Is magical knack allowed yet?


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KestlerGunner wrote:

I am still deeply concerned about my PFS games being ruined by 'Vagabond Child' and I want action, conswarnit! Surely this flood of mage escape artistry and archaeologist device disabling has gone on long enough!

** spoiler omitted **

Yes, and those fighters that are taking the Reactionary trait and going before my rogue are totally unacceptable! If they want to go before me, they should have to take the Improved Initiative feat! It's not like they don't have the feats for it! Gosh.

Watch out for explosive runes!:
False alarm! I didn't prepare explosive runes today. The above statements were a deliberate tale of snarkiness and sarcasm.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

It's actually simple. It's a trait that simply too good to pass up as it was if you were a multi-classed caster. It was considerably more powerful than "half a feat".

Magical Knack would have probably been balanced, if it was only a +1 boost.

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Jodokai wrote:

I don't care about magical knack one way or the other, I just want to thank you for the links to my new BEST POST EVER!

Bob Jonquet wrote:
We live in a world that has rules, and those rules have to be guarded by men with dice. Who's gonna do it? You? I have a greater responsibility than you could possibly fathom. You weep for Magical Knack, and you curse the society. You have that luxury. You have the luxury of not knowing what I know. That Magical Knack's banning, while tragic, probably saved characters. And my existence, while grotesque and incomprehensible to you, saves characters. You don't want the truth because deep down in places you don't talk about at parties, you want me in this role, you need me in this role. We use words like explore, report, cooperate. We use these words as the backbone of a life spent defending something. You use them as a punchline. I have neither the time nor the inclination to explain myself to a man who rises and sleeps under the blanket of the very rules that I provide, and then questions the manner in which I provide them. I would rather you just said thank you, and went on your way. Otherwise, I suggest you pick up some dice, and play. Either way, I don't give a damn what you think you are entitled to."

I remember that post from a while back. One of my favorites as well :P


LazarX wrote:

It's actually simple. It's a trait that simply too good to pass up as it was if you were a multi-classed caster. It was considerably more powerful than "half a feat".

Magical Knack would have probably been balanced, if it was only a +1 boost.

Argh, that's terrible reasoning. It's only "too good" because pathfinder screws over multiclassed casters. It's not like power attack or improved initiative or reactionary even. Reactionary is easily more powerful than magical knack. Eastern mysteries is as well for the same build.

The problem is there is no reasonable way in pathfinder for multi classed casters to make up for caster level loss for level appropriate encounters besides that trait. Oh sure you can make stupid builds where you dump 3 feats or more so you can cast one spell as good as a single class caster. Of course a single class caster could do that too and hit way harder than you, so yeah. At that rate you might as well just stick with level independent spells like buffs and save or suck, damage spells that have already capped out and just forget about even trying on anything with spell resistance.

Is +2 caster levels worth it? For an arcane trickster probably. For a paladin or ranger, probably not. For a multiclassed divine, not necessarily. For every class combination there is a must have trait. For any battlefield controller that's going to be reactionary.

Liberty's Edge 5/5

Dezakin wrote:
LazarX wrote:

It's actually simple. It's a trait that simply too good to pass up as it was if you were a multi-classed caster. It was considerably more powerful than "half a feat".

Magical Knack would have probably been balanced, if it was only a +1 boost.

Argh, that's terrible reasoning. It's only "too good" because pathfinder screws over multiclassed casters. It's not like power attack or improved initiative or reactionary even. Reactionary is easily more powerful than magical knack. Eastern mysteries is as well for the same build.

The problem is there is no reasonable way in pathfinder for multi classed casters to make up for caster level loss for level appropriate encounters besides that trait. Oh sure you can make stupid builds where you dump 3 feats or more so you can cast one spell as good as a single class caster. Of course a single class caster could do that too and hit way harder than you, so yeah. At that rate you might as well just stick with level independent spells like buffs and save or suck, damage spells that have already capped out and just forget about even trying on anything with spell resistance.

Is +2 caster levels worth it? For an arcane trickster probably. For a paladin or ranger, probably not. For a multiclassed divine, not necessarily. For every class combination there is a must have trait. For any battlefield controller that's going to be reactionary.

