Smoking eye and the guardinal


Shackled City Adventure Path

Liberty's Edge

Adventure Path Charter Subscriber; Pathfinder Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

In the lantern chamber it gives what happens if the PCs choose the bebilith chamberbutnot what happens if they choose the guardinal. What should happen if they go that way nd choose either to kill or free it?


Spoilery goodness:

Spoiler:
The mummy tells them to go and kill the Bebilith, as he is the real threat, rivals first, enemies second. Theoretically, the heroes can go and save the Guardinal and use him as an ally if they can earn his trust, a Diplomacy check I can't recall the DC of.

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Card Game Subscriber; Pathfinder Comics Subscriber

Spoiler:
I ran it as the guardinal and the bebelith being trapped by a forbidance effect that prevents either from leaving their rooms, as well as restoring them to life when candidates kill them. This magic can only be broken by a creature with the Smoking Eye template.

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