Your Friendly Neighborhood Doomsayer


Advice


Started up a PnP campaign not too long ago and have been tinkering away slowly at the mechanics the past few weeks. Most of the stuff I know my way around despite being rather out of practice with gaming for a year and a half or so, but there's one rather important plot NPC I need who I can't seem to figure out the best way to stat.

She's a friendly, pleasant young lady the party is going to meet either at the end of this chapter or the beginning of the next. The initial reaction of the party should be positive, likewise most NPCs should respond to her the same way.

Spoiler:
She's also in town - and will end up traveling across the entire setting, through the course of the campaign - to preach on the impending end of the world. Happily though - to her, it's an event of great joy, and she's trying to convince as many willing people as possible to join her in traveling to the Next World when the time comes.

She is convinced that the world is about to go through a phase of ascension - as she claims has occurred several times before, four to be precise, making the next world the Fifth World - and that it cannot be stopped as it is merely the natural progression of events. Sadly (to her), the mass majority of people will be deceived by "the gods of this realm" (who can't travel to the next world themselves, being bound to this existence and doomed to fade when it does as the gods of the three worlds before did, and are jealous that those who are mortals in this World will become renown, progenitors, or even gods in their own right in the Next World) or too tied to their lives in this reality to make the journey; nevertheless she is determined to take as many as she can and lead the way into a new existence when the time is right.

So the catch - I can't find a good way to build her that fits what I have in mind.

I want her to be charismatic, very good at talking to people, and have some level of combat capability. Paladin is not an option, she's very much not Lawful. So the obvious answers are Bard, Sorcerer, or Oracle, off the top of my head, though there might be other ideas as well. Bard isn't quite what I'm going for, I'm thinking something more mystical, but there might be an archetype I'm not familiar with that fits the bill.

She isn't Evil - in fact, I'd honestly debate making her Good, despite being an antagonist/villain - however she is somewhat naive and innocent. I'd prefer it if her power did not have an "Evil" source (ex: Infernal/Abyssal Sorc bloodline, etc.) but if that's what works best for getting the mechanics to back up the concept I can work with it, possibly by simply retooling the flavor.

Spoiler:
Much of her belief system is based on the Navajo creation myths, primarily the transitions between the Worlds of existence. It's not an exact match, as I've changed the nature of the passages from world to world and some other things to better fit the mythologies and history I have in place for my setting already, but I linked it because it is where I got the idea for her intents and it might prove useful in helping come up with a mechanical interpretation for her.

Thanks in advance!


not saying that this is a good idea, but even a mysterious stranger could be decent. have her all nice and friendly, but the moment she needs to she could whip out her gun(s) and put down whatever the threat. This could also work nicely because she could claim magic or something else of this world will be lost, and replaced by guns and other technologies.


Heh, amusing you use that as an example, as the world is pretty high-tech already. At this point in the setting there's already steam-powered trains, ships and automobiles, and guns are common (expensive, but common). There's even a Gunslinger in the PC party.

I like the idea in concept, but it doesn't work for this specific situation, as each transition to the Next World in the ascension results in a reality reboot: technology thusly would be erased and magic would be thrown back to the bare basics due to being governed by new rules.

Thanks though =)


that is just fine, I was already looking for other ideas, I just figured I would start outside of the box.

The Evangelist Cleric has abilities that would be good for preaching to people.

The Starsoul/Void-Touched and the Dreamspun/Visionary and Protean Sorcerer bloodlines could be good.

The fact that she believes what she says makes this hard, but the Charlatan re-flavored/remastered could do the trick

and I will keep on looking


The Outer Rifts Oracle Mystery looks promising as well, if in need of a slight flavor retool (power source being the supposed breach between this World and the Next World rather than an Abyssal tear); any suggestions on a good Curse to pair with it?

Thanks and keep the suggestions coming =D


I liked the outer rift one as well, but didnt know how much it would match up with what you were doing. As for curses, I would say legalistic, it would fit the idea of an honestly good person, and and even give bonuses to someone that is always honest.


I'd run this idea with an archaeologist-bard (from UC) myself and advance (devolve?) through the worlds as she uncovers artifacts.

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