I have a multi-classed oracle 4 / barbarian 2 / Rage Prophet 6 and I could care less about magical knack. Granted, he's more of a front-line fighter (decent DPR, decent AC, monster trip/disarm artist) and uses his skills and spells to diversify rather than define him.

Additionally, there should be a drawback to diversification. If you can diversify and never lose anything for it, then why wouldn't everyone multiclass?

Grand Lodge 4/5

Andrew Christian wrote:
Additionally, there should be a drawback to diversification. If you can diversify and never lose anything for it, then why wouldn't everyone multiclass?

Aaaaand... You do know that Magical Knack does not eliminate all the drawbacks for a spellcaster trying to diversify? All it does is provide a minimal reduction of said drawbacks.

The spellcaster still loses 1 or 2 levels worth of spells.

It is even worse for some of the utterly pessimal spellcasting-focused builds out there, where Magical Knack offsets so little of the drawbacks that it is almost certain to make the spellcaster feel worse than if it weren't available.

Pessimal build:
Sorcerer 4/Inquisitor 4/Mystic Theurge 4

Even at the "optimal" version of the build, with Magical Knack, you have a Sorcerer with 8th level spells, cast at 10th level CL; and 8th level spells and CL for the Inquisitor spells.

Inquisitor:
8: 4 4 2
12: 5 5 4 3
All fourth level spells lost, level variable effects at 66%

Sorcerer:
8: 6 6 5 3
12: 6 6 6 6 5 3
All 5th & 6th level spells lost, level variable effects at 84%

Overall:
Inquisitor: 7 spell slots less, no fourth level spells, no bane, no discern lies, three less teamwork feats, two less judgements per day, no second judgement, no stalwart, no greater judgement
Sorceror: 12 spell slots less, no fifth & sixth level spells, 5 bloodline spells less, one bloodline power and one bloodline feat less.

All Magical Knack does is mitigate, and that potentially minimally, the lost caster level effects on caster level variable spells.

Liberty's Edge 5/5

And that's bad why?

Grand Lodge 4/5

Andrew Christian wrote:
And that's bad why?

Which way are you asking?

That it is bad that Magical Knack only does a minimal fix for multi-classed spellcasters, or that multi-classed spellcasters get penalized, frequently severely, for multi-classing?

Liberty's Edge 5/5

Math aside. I have actual experience playing a multiclassed caster with casting prestige class up to 12th level.

I have a friend in a home game who’s playing a Sorcerer/Cleric/Mystic Theurge. (Wild Blooded Empyreal so only one casting stat)

You know what? They are all quite effective and have a lot of versatility.

Ever here the phrase, “Jack of all trades, master of none”?

When you multiclass, expect to lose something.

When there is a feature that is apparently a must have (my experience says it isn’t), then it means its too powerful, or you aren’t looking hard enough to ameliorate your troubles.

Sorry, it isn’ t necessary to be very effective. Get over it please.


Multiclassed casters are no more 'penalized' for multiclassing than anyone else who chooses to do so.

Not having all your levels in casting is the essence of how multiclassing works.

A fighter who multiclasses loses BAB, bonus feats, access to higher/more armor and weapon training, etc.

Where are the threads bemoaning a trait that gives a fighter who multiclasses an extra bonus feat?

Mind you, I think Magical Knack would be fine in play; it doesn't improve access to spells, just boosts the level-dependent effects of the spells you have.

But it's more than a little ridiculous to say casters are being punished: if you're so concerned about your spell access, don't use the mechanic (multiclassing) that slows it. It's not as though anyone is holding a crossbow to your head making you add different classes.

TL;DR: if you choose to multiclass, don't then spend time wringing your hands and crying about how multiclassing works. You get the benefits of your other class(es). If you want to have your cake and eat it too, play a home game with gestalt characters.


Quote:
When you multiclass, expect to lose something.

Wow, you're bringing up the weakest possible class combinations too. Rage prophet is awful, and mystic theurge is worse. Rage prophet is better served just staying oracle with 2 levels of barbarian, because you get nothing from that PrC, and you lose a bunch of feats while paying a dumb feat tax to enter. Mystic theurge is essentially the same as any character with high umd.

When you multiclass as either one of these loser class combinations, yeah, you lose something. You don't have to lose any caster levels either to realize you've lost a lot.

