Sea Singers


Skull & Shackles

Liberty's Edge

A sea singer gains the following types of bardic performance:

Sea Shanty (Su): A sea singer learns to counter seasickness and exhaustion during long sea voyages. Each round of a sea shanty, he makes a Perform skill check. Allies within 30 feet (including the sea singer) may use his Perform check in place of a saving throw against becoming exhausted, fatigued, nauseated, or sickened; if already under such an effect, a new save is allowed each round of the sea shanty, using the bard’s Perform check for the save. A sea shanty has no effect on instantaneous effects or effects that do not allow saves. This ability requires audible components.

This might be obvious to most, but Im not sure if this would work for the fatigue brought on by hard work. Reason is that that fatigue dont allow a save, it's just from not knowing your job to well and working harder to do it. So, how will others run this? I have a player playing one of these bards, so would like help in figuring out how I will rule this.


I would allow the con checks to count as saves for the purpose of this. Honestly, fatigue does very little in my running of the Wormwood Mutiny... its mostly just there as flavor and added prevention to not get the PCs keelhauled, but YMMV.


From a flavor stand point - this makes a lot of sense. A nice relaxing night listening to the bard can remove some exhaustion.

I see no reason why it shouldn't work as the OP thinks - the original exhaustion check is whatever the con check is from the task/event.

Liberty's Edge

Thanks guys, figured as much too.


One of my players is going to be playing the same archetype, and I was planning on running it that way as well.

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