What to bring to this party


Advice


So I'm going to be meeting up with some old friends that I used to play with to play some pathfinder. Since we will have limited time (about 2 days) to play we decided to start at 10th level. Our DM decided he wanted us all to play some form of "divine" agent. We are all members of a temple dedicated to Iomedae. I assume we will be fighting a lot of undead and possibly some demons (this DM loves throwing Demons/Devils at us haha.)
We are rolling 4d6 dropping lowest for ability scores, with some home brew rules (3 of a kind =18), we want this game more for uber epicness rather than balance since it's only going to be a 2 day game. For my stats I rolled really really well 15 13 18 15 18 16. With such high stats I kind of wanna play some form of monk (maybe even with a dip of pally) but from all I have seen here on forums, they aren't very good.
Our current party is comprised of:
Human Inquisitor
Half-Elf Oracle of Battle
Half-Elf Cleric/Holy Vindicator

So what I need from is just some suggestions for an interesting character concept with a general overview for a build for said character. I don't need an entire build as I would prefer to do that myself but any suggestions would be appreciated. Thanks for the aid, and sorry for the wall of text.


Paladins are mad too so make a Paladin instead of a Monk. They'll be better at fighting undead, demons and devils too. Suggestion?

18 STR
15 DEX
16 CON
13 INT
15 WIS
18 CHA

You can swap out DEX and WIS as you see fit. Personally, I like high INT characters. Paladins are skill starved anyways. However, the 15 DEX will let you dig into the Two-Weapon Fighting sword-and-board Paladins. I think Paladins are best if equipped with a shield personally.

Since you're playing a 2 day game, just go pure Paladin. I never really cared for archetypes personally, its a solid class by itself. Very versatile.

Just be all righteous and bring down the wrath of Iomedae on evil.


GM Kyle wrote:

Paladins are mad too so make a Paladin instead of a Monk. They'll be better at fighting undead, demons and devils too. Suggestion?

18 STR
15 DEX
16 CON
13 INT
15 WIS
18 CHA

You can swap out DEX and WIS as you see fit. Personally, I like high INT characters. Paladins are skill starved anyways. However, the 15 DEX will let you dig into the Two-Weapon Fighting sword-and-board Paladins. I think Paladins are best if equipped with a shield personally.

Since you're playing a 2 day game, just go pure Paladin. I never really cared for archetypes personally, its a solid class by itself. Very versatile.

Just be all righteous and bring down the wrath of Iomedae on evil.

Yeah Pallies are pretty MAD as well, good point. My only concern with running a pally is messing with the Inquisitor's play style. I know he plans on doing things that a pally would probably have a problem with.

With that said I was also considering a Mysterious Stranger/Pally, but the GM was kind of turned off by the idea of using guns (old school GM).
Anyone else got ideas?


I see a bigger lack of Arcane power as a problem.
The Inquisitor should be able to fake some of the roguey stuff, bane instead of sneak attack, etc.
But No-one really seems to be able to bring the area effects or on-demand energy attacks.

If you still want to bring the monkish style fighting, plus a bit of the on-demand arcane power, how about a Magus (Black Blade, Kensai) into Eldritch Knight? You could still be part of a sect dedicated to the eradication of demons and such (the Black Blades are kind of a blank slate), but you'll be able to do some monkish style antics, too.

Otherwise, if you want to be a monk, but with bigger punch (sic) consider being a Qinggong or Master of Many Styles Monk/Fighter (Unarmed)

Liberty's Edge

Other ideas that might fit the criteria:

Mystic Theurge?
Wiz 3/Clr 3/MT 4 - 4th level spells - decent caster, brings something different to the party
Str 13
Dex 16
Con 15
Int 18+2
Wis 18+2
Cha 15

Celestial bloodline sorcerer, maybe, depending on GM's definitions? - full caster, fly, resistances, summoning bonuses
Str 13
Dex 15
Con 16
Int 18
Wis 15
Cha 22 (+2 racial, +2 level bumps)

As for the inquisitor conflicting with a Paladin, would he not also conflict with an Iomedae Cleric as well? I like your Monk and/or Paladin idea just fine with those scores.

Grand Lodge

Iquisitor, all the way.


I agree BlueEyedDevil there is a serious lack of Arcane casting, I did consider playing a Celestial Sorcerer (as Greycloak suggested)or maybe even a pally/sorc then going into Dragon Disciple but I didn't like the idea of a Religious person putting a dragon on such a high pedestal.

My issue with the celestial Sorc was that none of the arcane spells seemed "celestial" to me but then again, I haven't really dedicated much time to looking through them.

I'm still pretty new to PF and the only classes i've played have been Barbarian, Cavalier, and just started an Archaeologist Bard so there is much for me to discover in regard to builds and feats etc.

