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Advice on a Boardgame night


Card & Board Games

Grand Lodge

I've got a LOT of board and card games.

What do you recommend for a group of 2 noobs to gaming and 2 semi experienced gamers and one old hand?

Carcassone
Arkham Horror
Lords of Waterdeep
Perto Rico
Settler of Catan
Race for the Galaxy
Battlestar Galactica
Fury of Dracula
Small world
Kill Dr. Lucky

I was thinking a round of two of Guillotine or Bang! to warm up and into a board game.

I've a tonne more board games so if you've other suggestions throw them out there.


Unfortunately, I am only familiar with Settlers of Catan and honestly, I would not recommend it for noobs.

I think you want to win the noobs over. The semi-experienced are already interested, so I think you can sacrifice a little at their expense. You do not want to run off the noobs with something too complicated. You want something they can grasp immediately and that will bring them back.

Since I am not familiar with most of the games you listed, I can not suggest one. I would suggest The Pit. If you are not familiar with it, it is a card game. The rules are very easy to grasp and it really forces people to engage. With a larger group it can be a good, rowdy time. Apples to Apples is another simple yet engaging game.

Once you have the noobs itching for game night, then you can spring the more intensive games.

Grand Lodge

Thanks for the advice... never really thought of Settlers being a non noob game to be honest but you may have something there.


I do not know your friends, so I could be off base.

Qadira

Kriegspiel chess

Three Boards (only see your own moves)

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Roleplaying Game, Tales Subscriber

Kill Dr. Lucky.

It's simple, funny, and all around great no matter how "experienced" or "noobish" you are.

Qadira

Is it the old BSG game from the 80's? That one a person can pick up quickly and is very fun to play. If it is the new one, yeah never tried it yet.

Grand Lodge

New one rocks... I picked it up fast but then I do a lot of gaming.


Wizwar. The game is fun as hell.

Also, while not a board game, you probably can't go wrong with Munchkin or Fluxx.


Carcasone is quick and easy except for adding the points up at the end. You can get it as an iPhone and iPad app (a good way to practice and learn the rules)

Catan is not too hard to pick up.... And people shouting I have wood or I want your wood or wood for sheep is always funny. It is also an iPad game.

Race took us about 4 games to understand. we are moving on to the expansions it's a fun game.

Arkham is a lot of fun it does have a bit of a set up time and mostly there will be little chance for victory, I love the co-op aspect of the game.

There is a podcast I listen to called The D6 Generation they reviewed Waterdeep and said it was one of the best games they ever played.

They also recommend summoner wars.

Cheliax

Pathfinder Adventure Path, Campaign Setting, Maps Subscriber

The only one I have experience with is Arkham (extensively). I did get two lapsed rp gamers (but also solid boardgamers) to play out Arkham and they picked it up pretty quickly, you just need to make sure that the rounds and when things happen are very clear (after awhile the two guys even caught a mistake or two on my part).

I am biased towards Arkham Horror, just make sure you have time for the setup and you have a strong understanding of the whole round process (and have it down).


I would like to cast a vote for Munchkin and Fluxx as well. My 8 year old daughter loves both.

Lantern Lodge

Pathfinder Adventure Path Subscriber

The Red Dragon Inn is pretty awesome.

A freebie that's a lot of fun is Cards Against Humanity. It's basically Apples to Apples for Terrible People and is quite amusing.


Black Powder Chocobo wrote:

The Red Dragon Inn is pretty awesome.

A freebie that's a lot of fun is Cards Against Humanity. It's basically Apples to Apples for Terrible People and is quite amusing.

Funny. That's how I normally play Apples to Apples :)

I'll definitely be getting this.

Grand Lodge

Well... it started with Poo and moved to Middle Management and then ended on Bang! Card games all.

I think (given that some of the players were given gifts by myself they haven't played yet) Pandemic, Small World and Power Grid will be seeing some play next game.

On that note, the family and I played Powergrid the other night and my kids (11 and 10) did very well, as is did my wife, who is not really into games.


Seven Wonders is a pretty good game, both for experienced boardgamers and newbies.


.

I highly recommend "Mansions of Madness" for your group.

.

Grand Lodge

Played it and hated it - it took ages to set up, the puzzles killed my enjoyment of the game and the luck of the draw in searching the rooms up to that point gave me nothing of use so it was a cultist landslide

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber

Small World is a great game and very simple/newbie friendly. Simple rules, insane sillyness of races. It's a great one to start with.

