Flavor filled gestalt characters


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So I'm working on an interesting character. This character was a family person. The family lived in the woods not too far from town, and they were very self sufficient. This character was very intune with nature, and taught the children to survive in the woods. While not too religious, they said their prayers and such, probably a nature/animal diety.

This character was driven into adventuring life when the family was attacked by bandits. Someone in the family was killed, the rest now stay with a relitive (grandparent, aunt, something) in town while this character seeks justice/revenge.

Now the character uses the knowledge that was gained as ranger to hunt these criminals. Also this character prays constantly and passionatly to the god for extra strength to bring these criminals to justice.

Human Ranger/Inquisitor.
Favored enemy human. Bow style.
Animal domain- this part is up in the air.


Here is an idea I've been messing around with. Roleplay-wise, he could be an absurdly talented jack-of-all-trades with a great desire for knowledge and/or power. Or any number of other things.

Psion/Elocater|Wizard
or
Psion/Elocater|Wizard/Fighter/Eldritch Knight
or
Psion/Elocater|[Kensai]Magus

In any of these, he's a double caster, with Elocater giving him lots of mobility (and the ability to really weird people out- "yeah, ima sleep on the ceiling tonight" he says as he floats upside-down).
Wizard is more focused on casting, Kensai more on physical combat, with the EK being a switch-hitter between the two.


Umm...sorry to be such a loser, but what's a GESTALT character?


[bladebound][kensai]magus/[weaponmaster] fighter

A wandering swordfighter completely controlled by his blackblade.

Edit: Come to think of it, what would you do about those stacking weapon mastery's?


Mark Hoover wrote:
Umm...sorry to be such a loser, but what's a GESTALT character?

mmh... maybe I should let someone else answer... but I'll give it a shot anyway.

A system where characters take levels in 2 classes each level, gaining the BAB, saves, skill points and HP of whichever class is better in each category, as well as all class features. You're still limited by action economy, but it's about as powerful as it gets.
You can expect to do quite a bit of houseruling to make it work.

I don't know if there's been anything written for pathfinder gestalts, but here's a link for 3.5:
http://www.d20srd.org/srd/variant/classes/gestaltCharacters.htm


Cronatos wrote:
Mark Hoover wrote:
Umm...sorry to be such a loser, but what's a GESTALT character?

mmh... maybe I should let someone else answer... but I'll give it a shot anyway.

A system where characters take levels in 2 classes each level, gaining the BAB, saves, skill points and HP of whichever class is better in each category, as well as all class features. You're still limited by action economy, but it's about as powerful as it gets.
You can expect to do quite a bit of houseruling to make it work.

Got it; thanks C-note.

Rogue(thug)/Monk(manuever master): a mob enforcer
Either an albino, or an elf, or both; Magus(bladebound)/Oracle of battle: give him the Wasting curse...Elric of Melnibon'e

I don't think I'd ever allow any gestalts in my game and I'm glad my players haven't tried this variant. They're ALL optimizers and even at a 15 pt buy I think if they survived to 3rd level I'm pretty sure I'd be dealing with the Justice League. Good luck brother!


My wife was thinking a ranger/druid. I'm having trouble helping her find overlaying themes. Obviously they are both nature oriented but how they go about it are completely different. So far I was thinking there was a cool theme of pack leader druid and beastmaster ranger. Are there other areas that similarly overlap?


Wizard/Witch: both get familiars. I think there's a sorcerer bloodline for that as well.

Cleric/Paladin: both will have Channel abilities.

I think it just depends on what you want to have the character do. The Ranger/Druid thing I think would work very well, except that unless you have a lot of pimped natural weapons or go ranged with a magic sling you won't be doing much damage without spells.

Ultimate Gestalt: Paladin/Inquisitor. Y'know what kind of stats you'd have to have in order to make this guy work??!! But if you DID have some high numbers in Cha, Wis, Str and Con... can you even IMAGINE the kind of havok you could unleash with a Bane Smite attack? You there, black dragon; you and I will be having words...

RPG Superstar 2012 Top 32

Mark Hoover wrote:


Ultimate Gestalt: Paladin/Inquisitor. Y'know what kind of stats you'd have to have in order to make this guy work??!! But if you DID have some high numbers in Cha, Wis, Str and Con... can you even IMAGINE the kind of havok you could unleash with a Bane Smite attack? You there, black dragon; you and I will be having words...

That's why I like paladin//rogue: sneak attack smite!!!! Also, ALL good saves + Cha to all saves.

The Exchange

Inquisitor/Diviner - uses his extradimensional information to help track down criminals and the like


So we started last night it was really fun. Player 1 is playing a synthesis summoner/ ancestor oracle. He played a little bit of a tank role last night and focuses on swinging his longsword. Player 2 went with a ninja/ bard, sneak attacker. She is the almost a vampire race whos name i cant think of right now adding a little more depth to her character. One player is playing a witch/zen archer which was pretty interesting. And my wife played the inquisitor / ranger i made. She loved the character so success. My son will not be playing in this account instead im starting a game with him and some of his friends... there is still one more player to add to the group, but so far so good.

