Can an alchemist with the Vestigial Limb discovery get Multiweapon Fighting?


Rules Questions

Shadow Lodge

My first inclination is to say, "No." But then, looking at it, I think, "Y'know, this is so crazy, it Just. Might. Work!"

Under Discovery: Vestigial Limb, it says, "The arm does not give the alchemist any extra attacks or actions per round, though the arm can wield a weapon and make attacks
as part of the alchemist’s attack routine (using two-weapon fighting)."

Under Multiweapon Fighting, it says, "Prerequisites: Dex 13, three or more hands.
Benefit: Penalties for fighting with multiple weapons are reduced by –2 with the primary hand and by –6 with off hands.
Normal:
A creature without this feat takes a –6 penalty on attacks made with
its primary hand and a –10 penalty on attacks made with all of its off
hands. (It has one primary hand, and all the others are off hands.) See
Two-Weapon Fighting.
Special: This feat replaces the Two-Weapon Fighting feat for creatures with more than two arms."

So, if an alchemist takes vestigial limb, could he then take multiweapon fighting to take advantage of his extra limb (or limbs, if he takes vestigial limb a second time)?
Also, this would be for a PFS alchemist.
Also, this would be for my personal 1st PFS character I'm creating for Paizocon. Go big or go home, right?

- Rebis Ouroboros


You can see the intent of the discovery here.


There was another relatively recent thread where Sean K Reynolds clarified that the intent was that Vestigial Limb is just supposed to help you carry stuff, not to help you get extra attacks (notwithstanding the wording about Two-Weapon Fighting).

Here's the relevant post in the thread:
http://paizo.com/forums/dmtz4183?Alchemist-Vestigial-Arm-discovery-question #40

So having read that, I would be cautious about it. By the way, as far as I know PFS player characters can't use Multiweapon Fighting because it's in the Bestiary, which is not an approved source for feats.


If the DM says no, just play a synthesist summoner, who pretty explicitly CAN, and even gets his arms and pounce as early as level 1.

*sigh* But yes, let's be "cautious" of the alchemist doing a more limited version of what another class can already do.


The dev was pretty clear that you can use the arm, you just shouldn't as they didn't think players actually want to use the arm for something serious like dual wielding greatswords.

Plus, you don't want everyone to be playing the same multi-armed freak do you? Otherwise, how can we be proud of our system mastery? ;)


Furious Kender wrote:

The dev was pretty clear that you can use the arm, you just shouldn't as they didn't think players actually want to use the arm for something serious like dual wielding greatswords.

Plus, you don't want everyone to be playing the same multi-armed freak do you? Otherwise, how can we be proud of our system mastery? ;)

Why not? We have people who are Thor-esque super heroes (clerics) and reality warps like Akira (wizards) why not have four armed dudes.

Grand Lodge

He qualifies for the feat. He still can't make an extra attack with his vestigial arm, but Multiweapon Fighting will be extremely helpful if he wants to do the two-handed weapon/light weapon trick.

Grand Lodge

No, this has been gone over so many times, commented on by developers, that it is a wonder there is such a large group that does not know.

Sorry, slight rant, my bad.

Alchemist with the vestigial arm discovery, cannot multiweapon fight, even if they were to some how acquire the feat.
They can two weapon fight, and do so with say, two greatswords, but not four daggers.
They could also attack with two daggers, then two claws.

That's the way it works.

Shadow Lodge

Hey, thanks, everybody. That really cleared things up for me, especially the fact that SKR went and made it official.
But it's not going to stop me from making a multiarmed freak of an alchemist, because I like the idea. He's going to be disturbing already, with his tumor familiar unfurling its wings and climbing out of his back (it's a ramphorynchus). The extra limbs just makes him farther down the road to creepier. It helps that he's a "proto-girallon" beastmorph.

- Rebis


You technically qualify for the feat but you can;t use it. The extra limbs specifically cannot be used to make extra attacks. Going from shortswords x2 to shortswords x3 would be getting you another attack.

Grand Lodge

The Multiweapon fighting feat would be useless to you. You can't multiweapon fight, and it would not allow you to get other two weapon fighting feats.

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