Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

Memorable roleplaying moments? (AKA The Encounter I Will Never Forget)


Gamer Talk


3 people marked this as a favorite.

Here's my tuppence:

Back in Ye Good Olde Days we were playing D&D 1st edition. We had a party of four: a Fighter, a Magic-user, an Elf (and for you youngsters: in those days, elf was both a race AND a character class, kind of like a bad fighter/mage multiclass thingie) and a Thief, which I played. We had adopted much stuff from Dragonlance book series, for example our mage was neutral (because there was only lawful, which sort of meant good, neutral and chaotic, which sort of meant evil) and thus wore a red robe (lawful wore whites and chaotic wore blacks). With this combo of adventurers, this is The Encounter I Will Never Forget:

Our party was at some port city, ready to sail off to another glorious adventure! Unfortunately the pirates decided to attack the city with five Big Vessels so we had to fight them! How unfortunate!

On the first round of combat our Magic-user spits out:

"I don't wanna do this. I'm depressed"

He then proceeded to the cabin of our ship and locked himself there for the rest of the battle!

OK so our spell flinging engine was out of the game. Fortunately we were high enough level for the Elf to hurl a Fireball to one of the ships - which was instantly set on fire. The Fighter was feeling cocky because he had acquired a dragon mount on the last adventure! How he tamed and reared it to carry him - we had come to the port city straight from the dragon lair - is beyond me. It just happened, as these things sometimes do.

So the Fighter flies off on his dragon to attack one of the pirate vessels, swinging his sword and yelling curses at the pirates. Unfortunately, there's a magic-user aboard every ship! The unfortunate Fighter doesn't even get to ship before their magic-user hits him with a Disintegrate spell! BOOM! The Fighter fails his save and is instantly turned into fine dust - and as it happens, so does his dragon mount too. They both sink into the seabed.

**INTERMISSION**

We later on went to get the Fighter's and the dragon's remains back from the seabed. While we were capable of ressurrecting the Fighter, the dragon was beyond our help. "It's remains have scattered", stated the GM. How the Fighter's remains were all in the same place - and how the Disintegrate affected BOTH the Fighter and his mount - well, it just happened, as these things sometimes do..

**INTERMISSION ENDS**

And the battle continues! My Thief runs to our ship and tries to persuade the Magic-user from his cabin. No luck. At the same time the Elf throws an Ice Storm -spell to another pirate ship. It stucks to it place and begins to sink (!). At this point the pirates decide to retreat. To cut it short, they never do because we annihilate them!

Except for one ship.

This one ship rises to the air and starts to fly off! Fortunately, my Thief has a Ring of Flying so I'm off to chase them! I fly a little bit faster than the ship and reach it in a few rounds. They don't see me coming and I start looking for the magic-user. I find him concentrating hard on the spell that keeps the ship afloat. I then proceed to load my crossbow, take aim at him and BOO-YAY! A DIRECT HIT!

The Magic-user dies. His spell fails. The ship falls from the sky, crashes to an island, everybody dies!

I fly off to examine the wreckage. And what do I find? 200 000 GOLD PIECES! It's a big money for sure. But, in the first edition, you got XP's for finding gold pieces - 1 XP for 1 GP. So I got 200 000 XP's (+ some more from the "defeated" crew of the ship) and leveled up. Twice. At the same time.

So I return to the port where the remaining party is finishing the battle. And then the unexpected happens. Our Magic-user emerges from his cabin wearing BLACK ROBES - denoting that he is now chaotic! And then the following conversation ensues:

Elf: So you became chaotic?

Magic-user: Yeah.

Elf: OK.

End of alignment changing conversation! It was never brought up again!

Oh, sometimes I miss the old times... :)


4 people marked this as a favorite.

I was running a paladin who prayed for a special mount. He was answered by his deity, who sent him on a series of quests, each a little more dangerous than the last--over almost two years, real-time.

