Useful skills in PFS?


Pathfinder Society

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Notmousse wrote:

Knowledge Local will save your bacon! I suggest maxing it out, and adding the Mossy Green Disk Ioun stone for the extra +5.

... Why? You can get the same info with diplomacy.

Sovereign Court

Yeah, Perform has come up in a few scenarios I have played in.

But if you are limited on skill points, Diplomacy and Perception are the most useful.

Grand Lodge 5/5

BigNorseWolf wrote:
Notmousse wrote:

Knowledge Local will save your bacon! I suggest maxing it out, and adding the Mossy Green Disk Ioun stone for the extra +5.

... Why? You can get the same info with diplomacy.

Knowledge(local) is nearly instantaneous. Gather information takes 1d4 hours. When you are in a scenario where time matters, it matters.

Grand Lodge 5/5

Dust Raven wrote:

I recently saw Craft (clockwork) come into play...

A few weeks ago the group avoided a TPK with Perform (keyboard).

Was that perform(keyboard) to activate "Symphony of the Elysian Heart"? That can save your bacon right there. Area affect Freedom Of Movement. When you need it, you need it. Its good stuff.

Grand Lodge

Having at least 1 person with diplomacy, sense motive, and bluff is amazing. Otherwise you will find yourself getting into a lot of unnecessary fights. Heal is obvious. Can't tell you how many times we had to stabilize then CLW someone we needed to finish the obj.

I would say also tell them to bring a crowbar. When your rogue can't pick something and you need to break in. Only had 2 human interactive missions not need the handy skeleton key crowbar.

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