Power Grid is also a great game but takes a while ( can be a barrier) and requires a lot of mental maths to work out the optimum time/amount of resources to buy. It doesn't take people long to understand how to play, but strategy can take a while to pick up and can frustrate soem gamers. Also, for some reason, first timers take a while to pick up on the exact victory condition in my experience.

Pandemic is a fantastic co-op, but, as a co-op, the game will beat you black and blue (and red and yellow) a lot. As it's fully cooperative, the experienced players will need to rein in hard on advice as it is a game that lends itself far too easily to the "here run my damn hand yourself then" problem coops suffer from.


Helaman wrote:
Played it and hated it - it took ages to set up, the puzzles killed my enjoyment of the game and the luck of the draw in searching the rooms up to that point gave me nothing of use so it was a cultist landslide

I love Mansion of Madness, but man, that setup.. takes half as long as playing the game.


There are people who love Mansions of Madness or Arkham Horror, but not everyone does. They are not good general recommendations.

For co-op games, Castle Panic is decent. It's pretty simple, moves quick and has some neat physicality to the board. Monsters come out of the woods and try to destroy the castle, the players use cards to try and defend it.

I like Pandemic, I'll even play it by myself sometimes.

I noticed you had Puerto Rico and Race for the Galaxy. I would recommend San Juan. It is basically a cross between the two. It is simpler and faster than Race, but uses a lot of the same art/theme from PR.

Glory to Rome is another good card game, similar to Race as well, but I think a little better executed. The cards are chock full of information, but a little easier to use once you get the hang of it. It is harder and more complex than San Juan though.

Grand Lodge

ooooh - nice idea to Glory... will look that up.

Heard mixed things on San Juan but I'll look into it too.


Helaman wrote:

ooooh - nice idea to Glory... will look that up.

Heard mixed things on San Juan but I'll look into it too.

San Juan is not super deep. It's a decent time filler for 2 people though, once you're familiar with it, you can finish a fast game in about 20 minutes. 4 players is still good, but a little slower.


Grand Magus wrote:

.

I highly recommend "Mansions of Madness" for your group.

.

Yes, this game definitely requires minimum INT score to play.

.

Shadow Lodge

1 person marked this as a favorite.

I have to disagree with CourtFool, on this one. Settlers of Catan is the game I suggest starting with. It's fairly simple to learn but with the changing board, it has a high replay value.

Grand Lodge

Wow - this is still going? Its actually still topical.

I picked up Elder Sign and San Juan recently. Arkham Horror ROCKS but is not at all for beginners. Elder Sign is simplified.

I am running Poo, Cash n' Guns and for the finale I'm gonna run Battlestar Galactica... not a beginners game but I'm lucky enough to have 5 others coming over and want to play it.

Grand Lodge

Tordek Rumnaheim wrote:
I have to disagree with CourtFool, on this one. Settlers of Catan is the game I suggest starting with. It's fairly simple to learn but with the changing board, it has a high replay value.

Big Fan of that aspect.

Taldor

Pathfinder Adventure Path Subscriber
Helaman wrote:

Wow - this is still going? Its actually still topical.

I picked up Elder Sign and San Juan recently. Arkham Horror ROCKS but is not at all for beginners. Elder Sign is simplified.

I am running Poo, Cash n' Guns and for the finale I'm gonna run Battlestar Galactica... not a beginners game but I'm lucky enough to have 5 others coming over and want to play it.

Battlestar is a lot of fun. With Six players the rules tell you not to use the sympathizer card. We are not so keen on using it in my group at all. In fact one player calls it the "stop having fun card." I would love to hear how your round of it goes if you want to post back after.


Battlestar is okay, but it's easy to not like. It can be a little tedious, and in a game with sympathizers, one person gets stuck being lame. It can be a fun game if people don't take it too seriously.

I picked up Eclipse the other day. I highly recommend checking out some reviews for it if you want a 3 hour game that has some depth and the mechanics are really slick.

Grand Lodge

Interesting... I was planning to use the Sympathizer but I'll hold back on it.


