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Way of the Wicked Recruitment: Evil Crew looking for 1 or 2 replacements


Recruitment

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Hey, Fargo, we really don't know. That resides in Mark's ballpark and even he, I believe, isn't exactly sure yet. We still have a couple of major encounters in the prison before we can escape.


1) Tell me who you are. Race/class at a minimum, but more is always better. How you came about the path of evil helps:

Spoiler:
Dr. Thaddeus Mithradates Faust is a human male of rich upbringing (no noble title though, just the child of well off merchants) and has completed years of schooling in the fields of medicine, anatomy, and pharmacology to become one of the top upcoming doctors (alchemist with chirurgeon and vivisectionist archetypes) in Talingarde. That would be all for well and good if not for the fact that Thaddeus was born without a conscience. From a young age, Thaddeus was the strange boy of the neighborhood whom tortured and dissected everything from ants to the local stray mutts. His parents, however, did a good job covering up these ‘incidents’, which included the time he broke another boy’s arm just to see how the bones split, hoping that Thad would grow out of his childish indiscretions with time.

All the scoldings and cover-ups taught Thaddeus was to hide his experiments from others and how to fake emotional responses that others seemed to expect from interactions. By the time Thaddeus had graduated from school, he had escalated his late night forays into the gruesome side of science from beasts and the odd humanoid cadaver to still living sentient subjects. The years of not having his dark side discovered by the authorities led Thaddeus to become a bit too cocky as of late, cockiness begets sloppiness, sloppiness begets inquiry, inquiry begets trial, trial begets execution.

2) What crime did you commit, and how did you get caught?:

Spoiler:
Thaddeus has committed many crimes over his life including desecration, grave robbery, heresy, kidnapping, but foremost of his crimes and the one that shall probably led to his eventual downfall is the crime of murder. He has left a string of discreetly disposed bodies in his wake, the most recent of them being the daughter of a high-ranking official in the Talingarde guard.

3) What do you look like?:

Spoiler:
Thaddeus is a tall, clean-cut man. His obsidian black hair is kept trimmed short on both his head and in the slim goatee affixed to his face. Elegant spectacles frame his deep-set grey eyes atop a face burdened with few smile or frown wrinkles. When working, either officially or otherwise, Thaddeus wears a cream-colored long coat to absorb the stains of his patients. Under the simple fabric of his work coat, he is generally wearing a stylish vest of different styles and colors depending on the time of year atop a buttoned silk, white undershirt. Pants matching the color of his vest lead into a pair of expensive black shoes handcrafted by the finest gnomish cobblers.

4) Why do you want revenge against Talingarde?:

Spoiler:
While Thaddeus has no strong emotions one way or the other about Talingarde in general, as the subject of a city-wide manhunt he feels frustration at the hampering of his studies and experimentations that the ordeal is causing him. He wants a city free of so many god-botherers and uptight officials who wish to obstruct the path of science merely because of such petty things as morals, ethics, and the undue suffering of test subjects. He also owes a number of favors to a certain inquisitor of Asmodeus who has kept his head off the chopping block over the years in return for assistance when required.

5) How do you intend to play your character? You can use a few words to describe him or her or give us a short paragraph:

Spoiler:
Thaddeus will be the logical voice of reason uncoupled from any morals to direct his thoughts. If murdering a whole village is more cost/time effective than bribing a few people, he will recommend that course of action. He is always looking for subjects to test new techniques and formulas on, so will be easily appeased by sacrificing enemies and allies if any conflicts of interest arise amongst the group.

6) Have you ever played in an Evil campaign before? If 'yes', how did it go?:

Spoiler:
I have played in a couple. One lasted a few months but eventually disintegrated in party feuding and assassination attempts. The other didn’t really last out the gate.

7) Why are you interested in this game in particular?:

Spoiler:
I’ve been looking for a good game to try this build/character on. Not many games work well with Dexter/Dr. Moreau’s evil twin brother.

Trying the rolling first. Focus: Int, Foible: Cha.

1d10 + 7 ⇒ (4) + 7 = 111d10 + 7 ⇒ (7) + 7 = 141d10 + 7 ⇒ (10) + 7 = 171d10 + 7 ⇒ (4) + 7 = 11


Now that's amusing. Same avatar and similar (doctor/surgeon, grave robbery) background as what I've put together. Different character though. Great minds, I guess.

Here is my submission (background in the alias):

To King Markadian V
1) Tell me who you are. Race/class at a minimum, but more is always better. How you came about the path of evil helps.
Human Black-Blooded Oracle of Bones. See the background for more info.

2) What crime did you commit, and how did you get caught?
Grave Robbery, defiling the dead, etc. Gruesomely killed a homeless man, but noone really cares about that.

3) What do you look like?
The black blood inside Anton has leeched much of the colour from his skin making him look pale and sickly. His black hair is close cropped and he sports a goatee. His mouth looks to be in a perpetual sneer but this is merely the result of damage that he sustained when he was buried.

4) Why do you want revenge against Talingarde?
The fools of Talingarde have no concept of the wonders that could be discovered if Anton would have been able to continue his research into the unliving. Its laws are prohibitive to his research which has caused him many delays. Of course, the throwing him into prison and burying him among the prison dead didn’t help.

To Price
1) How do you intend to play your character? You can use a few words to describe him or her or give us a short paragraph.
Anton finds the dead to be much better listeners (and conversationalists for that matter) than the living and the awakening of the Black Blood of Orv in his body has partially fractured his sanity. Despite this, he still retains some of the bedside manner he had acquired in his former life as a respected surgeon and can socialize with the living without much difficulty (he usually keeps his distaste in check).

2) Have you ever played in an Evil campaign before? If 'yes', how did it go?
I really don’t recall if I’ve played in an actual Evil Campaign. Played evil characters or those toeing the line, LARPed some evil characters, and GMed a bit which, of course, results in playing evil.

3) Why are you interested in this game in particular?
I want to get into a PBEM game and, I haven’t played an evil character for a while and my psyche needs it.

---------------
If the Black-blooded oracle archetype (from Inner Sea Magic) doesn't work, I can just play a regular Oracle of Bones. I went with the Black Blood as it seems to be less associated to a god and thus should make it easier to follow the Asmodean way (with a side order of Whispering Way for the undead fix).


Hassan Ahmed wrote:

Can we define "evil"?

Are we talking toppling a government... or are we talking drinking kool-aid, babies-on-a-stick, flaying people alive, rape, capricious murder and other depravity?

Just curious.