Quote:
When there is a feature that is apparently a must have (my experience says it isn’t), then it means its too powerful, or you aren’t looking hard enough to ameliorate your troubles.

Better get rid of power attack for fighters and weapons finesse for dex based characters then.

Liberty's Edge 5/5

Dezakin wrote:
Quote:
When you multiclass, expect to lose something.

Wow, you're bringing up the weakest possible class combinations too. Rage prophet is awful, and mystic theurge is worse. Rage prophet is better served just staying oracle with 2 levels of barbarian, because you get nothing from that PrC, and you lose a bunch of feats while paying a dumb feat tax to enter. Mystic theurge is essentially the same as any character with high umd.

When you multiclass as either one of these loser class combinations, yeah, you lose something. You don't have to lose any caster levels either to realize you've lost a lot.

Quote:
When there is a feature that is apparently a must have (my experience says it isn’t), then it means its too powerful, or you aren’t looking hard enough to ameliorate your troubles.
Better get rid of power attack for fighters and weapons finesse for dex based characters then.

Power Attack is not a must have. I did end up picking it up for my Oracle/Barbarian/Rage Prophet, but not until level 8 or 9.

And Rage Prophet does not suck. And mind you, I’m advocating keeping Magical Knack banned, because I’m happy with my character the way he is.

Rage Prophet gave my character access to See Invisibility, I get a special Guidance Bonus, I can cast healing spells while raging without using moment of clarity.

My character’s deaf condition is getting better, can expend spell slots for more rage rounds, add barbarian levels to caster level for spells cast while raging and using moment of clarity, add con bonus to spell DCs for same.

Requirements for this class did not include any feats.

Bbauzh is a highly versatile and effective character, without magical knack.

And the argument of doing away with power attack and weapon finesse is disingenuous, because they are feats, not traits. There is a huge difference.

I disagree that either of those are necessary. Nice, but not necessary.

The Exchange 5/5

Dezakin wrote:
Quote:
When you multiclass, expect to lose something.

Wow, you're bringing up the weakest possible class combinations too. Rage prophet is awful, and mystic theurge is worse. Rage prophet is better served just staying oracle with 2 levels of barbarian, because you get nothing from that PrC, and you lose a bunch of feats while paying a dumb feat tax to enter. Mystic theurge is essentially the same as any character with high umd.

When you multiclass as either one of these loser class combinations, yeah, you lose something. You don't have to lose any caster levels either to realize you've lost a lot.

Quote:
When there is a feature that is apparently a must have (my experience says it isn’t), then it means its too powerful, or you aren’t looking hard enough to ameliorate your troubles.
Better get rid of power attack for fighters and weapons finesse for dex based characters then.

better get rid of Reactionary... oh, and Warrior of Old, ... wait, Elven reflexes. Three traits that are all the SAME trait, that are half of Improved Init. which is just the BEST feat in the game. Used every single encounter. what other feat is used in EVER encounter? (ok, get rid of that one too ;))

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Andrew Christian wrote:
Power Attack is not a must have.

Just picked it up with my fighter at 9th, and I'm already regretting it. :(

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nosig wrote:


better get rid of Reactionary... oh, and Warrior of Old, ... wait, Elven reflexes. Three traits that are all the SAME trait, that are half of Improved Init. which is just the BEST feat in the game. Used every single encounter. what other feat is used in EVER encounter? (ok, get rid of that one too ;))

Toughness so strong.

Liberty's Edge

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Saint Caleth wrote:

It all goes back to the fact that by design PF strongly discourages multiclassing, especially dipping. This just serves to reinforce that in PFS play.

IIAK, they have refused to tell us exactly why they made the choice, only that they "talked about it".

Pretty much this, multi-classing a spell caster in PFS is extremely discouraged. I know players who do not play PFS because of this. However, the rules of the campaign are after all the rules.

The Exchange 5/5

Walter Sheppard wrote:
nosig wrote:


better get rid of Reactionary... oh, and Warrior of Old, ... wait, Elven reflexes. Three traits that are all the SAME trait, that are half of Improved Init. which is just the BEST feat in the game. Used every single encounter. what other feat is used in EVER encounter? (ok, get rid of that one too ;))
Toughness so strong.

bah! Toughness is only used when you get hit.

Improved Init. is used EVEN WHEN THERE IS NO COMBAT.