The sympathizer is basically a neutered cylon. If you draw that card at the mid point in the game, and the humans are doing really well... You just joined the losing side, and there's very little you can do about it. A full cylon can grab a super crisis card and make things hard for the fleet, the sympathizer cannot. You get all the disadvantage and none of the advantage.

Grand Lodge

Upgrade it with a house rule to Cylon with a Super Crisis but no conversion hit like the - 1 morale etc may work.

Grand Lodge

http://www.fantasyflightgames.com/ffg_content/Battlestar_Galactica/BSG_opti onal_rules.pdf


FFG just dropped Descent 2. If you liked the first one you'll love this edition. I got the chance to demo it on the 29th and it was both fast and entertaining.

It's still basically a dungeon hack so if you're not into that then don't play it. But if you want a BG that's a transition to a full campaign of PF, go get Descent 2.

Taldor

Pathfinder Adventure Path Subscriber

Not only is a sympathizer a possible neutered cylon but it reveals you to the rest of the players. The most fun of the game for my group is trying to find out where your allegiances lies. If you are a cylon you try and hold out as long as possible or set up a nice ambush for the humans which the symp card takes away.

Taldor

Pathfinder Adventure Path Subscriber
Mark Hoover wrote:

FFG just dropped Descent 2. If you liked the first one you'll love this edition. I got the chance to demo it on the 29th and it was both fast and entertaining.

It's still basically a dungeon hack so if you're not into that then don't play it. But if you want a BG that's a transition to a full campaign of PF, go get Descent 2.

Of all the FFG one player is a GM board games I have played, (Doom, Mansions of Madness, Descent) I would say Descent is the best. However board games with the one player is a GM are not something I enjoy. To be honest I would rather play Hero Quest than any of the modern games I have tried.


DungeonQuest! That and FFG's Talisman are my faves. NO skill; just total random mayhem!

We had to call a dungeon quest game on round 3 recently and I was trapped with some gold in my pocket on the exit at the time by SHEER chance; I was thus declared WINNER!

Grand Lodge

I've over played Talisman though I do have it and a few of the expansions.

We got HALF of BSG done and 2 games of Cash n' Guns (late start). They seemed to like BSG once they got the gist.

I ran the WotC Castle Ravenloft DnD game for Daughters (11,10) and Nephew (7) last night. Talk about span of attention issues...

Still learned enough to make it easier to run next time.

Taldor

Pathfinder Adventure Path Subscriber

Yeah if you are planning multiple games you must start early and run all day. I think the quickest we ever got BSG done was like 3 hours.

I have only played Talisman once and had a lot of fun with it. Thinking of getting a copy to bring on my long weekend excursion coming up. Thursday-Sunday fish all day and game all night at the cabin FTW!


Just got Dominant Species The Card Game, very cool. Pretty simple mechanics, plays well with 3-4, lasts about 45-60 min.


One we've found works wonderfully for new players is Guillotine. Coloretto also is nice, and Animal Upon Animal, if you find a copy. Simple, straightforward games that are flavorful, fun, and have a low learning curve.

When we host events, they're games we're sure to have at the table, ready to play.


What about River Pirates?

Taldor

Pathfinder Adventure Path Subscriber

So Its almost here my gaming weekend get away. Heading to the cabin on Thursday after work. So far on the plate we have, Age of Conan, Android, Twilight imperium, Civilization, possibly Talisman and Game of Thrones.


That sounds frigging awesome. I had an epic AoC game once that lasted hours (winning player was a serious strategist). TI can also go long. I've not played the others except Talisman which is a great way to kill time between mega games.

Seriously P; count me jealous.

Taldor

Pathfinder Adventure Path Subscriber
Mark Hoover wrote:

That sounds frigging awesome. I had an epic AoC game once that lasted hours (winning player was a serious strategist). TI can also go long. I've not played the others except Talisman which is a great way to kill time between mega games.

Seriously P; count me jealous.

Yeah im already checked out of work for the week i'm just showing up. Seriously, one of my friends is a co-worker and all we did half the day was instant message about the menu, fishing tackle, and of course gaming!

Since you are familiar with AoC I have a question for you Mark. Lets say I do an intrigue contest and win. I put one of my towers down on a nation. Few turns later one of the other gamers moves his army there. Does he have to beat the strength score in a roll off to remove the ally tower? Does he have to remove it with one of his emissaries before starting a military contest? This is the one part of the game I am not sure about.

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