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An undead request and a question.


Pathfinder Society® General Discussion

**** RPG Superstar 2009 Top 32, 2010 Top 8

Good afternoon,

I've a request. besides Among the Living and Silent Tide, anyone want to suggest some undead-heavy low level scenarios? While I don't want to OD the kids on the undead, they are funny in how they fear them (more on that in a minute).

They just hit second level, so we're looking at low tier adventures for a while. I'll even take fake undead.

Ok, like I said, I'm enjoying the fear of the undead. My question is, if a player is afraid of using an ability and it would be harmless, should I educate him? Case in point, my nephew's barbarian Badab, now has the bite rage power. He was raging but was afraid of biting the zombies for fear of catching ghoul fever. (They fought a ghoul in another adventure.) We were encouraging him to bite and spit, not swallow*. But he didn't want to take the chance. Should I, as GM have said "It's fine, you can do it"?

*

Spoiler:
Special thanks to the players for remembering the 12 year old at the table and not saying what we all were thinking.


The first Module in Carrion Crown is Undead heavy and for characters of 1st to 4th level. Lots of Haunts, Ghosts and the Walking Dead there for them.

*****

pallid plague has a bunch of undead, but might be a bit rough for lvl 2s ... recently replayed at a higher tier and we all had problems

having a hard time thinking others, although I know they are out there

Grand Lodge ** RPG Superstar 2012 Top 32

Mirrel the Marvelous wrote:
The first Module in Carrion Crown is Undead heavy and for characters of 1st to 4th level. Lots of Haunts, Ghosts and the Walking Dead there for them.

I didn't think that was one of the PFS sanctioned modules, but I could be mistaken.

-----+-----

There was one I played... Was it Echoes of the Overwatched? There's a partly-collapsed/sunken tower with some undead in it...

***

It's been a while since I've played it, but Black Waters is mostly undead I believe. I remember one encounter in particular that might be pretty rough for a 2nd level party, though, involving an

Spoiler:
Allip. If they don't have magical weapons or someone to channel energy, or at the very least a wizard with a bunch of magic missiles, this encounter could go badly.

Mists of Mwangi has at least one undead encounter as I recall, but the whole scenario can be pretty darn creepy if played right.

*****

I belive that Black Waters is retired

Paizo Employee ***** Global Organized Play Coordinator

Purple Fluffy CatBunnyGnome wrote:
I belive that Black Waters is retired

It is not. You can find a list of all retired scenarios HERE OR HERE.

Scarab Sages ***

Purple Fluffy CatBunnyGnome wrote:
I belive that Black Waters is retired

It was retired at one point, but it has been un-retired.

The Exchange

Second level? God's Mouth Heresy.

Spoiler:
Confuse them with the Necrophidius

They'll level up and everything.

The Exchange ****

Black Waters is very good - but perhaps not for younger children.

And has enough undead for you...

Silver Crusade **

Among the Dead also has a particularly fun couple of undead monsters....if you are willing to have at least one player lose a character. So far, I've been unable to keep a whole party alive through that adventure, even when I'm *trying* to stack the deck their way on a certain fight.

Liberty's Edge ***

I seem to recall an encounter with undead in The Frozen Fingers of Midnight, as my Undead Lord Cleric wanted to command one of them, but couldn't.

Something to plan on when they are higher level: You Only Die Twice. Not only do they go to Geb, but they get to "masquerade" as undead. Fun, fun, fun.

Almost any Season 0 scenario is likely to have undead in it, along with a good chance of swarm.

the module Crypt of the Everflame has undead in it, IIRC.

Sczarni ***

Decline of Glory is undead heavy after 20-30% of game.

Dark Archive ***** Venture-Lieutenant, Florida—Tampa aka Dominick

I recommend Black Waters, it is not retired. Mike is pretty much the authority. I think its appropriate for anyone who is old enough for D&D.

I just ran it, It is a good module!

Black Waters:
Make sure you check the conversions from OGL ahead of time and not on the fly.

The Exchange ****

1 person marked this as a favorite.
Dominick wrote:

I recommend Black Waters, it is not retired. Mike is pretty much the authority. I think its appropriate for anyone who is old enough for D&D.

I just ran it, It is a good module!

** spoiler omitted **

Black Waters. best played during bad weather, in a room with a view.

Early foggy mornings, or late on an rainy afternoon/evening. just to get the right ... feeling.

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