Evil. I'd love for Xanos and Price to weigh in on this, too, but from my perspective, our version of evil is a bit more grounded and gritty. Each of us has some specific goals. Cains is to knock off the governmental/military powers-that-be. Plus, he has a grudge against Sir Balin (or whatever his name is).

Cain is fully capable and willing to overcome whatever obstacles stand in the way of his (and by extension his team's) goals, but it's not necessarily a wanton, 'swimming-in-the-entrails-of-one-hundred-Talingardian-babies' evil. Though if that's what the job required, it wouldn't be off the table. A bit dramatic, but Cain knows there's a time for drama.

Cain personally has been the murderer of a LOT of citizens. Talingarde is -- after all -- Cain's territory and hunting grounds, and its people are his prey. The beast in him enjoys killing the sheep.


This is my application with Catelyn, a Tiefling Rogue Sniper. I'd need some information about how the rest of [Golarion] might or might not factor into the setting, but my backstory'll be easy to change. It's all simply clerical.

If you would have me, I'd also need to know if I would need to make any alterations due to her being a Tiefling.

Link to Catelyn's Character Sheet

This story offers a pretty ample explanation for Catelyn's state as the story begins, but as for a motive, hrm... lets say the idea of being brought low by this sort of compassion haunts the very bottoms of Catelyn's pitted and hollow soul. Unable to destroy the man that haunts her, Catelyn decides on the next best thing, bringing Talingarde to its very knees.

Backstory:
Pathfinder – Catelyn the Sniper

The first and last thing she remembers is her father dying at her feet, an arrow embedded in his skull and his arms draped in a thousand blood ridden contracts. Scroll upon scroll of infernal contract wrapped about his person, he looked more like a deranged multi-limbed monstrosity than anything discernibly human. Catelyn supposes his appearance wasn’t too far from the truth.

Baptized in blood, the blood of her mother, Catelyn came into this world kicking and screaming, her mother’s gore shimmering in the candlelight, covering her from head to foot, well that was as far as she knew. It was always difficult to wring the truth out of the courtesans of the Calistrian whore house in Absalom in which she grew up. Her father was a nobleman of some supposed repute and her mother died in childbirth, discovered later as the thrall of some Devil or another. She lost her life and her father abandoned her, ordering his manservant to, quote, “get that vile atrocity out of my sight, and see that nobody knows about it.” Luckily for Catelyn, this servant had enough dignity left in him to offer her to an orphanarium instead of simply dumping her in the sea.

Growing up abandoned and alone, distant even from the other orphans who would always taunt her and grab her horned head. At the age of her flowering she had blossomed into an attractive young woman and was noticed by a cleric of Calistria, who reckoned the Enchanted Rose could do well with some exotic spice to add to their retinue. In turn they got far more than they bargained for in a girl of sixteen filled with righteous indignation and spiteful to a family and society that spurned her.

After scaring off her third client in a row the ladies of the Enchanted Rose realized they had had enough of Catelyn and let her out into the streets with nothing but the close on her back and a small, many thorned rose to mark her passing. Struggling to survive each and every day in the backstreats of Absalom, Catelyn fell in with many an unrighteous sort, earning her calling in a gang where she soon learned her unnatural prowess with the bow, and using said prowess to her advantage when the leader of the gang tried to have their way with her. Said man soon found his heart split in twain, both at her spurning and with the arrow shaft puncturing his chest.

Her experience in the cold unforgiving world of Absalom’s undercity taught her one important lesson that survival at all costs outweighed all sense of morality, that honor and battle were the notions of either the foolish or the dead, and that both groups were not mutually exclusive. Eking out each day, feathering the few people that threatened her, she lived a small yet secure life.

Yet there was a hole deep inside her, small as a pinhole, undetectable at first, but expanding with each passing day. There was a longing deep inside her for the family she knew she never had.

She began to notice the ever widening crater in her heart soon enough, and later began her investigation as to who her father truly is or was, whether he was still alive, and what happened to her mother. She tracked down the servant who first delivered her to the orphanage, and with a little coercion at the edge of a knife, she quickly learned what actually transpired on the night of her birth. Her father was an astute nobleman, for sure, but it was not his mother who had entered into communion with a devil, selling the soul of his child still in the womb in return for the security of his rapidly failing estate. He went back on his word however, and as his wife lay in her birthing bed after her final push his father ended her, and sent his ever loyal manservant to deposit his little girl in the bottoms of the sea.

Since his defiance of the devil, he still lived, but sat secluded in his estate, surrounded on all sides by his loyally devil influenced household guardsmen. “He sits there to this day,” the man said, “and I am sure he has not rested nor spoken nor moved since that day. I hope you can find mercy in your heart for him for he is as much a prisoner inside his own soul as he is in his household.”

Catelyn showed him just what kind of mercy she still had left in her heart, and after depositing that body in the sea she began her preparations for her final meeting with her father.

Atop the rooftop of a great cathedral Catelyn could see all of the estate, the gardens and the tower in which her father resided. At the stroke of midnight she began hitting them, one after the other, dropping like flies as the arrows struck one after another of the guardsmen. None knew where she hid, and none knew where to look for cover. They were, all of them, small, beedy ducks, ripe for the plucking. When she was secure that no guardsmen would be able to keep her from her prize she made her way down the cathedral and began her arduous clambering up the side of her father’s tower. She was covered with sweat and tears and each of her muscles ached to the point of seizing when she finally reached the window at the top, but one look at her father pushed all of the pain out of her mind.

What she saw surprised her. Her father, or what were rather the vestigial remains of him, pulsed and slowly undulated with his shallow breathing. The myriad documents and scrolls that covered him pulsating like animated tendrils at his every faint movement. He looked at her with dead, grey eyes and let out a whisper from his mouth.

She broke through the window with her boot and walked over to her father, placing her dagger at the nape of his neck.

“Speak if you may, but nothing you can or will say will save you.”

Her father let out an airy whisper that clouded the cold, damp air around him.

“I figured you might want to die, father,” Catelyn said, “but I’m going to make these final moments of your sad pathetic life a living nightmare you cannot even imagine. It will make these years since I was born feel like a vacation.” She lived up to her word.

That night changed her in ways she could never imagine. She was passionless now, soulless, dead. She felt no longer dread, fear, anger, joy or passion. She felt cold, utterly, and completely numbed. The only thing left, the only thing that seemed to be of any importance, was survival.

And for the next five years, that was all she did. She took on contract killings, and, unsurprisingly, she grew highly adept at her work. She was requisitioned often and grew favor with numerous clients for her ability to take any work, no matter how evil or despicable, no matter who the target. She would stand atop the high buildings of the Absalom skyline and kill the targets as they layed in bed, as they entered their favored whorehouse and every once in a while, in the middle of a crowded street where shock value was necessitated.

