Monk of the Healing Hand


Homebrew and House Rules


Is it me, or does this monk archetype basically not deliver? Their ability to heal is extremely limited, and to do so they lose some of their better abilities. They jump from healing a few hit points to suddenly raising the dead...

It just doesn't do it for me. So I drew up an alternative...

Monk of the Healing Hand

I've borrowed the paladin's lay-on-hands and mercy features to make them able to function as the party healer. Ki is going to be thin on the ground, but the monk can use vows to offset this.

Thoughts?


I like it. I've been messing around with Monk and other class archetypes to incentivize diversity in the party. (Most of my players are power gamers.)

I would allow my players to use this, but I would make a few tweaks:
- Require a LG alignment
- Drop Fast Movement entirely and leave Still Mind unchanged
- Maybe change the Ki cost of some abilities (Monks seem Ki starved to me even with vows)

Otherwise a pretty solid reboot of the archetype. Good work.


Salamander1180 wrote:

I like it. I've been messing around with Monk and other class archetypes to incentivize diversity in the party. (Most of my players are power gamers.)

I would allow my players to use this, but I would make a few tweaks:
- Require a LG alignment

I thought about adding this myself, and I certainly do not see how a LE monk would follow this path. Sounds perfectly acceptable to me.

Salamander1180 wrote:
- Drop Fast Movement entirely and leave Still Mind unchanged

Given how useful fast movement is over still mind, I'd be happy with that, It's not how I'd do things, though.

Salamander1180 wrote:
- Maybe change the Ki cost of some abilities (Monks seem Ki starved to me even with vows)

The way to fix this is to increase ki, I think. Now for LG monk healer some vows are easy: honesty, chastity and silence can go together very well, and give a lot of ki back to this monk.

That said, increasing ki to adding per level rather than half level is a common fix.

Salamander1180 wrote:
Otherwise a pretty solid reboot of the archetype. Good work.

Thank you! I wanted to make a class that could actually function as party healer rather than not.

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