For a ninja, what action is it to use forgotten trick to emulate a combat feat?


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A bit of a tangent here from the current main discussion, but at 27k, a periapt of proof against poison is a way for a Drunken Master Monk to throw money at the being drunk problem to make it go away.

Just in case people would like to know.

prototype00

Edit: Interesting point though, the OGC lists alcohol as a drug, not as a poison, would immunity against poisons apply to drugs?


I don't think alcohol is what they meant by poison...

And honestly, if alcohol doesn't affect you anymore, how are you going to get strength from it? Thematically, it's getting drunk that powers you :)


Well, it is regarded as a poison in popular parlance. I guess this is a worthy question to ask as a faq, what do you think Cheapy, or is it only because of wishful thinking that I'm asking it this time. After all, someone else in this thread has called out alcohol as being a poison.

Thematically, we could also argue that using drunken ki burns the alcohol out of your system, a position that you haven't been quick to put forth. What is it with you and being debilitatingly drunk? ;}

prototype00

Grand Lodge

A Cracked Gamboge Nodule Ioun Stone will allow you to be immune to one kind of poison for 1500gp. Pick an alcohol, and you're good.


blackbloodtroll wrote:
A Cracked Gamboge Nodule Ioun Stone will allow you to be immune to one kind of poison for 1500gp. Pick an alcohol, and you're good.

As before, well caught Blackbloodtroll! That does solve the alcohol problem on the cheap.

What do you think of the alcohol = drug or poison distinction?

prototype00


Drunk fighting is awesome :D


Imagine a class that gained power through taking bleed damage. Let's say that every time you cast a spell, you took bleed damage equal to the spell's level on your next turn. The fluff is heavily coupled with the bleed powering your abilities. The whole intent is that you are taking penalties to get some awesome powers in return.

Now let's say you found a way to be immune to bleed. Whoo, awesome abilities at no real cost, right? But that's so far away from the intent of the class. Why would you still get the powers if you aren't bleeding?

I see this as the exact same situation. It's ignoring the intent of the archetype to get some awesome powers. Being able to regain ki is extremely awesome, and a very rare ability. I think the only other monk that can do that is the hungry ghost monk, and they have to crit or kill something, and they have some roleplaying issues. These guys just have to take a swig.

Grand Lodge

In Pathfinder, alcohol, drugs, and poison are the same.
This is much like the real world.


blackbloodtroll wrote:

In Pathfinder, alcohol, drugs, and poison are the same.

This is much like the real world.

I'm agreeing with you here, but I'd also like to have something to show hypothetical GM from da rulz.

prototype00


Remco Sommeling wrote:
I do not like badly written/balanced options.

You still have to qualify for the feat you choose.

You know a cleric can do the same thing, in (if you only need X feat for brief emergencies, at least) a much more cost-efficient manner, right?

"Weapon Master (Su): At 8th level, as a swift action, you gain the use of one combat feat for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive and you can change the feat chosen each time you use this ability. You must meet the prerequisites to use this feat."

Grand Lodge

I would find it difficult as a DM to separate the two arbitrarily.
The rules work the same for both. Some Drugs and Alcohol have an additional save for addiction.


blackbloodtroll wrote:

I would find it difficult as a DM to separate the two arbitrarily.

The rules work the same for both. Some Drugs and Alcohol have an additional save for addiction.

Fair enough, and I suppose the popular consensus is that they are one and the same thing (from looking at other threads on the board).

Re:Cheapy

I think the problem here is we have two different ideas of how the Drunken Master should work:

Cheapy: The Drunken master gets more awesomely mystical (ki points) as he gets more inebriated (negative to everything)

prototype00: The Drunken Master has learnt how to use alcohol to fuel his ki (ki points) but he must be careful otherwise it will overwhelm him (negative to everything), of course he could always become immune to it and just fuel his ki without stopping (required monetary expenditure for immunity item).

So, fair enough, I see your point and it seems equally awesome. But by da rulz, I can build my Drunken Master (not falling on face version) again, yay!

prototype00


StreamOfTheSky wrote:
Remco Sommeling wrote:
I do not like badly written/balanced options.

You still have to qualify for the feat you choose.

You know a cleric can do the same thing, in (if you only need X feat for brief emergencies, at least) a much more cost-efficient manner, right?

"Weapon Master (Su): At 8th level, as a swift action, you gain the use of one combat feat for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive and you can change the feat chosen each time you use this ability. You must meet the prerequisites to use this feat."

In this case it goes a bit further than just a combat feat. Also it is clearly stated that it is a swift action in your sample and it is thematically appropriate, in this case I just feel that it eliminates a good number of situational ninja tricks from ever being chosen.


Alcohol is listed as a Drug in the Game Mastery Guide. Drugs are never called out as poisons. However, Drugs can lead to Addiction, which is called out as a Disease, and can be cured with the Remove Disease spell.

So while I don't think you can become immune to being drunk, you can become immune to becoming an alcoholic at least.


Not sure about the ninja trick, but agree with Cheapy whole-heartedly about the actually having to be drunk thing. If I was DMing and a player tried to play a drunken master with poison immunity to ignore being drunk, i'd rule he couldn't activate the alcohol-fueled abilities. It's completely against the Idea and intent of the class and is smacking roleplay in the face, IMHO anyway. Just my .02.

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