Wneh he was at last ready, he went to the largest temple of his deity and stood vigil before the altar until dawn arrived, and the mount appeared out of the sky; a beautiful pegasus, white as a cloud, gleaming in all its glory. Several acolytes stepped forward with gifts from the temple's High Priestess and accoutered the beast in wonderfully fine tack.

My paladin stepped forth and the High Priestess blessed him and his mount, sending him out into the world. She asked him to perform one last task; deliver a message to another temple in a far-away city. He accepted the scroll and slid into the saddle. The pegasus leapt into the sky and they were off.

About five miles from the city, he saw a commotion in a village marketplace. Being the paladic busybody he was, he flew down to investigate.

A thessalahydra was attacking the peasants, killing and eating those it could catch. So hero-boy flew down to engage.

For those of you who don't know about thessalahydrae, they have one particularly devestating attack; they can regurgitate stomach acids in such a way as to severely harm creatures directly in front of the beast.

And so, after two years of preparation, after facing trials and tribulations that would have broken a lesser man, my paladin learned true horror when he felt his beautiful mount dissolve beneath him as a monster vomited on them.

Not only that, but every non-magical thing the paladin possessed--which was everything but his sword--dissolved as well. So he was standing naked before the beast, which promptly swallowed him.

He hacked his way out, killing the monster, but had to walk back to the temple to get another copy of the message scroll, so he could complete his mission. A peasant gave him a piece of cloth to make a loincloth with.

I still haven't really forgiven my DM for that, and it happened almost 30 years ago.

Osirion

2 people marked this as a favorite.

My absolute favorite moment (I may have mentioned this on the boards before) came in my friend's Ravenloft game (this was actually shortly after 3rd Edition, but my friend still used a lot of old school rules like Backstab.

The set-up:

We were playing a band of evil adventures: a thief (myself), a monk (my brother), and a sorcerer (my friend's brother). After being misted to Ravenloft (a homebrew domain), we eventually came into the service of a wizard who promised he could free us from the realm if we assisted him in defeating his nemesis.

Being the DM's NPC, the wizard was quite adept at showing us up, making demands of the party, not delivering on his promises, and generally making us feel inconsequential at every possible opportunity. Eventually, we came to decide as a group that the wizard was not going to follow-through on his big promise (or at least, it wasn't worth the trouble).

His final request to us was to make our way up a haunted tower, replete with traps and undead. It was a slog (though my rogue had fun using his immovable rods to rig pulley mechanisms to open doors), but we finally made it to the top of the tower. All that was left was to open the door to the final room.

My character turned to the rest of the party:
"I swear to all that is unholy, if that stupid wizard is on the other side of the door, I'm going to kill him."
The party enthusiastically agreed. The DM: "Let me get this straight, you're going to charge if you see the wizard in the room?" "I'm going to charge the wizard and stab him with my dagger." "Okay."

Sure enough there stood the wizard. A few lightning bolts later and we were offered quarter. The sorcerer: "Screw that, let's go down swinging."

The DM: "Okay, the campaign's over then."

So bittersweet, it was the height of roleplaying.

Qadira

Just last sunday, I was playing a Monk/Low Templar, traveling with a Pre-gen Sorceress, a Rogue/Shadowdancer, and a Barbarian. The fight was against a Cleric, who was floating up 10 feet in the air. Sorceress went, enlarged the Barbarian. Shadowdancer went and shot at the Cleric (missed) Barbarian went and walked around the otherside of a large fountain. I went last and charged her. I jumped off the Shadowdancer, threw a shocking punch(Miss, stupid high AC on her)and Slow Fall'd down the side of the Barbarian. Next turn, the Barbarian decided to lift me up so that I can FOB her with my punches. Instead, I grappled her. Eventually, we had 3 characters grappling her in mid-air.

An enlarged Barbarian, a Shadowdancer, a Low Templar, and a Cleric of Urgathoa were floating 10 feet off the ground while a Sorceress was flinging Magic Missles at the Cleric. The Cleric was not getting out of all of our grapples, and couldn't get off any spells.

Osirion

3 people marked this as a favorite.

