-- modern American civilization was effectively built on the post-apocalyptic ruins of their civilization.

And I agree, I don't want to see a conquistador plot, either. Maybe not the biggest disappointment in Maztica, but it's in the top three.


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Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Viktyr Korimir wrote:
I'm not terribly well acquainted with the setting-- I'm getting better-- but I'm referring to more southern flavors than Inuit.

Neither the Shoanti nor the Kellids display much in the way of Inuit influence. In fact, certain of the Shoanti have the southwestern flavor you appear to be keen on... I think it's the fourth book of the CotCT AP that has the Sklar-Quah Shoanti done in detail.

(Admittedly, I will be the first to tell anyone within earshot that the Kellids speak more of Robert Howard than of the pre-European invasion Americas, but the possibilities remain)

Now, if you want Aztec flavor? Check out the art for Azlanti sentinel-thingers from the Serpent Skull AP.


Places I'd love to see developed.
Right now, both Lastwall and Mendev intrigue the heck out of me. Two areas of 'crusades' of sorts, each different enough to have their own flavor. Mendev facing the world wound appears THE place to be for a crusade drawing whole armies to fight the good fight and at the same time being a victim of its own fame by bringing in oppurtunists along with the good hearted. On the other hand, I got a feeling Lastwall was an aging fortress that was struggling to keep the surrounding nations from growing too complacent about the old threats perhaps returning.

As for runner ups...
Nirmathas just has a really cool Robin Hood vibe going that would be fun to see fleshed out.

And yes, more details on the noble families in various lands would also be cool.


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Hardcover gazeteer books for the other continents(Tian Xia, Arcadia, etc.)

Hardcover book for all the planets and smaller books that focus on each planet and it's moon(s).

A hardcover Psionics book.

A book for Numeria

A book on the First world

A revisted book for Fey, Lovecraftian creatures, and another dragon one.

Mini bestiaries like the Innerseas Beastiary but for the other planets and each continent.

Bestiary 4 of course.

More books on the planes.

Book of the Damned books for the good outsiders, Proteans, Oni, Azura, etc.

Another misfit monsters redeemed book.

Advance Races Book 2 when to cover new races and to flush out the old ones plus to add the race creation section more abilities, types, etc.

A plane hopping AP.

A Planet hopping AP.

Advanced Players Guide 2.


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An aquatic book would be interesting. What's going on under the sea? So much has sunken down there, and we know there must be powerfull beings in the water.

Grand Lodge

Zeetle Wyrp wrote:
An aquatic book would be interesting. What's going on under the sea? So much has sunken down there, and we know there must be powerfull beings in the water.

I second that. There's a lot of aquatic races, monsters, etc. but not a lot of supplemental material to help build an aquatic campaign.


zagnabbit wrote:

I'd like Arcadia to not be stone aged civilizations about to get crushed by conquistadores. That's been done to death. The timing of the collapse of the Mississippi River Culture, and the recent internal strife between the Tuscaroran and Alghonquin tribes on the East Coast made it awful easy for Europeans to insert themselves into North America in the 1500s.

I'd kinda like Arcadia to be a "what if" excersice of aboriginal ascendency. There is a lot that could be done with that. Plus Azlant ruins please.

Yep now I've gone too far.

For what we know, Arcadia might be this, but the Native are backed by powerful Magic and such.


Zeetle Wyrp wrote:
An aquatic book would be interesting. What's going on under the sea? So much has sunken down there, and we know there must be powerfull beings in the water.

I think an oceanic AP would be an excellent place to turn out a brief jaunt onto the shores of Arcadia, and see how the fanbase receives it.


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Fae Creatures Revisited: more First World + Paizo's unique takes/retelling of dryads, nymphs, treents, etc... BIG WIN for me

Space Monsters Revisited: more Distant Worlds + which monsters? I dunno, but still HUGE WIN

Darklands Monsters Revisited: SQUEEEEEE!


Am I the only one who love Rahadoum and would like to see more?

Silver Crusade

Sticking to just area/culture-oriented books to narrow it down:

Osirion - Because Ancient Egyptian-themed anything is awesome. The setting, the cultures, the people, the legends to evoke, even the fashions. I'd love to see a book that got into the heads of the Osirioni, and really explored that culture. Pretty much something that gave everything there some spotlight time besides the pyramids(which would have to get mentioned, but shouldn't be the be-all, end-all of what Osirion is about).

Shoanti/Storval Plateau - Personal favorite completely fictional culture in Golarion. Like Osirion, I'd love to further explore their traditions and mindsets and how they differ between the Quahs, as well as a look at the day to day life they lead in some of the harshest land on the planet.

Vudra/Jalmeray - A lot of parallel wants from Osirion, but this is also a culture that has gotten even less spotlight time than Ancient Egypt in RPG Land.(certainly less respectful time at that, how many times has Kali been reduced to BWA-HA-HA evil via analogues now?) Also, further exploring the birthplace of Irori and all the monk traditions coming out of there would be ACE. Also, nagas, garudas, rakshasas, etc....