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Alceste008 wrote:
multi-classing a spell caster in PFS is extremely discouraged. I know players who do not play PFS because of this.

Wha...? I have an Eldritch Knight (well, currently just a Fighter1/Wizard3) who's doing great. And he hasn't even gotten rid of his 10% ASF chance yet!

The Exchange 5/5

Jiggy wrote:
Alceste008 wrote:
multi-classing a spell caster in PFS is extremely discouraged. I know players who do not play PFS because of this.
Wha...? I have an Eldritch Knight (well, currently just a Fighter1/Wizard3) who's doing great. And he hasn't even gotten rid of his 10% ASF chance yet!

and I've got a Trapsmith with a level of Wizard (only ever play on the one level) and a Wizard who started life as a rogue (no, not going Arcane trickster.) who will never take another level of rogue. Either of these PCs could use this trait - but as Alceste008 said above "the rules of the campaign are after all the rules", to which I would add...

and the way to get them changed is to RESPECTFULLY request that the Powers in Charge please review and consider changing them.

I think this thread has done that now.

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Alceste008 wrote:
Saint Caleth wrote:

It all goes back to the fact that by design PF strongly discourages multiclassing, especially dipping. This just serves to reinforce that in PFS play.

IIAK, they have refused to tell us exactly why they made the choice, only that they "talked about it".

Pretty much this, multi-classing a spell caster in PFS is extremely discouraged. I know players who do not play PFS because of this. However, the rules of the campaign are after all the rules.

I would encourage your friends to try something aside from multi-classed spellcasters, so they can participate in the sweetness that is PFS.


Andrew Christian wrote:


And Rage Prophet does not suck. And mind you, I’m advocating keeping Magical Knack banned, because I’m happy with my character the way he is.

Hey, you don't have to change it. For rage prophet it wouldn't do anything worthwhile anyways, as you're so far behind on caster levels that overcoming SR is sort of a waste and you don't really cast anything that's level dependent in a way that matters.

It would matter for an arcane trickster or eldritch knight who wants to cast scorching rays and be able to overcome SR while getting the extra ray. Its a must have only in the sense that reactionary is a must have for a god wizard.

Quote:

Rage Prophet gave my character access to See Invisibility, I get a special Guidance Bonus, I can cast healing spells while raging without using moment of clarity.

My character’s deaf condition is getting better, can expend spell slots for more rage rounds, add barbarian levels to caster level for spells cast while raging and using moment of clarity, add con bonus to spell DCs for same.

Or you could have taken two levels of barbarian and the lame curse, taken dangerously curious for UMD so you can use see invisibility scrolls, not have to take moment of clarity at all so you can turn rage on and off at will whenever casting, gotten a rage power that's useful like intimidating glare or lesser spirit totem, gotten extra revelations and more spellcasting levels. With the extra revelations and rage power, that frees up feats that you can use to put into spell focus or heighten if you want more DC on spells, while being able to cast higher level spells. All while having equal or higher BAB, and getting favored class bonus. Rage prophet is a trap that just happens to look cool.

Quote:
Requirements for this class did not include any feats.

Requires moment of clarity, which is sort of pointless if you take the lame curse. A rage power is an opportunity cost equivalent to a feat, except many rage powers are more powerful than most feats.

Quote:
Bbauzh is a highly versatile and effective character, without magical knack.

Sure, so which is it, either magical knack is a must have that is too overpowering to allow, or its a situationally useful trait that benefits some builds the way dangerously curious or reactionary does.


Andrew Christian wrote:

And mind you, I’m advocating keeping Magical Knack banned, because I’m happy with my character the way he is.

Bbauzh is a highly versatile and effective character, without magical knack.

So your character doesn't want it so it should be banned? I don't follow this logic whatsoever. If you don't want it then even if it's allowed don't take it. If another character would like this trait, why shouldn't they be allowed to take it just because you get by without it?

The trait is not overpowered by any stretch of the imagination. There are many, many more traits that give far more to stronger base characters. That this gives less and only to characters that are worse off to begin with is seen as over-powered floors me. But then again I recall people saying that the 3.5 mystic theurge was over-powered as well.

This trait's 'bonus' only offsets a loss, it never lets someone cast their lower level spells at a higher than normal level.