On the issue of grapples, I had a player with a 5th-level gestalt monk/sorcerer grapple a Large blue dragon and actually succeed in pinning the thing long enough for the fighter and the rogue to finish it off. Don't think he rolled under 18 for about 5 rounds.


Getting death-rolled by a black dragon in its lair. This allowed my fellow PCs time to escape with their miserable lives.

Providing my fellow players time to heal up and smite the bad guys most thoroughly at the cost of my character's life.

Out of spells, out of ammo, rest of the party is in various stages of bleeding out, striking down the monster of legend with my character's unenchanted cold iron spiked gauntlet.

Setting up a cantankerous HackMaster group to slaughter each other over differences of Honor *and* opinion.

Bad guy in full plate with a tower shield strapped to one arm pinned to the ground after being reduced to a 1 STR- encumbrance is fun! What made it memorable was slowly burning him to death with an overabundance of alchemist's fire. Bad way to go.

Pixie shots.

Tricking five arrogant players into reading scraps of paper inscribed with "Hastur! Hastur! Hastur!" - five players got their comuppance that day. It's good to be a closet cultist that can blind/deafen oneself *and* remove the afflictions afterwards.

Silver Crusade

It started with an elven ex-man-now-woman wizard agreeing to help a shopkeeper teach her cheating husband a rather unpleasent lesson. Anyway, the encounter ends with greased up whores everywhere in a whore-house, running around and screaming.

Cue the half-orc entering, and taking note of the whores.
The one whore who will sleep with a half-orc (the rest are snobs) is a slovenly trull. Note the world slovenly. It means a complete lack of regard for her own personal care and is likely disgusting. Of course, the owner of whore-house has her covered in a glamour spell. However it still costs only two coppers to f+#% her.

Now, anybody with half a brain is not going to stick their tender bits into a two copper whore. However the half-orc does just that. He pays up his coppers... and catches mummy crotch rot.

First he goes to the wizard, asking for a healing potion.

The wizard laughs at him, and tells everybody that the half-orc has a VD.

Then he comes to the healer, who is just shy of being able to cure him. By the time the healer COULD heal him... he'd be dead/missing his pride.

So he decides to go a temple to get healed.

A Temple of Zon-Kuthon, bad choice.

He's screaming for the next several hours, however he DOES manage to get healed.


2 people marked this as a favorite.
Jerry Wright 307 wrote:

And so, after two years of preparation, after facing trials and tribulations that would have broken a lesser man, my paladin learned true horror when he felt his beautiful mount dissolve beneath him as a monster vomited on them.

Not only that, but every non-magical thing the paladin possessed--which was everything but his sword--dissolved as well. So he was standing naked before the beast, which promptly swallowed him.

He hacked his way out, killing the monster, but had to walk back to the temple to get another copy of the message scroll, so he could complete his mission. A peasant gave him a piece of cloth to make a loincloth with.

:D That's pure gold man!

And oo! I have a paladin story too! Albeit a sad one..

So, D&D 3.0, Forgotten Realms, party of four: a cleric, a druid, a rogue and a paladin I played.

We were headed to some planar rift when we got lost on some stony plain. Fortunately, we found shelter. Unfortunately, it was cave which a hydra had claimed as it's own. We were 3rd level but decided to challenge the monster still. I prayed for my god to help us. I got a pat on the shoulder, but that was it. We then proceeded to attack. To cut it short, we almost perhised. The rogue cut down the hydra with her last hitpoint remaining. Doesn't get more epic than that.

We had won and played the session to its end. We also leveled up but decided to do that in the beginning of next session.

Two days of real time goes by. Our GM emails us and informs:

"The last attack that the hydra made struck true. I lied when I told you it missed. So the rogue died also and couldn't have saved you. So you are all dead. Sorry. The campaign's over."

So, a TPK made via email. Can you beat that?

Shadow Lodge

2 people marked this as a favorite.