She felt naught for the men and women she killed, remorseless and unrepentant, she forwent her faith to Calistria, knowing that a passionless existence worked against the tenants of the Savored Sting.

She remained in this state, movingly listlessly from one job to another when a certain contract caught her eye. It was from an anonymous lordling with a bounty high enough to put food on her plate for the next few years. It was the requisitioned assassination of the pregnant wife of a publicly favored lord, petitioning for a seat on the High Council. She accepted it with nary a thought.

She executed it flawlessly.

But that was not the end for this situation. The lord, instead of falling into despair like her client suggested grew vengeful for the murder of his beloved wife and threw down his titles and holdings, gave up everything in order to begin the hunt for those responsible for her death.

Catelyn recognized the threat, foolish as the man was, watching him bumble around the streets of Absalom as she watched from the rooftops, gesturing to everyone who would listen to him, showing an ill-drawn facsimile of Catelyn’s face, begging for information so that he might find the woman responsible for his wife’s murder. She had her bow drawn, arrow pressed close to her ear in anticipation for the clean shot that would end his life. Yet, when the moment came, she could not release. Her breath caught in her throat and her arms seized still ‘til the moment passed and the opportunity was gone.

Every instinct in her body screamed at her, burning through the wall of ice that had governed her life up until now. She knew he would be after her. She knew that he would not rest and yet she could not kill him.

So she ran. She ran across the Inner Sea, hoping to lose him and see her one failure gone from her life. Yet, wherever she went he was soon to follow, and as the years passed he became wiser, more skilled and more determined. She knew there was only one choice – kill or be killed, survive or act the fool and surrender herself to death. The time came again where she had her bow drawn, arrow pointed square at his heart, and again her arms seized and she withdrew herself.

It was at this point she knew there was only one option. She would not allow herself to die, so she found asylum in the only place that would ever take her, prison. Killing one man, some upstart nobleman or another, it really didn’t matter, and letting herself get caught, she was thrown in prison, a life sentence they said. Catelyn knew of no other kind.

They Sent her to Branderscar. It was at that point Catelyn realized that this "life sentence" would be far, far shorter than she had previously imagined.

It was in this prison that Catelyn spent the last five years of her life. She watched as her highly taught dexterous arms withered in their chains and felt the bruises and cuts pile up at her daily beatings. Things seemed as if they would remain this way forever.

Alias:
Catelyn in her line of work has taken the name Lyn as her business title. That name will suit for now with these strangers.

Physical Description:
Catelyn is unexpectedly beautiful, and her Devil heritage gives her person an exotic flavor that has often sent men to boil. Her auburn hair and devilish looking red eyes peer out underneath a trademark black hood pulled over her face. She has a fine, full, curvaceous body and a beauteous grace emanating off of her as she moves. People, at first glance, have often thought her beautiful, if not respectably pretty. That is, until they actually meet her and realize the coldness with which she sees every man and woman she meets, like they have either been characterized as a potential client or a potential target.


Hassan wrote:
Are we talking toppling a government... or are we talking drinking kool-aid, babies-on-a-stick, flaying people alive, rape, capricious murder and other depravity?

I haven't read the adventure so I can only tell you what we know so far and some of our assumptions. The goal of the adventure path is to bring down the righteous, goodie-two-shoes government of Talingarde and, presumably, replace it with something evil. The odds are HEAVILY stacked against the characters. It is <X> characters versus almost the entire populace, government, and military forces of Talingarde. It appears that the adventure will require the full range of skills both subtle (disguise, stealth, intimidation, diplomacy) and gross (killing and lots of it). Based on that, I'd say this is a thinking man's evil game - not a slaughterhouse. At low levels, trying to massacre an entire town should result in the characters getting butchered like swine. So, to me, the cackling maniacally, over-the-top evil parody character who gleefully tosses babies from a bridge in broad daylight for no real purpose should have a 2 minute life expectancy.

Personally, I think evil characters should be as nuanced as good characters. I think our current group and the players we lost had similar perspectives on that. None of us plays 'over the top' evil and everyone is multi-dimensional. Evil doesn't require any of these adjectives: Arrogant, egotistical, maniacal, self-serving, vain, or uncontrolled.

Gwyn, our thief, balanced being an insecure young woman with bits of girlish glee that were cemented between moments of bloodthirsty throat-slitting. That was a nuanced and multi-dimensional performance.

Following Cain's example and discussing Price... Price's mission is the ascension of Asmodeus' church - full stop. She has no ego about the job. It isn't about making herself look glorious and she has no illusions/delusions about being all powerful. As a consequence, she will work with anyone who can help forward her objectives and she is willing to forward their agenda in return. Given the odds stacked against the characters, she is working towards bringing down the current church and government subtly, patiently, and (mostly) quietly. Some day, when they are higher level and the odds have shifted, she will plan for more overt actions but right now, so far as Price is concerned, only an idiot would stand against the full weight of the Talingarde military.

What are the limits of her evil? What will she do? Anything and everything expedient and necessary to accomplish her mission. If that means she has to simper and bed a priest of Sarenrae for 6 months to get information for a raid - she'll do it and hate every minute. Similarly, if she can get the results she needs by shoving toddlers over a waterfall - she'll do that. And if the best course of action to misdirect the Talingarde dogs is to torch her own Church of Asmodeus - she'd do that too.


This is the finished profile of Narkari. Please let me know if their are any problems with the hook of my little elven assassin to be knowing Cain or Price. I hope it is up to standard.


Here's a link to Catelyn's profile

Keep in mind I still need to alter it further and the one I posted before in the thread is the correct advancement.


Regards being Evil, is everyone Chaotic Evil or Neutral Evil? I'm not sensing much "lawful" in what you (either) are willing to do. If there are "Lawful Evil" alignments, what code is there? What limits for the greater good (or evil).

My understanding was Evil for the sake of Evil is Neutral Evil, but that would tend towards psychopathic, self-centered, etc... and doesn't make for a good team player.

Chaotic Evil would shrug control, government, codes and be hard to keep focused. Not much of a team player. Unless very powerful, as you say... short life expectancy.

Which leaves us with Lawful Evil? But, we seem to be going against the law, against government, willing to do anything (not much of a code, heirarchy, chain of command, etc...).

In walks tough as nails, don't tread on me... Lawful Neutral. But, with a very focused vengeance streak. Bring the politicians down, topple the government. When it's done, it's done... he'll walk away (or try to). But, where's the Lawful Evil... where's the common ground? There seems to be no... not sure what word it is... maybe, "stability"?