South Garund Anything - Particularly Holomog, land of Mwangi amazons who ride dinosaurs that fight lizardfolk who also ride dinosaurs, and Dehrukani, a wildly fantastic civilization with heavy Azata influence and sounds crazy-rich for high fantasy potential. South Garund in general just seems so "more high fantasy than high fantasy". Want.

Belkzen - If only because such a book could really flesh out the people there, and add a lot more variety and depth by exploring the differences between cultures, particularly the schism between the Rovagugi and Gorumite tribes. It could turn a country that feels a bit "one note" into a very rich, and still dangerous, land to explore and mine for campaign, plot, and character possibilities beyond what we have now.

Nidal - If there's a populace that needs a sympathetic POV badly, in order to get into their heads and see how things have wound up the way they are now, it's probably the Nidalese. And as a bonus, such a book could easily explore those people as people and drive home just how horrifying thier culture rather than lessening it.

Verces - Because Verces. Also because of the really interesting caste system, the future/modern aesthetics, the fusion of magic, religion, and science, the space travel, the locked nature of the planet itself, everything.


Pathfinder Lost Omens, Rulebook Subscriber

Mysteries of Golarion. A book all about the weird, unexplained, and confounding.

Silver Crusade

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zagnabbit wrote:

I'd like Arcadia to not be stone aged civilizations about to get crushed by conquistadores. That's been done to death. The timing of the collapse of the Mississippi River Culture, and the recent internal strife between the Tuscaroran and Alghonquin tribes on the East Coast made it awful easy for Europeans to insert themselves into North America in the 1500s.

I'd kinda like Arcadia to be a "what if" excersice of aboriginal ascendency. There is a lot that could be done with that. Plus Azlant ruins please.

Yep now I've gone too far.

A big +1 to not presenting Native American analogues primarily as victims or soon-to-be-victims in their own book.


Mikaze wrote:
zagnabbit wrote:

I'd like Arcadia to not be stone aged civilizations about to get crushed by conquistadores. That's been done to death. The timing of the collapse of the Mississippi River Culture, and the recent internal strife between the Tuscaroran and Alghonquin tribes on the East Coast made it awful easy for Europeans to insert themselves into North America in the 1500s.

I'd kinda like Arcadia to be a "what if" excersice of aboriginal ascendency. There is a lot that could be done with that. Plus Azlant ruins please.

Yep now I've gone too far.

A big +1 to not presenting Native American analogues primarily as victims or soon-to-be-victims in their own book.

Yes please. My mom and sister would geek out a thousand fold at a nice, positive representation of Native Americans in fantasy roleplaying. :)


Thinking of the upcoming Knights of Golarion book, it would be cool to see a "Mercenaries of Golarion" focusing on (in)famous companies of mercenaries which operate in the Inner Sea. Perhaps something along the same lines for arcane users, barbarian tribes, thieves guilds, etc


Pathfinder Adventure Path Subscriber

Wouldn't mind reading some stuff on Taldor or Galt. Those seem pretty versatile yet themed at the same time (was especially intrigued about the details on Taldor in the one module it has).

I've very curious about old Azlant, as always.


Ooooooo!! @ Trinite - shards of Azlant!! That would be sweet!

1. The First World
2. Lastwall - even though I've written piles and piles of material on it for my own campaign, it would be cool to see what someone else had to say.
3. Relics and artifacts of lost ages type of book
4. Nirmathas
5. Mysterious Places
6. Swords of legend
7. Arcadia
8. Jalmeray
9. Sarusan sounds awesome too


Sarusan
Arcadia
WorldWound


Numeria

Numeria

Numeria

Silver Crusade

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Pathfinder Adventure Path Subscriber

1. Numeria
2. Numeria
3. Anything from Distant Worlds
4. Numeria
5. Anything from The Great Beyond


Absalom, Numeria, Axis, the First World

Sczarni RPG Superstar 2012 Top 32

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I would like a book about the conflicts in the Inner Sea. Make it a 32 page book with 4 pages dedicated to the various conflicts. Include a little history and some important locations and/or NPCs.

possibilities:
1) Blackfire Adepts v. Riftwardens
2) Molthune v. Nirmanthas
3) Mendev v. Worldwound
4) Lumber Consortium v. Green Faith
5) Lastwall v. Belkzen
6) Taldor v. Qadira
7) something Darklands
8) Nex v. Geb
9) pirates v. various navies
10) Razmiran v. non-believers
11) Spawn of Rovagug v. everyone
12) Cheliax v. Bellflower Network
13) Rahaduom v. religions trying to spread influence

Sczarni

Thomas LeBlanc wrote:

I would like a book about the conflicts in the Inner Sea. Make it a 32 page book with 4 pages dedicated to the various conflicts. Include a little history and some important locations and/or NPCs.

possibilities:
1) Blackfire Adepts v. Riftwardens
2) Molthune v. Nirmanthas
3) Mendev v. Worldwound
4) Lumber Consortium v. Green Faith
5) Lastwall v. Belkzen
6) Taldor v. Qadira
7) something Darklands
8) Nex v. Geb
9) pirates v. various navies
10) Razmiran v. non-believers
11) Spawn of Rovagug v. everyone
12) Cheliax v. Bellflower Network
13) Rahaduom v. religions trying to spread influence

I like that idea.

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