LeDM |
Terrible idea? or great idea?
I totally dig the combat freedom of D&DN and was thinking about trying this as a house rule. I'm not granting the pre-reqs, so if you move through a threatened square you still take an AoO (unless of course you get both Dodge and Mobility separately), and I was thinking about allowing double and quadruple moves ala Mounted Combat with the same modifiers (-4, -8). Definitely no full attacks while moving, just a single standard action during the move. Perhaps a concentration check for the wizard and smaller penalties (-2) for the melee/ranged attackers if the terrain they are on warrants it.
What do you guys think?
Thomas LeBlanc RPG Superstar 2012 Top 32 |
As long as you grant Ride-By Attack as well. The concentration check should be relatively easy, 5+ spell level would be fair. I used the ability to move before and after an attack during the beta test and I thought it made combat more dynamic and exciting.
Nothing sucks more than moving 15 feet to attack a mook, kill it, and not be able to move 5 feet to step in front of an ally to protect him.
Helaman |
Depends on the level of your game - if its gonna stay low level it wont hurt things that much and it WOULD serve to keep things mobile.
Its more a flavour decision than anything else.
Maybe 'Moving Attack' as a 'house' combat OPTION rather than a feat? Characters can still choose invest in the feat that way and dodge your proposed penalties.
LeDM |
@Thomas, good call on the ride-by-attack. I'll probably add that as well.
@Helaman. I'm not sure if I follow. Is there an unbalancing element to this if the players get to high levels? To address the second point, what if I allow the feat to "vest" it's immunity from AoO only when the two pre-reqs are taken by the player. That is, you can move-attack-move but you only gain immunity from AoO when you have both Dodge, and Mobility. At which point, having the pre-reqs for the feat as written, you also gain the immunity from AoO. I guess in this way you gain a limited version of the feat at first level, which you can improve with other feat investments later if you want.