Doesn't give a damn about the politicians, the officials, the powers that be... But, if there's no bounderies, no rules, no law... Self imposed as it may need to be. Is the party just creating anarchy?

Just trying to see if the concept fits. But, if all you want in the group is sociopaths (working under the guise of greater purpose), maybe with won't work for me. Also, just curious about the game in general in case other "bad guy" games come up.

Thanks.


I have seen some discussion on how the current players view being evil in this campaign. In a shameless effort to promote myself, here is how I view Fargo as evil. Fargo has two goals. The first to to ensure that he is no longer at the mercy of those who will treat him cruelly. The second is to find some friends. While these are goals that could very easily be reached through neutral or even good means, Fargo choices always take him the low road. He has been a loner so far in life, but not by choice. Physical and arcane power is the means he sees to meeting the first goal. As to the second, well, he has no one left behind him that he thinks will help him fill the second. If he were to happen to meet those who he considered friends, well such people would probably be able to exert a great deal of influence on him...


Our conversation and your original question were focused on the good-to-evil scale not the chaos-to-law one.

Price is LE. Just because she doesn't respect the current 'authority' doesn't mean she lacks respect for any authority. Her goal is to replace the Churches of Sarenrae and Iomedae with the Church of Asmodeus. She is trying to establish a lawful structure that she respects - that requires the demolition of the current system. Similarly, when she gives her word or makes an agreement - she follows it to the letter. Examples:

  • We recently captured a guard and Price has ensured he will live to see tomorrow. She intends to make sure that happens. That's lawful. Now, she does have a middle-term plan for eliminating this guard as a potential future threat... but she won't violate her promise to make the easy kill now.
  • She accepted Tiadora's 'request' to make sure the other convicts make it to the meeting place outside the prison and she is working to get them out. She even gave away the advantage of being the only one who knew where the meeting place is located (would have ensured the other characters had to keep me alive) on the off-chance that were she killed, the others could still make the meeting and her word would be fulfilled. That's both lawful and 'good' in a strange way.
  • Price is also lawful in that she is loyal to those who show loyalty to her. She doesn't backstab her allies, period.
  • Finally, like your LN character, Price has a very strict and personal code of behavior that guides her actions. She doesn't violate it for expediency or whim.


Sounds better than killing civilians (regardless of age) and lack of regard for collateral damage (which I would think would be chaotic).

I guess it's up to how sadistic the DM is, and what they're willing to throw at the group. Or, essentially "force" the group to do.

All you described in this last post seems quite compatible with Lawful Neutral and the character I had in mind.

Thanks for your time.

Hassan


Hassan Ahmed wrote:
Sounds better than killing civilians (regardless of age) and lack of regard for collateral damage (which I would think would be chaotic).

I wouldn't think collateral damage is chaotic unless the act preceding it was chaotic. An evil person is trying to accomplish "Mission X" and the unfortunate result is that an innocent died in the process. That evil-doer, if he/she believed their goal was paramount, would consider that an acceptable loss. Chaos comes from the reason for the initial act. Let's say a CE character pushed a flaming wagon into a liquor factory, just because he felt like it. That act is chaotic and the people who incidentally died in the resulting fire would be collateral from the chaotic act. But concerns about the preservation of life and minimizing collateral damage are more often associated with Good.

The evil person's motto is "Wanna make an omelet? Ya gotta break some eggs."


Hassan Ahmed wrote:
Which leaves us with Lawful Evil? But, we seem to be going against the law, against government, willing to do anything (not much of a code, heirarchy, chain of command, etc...).

Well, it seems that overthrowing the government is a major goal of the AP. So there's that. But I will say for my own part that one plays a character, not an alignment, even in an "evil AP"


Hassan Ahmed wrote:

Regards being Evil, is everyone Chaotic Evil or Neutral Evil? I'm not sensing much "lawful" in what you (either) are willing to do. If there are "Lawful Evil" alignments, what code is there? What limits for the greater good (or evil).

My understanding was Evil for the sake of Evil is Neutral Evil, but that would tend towards psychopathic, self-centered, etc... and doesn't make for a good team player.

My interpretation is that Evil for the sake of evil is a Chaotic evil. Pure Wanton carnage and delight in the pleasures of excess and murder.

Neutral evil is a practicality to an extreme. They care about the bottom line at all costs. A man asks you to burn down an orphanage filled with angels that can sing the most heart-wrenching songs imaginable? You ask how much the pay is. Gotta slaughter a pregnant mother who's in your way? If there is no other more optimal option, then you kill her and move on with the job.

I'm sure it doesn't have to be taken to that very extreme to qualify as NE, but it does the job of detailing the theory.

NE = Monetaristic Sociopath.


LE = use the rules to your advantage, enjoys hurting people
NE = Likes hurting people, follows rules if they benefit him, otherwise does not care about rules
CE = likes hurting people, will fight the rules at all chances, this is the 'I think I am God and will force my will upon you" alignment.


Recommended reading would be Faith's of Corruption for more on Asmodeus, another excellent Paizo product (and they don't even pay me for advertising).


http://invisiblecastle.com/roller/view/3544500/
1d10+7 → [3,7] = (10)
1d10+7 → [10,7] = (17)
1d10+7 → [10,7] = (17)
1d10+7 → [5,7] = (12)
Now I just gotta hope you don't hold this against me during selection. This guys gonna be really evil. (LE Mentalist Cleric)


Would the article in Pathfinder #29 (Council of Thieves Pt 5: Mother of flies) about Asmodeus be valid material as well?

* This message brought to you by the evil council!


Important Question for flavor:

As a follower of Asmodeus, do I detest chaos? If I am a devout follower (in this setting), would I be a demon killer?


Xrezth - background has been slightly modified. Stats are from my rolls on the original recruitment thread. I will try to clean up any mistakes, but wanted to get this up for you all to review.