The first campaign I ever played. I was Zilvanus, a Half-Drow Hexblade, in a party with a "New Human" (a halfling-like race) Ranger and Human Swashbuckler in a post-apocalyptic, all-the-gods-are-dead setting. We were attempting to infiltrate the tower of the local wizard overlord and had descended into the tunnels below the city to try and come up from beneath if possible. We quickly learned these tunnels were filled with zombies and spent quite some time fleeing from them before stumbling onto the underground portion of the tower, surrounded by a vast chasm.

Some lucky rolls later, Zil shoots a grappling hook across the gap with his crossbow and ties a rope across, fastening it in place with a piton and tying it off. He and the Ranger shimmy across. The Swash is about to do the same when the zombies finally catch up.

Instead of getting across as we did before they can get to the rope - knowing full well that zombies would never be able to cross - he opts instead to cut the rope and swing across, Tarzan style.

"GEROOOOOONIMOOOOOOOOOOOOOOOOOOOOOOOOOHSH-SPLAT!!!!"

Mind we are 2nd level.

The game then stopped for thirty minutes while the DM and the Ranger's player - a math major - calculated up exactly how fast he was going and why he couldn't simply "tumble to reduce the damage" enough to save his life.

The Ranger and the Hex finished the quest, robbed the wizard, and met up with a suspiciously similar Swashbuckler who had befriended the flesh golem slave the first Swash and the Ranger had rescued from the slave market that put us on this quest in the first place.

----

Fast forward three years of no playing and I finally get a chance to play another game. This time I'm playing Midgard, a greatsword-swinging Air Genasi Cleric. Meet up with the rest of the party - an Illumian Sorcerer, a Human Monk, and a Psion of some type - on the road being attacked by a bunch of insect creatures. Get invited to join up because hey who doesn't like a Cleric along? (Monk grumbled a little, being LE to the rest of the party's CG/CN, but didn't mind the buffs.)

A few sessions later, we escape from the woods we're lost in and come across a huge field filled with perfectly spherical boulders of countless different colors and sizes. Touching any of them elicits a random spell effect, which we quickly learn to avoid. Searching through we discover the largest boulder, which almost immediately begins speaking to us telepathically, claiming to be a powerful wizard who transmuted himself and all the other denizens of this place, and intends to add us to his collection.

Of course the Sorc and Psion immediately start battering at the thing with spells, while the Monk and I are standing back trying to decide how to get at this thing without hitting it physically and taking the backlash from whatever spell this particular boulder inflicts on those foolish enough to touch it. (We were betting death magic or instant transformation, neither of which we relished.)

They do a fair bit of damage to him, but he doesn't die or break or anything and poof! They're both boulders suddenly, complete with the Illumian's sigils still spinning around the top of the rock. Touching his throws out a Power Word: Pain, the last spell he cast, while the same for the Psion hits with a Sonic energy attack. The Monk, somewhat too gleefully, tries to take advantage of the annoying characters being turned into immobile rocks by beating them down (I forget why, or why we let him get away with it, though it made sense at the time....) only to be badly battered in return by the spell effects, and eventually knocked unconscious with me sitting there healing him to barely keep him above -10.

With him unconscious and the other two stoned (heh), it was left to Midgard to negotiate with the wizard-boulder, which led to the infamous line "I think-talk to the rock" (see Gamer Speak thread). I eventually convinced him to change the two casters back, but in exchange he demanded I rather painfully scar myself by carving runes into my arms with a dagger, and refused to allow them to be healed magically. He was good to his word at least, and we made quick to escape that field as soon as the Monk was conscious again.

Not the most heroic event, but certainly one of my most memorable.

Silver Crusade

3 people marked this as a favorite.
hargoyle wrote:


Two days of real time goes by. Our GM emails us and informs:

"The last attack that the hydra made struck true. I lied when I told you it missed. So the rogue died also and couldn't have saved you. So you are all dead. Sorry. The campaign's over."

So, a TPK made via email. Can you beat that?

what the frack?

how...
I don't get why?

WHAT A JERK!


4 people marked this as a favorite.

It was the first time any of our group got to play *really* high level characters. I was the DM, it was 3.0, and I had them start at level 17. After they finished the first main arc, they hit level 21. I then did a 25 year jump in the time line and had the heroes basically come out of retirement to save the world again.

