Pathfinder Adventure Path Charter Subscriber; Pathfinder Modules, Roleplaying Game Subscriber
In the lantern chamber it gives what happens if the PCs choose the bebilith chamberbutnot what happens if they choose the guardinal. What should happen if they go that way nd choose either to kill or free it?
Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Card Game, Class Deck Subscriber
I ran it as the guardinal and the bebelith being trapped by a forbidance effect that prevents either from leaving their rooms, as well as restoring them to life when candidates kill them. This magic can only be broken by a creature with the Smoking Eye template.