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Solo play adventures Ie No GM.


Beginner Box

Grand Lodge

I plan for my 2 boys to play this game this weekend (8 years old and 12 with ADHD). I know I will need to find more adventurs for them to play and I plan to use some of my old 3.0 and 3.5 adventurs to givem more game play and then buy the Pathfinder Module: Crypt of the Everflame or Basic Paths: Fangs from the Past as I heard they can play in this well but I will let them cheat a little and be level 2 before then since they are a small part.

My problem is when they get hooked into something I know they will want to do it more then just when I am thier so I was going to let them use their sheets to run solo things like in the beging of the book with out affect thier PC for the real game. Only thing is I can not find any more that they could play without me there as thier DM. Does any one know of any Solo play adventurs I can buy or find online so they can do it when I am not thier?

Liberty's Edge Marathon Voter 2013

Pathfinder Adventure Path Charter Subscriber; Pathfinder Modules, Roleplaying Game Subscriber

I suggest picking up Descent Journeys in the Dark for them. Its a bit more board gamish but works well for 2 players.


I'm not sure how well they would work for you, but you could try:

"Dungeon Bash", GM-less dungeon play for D&D 3.5. I think it would be easy to reskin for Pathfinder - I keep meaning to try it. Still for sale at RPGNow. There are a couple of similar products, but this one appealed the most to me.

"Swordplay", GM-less tabletop skirmish wargame. It should be possible to swap out the combat system for Pathfinder and just use the reaction tables that set up and drive the enemy forces. Free to download, but probably more work to convert than DB.

Or, you could just leave 'em to it. That's what I did with my kids, and they were off and running in no time, young kids have no problem with making stuff up to fill in any gaps. I found it better to have separate characters for their campaign, though, as some of the house rules were... interesting...

Grand Lodge

Thanks I think that will help.


Pathfinder Adventure Path, Card Game, Maps, Roleplaying Game, Tales Subscriber

The original D&D DMG had a whole section on random dungeons that worked well for GM-less play...

Liberty's Edge

Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber
gigglestick wrote:
The original D&D DMG had a whole section on random dungeons that worked well for GM-less play...

And AEG's Ultimate Toolbox took that concept, ran with it, and expanded it tenfold. :-)


I could also see giving them the game masters guide and they could just set up battles using the cr guidelines and treasure tables. They could go to town and see how their level 2 characers fare against an ogre or a dragon. I'm sure there are people out there who have already done this kind of stuff. *raises hand guilty*


After you have run a few sessions (assuming they enjoy it) why not buy them the 1on 1 omnibus, or an adventure path. Then encourage the twelve year old to GM.


Open Design publishes PF solo adventures now, though it's for full PF not Beginner: Open Design is going solo

Grand Lodge

Ingenwulf wrote:
After you have run a few sessions (assuming they enjoy it) why not buy them the 1on 1 omnibus, or an adventure path. Then encourage the twelve year old to GM.

The Sad thing is I think my 8 year old will be a Gm before as he has more pations and can think on his feet better, some traits I think all Gm's need.

Shadow Lodge

Ingenwulf wrote:
After you have run a few sessions (assuming they enjoy it) why not buy them the 1on 1 omnibus, or an adventure path. Then encourage the twelve year old to GM.

1 on 1 omnibus?


Captain Phoenix wrote:
Ingenwulf wrote:
After you have run a few sessions (assuming they enjoy it) why not buy them the 1on 1 omnibus, or an adventure path. Then encourage the twelve year old to GM.
1 on 1 omnibus?

I think Ingenwulf might be referring to THIS.

Does the OP have an update? If these boys are like the kids I play Pathfinder with, they might be fine improvising their own adventures using a Bestiary...

Shadow Lodge

Thanks The Rot Grub.

I recently blogged about a GMless system I made when I was in High School, maybe you could work something similar for them.

Star Voter 2014

DeathMvp wrote:


The Sad thing is I think my 8 year old will be a Gm before as he has more pations and can think on his feet better, some traits I think all Gm's need.

Hey, don't underestimate us ADHD folks, sometimes we make the best GMs ;)

But seriously, isn't the new pathfinder adventure card game designed for GMless play? That could be an option.

The Exchange

sablemage wrote:

I'm not sure how well they would work for you, but you could try:

"Dungeon Bash", GM-less dungeon play for D&D 3.5. I think it would be easy to reskin for Pathfinder - I keep meaning to try it. Still for sale at RPGNow. There are a couple of similar products, but this one appealed the most to me.

I highly recommend this product! It requires very little to update and includes blank encounter sheets that you can fill with PF specific monsters very easily.

The treasure charts are even still usuable as 99% of whats on there has been reprinted in PF.


This might interest you:

http://www.rpgnow.com/product/109821/Ruins-of-the-Undercity?term=ruins+of+t he+unde

Its got a cool setting and would be easily adaptable to PFBB.

And of course there is always the Mythic GM Emulator which I imagine would be a great creativity builder for kids as well:

http://www.rpgnow.com/product/20798/Mythic-Game-Master-Emulator?it=1

Paizo Employee Webstore Gninja Minion , Star Voter 2013, Star Voter 2014

Here are some one-on-one adventures, as well as some solo adventures.

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