After the 25 year break, and 2 sessions in the players had learned the following.

The BBEG was trying to free 4 titanic beings lost to all mortal knowledge. All the party could figure out was that these creatures were called Primals, there were 4 of them, and one was bound at the heart of each of the Elemental Planes.

They found the first Primal in the Elemental Plane of Fire. With the help of an NPC, they defeated the Primal's guardian and freed it. They then set out to find the next one and discovered that the NPC who'd helped them with the first primal was actually working for the BBEG.

So the party basically handed the first of the primals to the guy they were trying to ensure wouldn't free any. With this knowledge, they then went on to challenge the guardian of the Primal in the Plane of Water. Trounced the dude. Ripped him to bits, easy peezy. They freed this primal and, worrying that the first one would already be laying seige to Celestia, they ordered it to go defend Heaven.

NOW: The Most Memorable Encounter
Fighting their way through a massive maze, the party stops just beyond the chamber of the 3rd Primal's guardian. Preparing for an intense balls-to-the-walls battle, they enter buffed to the 9's and find a single, regal-looking minotaur standing before the doors to the Primal's Chamber. Desperately, this figure implores the party to turn around, stating that he knows, he just knows that the Primals must not be freed. He can't articulate why, it's just something he knows.

A dialogue then ensued between the party and this lone guardian. The Guardian looked at all 5 of the heroes, admitted he had no hope of stopping them, and then apologized to them. He recognized the good in each of them, that they were trying to help, but they were misguided and even though he couldn't stop them, he had to try.

Cue TOTAL PARTY DILEMMA. The big, hulking, half-dragon brute of the party was sudden filled with second thoughts and indecision. How could it be right to kill someone so obviously good and noble? The cleric of the group didn't know what to do or what to say. The ranger/paladin saluted the Guardian, praised him for the honor he saw in him, and then regrettably drew his weapon because the only information the party had was that these Primals could stop the BBEG.

I queued up an ephemeral, sad track - a drastic change from the typical pulse-pounding, orchestral songs I used for big, climactic fights. And the half-dragon couldn't bring himself to make an attack. The cleric stood mute and paralyzed as the ranger/paladin and the rogue/duelist struck down the Guardian. With his final breath, he begged the party not to free the Primal.
And then he died.

Good vs. Good. It was a powerful, thought provoking encounter. Definitely one of the most memorable I've participated in either as a player or the DM and it's probably the one we reminisce about most frequently. I still get chills when I think about it sometimes. It's stuff like this that makes me love rpgs.

Osirion

In my home Kingmaker game:

Spoiler:

We are using the fast advancement track with 3 evil tiefling PCs. There have been a couple of great actions. One player is playing a cleric of Hextor, his brother is playing a ranger/assassin. The last PC is a arcane bloodline sorcerer. They are currently level 17.

Scene 1:

In the last AP, a noblewoman attempts to bribe the party to erect statues in her families honour, in exchange for an important book. The PCs had already taken pains to detail statues and art dedicated to themselves around the city and castle. They took this as a deep insult.

The assassin left the meeting quietly, went to the noble villa nearby, activated his ethereal armor and proceeded to steal the book. The family was arrested and executed for treason (blackmail).

Scene 2:

A woman promises a huge monetary reward in exchange for a stallion that leads a nearby herd. After some exploration, the herd was located. The assassin goes ethereal, uses Knowledge (nature) to find the appropriate target, studies the target for 3 rounds and then paralyzing death attack. Problem solved.

Scene 3:

Nyrissa's blooms start to appear. The party defeats the first one (whirlpools), with the sorcerer realizing their significance. Some research and magic reveals the source. One purchased scroll of gate later and the party finds themselves in Nyrissa's kingdom. Within a few days they collapsed the fey realm onto the material plane, and are now proceeded to wreak havoc on the fey.