Meanwhile other traits such as all of those that give +2 INIT, actually stack with improved initiative. Likewise the concentration traits that stack with combat casting.

Perhaps it was originally banned because there was a missunderstanding on what +2 CL would give? Someone thinking that a rogue2/wizard1 with this trait would have all the spells available to them that a wizard3 would have??

List all the ways in PF that you can raise your CL above your actual character level, and then turn around and tell me what's so problematic about a multiclassed caster being able to cast his lower level spells at a slightly higher level that's still below his actual character level?

-James

Grand Lodge 4/5 5/55/5 ***

Using the concept of "under/overpowered" is a ridiculous basis for deciding this, or any other issue. Power levels are in the eyes of the behol...oh, sorry can't use that one. Copyrite and all ;-) Personally, I think the 20 point-buy is over-powered, and some think it is under-powered. It all depends on your preferred style of play.

No amount of arguing is going to change the fact that (1) this topic has been discussed numerous times, (2) Mike/Mark have listened to the feedback numerous times, (3) Mike/Mark have upheld the banning of the trait for PFS, (4) that is not going to change anytime soon, if ever, and (5) *your* opinion on the subject is not going to be changed by opposing positions in this forum.

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Bob Jonquet wrote:
Power levels are in the eyes of the behol...oh, sorry can't use that one. Copyrite and all ;-)

Bazinga!

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
nosig wrote:
better get rid of Reactionary... oh, and Warrior of Old, ... wait, Elven reflexes. Three traits that are all the SAME trait, that are half of Improved Init. which is just the BEST feat in the game. Used every single encounter. what other feat is used in EVER encounter? (ok, get rid of that one too ;))

Half a feat is pretty much the expected power level of a trait. The point is that Magical Knack is arguably considerably more powerful than "half a feat". If it wasn't so good all the optimizers wouldn't be here crying for it's instatement.

3/5

Well it is half of a feat. The feat is just from 3.5.

The Exchange 5/5

LazarX wrote:
nosig wrote:
better get rid of Reactionary... oh, and Warrior of Old, ... wait, Elven reflexes. Three traits that are all the SAME trait, that are half of Improved Init. which is just the BEST feat in the game. Used every single encounter. what other feat is used in EVER encounter? (ok, get rid of that one too ;))
Half a feat is pretty much the expected power level of a trait. The point is that Magical Knack is arguably considerably more powerful than "half a feat". If it wasn't so good all the optimizers wouldn't be here crying for it's instatement.

it is actually half of the 3.5 feat Practiced Spellcaster which did not make the cut to PF. In fact, it is so close to the wording that everyone who knew Practiced Spellcaster in 3.5 recognized it as exactly half - and then deduced that Traits are half of a Feats.

it's like the other feats that give someone increased level access - ranger animal companions for example. Gives the ranger up to 4 levels for an animal companions abilities...

edit: ninja'd!

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Saint Caleth wrote:
Well it is half of a feat. The feat is just from 3.5.

Actually it's more like two thirds.

The Exchange 5/5

LazarX wrote:
Saint Caleth wrote:
Well it is half of a feat. The feat is just from 3.5.
Actually it's more like two thirds.

??

Practiced Spellcaster:

Type of feat: Spellcasting

Prerequisite: Spellcraft 4 ranks

Required for: None

Specifics: Your caster level for the chosen spellcasting class increases by +4. This can't increase your caster level beyond your HD. However, even if you can't benefit from the full bonus immediately, if you later gain noncaster-level HD you may be able to apply the rest of the bonus.
For example, a human 5th-level cleric/3rd-level fighter who selects this feat would increase his cleric caster level from 5th to 8th (since Cleric+Fighter has a 8 HD). If he later gained a fighter level, he would gain the remainder of the bonus and his cleric caster level would become 9th (since Cleric+Fighter now has 9 HD).

A character with two or more spellcasting classes (such as a bard/sorcerer or a ranger/druid) must choose which class gains the feat's effect. This does not affect your spells per day or spells known. It only increases your caster level, which would help you penetrate SR and increase the duration and other effects of your spells. You may select this feat multiple times. Each time you choose it, you must apply it to a different spellcasting class.
For instance, a 4th-level cleric/5th-level wizard who had selected this feat twice would cast cleric spells as an 8th-level caster and wizard spells as a 9th-level caster.

