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Any other good one-hour adventures?


Beginner Box

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Pathfinder Adventure Path, Campaign Setting, Companion Subscriber; GameMastery Superscriber

I've just spent the day running the four Beginner Box Bash adventures in our FLGS, and really enjoyed getting to play with a whole bunch of new people over a day, and seeing them getting enthused about a game they (mostly) hadn't played before.

I'm thinking I'd be happy to do it again (say in a month's time) and could probably run the same four adventures next time (after all, no one played in all four today), but wondered if anyone had other recommendations?


One does not adventure into hell in one hour.

Grand Lodge

You could use the PFS Intro-1 adventure and break it up into each task.

Go to the Pathfinder Society page

Click on Purchase Pathfinder Society Scenarios (don't worry, the First Steps Intro adventures are free to download)

Add the Intro-1 adventure to your downloads

Download it.

The adventure can be used with the Beginner Box. Just ignore any rules you don't understand. Do not hand out Chronicle sheets from the back of the adventure unless you use the PFS rules and legal PFS characters. Check out the BB PFS Character Creation guide on the BB page.


Pathfinder Roleplaying Game, Adventure Path, Pawns Subscriber

Age of Worms!


stuart haffenden wrote:
Age of Worms!

Do you mean because a beginner group will have been TPK'd after one hour there? :)

One hour is maybe cutting it a bit short though.
Crypt of the Everflame, We be Goblins and Masters of the Fallen Fortress are probably some of the shorter ones out there, but I guess they still take a few hours minimum.

Osirion

Pathfinder Campaign Setting Superscriber; Pathfinder Roleplaying Game, Deluxe Comics Subscriber; GameMastery Superscriber

The complete encounters line of 3.5 days might fit your timescale. As they were written for D&D 3.5 and may have to be scaled for beginner levels (advice for scaling is included), but the work should be doable and you get some neat new maps for the game ;-)


Pathfinder Roleplaying Game, Adventure Path, Pawns Subscriber
Quatar wrote:
stuart haffenden wrote:
Age of Worms!

Do you mean because a beginner group will have been TPK'd after one hour there? :)

You read my mind!


Pathfinder Adventure Path, Campaign Setting, Companion Subscriber; GameMastery Superscriber
stuart haffenden wrote:
Age of Worms!

Being several years into an on- off- attempt to get my regular gaming group through the Savage Tide Adventure Path, I'm not falling for that one!


Pathfinder Adventure Path, Campaign Setting, Companion Subscriber; GameMastery Superscriber
feytharn wrote:
The complete encounters line of 3.5 days might fit your timescale. [etc.]

Ah, good call. Complete with pretties to catch the newbies' eyes, too. I'll check out some of the higher rated ones. Thanks.


Pathfinder Adventure Path, Campaign Setting, Companion Subscriber; GameMastery Superscriber
Don Walker wrote:
You could use the PFS Intro-1 adventure and break it up into each task. [etc.]
Quatar wrote:
[etc.] Crypt of the Everflame, We be Goblins and Masters of the Fallen Fortress are probably some of the shorter ones out there, but I guess they still take a few hours minimum.

Ah, yes, I hadn't really thought about just quartering up a straightforward module.

We be Goblins is tempting: the chaotic nature of the party makes swapping out the players a few times seem almost sensible, too.

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