Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

RPG Superstar 2015

If you could permanency anything...


Advice


What would be the most obnoxious?

I vote having permanent True Strike. Or permanent improved invis

Sovereign Court

Pathfinder Adventure Path, Card Game Subscriber

permanent mage armor and shield spells


Shapechange. WIsh. SUmmon monster 1-9


Tierce wrote:
permanent mage armor and shield spells

All people are kept at a distance, and you can only feel the touch of another if they swing at you. Ha ha.

Loneliness.


I'd have permanent scorching rays beaming out of my eyeballs. Then I'd craft some special goggles to block out the harmful light rays that I could flip up whenever needing to burninate something.

...

Aaaand maybe wear some tight blue clothing.


True seeing was possible in 2e. That would piss off your GM.


Easy. Greater Invisibility. It'd not only be super useful, but also probably hilarious to roleplay.

Alternatively, Unnatural Lust.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Either permanent Summon Monster or Shapechange (the latter is actually more or less possible).


Pathfinder Companion Subscriber

Transformation. Ironwood. Darkness.


Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Deranger wrote:

I'd have permanent scorching rays beaming out of my eyeballs. Then I'd craft some special goggles to block out the harmful light rays that I could flip up whenever needing to burninate something.

...

Aaaand maybe wear some tight blue clothing.

Hell yeah!


trhvmn wrote:


Alternatively, Unnatural Lust.

Having Unnatural Lust randomly trigger targeting a nearby creature and you would be an amusing curse actually. I wonder if that would fit under Bestow Curse :D


Pathfinder Companion Subscriber

Vomit Swarm.


blackbloodtroll wrote:
Vomit Swarm.

Clearly a winner.

I'd permanency tenser's floating disk and never work again.


hmmm.... Heres a few;
Twin Form.
have someone like a cohort mind swapped into the second body. you can switch between the two bodys as a free action, "tecenally' have 2 bodys. your ability to be in two places at once would be real funny and powerful. also there is no limit to the ammount of bodies you can create.

Rage.
Having a permanent rage cast onto you (as a fighter or barbarian?) could be really funny, tho the fatigue time if it ever gets dispelled..... well you wont be getting out of bed for a few weeks 8D

Iron body.
This one I really wanted to try sometime. Just the thought of it screams SWEET!

Ride the Lightning.
Being able to blitz all over the place whenever you want (as a standard action, tho wonder about quicken spell? probably wont work). would make for a real fun char, but really? overpowered

Rusting grasp.
this on a tendori monk just screams funny. destroy anything you catch!

I thought there was a regenerate spell that healed you constantly every round until you were at full hp but I cant remember the name... if that didnt end at full hp, lulz ensures.

Aura of the unremarkable.
This is just a real funny rp spell. great for incognito chars.

Hostile Juxtaposition.
if you could constantly change the target, or select a target until changed. makes for interesting tactics. needs a bit of tweaking to make it work tho

Transformation.
using this with a alchemist built for melee would be interesting. gotta try that sometime actually...

Also isnt there a spell that makes you sneeze fireballs that knock opponents back?
well there is some ideas to run with. Have fun!


Deranger wrote:

I'd have permanent scorching rays beaming out of my eyeballs. Then I'd craft some special goggles to block out the harmful light rays that I could flip up whenever needing to burninate something.

...

Aaaand maybe wear some tight blue clothing.

That makes me feel a little dirty. I would do lullaby so I can get some sleep at night, and not be worried about the bears eating my food while I sleep.


Permanent Remove Disease, Lesser Restoration, and Prestidigitation(clean). ;)


1 person marked this as a favorite.

permanent time stop.

GG

Silver Crusade

Pathfinder Deluxe Comics Subscriber; Pathfinder Adventure Path, Card Game Subscriber

Permanent Enlarge Person. Wait Person? Misread that, sorry.


Pathfinder Companion Subscriber

Iron Body. Ride the Lightning.


Permanent hypnotic pattern.


Vuvu wrote:

What would be the most obnoxious?

I vote having permanent True Strike. Or permanent improved invis

Permanent Antimagic Field would be a very cruel punishment for someone in a fantasy world. Given even that martials rely on magic for all of their needs, making you a magical dead-zone could even result in you being shunned or asked to stay away from people. You would no longer be able to be healed, and it would be difficult to even "cure" you of the effect, barring some very high level magic such as mage's disjunction.

Might be a cool plot device, but it would be a brutal punishment for virtually any adventurer of mid to high levels. A true curse to end curses.


Ashiel wrote:
Vuvu wrote:

What would be the most obnoxious?

