Eric Clingenpeel |
So an Intensified shocking grasp 5d6+5d6 would equal 20d6 with a crit?
Just a note, as a lvl 5 caster, intensified does nothing to shocking grasp. It just lets you get past the caster level cap of the spell. For example.
..
Normal Damage ................ Critical Damage
Level 1 shocking grasp 1d6 ...... 2d6
Level 3 shocking grasp 3d6 ...... 6d6
Level 5 shocking grasp 5d6 ...... 10d6
Level 7 shocking grasp 5d6 ...... 10d6
w/Intensified Spell Meta-magic feat
Level 7 shocking grasp 7d6 ...... 14d6
Level 9 shocking grasp 9d6 ...... 18d6
Level 10 shocking grasp 10d6 ... 20d6
Level 11 shocking grasp 10d6 ... 20d6
It only lets you increase the per level damage if your level is higher than the cap to begin with. And barring another feat/trait to lower the meta cost it would take 2nd level spell slot.
SycoSurfer |
I am using this build and went with the starting trait:
Magical Lineage: Benefit- Pick one spell when you pick this feat. When you apply metamagic feats to this spell, treat its actual level as 1 lower for determining its final adjusted level.
SO my intensified shocking grasp is still only a first level spell.
Also we are in Carrion Crown and I took my campagin trait
Inspired by Greatness: Choose one spell you cast and from now on you always cast that at a +1 caster level.
My lvl 5 Intensified Shocking Grasp will be hitting at 6d6.
I went Bladebound Archetype so I have arcane pool points about 5 a day to make my scimitar Keen for 1 min per point. Mix in the dancing dervish feat to get my Dex added to damage... On a 15-20 I can crit and deal 12d6+ weapon damage. Then things die :)
Also don't forget that with shocking grasp you get a +3 to hit things that are wearing or holding metal armor or weapons. I know right now with the +2 blackblade and my Dex build I am attacking at a +11 without using arcane points or adding in the pluses for metal. This might counteract the spell combat's minus 2, but if you forget it you get a -2 instead of a +1. The Magus is great for burst damage.