Sometimes I mess up the math, but I think +2 is half of +4, not two thirds... what am I missing?

Liberty's Edge 4/5 5/5

nosig wrote:
Sometimes I mess up the math, but I think +2 is half of +4, not two thirds... what am I missing?

He might be referring to the fact that for characters that have only taken a 1 or 2 level dip into another class (which I imagine is quite common), magical knack is just as good as practised spellcaster, and for a character who's taken a 3 level dip, it's 2/3 as good.

In other words, the trait is at least half as good as the feat, depending on the PC build.

Liberty's Edge 2/5

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I'm sorry, but anyone who simply disregards Rage Prophet and says flat out that it's a terrible prestige class has completely lost my attention. The most powerful and fun character I've ever played in all my years of gaming was in the Rise of the Runelords adventure path that I just finished a while back, and he was a Barbarian2/Oracle4/Rage Prophet9. I'm not going to argue mechanics with you, but I can tell you the character was incredibly effective (over-powered even), and you gain a lot of awesome stuff from Rage Prophet(like adding your constitution bonus to the save DCs of spells at Rage Prophet 7 and adding your Barbarian levels to CL during moment of clarity at 4th) that make up for the inherent multi-classing weaknesses. He did not have magical knack for the record, though I'm more chiming in to stop this blasphemy that Rage Prophet sucks, because it was fantastic!

Also I play a Barbarian1/Sorcerer7 in PFS that does just fine without Maigcal Knack. I'm not saying that I'm against making the trait legal, I really couldn't care less, but the argument that you can't play a multi-classed caster just because the trait is not allowed is false and hyperbole. Will you be slightly less powerful in PFS because of the lack of Magical Knack, sure, does that mean the character is useless, absolutely not.

Liberty's Edge 5/5

James Engle wrote:

I'm sorry, but anyone who simply disregards Rage Prophet and says flat out that it's a terrible prestige class has completely lost my attention. The most powerful and fun character I've ever played in all my years of gaming was in the Rise of the Runelords adventure path that I just finished a while back, and he was a Barbarian2/Oracle4/Rage Prophet9. I'm not going to argue mechanics with you, but I can tell you the character was incredibly effective (over-powered even), and you gain a lot of awesome stuff from Rage Prophet(like adding your constitution bonus to the save DCs of spells at Rage Prophet 7 and adding your Barbarian levels to CL during moment of clarity at 4th) that make up for the inherent multi-classing weaknesses. He did not have magical knack for the record, though I'm more chiming in to stop this blasphemy that Rage Prophet sucks, because it was fantastic!

Also I play a Barbarian1/Sorcerer7 in PFS that does just fine without Maigcal Knack. I'm not saying that I'm against making the trait legal, I really couldn't care less, but the argument that you can't play a multi-classed caster just because the trait is not allowed is false and hyperbole. Will you be slightly less powerful in PFS because of the lack of Magical Knack, sure, does that mean the character is useless, absolutely not.

That's what I'm trying to say.

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As usual, actual play experience trumps theorywank. ;)

Grand Lodge 4/5

Jiggy wrote:
As usual, actual play experience trumps theorywank. ;)

And, as usual, actual play experience is not an any character that would want or have actual benefits from the trait being discussed.

Has anyone playing an actual Mystic Theurge spoken up? No. I was playing one in a non-PFS game, but I gave him up because he was so underpowered compared to every other character in the game. YMMV.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Paz wrote:
nosig wrote:
Sometimes I mess up the math, but I think +2 is half of +4, not two thirds... what am I missing?

He might be referring to the fact that for characters that have only taken a 1 or 2 level dip into another class (which I imagine is quite common), magical knack is just as good as practised spellcaster, and for a character who's taken a 3 level dip, it's 2/3 as good.

In other words, the trait is at least half as good as the feat, depending on the PC build.

That's pretty much it. Magical Knack makes 2 level dips which as I've see ARE the most common dips, considerably more powerful choices without even having to spend a feat slot.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

Oh good gravy - can we stop this thread now? It's been made clear that magical knack is not coming back anytime soon and is a very low priority to the higher ups. Any more discussion about build potency with or without a trait isn't productive, unless its in a thread called "Build potency with or without magical knack."

