Non-undead necromancy?


Homebrew and House Rules


What I'm looking to do is create a class that instead of casting "animate skeleton" and Animate Dead, you can create and animate simple manikins. So I guess not so much of a class, but some new spells or creatures that could make my skeletal legion necromancer not have to tap into the Dark Powers and tick off all those do-gooder paladins.

Any thoughts?


While it was unintentional, the Juju Oracle can per RAW create non-evil Undead. Also: the Alchemist can make relatively cheap Simulacra.

Liberty's Edge

I would personally go with "Animate Object", and find skeletons to animate that way.


wax golems are another way to do this. Main downside is that a lot of gms only allow 1 "pet".

Silver Crusade

then there's always deathless from 3.5, they are positive energy undead, who are free willed and choose to come back and serve the caster instead of being dragged back and shackled with unholy energy, basicly an open invite "hey wanna come back from the dead and kill some monsters?"
the retain basic feats and knowlages, but are not slaves to the caster, though the caster can dismiss them at will as you would a summon.


Vulpae wrote:

then there's always deathless from 3.5, they are positive energy undead, who are free willed and choose to come back and serve the caster instead of being dragged back and shackled with unholy energy, basicly an open invite "hey wanna come back from the dead and kill some monsters?"

the retain basic feats and knowlages, but are not slaves to the caster, though the caster can dismiss them at will as you would a summon.

dont forget they are also positive energy aligned so the build could have the good aligned channel energy for support

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