Price Questions:

1-ish - How do you intend to play your character? You can use a few words to describe him or her or give us a short paragraph.
Xrezth is dark and driven. Her goal is to cause pain to those who currently control the land. She does not desire to harm others and is not self centered as most evil characters are likely to be. She is goal driven, and does not care in the least the means that are necessary. In other words, she follows the tenants of her Whore Queen - detachment, dispassion and pain. I would expect Xrezth to work with the group, as long as she is not crossed, she will work with the team. As her goal are not noble, in the common good sense, she know that those with whom she must work will not have clean hands, or good intentions.
Regarding Asmodeus assuming control of the land, she has no qualms with this after all, he is her mistresses overlord. In addition, she revels in the thought of this resulting as the pain and suffering that will be caused to those currently in power would be unfathomable - it might even bring a smile to her cold lips.
As far as building the character, I expect to principally focus on levels of Witch. I may take 1-3 levels of Rogue or Fighter(Lore Warden) to add certain abilities (sneak attack with my hair for instance), but expect to reach 8th or 9th level Witch spells when the campaign gets that far.
2-ish - Have you ever played in an Evil campaign before? If 'yes', how did it go?
Yes, I am currently in TaxkXT’s assassins campaign. It is going well. As we are not a lawful bunch with common (Asmodean) goals, there has been conflict, but due to certain potentially adverse consequences, the party has learned to work together.
3-ish - Why are you interested in this game in particular?
I find the idea for this campaign intriguing. Working toward the overthrow of a good government is so counter to my personal beliefs and the general morals of society make this type of campaign very enjoyable to play. As one of the few published campaigns with a true option for evil characters, I have jumped at every chance to be asked to join one of the WoW campaigns.

DM KMV Questions:

1) Tell me who you are. Race/class at a minimum, but more is always better. How you came about the path of evil helps.

Mostly in my background. Xrezth was a good human witch tending to healing the injured in her small village far from the center of the realm. Then, her familiar was murdered by the jealous betrothed of the local lord's eldest son. This sent her down a dark path of vengeance and pain. Eventually she found salvation (damnation?) in Doloras, Whore Queen and the Lady of Pain. This brought her new focus eventually losing much of her care for others, instead focusing on her vengeance and the pain she could cause to those who had allowed her familiar to be murdered.
2) What crime did you commit, and how did you get caught? 
Eventually, Xrezth created a plan. She charmed the b#$%^ who had crushed her familiar and then concocted a fake duel, except Xrezth had a wicked serrated blade which she stuck into the "friend" she had created. Xrezth then just stood and basked in the sweet vengeance as the noble duchess' blood leaked away.
3) What do you look like? 
With pale skin and nearly black hair. Xrezth stands out from the crowd. She is of slightly above average height. Her face rarely displays any emotion any longer as she cares little for others, only her familiar, Treasure, and her service to her queen, Deloras, bring her any satisfaction. And even this would be difficult to discern. To use modern terms, she would be called cold, or cold hearted, and both would be accurate.
4) Why do you want revenge against Talingarde? 
They do not care. They allowed her familiar to be killed, and when she sought relief for this was laughed out of town. It is clear to Xrezth that those in control of Talingarde only care about those in charge of Talingarde. Xrezth plans on making sure that these self-centered righteous fools learn that there is a lot more to the world. A lesson that will be very painful.
5) Anything else you feel like saying. 
If there is anything that is needed to make this character fit better into the campaign, please let me know. I believe that she will be quite capable working with other's having the same goals. Furthermore, as a NE, she will be able to circumvent the rules when necessary to assure that Delora's will, and that of the overlord Asmodeus, will be successfully imposed upon this land.


Just answering a few stray questions...

Hassan wrote:
How does multi-classing work? Do we just pick when we level up... or are there RP requirements?

I think Mark will allow you to multi-class as you choose, particularly at the start. There has been no discussion about RP requirements.

Serendipity wrote:
(assuming a corrupted aasimar fits your liking)

That wouldn't be a problem, Price is one as well.

Catelyn wrote:
If you would have me, I'd also need to know if I would need to make any alterations due to her being a Tiefling.

I believe the folks of Talingarde are pretty straight-laced and superstitious. A Tiefling would probably draw a fair amount of unfriendly attention. That isn't a reason for you to change your race - just a FYI.

Fargo wrote:
In a shameless effort to promote myself...

:D

Kybryn wrote:
As a follower of Asmodeus, do I detest chaos? If I am a devout follower (in this setting), would I be a demon killer?

Mark has given us as much latitude to play our evil characters as we'd have playing good characters. So I think you could choose to have your character respond to chaos anywhere from a mild distrust to outright detestation. I don't think there is a required institutionalized hatred of demons. Having said that, you certainly could make your particular character detest Demons. Mark, feel free to correct me if I'm wrong.


Okay, character stats should be updated... just need to work a little on the new background, and she should be good.


Thanks for offering such interesting characters, guys. We do appreciate it.


Price, Cain, Mark... thank you for your replies, time and consideration.

I'd love to stretch the limits of Lawful Neutral, and play a character who, due to current events does have "evil tendencies", and falls in with this bunch until his mission which is quite aligned with their mission, is complete.

I think the differences would add conflict and texture to the situations/scenarios. A quite ironic "devil's advocate". Not sure if that's what you're looking for.

Not sure if I'd call him a "skill monkey", but he would move towards a concept of Agent Provocateur, Jason Bourne. He moves through the crowds, the town, the country... as deadly and as capable as anyone, unarmed and unarmored.

Actually, probably armed... so he can be "disarmed" and offer a false sense of security. :)


Price wrote:
Catelyn wrote:
If you would have me, I'd also need to know if I would need to make any alterations due to her being a Tiefling.
I believe the folks of Talingarde are pretty straight-laced and superstitious. A Tiefling would probably draw a fair amount of unfriendly attention. That isn't a reason for you to change your race - just a FYI.

Alright then. Would it be better for me to take the trait which allows me to look more normal then? It was detailed in Fiends of Golarion, but would being a Tiefling be an impediment to the group's activities?

Also, I see you've made mention of other Golarion locations. Does that mean that Talingarde is regarded as a nation within the Inner Sea, and if so, would it fit better if I set most of my character's backstory in Talingarde instead of Absalom, so she would conform better to AP's development?


The thread has exploded with awesome characters overnight, as all WotW trends tend to... Plus, there is another Asmodean cleric. I'll have to withdraw - don't have the time required to come up with something just as refined at the moment.


Rasputin, I don't thik there's anything inherently wrong with a tiefling. The problem -- as Price pointed out -- is that they'd potentially have a problem with being able to work within the Talingade populace. If that trait will make that a non-issue, then I think you're golden.

And I believe -- from a setting perspective -- that this campaign doesn't really exist within Golarion (Markadian can correct me if I'm wrong). It seems that the DM is actually allowing Golarion themes/elements to easily spill in to add easy context and background flexibility to the characters. One example is the pantheon. For simplicity, he just adopted Iomedae and Sarenrae instead of the WotW Mitra.

Does that all make sense?


After reading the very interesting discussion of evil in this thread, I changed my backstory just a bit. It's in the profile for review and comments. I'm willing to change anything necessary for party cohesion. Thanks.


Good morning peoples. Show me your enemies, that I may may bite and claw them. Or just sick lots of dogs at them. Or we could just hang out.