I am really favoring the idea of an unarmed "Fist of Righteousness" but not sure how I'm gonna pull it off. I think my biggest issue is I watched "Priest" last night and can't get the idea out of my head haha. Thanks for the suggestions though, they are really making me think.


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Aside from all those excellent suggestions, if you want to play a paladin with some moral flexibility, there's always the low templar. ;)


Fredrik wrote:
Aside from all those excellent suggestions, if you want to play a paladin with some moral flexibility, there's always the low templar. ;)

Haha although I would consider playing one down the road, it just isn't what I'm looking for in this particular game. Good call though Fredrik.

I think I'm stuck on the monk thing, anyone wanna attempt throwing out some feats that would work well for a Pally/Monk? maybe Monk8/Pally2. I'm not sure where to start haha.

Liberty's Edge

Half-elf for the multi-talented favoured class bonus (skill focus: Acrobatics?)
Human - Yet another feat - maybe skill focus:acrobatics
Str 18+2 (race)
Dex 15+1 (level)
Con 15+1 (level)
Int 13
Wis 18
Cha 16

You get feats at character level 1,3,5,7,9 and Monk 1,2,6

Monk feats: Deflect Arrows, Improved Grapple, Improved Overrun
Nimble moves, power attack, step up, lunge at 7th, greater overrun at 9th

10 ranks in acrobatics so you have a +19 +dex, +8 for jumps
CMB for overrun is 10 +4 feats +str


Greycloak of Bowness wrote:

Half-elf for the multi-talented favoured class bonus (skill focus: Acrobatics?)

Human - Yet another feat - maybe skill focus:acrobatics
Str 18+2 (race)
Dex 15+1 (level)
Con 15+1 (level)
Int 13
Wis 18
Cha 16

You get feats at character level 1,3,5,7,9 and Monk 1,2,6

Monk feats: Deflect Arrows, Improved Grapple, Improved Overrun
Nimble moves, power attack, step up, lunge at 7th, greater overrun at 9th

10 ranks in acrobatics so you have a +19 +dex, +8 for jumps
CMB for overrun is 10 +4 feats +str

Thats the exact stat layout that I was thinking. I'm not sure but it looks like you have all 10 lvls in Monk, I really want to throw some Pally in for the crazy saves as well as some smiting awesomeness. Other than that, way awesome suggestions Greycloak. I appreciate your help. If anyone has alternatives, feel free to post as I see many posts from the past on these forums requesting something similar.

Liberty's Edge

I was assuming 2 pal then 8 monk. You get an extra monk feat at 10th if you do 10 monk levels.

If I was making a straight paladin or straight monk, I wouldn't do the array that way:

Monk 10
Str 22 (race + bumps)
Dex 15
Con 16
Int 15
Wis 18
Cha 13

Paladin 10
Str 22 (race + bumps)
Dex 15
Con 16
Int 13
Wis 15
Cha 18


Oh gotcha, I see what you did now. Ok awesome, thanks! I'll be sure to post my final build when I finish it and see what ya'll think.

Dark Archive

DCSJ30 wrote:
high stats I kind of wanna play some form of monk (maybe even with a dip of pally) but from all I have seen here on forums, they aren't very good.

Ah, nonsense. A Paladin would add serious power to the group and I'd definitely recommend it since nobody else in the party is full BAB.

Alternatively, people who say Monks suck are flat-out wrong. Treantmonk's Guide proved that pretty effectively. Monks, played correctly can kick a good amount of ass.

That said, pick one and go full-classed with it. Multiclassing will just weaken the build.


Diabhol wrote:
DCSJ30 wrote:
high stats I kind of wanna play some form of monk (maybe even with a dip of pally) but from all I have seen here on forums, they aren't very good.

Ah, nonsense. A Paladin would add serious power to the group and I'd definitely recommend it since nobody else in the party is full BAB.

Alternatively, people who say Monks suck are flat-out wrong. Treantmonk's Guide proved that pretty effectively. Monks, played correctly can kick a good amount of ass.

That said, pick one and go full-classed with it. Multiclassing will just weaken the build.

I agree that sticking to one of the other is going to be the best option, but would it be possible to build an effective unarmed striking paladin? If so, how would you spend your feats? Id assume Human would be the best bet??

Liberty's Edge

For a short run game at 10th level, you are well-positioned for a 2-level Paladin dip in a Monk build. You don't miss out on much from those two Monk levels in particular, the BABs stack for flurry, you benefit on saves even more and you get smite.

If this game is going longer than 2 days (or will be reprised in the future), then you might regret the Paladin dip but with your silly scores, you certainly don't suffer from MAD, even by combining two MAD classes.


Greycloak of Bowness wrote:

For a short run game at 10th level, you are well-positioned for a 2-level Paladin dip in a Monk build. You don't miss out on much from those two Monk levels in particular, the BABs stack for flurry, you benefit on saves even more and you get smite.

