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Good Spellcasters?


Advice


Hi, I'm looking to play my first magical character, and am trying to settle on a class, or multiclass. Looking for advice or opinions on what the best casting classes are. I'm not interested in summoning, or clerics. I would like to be a war mage per say. Still with all around casting ability though. Which classes are good, and what should I avoid?

Silver Crusade RPG Superstar 2014 Top 16

Gunn wrote:
Hi, I'm looking to play my first magical character, and am trying to settle on a class, or multiclass. Looking for advice or opinions on what the best casting classes are. I'm not interested in summoning, or clerics. I would like to be a war mage per say. Still with all around casting ability though. Which classes are good, and what should I avoid?

By "war mage" I assume you mean you'd like to be able to cast strong spells but still run in and attack for some good damage? The Magus is basically made for this. If you're not a fan of the Magus, though, you'll probably want to go with a Fighter/Wizard and eventually get into Eldritch Knight. There's also the Sorcerer/Dragon Disciple route, which can be VERY strong (I once made a Sorc/DD build that ends up with over 70 Strength score by level 20). You could also make a very good divine-based warmage, using cleric, inquisitor, or Oracle as your base class.

What I'd avoid:
-Anything with the Bard. You just don't get strong enough spellcasting to make it worth your time.

Grand Lodge

Synthesist Summoner to a small degree also fits, since you aren't technically using summoning, you can use rudimentory spells, and you're wearing a monster like a second skin, so you can still fight. Or, honestly, certain oracle mysteries are very appropriate. A battle oracle, for instance, makes by definition a good "war mage." Certain brands of sorcerer are also surprisingly combat effective.


Pathfinder Maps Subscriber

Though it may not be the best spellcaster overall (since it only gets 6 levels of spells) the Magus fits well also.


cartmanbeck wrote:
Gunn wrote:
Hi, I'm looking to play my first magical character, and am trying to settle on a class, or multiclass. Looking for advice or opinions on what the best casting classes are. I'm not interested in summoning, or clerics. I would like to be a war mage per say. Still with all around casting ability though. Which classes are good, and what should I avoid?
There's also the Sorcerer/Dragon Disciple route, which can be VERY strong (I once made a Sorc/DD build that ends up with over 70 Strength score by level 20).

When it comes to defense and offense (and not spellcasting) DD-builds are probably the best gishes based on arcane caster.

The builds are discussed in several threads in here - but reaching a strength of 70 is not possible.

The question is how many paladin levels you want and how to fill up the last levels until 20.


If by Warmage, you mean like the 3E class, that means you're looking for a living artillery platform with lots of battlefield control options as well.

Specialist wizard of some sort is probably the best choice. Could do Admixture (Evocation) or Teleport (Conjuration) specialist and be quite happy. Sorcerer is the next best option and is closer to a warmage since it's spontaneous. They get some bloodlines to bost spell damage, too. Just be sure if sorc to only learn a few blast spells and expand your arsenal beyond that. You really don't need 20 different ways to blow people up for xd6 damage.

Druid is less good at this (in return for much better melee prowess), but does get a fair amount of battlefield control and direct damage (mostly fire-based) spells.

Magus is all about blasty spells...but the melee touch kind mostly, and is a melee fighting class, not at all like 3E warmage (much closer to the duskblade). And he's lacking in battlefield control options. Badly.

Summoner can do the battlefield control aspect well, but not the blasting spells. He relies on the eidolon to pound things to mush w/ hp damage, not his spells.


Look into the magus, EK(Eldritch Knight) if playing late game, and DD(Dragon Disciple) if looking for something more Interesting.

Silver Crusade RPG Superstar 2014 Top 16

Wasum wrote:
cartmanbeck wrote:
Gunn wrote:
Hi, I'm looking to play my first magical character, and am trying to settle on a class, or multiclass. Looking for advice or opinions on what the best casting classes are. I'm not interested in summoning, or clerics. I would like to be a war mage per say. Still with all around casting ability though. Which classes are good, and what should I avoid?
There's also the Sorcerer/Dragon Disciple route, which can be VERY strong (I once made a Sorc/DD build that ends up with over 70 Strength score by level 20).

When it comes to defense and offense (and not spellcasting) DD-builds are probably the best gishes based on arcane caster.

The builds are discussed in several threads in here - but reaching a strength of 70 is not possible.

The question is how many paladin levels you want and how to fill up the last levels until 20.

Did you just say NOT POSSIBLE? Ahem...

Sorcerer (Crossblooded (Draconic/Abyssal)) 15/Alchemist 1/Dragon Disciple 4

Beginning Str score of 20
Put all four ability boosts into Str (+5)
2x Ability boost (Str + 2) from Dragon Disciple (+4)
Strength of the abyss bloodline power (+6 inherent)
Belt of Str (+6 enhancement)
Form of the dragon III (+10 size)
Pact with succubus (+2 profane)
Mutagen (+4 alchemical)
Blood rage spell (+10 morale)
Moment of greatness, doubles any morale bonus (additional +10 morale)
Scroll of Divine Vessel (+2 untyped)

Total Str score for a single attack: 79 (for a +34 Str bonus)
After that single attack, Str score is 69 (+29 Str bonus)


cartmanbeck wrote:
Gunn wrote:
There's also the Sorcerer/Dragon Disciple route, which can be VERY strong (I once made a Sorc/DD build that ends up with over 70 Strength score by level 20).

Ends up with 70 srength score? What you explained is definitifly not "ending up with 70 strength score":D

Bloog rage spell + moment of greatness + scroll of divine vessel (seriously???:D) + FotD + Mutagen = 6 SA's to make this possible, non of those buffs lasts long enough to be running before combat:P
And you're wrong - moment of greatness ends blood rage, so after one attack your STR goes down by 20.

Lets say: its possible to reach the 70, but it wont ever haooen in a real campain because it just doesnt make sense and isnt efficient at all:D

But, ok, yea, it IS possible, you're right.

On the other hand you could just build a way more potent DD that ends up with better defense and offense and without needing 6 SA's:P

Silver Crusade RPG Superstar 2014 Top 16

Wasum wrote:
cartmanbeck wrote:
Gunn wrote:
There's also the Sorcerer/Dragon Disciple route, which can be VERY strong (I once made a Sorc/DD build that ends up with over 70 Strength score by level 20).

Ends up with 70 srength score? What you explained is definitifly not "ending up with 70 strength score":D

Bloog rage spell + moment of greatness + scroll of divine vessel (seriously???:D) + FotD + Mutagen = 6 SA's to make this possible, non of those buffs lasts long enough to be running before combat:P
And you're wrong - moment of greatness ends blood rage, so after one attack your STR goes down by 20.

Lets say: its possible to reach the 70, but it wont ever haooen in a real campain because it just doesnt make sense and isnt efficient at all:D

But, ok, yea, it IS possible, you're right.

On the other hand you could just build a way more potent DD that ends up with better defense and offense and without needing 6 SA's:P

I never said it was the most efficient thing ever lol. But you don't need to be the one to use all of those standard actions. Your party members can buff you during the first round, and you're assuming that your party can't get the drop on someone.


Yea, as I said, you're right - even though scroll of divine vessel and the rage blood/moment of greatness combo is kinda lame when comparing max. strength:P

Taldor

You might consider one of the war-aligned Oracles - you lose a lot of fun arcane spells, but you are severely less squishy, which is good for a war-mage.

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