I'm having the campaign take place in Golarion, but the campaign itself is limited to the nation of Talingarde, which is an island kingdom approximately the size of England.

As far as tieflings (and other monstrous races) go, without revealing too much, you will be given the tools necessary to work within the confines of society. As long as basically a humanoid shaped creature with 2 arms, 2 legs and a head. I do recommend not dump statting Charisma if you choose a monstrous race (or better yet a rank or two in disguise even).

I'm fine with multi-classing.

Asmodeus plays a key role in this campaign. As far as demons go, remember that aspect of things (there will be a test over it, hehehe).

As far as Pathfinder 29, I do not own that so I cannot actually say much about it. Since it's written by Paizo though, a good chance it'd be acceptable as a reference.

And off for awhile, I'll try to review more tonight and answer more questions as I see them.


Mmmmm... this crow is good.


Interesting chat on the nature of evil. Alignment is just a label anyhow. Anton was interested in "ressurectionism" and the workings of the body. It's other people that say that "defiling" corpses, or a mild bit of vivisection on undesirables, in the process of his research, of course, is "evil" and they persecute him for it.

His imprisonment and burial has tarnished his sanity a bit (his clarity of vision and memory have diminished) and damaged him physically (his hands just aren't as nimble). Thus his ability to conduct proper reseach has been severely reduced, although the gain of oracular abilities could offset this. It may turn out that he can't continue his research (or won't since his diminished ability could frustrate him). If his research could have produced some great discovery for the betterment of mankind, would that not make those who stopped him to be "evil"?

Thus for him to rise up and join with those who would crush the government that encouraged that particular strain of "evil"... why, he'd be "good"!

Note: The opinions expressed above are very likely coloured by the character of Anton Vitruvian himself and not entirely that of the player.

Anyhow, here are the stats & rolls:

Base HP: 8 + 1d4 + 4 ⇒ 8 + (2) + 4 = 14

Abilities:
Focus: CHA , Foible: WIS (due to slightly damaged sanity)

1d10 + 7 ⇒ (1) + 7 = 8
1d10 + 7 ⇒ (2) + 7 = 9
1d10 + 7 ⇒ (8) + 7 = 15
1d10 + 7 ⇒ (8) + 7 = 15

Oh wow... First time I've used the {dice} thing. I thought it was just a way of colouring text so I had just generated some numbers in Excel (since I don't have my dice with me). Haha... Makes things easier but it also changes things. Looks like I'll hit the 25 point buy then. I'll put it up in this Alias' profile when I've figured it out.

Question: Are 7s allowed? It's not in my initial plan but I want to keep my options open.


Cain... wrote:
Mmmmm... this crow is good.

:D

Might I suggest you spice that up with a little Garam Masala or Curry?


As much as I'd love to join in and play a barbarian really dedicated to the mystic fiend totem that gives him his power, work exploded recently, plus we're in the middle of a landscaping at home -- net result, I don't have time to flesh out the idea enough (which is especially frustrating considering the killer rolls).

Anyhow, withdrawing, hope those who are selected have fun.


Flykiller and Tilnar - thanks for posting your character ideas and we're sorry to see you fellas go. We'll hope to run across you in other games.

Cheliax

(facepalm) well... i spend an hour writing a backstory, and when I submitted it, it froze. I swear I learned in highschool to copy and paste things over into web browsers, but now in 2012 it seems i've forgotten. I'll paste something into my profile for now.

Cheliax

I present to you the cliffnotes version of:
The Reverend Vanus Lugornum of the Society of Asmodeus

Publicly known as a defender of human rights, and seeker of equality through public law and order. Among the society of Asmodeus, he is known as a master manipulator, contract binder, and mover of masses.

He wants nothing more than to see the Society of Asmodeus come to power in the city, causing Order (ie slavery) to rule his people.


Vanus if you use Firefox the Lazereus add-on is your friend. Even if the browser closes you can recover post.


I am thinking about completely reworking my submission. Will have details later. If there are any questions or comments regarding Xrezth, let me know, but looking at the current submissions, I think that someone more combat oriented would be preferable. I would love to play her, but since there is already a wizard in the party, although not a blow things up wizard, I think something a little different is appropriate. I should have a submission done later today, just do not have the time to get it finished right now as work keeps getting in the way.


In another shameless plug, I would like to point out that a synthasist makes an excellent tank, is great at standing in front of squishy characters and while not a healer, is a good self healer.


Hey guys, we are truly NOT trying to string you along and delay the decision-making process... we just want to give everyone a fair shake at polishing their character submissions. There are still some folks who have tossed out concepts and we are waiting for them to deliver their builds.

Thanks for your patience.


Hey Nakari - some follow-up questions to ensure I'm reading your character bio the way you intend.

Italics are mine for emphasis

Nakari wrote:
Typically, Narkari is in a businesswoman mode, where things have to get done and will be done according to her guidelines. When something has to be done, she will not stop for anything until that something is complete in a sufficient manner.

Those combined sentences read to me as if Nakari is inflexible, a bit dictatorial, and arrogant in that she is sure she knows the 'right way' to do things. Was that your intent? If not, could you clarify?

Nakari wrote:
Organization is imperative to her as well; she likes to be informed on details that might be important at a later time. Sometimes, she can even be rather paranoid about certain things, and will not relax until she is proved wrong and given reason not to be.

I'm not sure how to read this. Can you provide an example of what would trigger this paranoia? It sounds like we'd be talking her down off a ledge on a daily basis.

Nakari wrote:
Also, as listed in her background, its in her blood and being raised to strive for perfection she wants to become the worlds "best" assassin... She is going to focus on using feinting for sneak attack damage until she can learn some of the assassin arts.

Feinting is good. I'd just like to point out that our group has been outgunned from the get-go and that we've done rather well because we coordinate our attacks and try to put everyone in a place to play to their strengths... so we have always sought to give our rogue a flanking partner, put her in position to strike with surprise, etc. Given that we are going against the full weight of Talingarde, I don't think our tactics will change much in that regard. :)

On a related note, Price is planning to go Assassin as well. Would that be a problem for your character? Since you are pushing to become the 'World's Best', it is foreseeable that to get the title you might find it easier to eliminate the competition. :) Although, Price is going Assassin to make her more efficient at her job; she has no intention of becoming a Blade-for-Hire.

Thanks for any clarifications you can provide.


Ok, almost have a decision, this should be an interesting character for both the front line, and some healing. --> This is Xrezth's new character, don't have a name or avatar selected yet although I might just use Xrezth as I like the name.

