Usually house rule: protection from/magic circle vs. spells are a single spell in each case to learn/know, but you determine WHICH variant at casting. You do have to have alignment-appropriate components for each version...
Hasn't killed my games, everyone is happier with this version. YMMV, but it doesn't seem to cause problems for my campaigns.
Hi, this has been in my mind for quite a bit, but why didn't the protection from alignment get consolidated in to a single spell like the summon monster/nature's ally or energy resistance have? I don't think it would make the spell overpowered in any way shape or form, thoughts?
I am often wondering the opposite, I see spells and abilities lose alot of flavor for ease of play.
I rather have a summon monster spell that can summon a devil or a limited selection of similar creatures, fiendish/cleestial templates are lame replacements for actual creatures like hellhounds or cerberi you could summon. Energy resistance doesn't fit the flavor of magic items which are specific element or the offensive spells which are tied to specific spells.
The protection from alignment spells are too strong for their levels already, increase their level and condense them if you wish, I rather keep them apart (though increasing their level would not be a bad idea), Law/Chaos is mostly meaningless to me as exciting as a mathematical formulae and too vaguely defined, just scrap it from your campaign and you have only two spells to worry about.
The application of flavor is something that takes practice.
If you are good at it, you never need something weak or difficult to use to be flavorful.
This is an all too common misconception.
In fact, something weak or difficult to use can easily destroy any wonderful flavor something has.
Nobody remembers the flavor, if all they can think about is how useless or difficult it was to use. This goes for those there witnessing it's use, as they too, will not remember the flavor.