Scene 4:

Ithuliak swoops over the party, turning the ground to mud. Eventually lands to boastfully deliver breath weapon and melee attacks. The cleric summons 3 Tyrannosaurs (Gargantuan) which proceed to kick the crap out of the Huge dragon, grappling every round, one even swallowing whole for fun. They were eventually killed, but not before the assassin and the sorcerer delivered some fatal attacks to the dragon.


Mystic_Snowfang wrote:
hargoyle wrote:


Two days of real time goes by. Our GM emails us and informs:

"The last attack that the hydra made struck true. I lied when I told you it missed. So the rogue died also and couldn't have saved you. So you are all dead. Sorry. The campaign's over."

So, a TPK made via email. Can you beat that?

what the frack?

how...
I don't get why?

WHAT A JERK!

This particular GM was no friend of fudging and always wanted things to go excatly as rolled / played. If memory serves, we had something like six different parties in D&D games he hosted. At least four of these ended in TPK. We never made it past character level three. Except that one time I mentioned above, but, yea, it sort of, like, never happened anyway.

The other side of this is that he mastered amazing games. Up to date, they are still easily the most immersive roleplaying experiences for me. He put lot of effort into those games and it payed off.

But alas, he was a control freak. I think that he just got bored how we always charged into the monster's den. Almost never did we withdraw or try different options. And / or he got tired of the story he wrote and wanted to start a new campaign.

I do miss those campaigns because they were so good. However, I do not miss them because of the gnawing feeling of the campaing ending prematurely because of some stupid random encounter or whatever...


Going to bump this thread with a good story for a change:

D&D 3.0, Forgotten Realms, party of four: a cleric, a druid, a rogue and a paladin I played - this encouter actually happened in the same campaign I have mentioned already in this thread, albeit at an earlier session.

The cleric and the paladin were connected because they served deities in the same pantheon. In Forgotten Realms there's this trio of deities (Tyr, Ilmater and Torm, in decreasing power level), all Lawful Good. The cleric served Tyr, the head honcho. The paladin bowed to Torm, the least of them.

So we got this mission from the church of Tyr, namely from a high priest, to go and retrieve a Talisman of Pure Good. Well, to be precise, the paladin got it. The rest of the party were just told to tag along because it could very well be "a dangerous mission".

The cleric wasn't too amused by this. First, why wouldn't his god grant him the right to retrieve the talisman? Why settle for a servitor of a lesser deity? And a paladin? Second, the high priest who gave the mission to the party was the cleric's brother. A blind brother, who still was ranking higher than the cleric in the church's hierarchy.

Off we went to find the talisman. The player of the cleric's character did a good job on playing a very somber cleric, for obvious reasons. But when we finally got to the talisman, he really hit the jackpot. As we are looking at the talisman and thinking what we should do next, the cleric steps in, declaring:

"No. You shall not take it, it will be mine", he says and grabs the amulet.

Before anyone can act, the cleric takes 6d6 damage from touching the amulet (being Lawful Neutral), and that's a big hit on level 2, and drops on his knees. So my paladin Lay's on Hands, Druid CLW's the cleric. He raises and then we find out that it was only nonlethal damage, because the damn amulet was a fake. We did find the real amulet later on and then my paladin did the grabbing.

And that's what I call roleplaying. Still sends shivers to my way when I think of it...

Osirion

Back to Kingmaker:

Spoiler:

The party enters the throne room of the House at the Edge of Time. The Wriggling Man is aware of their entrance, and has cast his prep spells (mind blank, overland flight, resist energy (cold), invisibility)

Fortunately, the party assassin had previously activated the Eye of Abaddon's true seeing while fighting the ghosts, and was thus aware of his presence. The entire party was already subject to fly.

Surprise Round: Wriggling Man leads off with summon monster IX hoping to catch the party unawares.The assassin moves up to attack, doing <10 damage, but enough to disrupt the spell.

Round 1: Wriggling Man casts time stop, followed by quickened shield, protection from sonic, chill shield, resist acid, mage's sword). Party sorcerer whips off an area dispel magic that takes down the sword and the invisibility. Assassin presses the attack. Party cleric casts miracle to call a horned devil from his patron Hextor. Devil proceeds to tear into Wriggling Man, stunning him for 3 rounds.