PS: And that thread would have no business in the PFS boards.

The Exchange 5/5

boooo walter! I almost have a Bingo...

All I need is for someone to use the phrase "RAW vs. RAI" and I win the thread!

;)

(PS. yeah, this thread has been in the death spiral for days now)


nosig wrote:

boooo walter! I almost have a Bingo...

All I need is for someone to use the phrase "RAW vs. RAI" and I win the thread!

;)

(PS. yeah, this thread has been in the death spiral for days now)

Can you count your use to win?

Failing that does my quoting you help you win?

Just trying to be helpful here. I think the winning argument breaks down to the "RAW vs. RAI" in that by RAW your own post would work, but by RAI someone else had to post it.

Liberty's Edge 2/5

Well-played Ughbash, very well played :-)

Silver Crusade 2/5

Ughbash wrote:
nosig wrote:

boooo walter! I almost have a Bingo...

All I need is for someone to use the phrase "RAW vs. RAI" and I win the thread!

;)

(PS. yeah, this thread has been in the death spiral for days now)

Can you count your use to win?

Failing that does my quoting you help you win?

Just trying to be helpful here. I think the winning argument breaks down to the "RAW vs. RAI" in that by RAW your own post would work, but by RAI someone else had to post it.

Beat me to it. CURSES!

The Exchange 5/5

Bingo!

we can close this thread now while they check my card...

(Hay, we can hope...)


LazarX wrote:


That's pretty much it. Magical Knack makes 2 level dips which as I've see ARE the most common dips, considerably more powerful choices without even having to spend a feat slot.

No.

The loss from 'dips' is not obviated by this trait. It is mitigated in a small way. That is all.

Thinking that this is anyway overpowered is thinking that the 3.5 mystic theurge when it first came out was overpowered. And many people did. They were just as wrong, and even more so now.

Reactionary does more than half improved initiative as well. Why's that? Because it stacks with improved initiative. You can get +6 to init by taking both.

PFS should not ban things without a need. Legacy is not a need. And there really is no need to ban this trait.

Now I'll let you go back to your posts about 'close the thread' and '3e toughness was overpowered'.

-James


James Engle wrote:
I'm sorry, but anyone who simply disregards Rage Prophet and says flat out that it's a terrible prestige class has completely lost my attention.

It should be obvious if you just look at what rage prophet gets you with what it costs. 1 rage power, 3 revelations (each of which more powerful than a feat), 3 caster levels, and .25 of a BAB point for some pretty marginal benefits. I'm glad that you liked the PrC, sure its about fun and flavor, but mechanically its simply inferior and there's not much a rage prophet can do that an oracle with 2 levels of barb can't do better.

Quote:
Also I play a Barbarian1/Sorcerer7 in PFS that does just fine without Maigcal Knack. I'm not saying that I'm against making the trait legal, I really couldn't care less, but the argument that you can't play a multi-classed caster just because the trait is not allowed is false and hyperbole.

That's not what anyone is saying. Allowing magical knack makes some suboptimal choices better to play, that's all, and it affects some playstyles more than others. The trickster that attacks with spells using sneak attack is much more hit by reduced caster levels for touch and ranged touch that do damage based on level than the eldritch knight who uses spells to cast some personal buffs then wades into combat hitting things.

The Exchange 2/5 Contributor, RPG Superstar 2010 Top 16

kinevon wrote:
Jiggy wrote:
As usual, actual play experience trumps theorywank. ;)

And, as usual, actual play experience is not an any character that would want or have actual benefits from the trait being discussed.

Has anyone playing an actual Mystic Theurge spoken up? No. I was playing one in a non-PFS game, but I gave him up because he was so underpowered compared to every other character in the game. YMMV.

Trotting out the weakest combos and saying "See how terrible Paizo is to multi-classers!!" isn't going to change anyone's point of view.

As Bob said, everyone has their own opinions on the issue and there is likely little chance they will meet in the middle, particularly not when the battlefield of thought is littered with strawmen.

Liberty's Edge 5/5

Dezakin wrote:
James Engle wrote:
I'm sorry, but anyone who simply disregards Rage Prophet and says flat out that it's a terrible prestige class has completely lost my attention.

