Raging Hurler, Alchemist Bombs and Hurler Barbarian Archtype


Rules Questions

Grand Lodge

Hello, for my next build I wanted to combine the Hurler Barbarian Archtype because it adds 10' to range increments of all thrown weapons. This will stack nicely with Alchemist bombs and bring the range increments up from 20' to 30'. If I added the following feat would that increment change to 60' during a rage?

Raging Hurler

An opponent can do little to evade your wrathful pitching of weapons and objects.

Prerequisite: Rage class feature, Throw Anything.

Benefit: While raging, you can throw a two-handed weapon as a standard action, and you double the range increment for weapons you throw. If you also have the Quick Draw feat, you can throw two-handed weapons at your full normal rate of attacks. Further, you can pick up an unattended object that you can use as a improvised weapon within your reach as part of the attack action to throw that item.

Emphasis mine. This seems to read that it could apply to any weapon during a rage and since Alchemist Bombs count as weapons, I don't see any conflict here. But I wondered if this was implying doubling the 10' range of throws 2-handed weapons only.

Dark Archive

Note that it says two-handed weapons only. There is no way to make your bombs that large by raw, they are splash weapons, sorry.


I don't see anywhere on there that says "you double the range for two handed weapons you throw" note the bold text that was quoted. It is after a comma and included the text "and you". The range increment is an entirely separate ability gained from the feat.


Yes, it would be 60 ft range increment.

Grand Lodge

Thank you everyone for your replies. I next have to figure out how to get a efficient quiver to hold all my greatswords for throwing. Unless this has already been addressed on another thread. Any ideas?

Sczarni

In theory, but losing levels in Alchemist means losing bombs...


There is one problem, although ge mechanically i hav3 no idea how it applies. Alchemist bombs are not just hanging there ready to be thrown the alchemist does something as he tgriws them.
Can a barbarian even manage tis while raging. But tgere is no actual skill check involved so tgey may technicalyy be able fo do it.


Mojorat wrote:

There is one problem, although ge mechanically i hav3 no idea how it applies. Alchemist bombs are not just hanging there ready to be thrown the alchemist does something as he tgriws them.

Can a barbarian even manage tis while raging. But tgere is no actual skill check involved so tgey may technicalyy be able fo do it.

Are you a D&D 3.5 Barbarian? I can't even understand that.

If you're saying what I think you are, the answer is, "Rage has the exact mechanical restrictions listed. No more. Do not try and apply "realism" to it and nerf it unnecessarily."

Sczarni

Mojorat wrote:

There is one problem, although ge mechanically i hav3 no idea how it applies. Alchemist bombs are not just hanging there ready to be thrown the alchemist does something as he tgriws them.

Can a barbarian even manage tis while raging. But tgere is no actual skill check involved so tgey may technicalyy be able fo do it.

As long as you can do a standard action you can throw bombs i assume.

Grand Lodge

I presume the restriction is does Rage prevent the wherewithal to combine catalyst; I explain, no sum up:

1. Rage (Ex) While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

2. Bomb (Su) - Alchemists are adept at swiftly mixing various volatile chemicals and infusing them with their magical reserves to create powerful bombs that they can hurl at their enemies... In order to create a bomb, the alchemist must use a small vial containing an ounce of liquid catalyst—the alchemist can create this liquid catalyst from small amounts of chemicals from an alchemy lab, Most alchemists create a number of catalyst vials at the start of the day equal to the total number of bombs they can create in that day—once created, a catalyst vial remains usable by the alchemist for years... Drawing the components of, creating, and throwing a bomb requires a standard action that provokes an attack of opportunity.

I could see a reasonable argument against allowing a raging barbarian to mix chemicals except the prep is done in the morning. Mixing fire-bomb style Molotov Cocktails is very appropriate to rage and chaos, perfect for a raging hulk o' fury.


WOW... grenadier alchemist raging hurler, he can infuse alchemy stuff to his weapons and then toss them, but they don't splash.

Great for half orcs, elves, or dwarwes, tossing falchions, nets or waraxes. No emcumberance for the win!

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Raging Hurler, Alchemist Bombs and Hurler Barbarian Archtype All Messageboards

Want to post a reply? Sign in.