Round 2: Sorcerer targeted dispelling taking out the mind blank. Melee continues from assassin, devil, and cleric adds a flame strike.

Round 3: Wriggling Man is brought below 0 hp, contingent dimension door activates. Assassin uses greater scrying using the occulus, picking up some of the remaining worms to heavily penalize the save. Locates the mage and describes the location to the sorcerer, who teleports the party in pursuit, followed closely by the horned devil.

Round 4: Wriggling Man is killed by the horned devil. Hextor is pleased.

All in all, some of the best tactical gaming I've seen that group pull off and with minimal discussion - the entire encounter lasted about 15 minutes.

Andoran

Pathfinder Battles Case Subscriber

Well, it's memorable, but for all the wrong reasons...

The Tale of the Impenetrable Portcullis.

My level 7 party is making their way through the Demonskar in our Shackled City game. Coming out of the underground tunnels, they find themselves in a small deadend canyon. The only way forward appears to be a large steel portcullis.

They handily dispatch the sentry outside, and approach the gate. I tell them there is a 2ft hole above the portcullis that seems clear.

They begin deliberating how to proceed. It's finally decided for them when the elven fighter spiderclimbs up to the hole and spots the hill giant guard on his ledge. Combat begins.

The players are stymied when they learn that the Escape Artist check to squeeze through the hole is DC 30 for a Medium creature, 20 for a Small. None of them have Escape Artist.

The battle rages with ranged attacks through the hole. The eladrin player is reminded that, since they're in the middle of nowhere, he can use his incorporal globe form without a care. He floats through the gate and is attacked by boulders that, being non-magical, pass harmlessly through. Not wanting to be harmed (Savage Species progression, low HP), he sits tight.

More enemies are called in. The party is trapped on the outside, the enemy can't really harm the eladrin.

Finally, the lizardfolk warlock grabs the catfolk monk and dimension doors through to the ledge. They begin beating down the first guard and trying to work the winch to raise the gate. Not being strong enough, the changling druid tries to assist from the outside. I finally decide that them all working together manages to raise it enough to let the rest of the party inside.

This entire affair took up about two hours of game time, and drained every player at the table due to the futility of it. The elven fighter's player got upset at the DC, but managed to calm down with some words from the druid's player.

Osirion

Heh. Similar experience as a player, I believe it took about the same amount of time to get through the gate, and we had a reduced halfling rogue to get through the tunnel.

Andoran

Pathfinder Battles Case Subscriber

So your players were thick as boards too? :)

Qadira

2 people marked this as a favorite.

I had a 2nd edition campaign where the party had made an enemy of a lich, who they had repeated encounters with (well, mostly his minions). At one point, he sent a giant, four-armed gargoyle to assassinate them. They're in camp when this twenty foot tall monstrosity comes flapping into view, a big, glowing red arcane mark on its chest making it quite clear where it came from.

The party enters a pitched battle finding it difficult to do much damage to the thing, thanks to spell resistance, a high AC, and a ton of hps. Things were getting desperate and spells were getting low when one of the characters lets loose with his wand of wonder. Percentiles are rolled. The result: enlarge. Now they've got a 40 foot tall, four-armed gargoyle to defeat.

One of the PCs was a wizard who had lost both his familiar and his sister (another PC) in prior encounters with the lich. These losses unhinged him a bit. He carried his dead, preserved familiar around with him and carried a vial of his disintegrated sister's dust, speaking to both as if they were still alive. Watching his friends get pummeled, he has a moment of clarity. (Also, this player was leaving town, so this was his last hurrah with this character.)

He throws a spell and a number of taunts at the beast, attracting its attention. It follows him into the air...and he breaks his staff of power. No more gargoyle. No more wizard. Big moment of awesome.


break the staff... always ends in braided awesome.