Bard(Arcane Duelist)/Ranger(Urban Ranger) - will principally be Bard with likely only 3 levels of Ranger thrown in:
Focus/Foible
Str: 18
Dex: 1d10 + 7 ⇒ (9) + 7 = 16
Con: 1d10 + 7 ⇒ (6) + 7 = 13
Int: [dice[1d10+7[/dice]
Wis: 8
Cha: 1d10 + 7 ⇒ (10) + 7 = 17


Hey Tirion,

That's an intriguing combo... just a couple of things. You'll need to fix that INT roll which sadly might skew that 17 away from your CHA. Also, if you weren't aware of it, Cain is an Urban Ranger as well. I'm not saying you can't share the class, just pointing it out.


I've given it some updates and I think it might possibly may be up to snuff. Have a look.

Link to Catelyn's Character Sheet

Backstory:
Pathfinder – Catelyn the Sniper

Pathfinder – Catelyn the Sniper

The first and last thing she remembers is her father dying at her feet, an arrow embedded in his skull and his arms draped in a thousand blood ridden contracts. Scroll upon scroll of infernal contract wrapped about his person, he looked more like a deranged multi-limbed monstrosity than anything discernibly human. Catelyn supposes his appearance wasn’t too far from the truth.

Baptized in blood, the blood of her mother, Catelyn came into this world kicking and screaming, her mother’s gore shimmering in the candlelight, covering her from head to foot, well that was as far as she knew. It was always difficult to wring the truth out of the courtesans of the Calistrian whore house in Deveryn in which she grew up. Her father was a nobleman of some supposed repute and her mother died in childbirth, discovered later as the thrall of some Devil or another. She lost her life and her father abandoned her, ordering his manservant to, quote, “get that vile atrocity out of my sight, and see that nobody knows about it.” Luckily for Catelyn, this servant had enough dignity left in him to offer her to an orphanarium instead of simply dumping her in the sea.

Growing up abandoned and alone, distant even from the other orphans who would always taunt her and grab her horned head. At the age of her flowering she had blossomed into an attractive young woman and was noticed by a cleric of Calistria, who reckoned the Enchanted Rose could do well with some exotic spice to add to their retinue. In turn they got far more than they bargained for in a girl of sixteen filled with righteous indignation and spiteful to a family and society that spurned her.

After scaring off her third client in a row the ladies of the Enchanted Rose realized they had had enough of Catelyn and let her out into the streets with nothing but the close on her back and a small, many thorned rose to mark her passing. Struggling to survive each and every day in the backstreats of Deveryn, Catelyn fell in with many an unrighteous sort, earning her calling in a gang where she soon learned her unnatural prowess with the bow, and using said prowess to her advantage when the leader of the gang tried to have their way with her. Said man soon found his heart split in twain, both at her spurning and with the arrow shaft puncturing his chest.

Her experience in the cold unforgiving world of Deveryn’s undercity taught her one important lesson that survival at all costs outweighed all sense of morality, that honor and battle were the notions of either the foolish or the dead, and that both groups were not mutually exclusive. Eking out each day, feathering the few people that threatened her, she lived a small yet secure life.

Yet there was a hole deep inside her, small as a pinhole, undetectable at first, but expanding with each passing day. There was a longing deep inside her for the family she knew she never had.

She began to notice the ever widening crater in her heart soon enough, and later began her investigation as to who her father truly is or was, whether he was still alive, and what happened to her mother. She tracked down the servant who first delivered her to the orphanage, and with a little coercion at the edge of a knife, she quickly learned what actually transpired on the night of her birth. Her father was an astute nobleman, for sure, but it was not his mother who had entered into communion with a devil, selling the soul of his child still in the womb in return for the security of his rapidly failing estate. He went back on his word however, and as his wife lay in her birthing bed after her final push his father ended her, and sent his ever loyal manservant to deposit his little girl in the bottoms of the sea.

Since his defiance of the devil, he still lived, but sat secluded in his estate, surrounded on all sides by his loyally devil influenced household guardsmen. “He sits there to this day,” the man said, “and I am sure he has not rested nor spoken nor moved since that day. I hope you can find mercy in your heart for him for he is as much a prisoner inside his own soul as he is in his household.”

Catelyn showed him just what kind of mercy she still had left in her heart, and after depositing that body in the sea she began her preparations for her final meeting with her father.

Atop the rooftop of a great cathedral Catelyn could see all of the estate, the gardens and the tower in which her father resided. At the stroke of midnight she began hitting them, one after the other, dropping like flies as the arrows struck one after another of the guardsmen. None knew where she hid, and none knew where to look for cover. They were, all of them, small, beedy ducks, ripe for the plucking. When she was secure that no guardsmen would be able to keep her from her prize she made her way down the cathedral and began her arduous clambering up the side of her father’s tower. She was covered with sweat and tears and each of her muscles ached to the point of seizing when she finally reached the window at the top, but one look at her father pushed all of the pain out of her mind.

What she saw surprised her. Her father, or what were rather the vestigial remains of him, pulsed and slowly undulated with his shallow breathing. The myriad documents and scrolls that covered him pulsating like animated tendrils at his every faint movement. He looked at her with dead, grey eyes and let out a whisper from his mouth.

She broke through the window with her boot and walked over to her father, placing her dagger at the nape of his neck.

“Speak if you may, but nothing you can or will say will save you.”

Her father let out an airy whisper that clouded the cold, damp air around him.

“I figured you might want to die, father,” Catelyn said, “but I’m going to make these final moments of your sad pathetic life a living nightmare you cannot even imagine. It will make these years since I was born feel like a vacation.” She lived up to her word.

That night changed her in ways she could never imagine. She was passionless now, soulless, dead. She felt no longer dread, fear, anger, joy or passion. She felt cold, utterly, and completely numbed. The only thing left, the only thing that seemed to be of any importance, was survival.

And for the next five years, that was all she did. She took on contract killings, and, unsurprisingly, she grew highly adept at her work. She was requisitioned often and grew favor with numerous clients for her ability to take any work, no matter how evil or despicable, no matter who the target. She would stand atop the high buildings of the Deveryn skyline and kill the targets as they layed in bed, as they entered their favored whorehouse and every once in a while, in the middle of a crowded street where shock value was necessitated.

She felt naught for the men and women she killed, remorseless and unrepentant, she forwent her faith to Calistria, knowing that a passionless existence worked against the tenants of the Savored Sting.

She remained in this state, movingly listlessly from one job to another when a certain contract caught her eye. It was from an anonymous lordling with a bounty high enough to put food on her plate for the next few years. It was the requisitioned assassination of the pregnant wife of a publicly favored lord, petitioning for a seat on the High Council. She accepted it with nary a thought.