It should be obvious if you just look at what rage prophet gets you with what it costs. 1 rage power, 3 revelations (each of which more powerful than a feat), 3 caster levels, and .25 of a BAB point for some pretty marginal benefits. I'm glad that you liked the PrC, sure its about fun and flavor, but mechanically its simply inferior and there's not much a rage prophet can do that an oracle with 2 levels of barb can't do better.

The powers you get for being a Rage Prophet equal or better the rage power and 3 revelations. The are just more specific to a certain type of power rather than whatever rage powers and revelations certain optimizers demand are the only ones Barbarians and/or Oracles should take. Rage Prophet is also a Good BAB, which means you actually get more than if you took levels of Oracle.

The class is not a weak option.

Liberty's Edge 5/5

kinevon wrote:
Jiggy wrote:
As usual, actual play experience trumps theorywank. ;)

And, as usual, actual play experience is not an any character that would want or have actual benefits from the trait being discussed.

Has anyone playing an actual Mystic Theurge spoken up? No. I was playing one in a non-PFS game, but I gave him up because he was so underpowered compared to every other character in the game. YMMV.

Not Mystic Theurge here, but Arcane Trickster. Hit tenth about a month ago. Power-level wise, disappointing: seeing all those 10th level full casters with their fifth level spells never feels good, but that's the price of multiclassing.

As an enchanter, the biggest issue is spell resistance.
On raw numbers, the ability to overcome SR is 15% less than other characters of your level, and the number of spell slots to throw at it is similarly diminished. Feat requirements make the spell penetration line of spells a costly trade-off, and this doesn't take into account lessened duration and effect of the spells.

Four out of the last five shirt rerolls have been used on SR checks.

5/5

Mytiazair wrote:
kinevon wrote:
Jiggy wrote:
As usual, actual play experience trumps theorywank. ;)

And, as usual, actual play experience is not an any character that would want or have actual benefits from the trait being discussed.

Has anyone playing an actual Mystic Theurge spoken up? No. I was playing one in a non-PFS game, but I gave him up because he was so underpowered compared to every other character in the game. YMMV.

Not Mystic Theurge here, but Arcane Trickster. Hit tenth about a month ago. Power-level wise, disappointing: seeing all those 10th level full casters with their fifth level spells never feels good, but that's the price of multiclassing.

As an enchanter, the biggest issue is spell resistance.
On raw numbers, the ability to overcome SR is 15% less than other characters of your level, and the number of spell slots to throw at it is similarly diminished. Feat requirements make the spell penetration line of spells a costly trade-off, and this doesn't take into account lessened duration and effect of the spells.

Four out of the last five shirt rerolls have been used on SR checks.

To be fair, those full casters SHOULD be better at doing what they're designed to do, cast spells. They don't get the option for sneak attack or disarming traps at range like your AT does.

Shadow Lodge 1/5

Andrew Christian wrote:


When you multiclass, expect to lose something.

This is utterly false. A fighter for example, instead of getting your next fighter level, you choose to get a d6 in sneak attack, rage, animal empathy or whatever.

And with the non caster classes there are many, many examples of combos which are both effective and fun and argueably as a effective as their non caster, single class countparts.

And that's the way it it should be. Nowhere in the rules does it say you need to suffer some sort of mythological 'penalty' for multiclassing.

With very few and only one notable exception (rage chemist), is there a casting class that gains more or stays fairly close to equal footing to their single class counterpart.

So give me a logical reason why multi class non caster combos should be designed to be effective and non (primarilly) caster combos should not work? There is none.

Magical knack is the only thing that counters that.

Jiggy wrote:


And, as usual, actual play experience is not an any character that would want or have actual benefits from the trait being discussed.

But there are players who have chosen to dump some character concepts simply because of that lack. I know many people who love the idea of playing an Arcane Trickster, but when they did the math they chose not to go for it because of magical knack being banned means they won't be able to keep up in effectiveness. That covers 'want' or 'actual benefits' right there.


Kyle Baird wrote:


To be fair, those full casters SHOULD be better at doing what they're designed to do, cast spells. They don't get the option for sneak attack or disarming traps at range like your AT does.

And even if the AT had magical knack, the full caster WOULD be better at doing what they're designed to do.

Heck, in PF, it's quite likely that those full casters have CLs ABOVE their character level if it matters to them.

-James

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