1e we had a character get turned into a werewolf, with that immunity to non-magic weapons and str dex and con stats in the 20's he was claw-claw-biteing through every damn thing for three adventures.... until we took on... (dreadful pause...) THE KOBOLDS!

the overconfident werewolf saw the giant mob of Kobolds and leaped into the frey with an insane glee on the players face... but the Overbearing rules had just come out and the kobolds were just a cunning ruse by the DM.

Sure enough the green midgets were able to get the man-wolf down... but giggling the player said "yea but now what r they gonna do with me... HA!" and the call went out down the kobold line... "get the +1 Dagger"

the player squirmed and started yelled for the other party members to save him... but we wernt getting near that mess, regardless of our level they'd kill us all... and hand over hand the Kobolds passed the dagger.. and they ate very well that day, even if they did have to spend a long time cutting the wolfman meat into little bitesized bits.

;-)


This one game I played in was a little Fallout inspired. There's a lot of desolate wasteland, with most of the PCs coming from an oasis where the land is still fertile, and the society is tribal.

End game, we're encountering for the first time the equivalent of the Brotherhood. These guys have an advanced set up, but what catches my eye is the sniper in the tower with a ray gun and a walkie-talkie, calling in what can be described as orbital strikes.

My rogue manages to sneak off from the party, stealthily climb up the tower, one-shot the sniper, and the DM informs me that crossbow proficiency will allow me to use the ray gun. I want the walkie-talkie though.

So my rogue makes the bluff check to impersonate the voice of the recently deceased, and is asked for "coordinates" to direct the strikes.

A natural 20 on the Int check later, and my elf is having hell rain down on their troops.

I'm sure the party was doing something while this was getting set up (it took about 3 rounds alone to sneak up)...I just can't quite remember what it was :)


3 people marked this as a favorite.

We had random encounter with a young white dragon, and due to the DM thinking that "at will" meant "done as a free action" it was throwing up ludicrously thick ice walls every turn as it tore us apart.

After a long drawn out fight we eventually get it down to pretty low hp and it starts to fly away.

My character, a lvl 5ish Paladin had run out of weapons at this point due to a lot of natural 1's and is the only one who can see it flying away, scoops up a snowball and hucks it at the dragon and crits. Dealing 2 nonlethal damage and knocking it out, making it fall to the ground.

tldr: I killed a white dragon with a snowball.


Was playing in a free for all campaign, the rest of the players thought that meant first come first serve on magic items, or a necromonger mentality of keep what you kill. Sounded good, everyone but me made good chars, mine was a NE Rogue that by 12th level had a bag of holding type II, +2 Studded with improved shadow and improved silent moves, gloves of dex +3, +2 keen rapier, about 300k gp worth of gems and a cloak of cha +5. The group wanted to investigate a dragon den rumored to be home to Tiamat herself, as at any givin time any on of the five chromatic dragons could be seen entering or exiting the cave. Being the sneakiest in the group, and not wanting to become a snack for one of the many dragons rumored to be inside, I told the group to hang back while I recon the cave (they trusted me finally after more than 10 levels together of them questioning my alignment choice), so I went in alone. None of then even suspected this may be one dragon using illusions to seem like many, but I found the truth soon enough, as the dragon had me against the cavern wall asking if I had any last words. I told the dragon a powerful group of dragon hunters was comming, but I had a plan to help the dragon quid pro quo. I told the dragon of the group waiting outside, and how they planned on preparing to assault, but also that I was a follower of Tiamat and joined them to lead me to the cave so that I may save the dragon or dragons inside. She was doubtful but heard me out, the plan was simple, the dragon would prepare defenses for ice and cast an illusion to appear red, I would tell the "dragon hunters" outside to prepare for a red. Cast ice defend against fire. The dragon asked why she should trust me, I said it's that or kill me now and deal with the other five. The dragon killed all but one of them, I finnished the barbarian with a sneak attack. Yes, I'm that evil, the other players refused to play in any campaign where I was allowed to play evil.

Paizo / Messageboards / Paizo Community / Gamer Life / Gamer Talk / Memorable roleplaying moments? (AKA The Encounter I Will Never Forget) All Messageboards

Want to post a reply? Sign in.

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.