She executed it flawlessly.

But that was not the end for this situation. The lord, instead of falling into despair like her client suggested grew vengeful for the murder of his beloved wife and threw down his titles and holdings, gave up everything in order to begin the hunt for those responsible for her death.

Catelyn recognized the threat, foolish as the man was, watching him bumble around the streets of Deveryn as she watched from the rooftops, gesturing to everyone who would listen to him, showing an ill-drawn facsimile of Catelyn’s face, begging for information so that he might find the woman responsible for his wife’s murder. She had her bow drawn, arrow pressed close to her ear in anticipation for the clean shot that would end his life. Yet, when the moment came, she could not release. Her breath caught in her throat and her arms seized still ‘til the moment passed and the opportunity was gone.

Every instinct in her body screamed at her, burning through the wall of ice that had governed her life up until now. She knew he would be after her. She knew that he would not rest and yet she could not kill him.

So she ran. She ran across Talingarde, hoping to lose him and see her one failure gone from her life. Yet, wherever she went he was soon to follow, and as the years passed he became wiser, more skilled and more determined. She knew there was only one choice – kill or be killed, survive or act the fool and surrender herself to death. The time came again where she had her bow drawn, arrow pointed square at his heart, and again her arms seized and she withdrew herself.

It was at this point she knew there was only one option. She would not allow herself to die, so she found asylum in the only place that would ever take her, prison. Killing one man, some upstart city guardsman or another, it really didn’t matter, and letting herself get caught, she was thrown in prison, a life sentence they said. Catelyn knew of no other kind.

They Sent her to Branderscar. It was at that point Catelyn realized that this "life sentence" would be far, far shorter than she had previously imagined.

It was in this prison that Catelyn spent the last five years of her life. She watched as her highly taught dexterous arms withered in their chains and felt the bruises and cuts pile up at her daily beatings. Things seemed as if they would remain this way forever.

This story offers a pretty ample explanation for Catelyn's state as the story begins, but as for a motive, hrm... lets say the idea of being brought low by this sort of compassion haunts the very bottoms of Catelyn's pitted and hollow soul. Unable to destroy the man that haunts her, Catelyn decides on the next best thing, bringing Talingarde to its very knees.

Alias:
Catelyn in her line of work has taken the name Lyn as her business title. That name will suit for now with these strangers.

Physical Description:
Catelyn is unexpectedly beautiful, and her Devil heritage gives her person an exotic flavor that has often sent men to boil. Her auburn hair and devilish looking red eyes peer out underneath a trademark black hood pulled over her face. She has a fine, full, curvaceous body and a beauteous grace emanating off of her as she moves. People, at first glance, have often thought her beautiful, if not respectably pretty. That is, until they actually meet her and realize the coldness with which she sees every man and woman she meets, like they have either been characterized as a potential client or a potential target.


Oops, missed the error as I posted and then jumped back to work - darn work.

What I forgot was that I rolled the stats for Xrezth months ago and should have been using those anyway. They are not as high, but also no bad lows and I just need to adjust the slots for the 18 and 8, here is what she will have.

Race will be Suli (never played one before)
Str: 18 --> 20
Dex: 14
Con: 15
Int: 12 --> 10
Wis 8
Cha: 15 --> 17

I knew that Cain was a Ranger, did not know he was Urban Ranger, was only taking that for the trap finding, if I do not need that, then she will be most likely straight Ranger. Will put the new background together this evening. Have a 28 page brief to get rewritten before I go home, so I should probably start on that.


Would a Death's Head Talisman be appropriate starting gear? (The 10 HD one)


Price wrote:


Nakari wrote:
Typically, Narkari is in a businesswoman mode, where things have to get done and will be done according to her guidelines. When something has to be done, she will not stop for anything until that something is complete in a sufficient manner.
Those combined sentences read to me as if Nakari is inflexible, a bit dictatorial, and arrogant in that she is sure she knows the 'right way' to do things. Was that your intent? If not, could you clarify?

She can be a bit arrogant at times because she believes with her age she may notice things that others could not but most of the time she doesn't mean to come off that way. When I mean things will be done according to her guidelines, I mean she has a strict code she herself will follow. This is why I made her Lawful. She will honor promises and does not give them without care and will not murder children. She doesn't leave a job unfinished and if she has signed a contract she will not give up until it is completed in a efficient manner. No matter how long it takes. She doesn't much care if others follow her ways only that she completes her job without breaking one of her own codes.

Nakari wrote:
Organization is imperative to her as well; she likes to be informed on details that might be important at a later time. Sometimes, she can even be rather paranoid about certain things, and will not relax until she is proved wrong and given reason not to be.
Price wrote:
I'm not sure how to read this. Can you provide an example of what would trigger this paranoia? It sounds like we'd be talking her down off a ledge on a daily basis.

After she killed her father, she realized how easy it was because he had trusted her. She is paranoid about those she trusts until they are given a chance and do not betray her. She may even test people on how well she can trust them before giving a inch of her true self because she is scared of dying. Even if she was with the group she liked(such as Cain and Price) she will just always keep a blade under her pillow and lock her door. :) She just has a very strong sense of self preservation and hates being in dire situations. Narkari is also a bit of a perfectionist and wants to make sure things are just right to make things work her way. She takes risks sometimes but only when their is not much choice for much else.

Price wrote:

Feinting is good. I'd just like to point out that our group has been outgunned from the get-go and that we've done rather well because we coordinate our attacks and try to put everyone in a place to play to their strengths... so we have always sought to give our rogue a flanking partner, put her in position to strike with surprise, etc. Given that we are going against the full weight of Talingarde, I don't think our tactics will change much in that regard. :)

On a related note, Price is planning to go Assassin as well. Would that be a problem for your character? Since you are pushing to become the 'World's Best', it is foreseeable that to get the title you might...

I am unsure build wise on how I still want to build Narkari. She will eventually dabble in both the Assassin and Master Spy classes. If I don't go the feint routine she would just find another way to always get her sneak attack in case she doesn't have a flanking buddy. Most likely a invisible ring or the vanish ability.

On the other note, Not at all. She does wish to eventually start a guild of assassins and may see Price as a asset and potentially a member of that dream. Narkari, being a elf, isn't much worried about short-lived races because as long as she has the patience and skill she thinks she can come out on top.


The GM has said that he is going to be busy this weekend, so I am not that hopeful for an immediate response.

I am wondering if I should change my back story, if I am not joining the party until after the escape (see how confident I am that I will be picked). If it is assumed that I also escaped that is fine. If not my back story should only need some very minor tweaking.

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