I vote having permanent True Strike. Or permanent improved invis

Permanent Antimagic Field would be a very cruel punishment for someone in a fantasy world. Given even that martials rely on magic for all of their needs, making you a magical dead-zone could even result in you being shunned or asked to stay away from people. You would no longer be able to be healed, and it would be difficult to even "cure" you of the effect, barring some very high level magic such as mage's disjunction.

Might be a cool plot device, but it would be a brutal punishment for virtually any adventurer of mid to high levels. A true curse to end curses.

Oh, that sounds delicious.


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber
Ashiel wrote:
Vuvu wrote:

What would be the most obnoxious?

I vote having permanent True Strike. Or permanent improved invis

Permanent Antimagic Field would be a very cruel punishment for someone in a fantasy world. Given even that martials rely on magic for all of their needs, making you a magical dead-zone could even result in you being shunned or asked to stay away from people. You would no longer be able to be healed, and it would be difficult to even "cure" you of the effect, barring some very high level magic such as mage's disjunction.

Might be a cool plot device, but it would be a brutal punishment for virtually any adventurer of mid to high levels. A true curse to end curses.

Conversely, such a person would be highly valued by evil schemers wanting to take down great powers.


Ravingdork wrote:
Ashiel wrote:
Vuvu wrote:

What would be the most obnoxious?

I vote having permanent True Strike. Or permanent improved invis

Permanent Antimagic Field would be a very cruel punishment for someone in a fantasy world. Given even that martials rely on magic for all of their needs, making you a magical dead-zone could even result in you being shunned or asked to stay away from people. You would no longer be able to be healed, and it would be difficult to even "cure" you of the effect, barring some very high level magic such as mage's disjunction.

Might be a cool plot device, but it would be a brutal punishment for virtually any adventurer of mid to high levels. A true curse to end curses.

Conversely, such a person would be highly valued by evil schemers wanting to take down great powers.

Not really. Antimagic field is more detrimental to your success than not. It's still incredibly easy for spellcasters to ruin someone with antimagic field. It's just less direct. The last thing you want to do when fighting someone of "great power" is have antimagic field active on you, unless you were already in a position to preform a coup de grace on said "great power"; which means he wasn't that great anyway.

Star Voter 2013

Ashiel wrote:


Not really. Antimagic field is more detrimental to your success than not. It's still incredibly easy for spellcasters to ruin someone with antimagic field.

Can you scry the guy with antimagic field? if the anwer is negative and the AMF is a monk (or other stealthy class) the spellcaste could neven konw what hit him.


1 person marked this as a favorite.
Nicos wrote:
Ashiel wrote:


Not really. Antimagic field is more detrimental to your success than not. It's still incredibly easy for spellcasters to ruin someone with antimagic field.

Can you scry the guy with antimagic field? if the anwer is negative and the AMF is a monk (or other stealthy class) the spellcaste could neven konw what hit him.

Yes. Scrying produces a sensor in an area that sees. Antimagic field doesn't stop you from seeing, hearing, etc. Furthermore, with AMF, you cannot get any benefits from dexterity enhancing items, elixers, magic cloaks, or acquire constant concealment. Essentially, you become a mundane again. Folks have pointed out the many reasons you cannot really use Stealth effectively without magic plenty of times before.

It also does nothing to help you deal with golems or undead. Guarding your lair with golems or undead is basically a sure-fire way to kill someone with a permanent antimagic field. Many have DR that require magic weapons to bypass, or nasty Ex abilities. Some cannot even be stopped without magic.

That's before you get into traps and the like. In a permanent AMF, your armor class is going to hurt badly. Be you Monk or Fighter, your losing out on +10 points worth of enhancements, 5 points of natural armor, 5 points of deflection, some ability score points, etc. In essence, mundane traps can completely rail you in an AMF.

Stuck in a permanent AMF means that you can be dismantled by a bunch of mooks of CR 1/3, with some alchemical items and easily. The big bad wouldn't even need to send his moderate bads, just the minor bads.

You are likely helpless vs swarms.

You are heavily vulnerable to ranged attacks.

You are essentially helpless vs anyone with Fickle Winds and flight.

You lose many class features (including most sorcerer bloodlines).

You cannot even the odds with enemies who are larger than you (like ogres, ettins, trolls, etc).

In essence, AMF is bad, and makes you feel bad.


Heal, I'd say. Sure, getting tortured would suck, but you would have the option of dying,you'd just have to work at it.

Paizo / Messageboards / Paizo Publishing / Pathfinder® / Pathfinder RPG / Advice / If you could permanency anything... All Messageboards

Want to post a reply? Sign in.

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.