RPG Superstar 2012 Top 32

I think a druid//summoner would be great for a solo campaign: animal companion + eidolon + summon monster + summon nature's ally!!!! Lots and lots of action economy.

Sovereign Court

SmiloDan wrote:
Mark Hoover wrote:


Ultimate Gestalt: Paladin/Inquisitor. Y'know what kind of stats you'd have to have in order to make this guy work??!! But if you DID have some high numbers in Cha, Wis, Str and Con... can you even IMAGINE the kind of havok you could unleash with a Bane Smite attack? You there, black dragon; you and I will be having words...
That's why I like paladin//rogue: sneak attack smite!!!! Also, ALL good saves + Cha to all saves.

Beware of the Vanishing Trick paladin/ninja. Will turn your day into pure pain.


Monk/Ninja, Willikins from Discworld, a Gentlemans Gentleman (Butler) with a dark past and a darker humour. Knows how to intimidate and handle himself in unfair fights.
It has also very nice synergies from both classes, an unarmed flanker comes to mind, and you can profit twice from your ki of course, plus you probably don't need charisma anymore.

RPG Superstar 2012 Top 32

sorry- my summer class started up so i haven't been on in a while. i'm glad to hear that its going well :)


Lol no problems, and now to resurect this thread what with the ARG out now, well here we go!

#1 half ork alchemist/barbarian focusing on sundering. Grab eldridge heritage (ork) when you can. At level 2 you have 16 +2 +4 +4 +2 =28 str o.O
(thats base +racial =rage +mutigen +ragechemist)
At level 20 I could see, without items, 16 +2 +4 +8 +10 +6 +6 =52 strength...
(thats base +racial +bonus stats at level 4, 8 ect +rage +mutigen +strength of the beast (orc) +power of giants (orc)
Heck your also looking at some +20 to your con score as well...

#2Ferral Gnasher/Tetori monk, when he bites you, you dont move (except to go limp ;)

#3 Sohei monk/Cavalier, the ultimate horse rider

#4 two-weapon figher/two-weapon ranger, create an epic two weapon fighter. Has the two-weapon fighting of the ranger (most notably ignoring dex requirements) and the feats of the fighter. One powerful fighter.

well theres a few, have fun with em!


Barbarian + Synthesist = The Hulk

Bard + Master Summoner = The Traveling Circus

Bard(Animal Caller) + Druid = Any Disney Princess that sings and is joined by woodland creatures.

Dirge Bard + Undead Bloodline Sorcerer(or Death Master Cleric/Necromancer Wizard) = Real Creepy Orchestra


Wizard + Sage sorcerer = One ability Nexus of arcane awesomeness.

Teleport conjurer + monk = Nightcrawler, but with spells.


I rolled a Cleric/wizard who later went Mystic Theurge/Monk. Essentially very difficult to kill and excessive magical power. My character was/is dedicated towards gathering resources for a long-term plan that culminates several generations down the road (Clone spells and/or lichdom will prove necessary) with the re-establishment of my people's empire ruled by people I probably trained/raised myself. Religion is based on Wee Jas' write-up back in 3.5 dragon, and her kinda thing is nobility and orderly civilized empires

Party leader was a Tainted One (some kinda template involving demonic not-quite possession)/Fighter from Thay who was very Conanesque; a Bardbarian (Skald) centaur from up north, standard fighter/cleric and a few others who didn't really stand out.

And for my offensively animu references, there's the fighter/sorceror type who runs around like Sorcerous Stabber Orphen

Thing I've always idly toyed with is the arcane fist, a monk/wizard who comes from a school dedicated to learning and harnessing all kinds of energy. Ending up like certain Fullmetal alchemists. (oh there it is again)

And after OP mentioned it, I started thinking about the crazed rogue/alchemist who specializes in infiltration and demolition. "Cause I'm the evil midnight bomber what bombs at midnight baby! Yeah!"


Well now, if we are allowing prestige classes, that changes things.

Oracle of flame/elemental sorcerer. go this until level 4, at level 5 get mystic theurge instead of oracle. Why yes my 11th level character can cast 9th level spells....


I have played gestalt with a few alterations :

Max out hp of both classes and divide by two, add skills together and divide by two, add BAB together and divide by two, add saves together and divide by two.

We found that this allowed for gestalt flavor but not completely negate some class hindrances or benefits of class combinations making the balance better overall, the max hp allowed them to function as about +2 CR with only saves staying behind a bit, we ended up with saves being 1/2 character level all around, with a +1 bonus if the save was a good save on one class and +2 if it was a good save on both class lists, which eliminated saves being too weak, and also had +1 to an ability score every 2 levels as long as you didn't pick the same ability score twice in a row.

We also had an additional starting feat for crossover of the following : proficiency with all martial weapon, heavy armor and medium armor (not light or shields and not when classes gain proficiency later either), other similarities seemed easily fixable with archetypes.

These quick rules seemed to combine flavor and power fairly well, though it might not be what you want to play with.

Magus (Kensai) / Fighter (weapon master), enough said.

monk / gunslinger, monasteries are great for hidden tech labs.

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