If this game is going longer than 2 days (or will be reprised in the future), then you might regret the Paladin dip but with your silly scores, you certainly don't suffer from MAD, even by combining two MAD classes.

This is kinda what I was feeling as well but considering I've never played a monk, and haven't played a Paladin since AD&D I'm up for any advice.

Dark Archive

DCSJ30 wrote:


I agree that sticking to one of the other is going to be the best option, but would it be possible to build an effective unarmed striking paladin? If so, how would you spend your feats? Id assume Human would be the best bet??

Definitely Human. And you got two options: either Improved Unarmed Strike and a one of the Style Feat trees from Unarmed Combat OR you could just use a Cestus as your weapon and get it enchanted like a regular weapon. The first option works best if you don't plan on being mounted, 'cause you need the feats.


Diabhol wrote:
DCSJ30 wrote:


I agree that sticking to one of the other is going to be the best option, but would it be possible to build an effective unarmed striking paladin? If so, how would you spend your feats? Id assume Human would be the best bet??

Definitely Human. And you got two options: either Improved Unarmed Strike and a one of the Style Feat trees from Unarmed Combat OR you could just use a Cestus as your weapon and get it enchanted like a regular weapon. The first option works best if you don't plan on being mounted, 'cause you need the feats.

Definitely not going down the mounted chain. My only concern with Cestus is how low the dmg is on it. Going all paladin seems to be a significant blow to the dmg I want to be able to do, I guess smite will close that up a bit, I think I'm gonna go with the Pally 2/Monk 8 build. Should I consider any Archetypes or stick with the base classes?

Dark Archive

DCSJ30 wrote:


Definitely not going down the mounted chain. My only concern with Cestus is how low the dmg is on it. Going all paladin seems to be a significant blow to the dmg I want to be able to do, I guess smite will close that up a bit, I think I'm gonna go with the Pally 2/Monk 8 build. Should I consider any Archetypes or stick with the base classes?

The dice size isn't that big of a deal; your real damage is coming from Strength and Power Attack no matter what weapon you use.

I still wouldn't recommend multi-classing. :)

That said, if you like Monk, I'd recommend either Tetori (if you wanna wrestle), Weapon Master or Martial Artist archetypes.


I'm currently playing a paladin, and it's really fun. Useful spells, smiting is really effective, nice immunities.
And the swift lay on hands in combat for 5d6 at level 10 almost doubles your hitpoints.
So if you know you're fighting evil, go for paladin.

My half-elf paladin uses a 18-20/x2 weapon (ancestral arms alternative racial feature), combined with improved critical and the blessed weapon spell this really rocks.


Paladin (Divine Hunter) 2/Gunslinger (Mysterious Stranger) 8
This would be a nice combo for a divine agent.


Thanks for the suggestions AkaKage and Frost but I'm gonna try and work out this Monk/Pally. I wanna use unarmed combat as well as throw some shuriken (that are shaped like holy symbols or are holy themselves but thats pricey). I considered the Gunslinger/pally but my GM is not really wanting to include firearms in the game so there went that idea. I'll continue to try different things and see if I can make an unarmed Pally or a pally/monk workable. I'll keep you all updated.


DCSJ30 wrote:

So I'm going to be meeting up with some old friends that I used to play with to play some pathfinder. Since we will have limited time (about 2 days) to play we decided to start at 10th level. Our DM decided he wanted us all to play some form of "divine" agent. We are all members of a temple dedicated to Iomedae. I assume we will be fighting a lot of undead and possibly some demons (this DM loves throwing Demons/Devils at us haha.)

We are rolling 4d6 dropping lowest for ability scores, with some home brew rules (3 of a kind =18), we want this game more for uber epicness rather than balance since it's only going to be a 2 day game. For my stats I rolled really really well 15 13 18 15 18 16. With such high stats I kind of wanna play some form of monk (maybe even with a dip of pally) but from all I have seen here on forums, they aren't very good.

They aren't bad, but they take a lot of skill to make them work right. Paladin would probably be your best bet as the rest of your crew could use a full BAB character. Alternatively with that set of stats, a monk could work very, very well.

Human Monk
St 20
Dex 18
Con 15
Int 15
Wis 16
Cha 13
as your startiung stats, jack up strength as high as you can and use a belt of physical perfection for preference.

Dragon Style is a natural for this build, as well as many maneuvers as you can make room for and Elemental Fist. The best amulet of mighty fist you can get, and everything else in your WBL in defensive items and you should kick bottom quite effectively.


O I get it.

I was going to say bring some chicken wings and beer


Also just once I want to see someone post we rolled for stats and I rolled really bad. Help me make a monk with these stats 10, 11, 9, 9, 13, 13

not saying you didn't roll those or anything OP, just always struck me


hahaha Vuvu, I know what you mean. I usually have horrible luck when rolling stats (I prefer Point Buy), this is the first time I've been able to play something MAD so I wanna take advantage of it.

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