Paladin / Mysterious Stranger build? (aka Two-Gun Kid in Brevoy)


Advice


I have been looking into gunslinger builds and one thing that I don't see is Paladin 2 / Mysterious Stranger X. It seems like taking two levels of paladin to compliment a charisma intensive gunslinger build would be a natural fit. Any ideas?

As some background, I have been playing a nature oracle in a Kingmaker campaign and just had my 6th or 7th death in 10 levels. We are in some kind of alternate dark dimension, and I am planning on convincing our DM that while the soul of the oracle may be lost forever, the party just happened to stray into the Two-Gun Kid, Marvel's frequently time traveling and dimension hopping gunslinger, in this dimension. That or the Rawhide Kid, hard to decide. Any advice for a hopeful gunslinger?


That pretty much builds itself, but I'm still trying to figure out how to play a ninja paladin. I'm thinking being a professional bodyguard.

I'd also recommend Pistolero, since you presumably want to use TWF.

Most characters from comic books (unless they are like Conan the Barbarian, or the characters from the D&D comics) generally don't fit well in a d20 system, typically being too powerful, or having lots of tricks that you are going to have to make up lots of rules for them to use.

Liberty's Edge

Playing an established character is never a good idea. Your character could be inspired by a preexisting character, but to say he actually is that character is always a mistake.


the payoff is not worth it. spending a grit point to add charisma is limited, where as a regular gunslinger adds dex to damage every hit. I think 5 gunslinger and the rest paladin is much mote viable.


Zhane & Blue Star, you are right that it probably hard to take a comics character right into a D&D game. However, I do love mixing genres, and almost every character that I have played in the last 10 years, from sci-fi to fantasy, has been a pirate or cowboy at heart. What is really going on is that I invest a lot of time into making a new character, developing personality, etc. There is not a lot of payoff and a lot of heartbreak when characters die so frequently. Of eight or so players, half have given up their original characters after seeing them killed and reincarnated half a dozen or more times. Dropping a Marvel gunslinger in is low cost from my standpoint. And frankly I am the only one in the group who knows the characters well, so I can play them however I want just for fun. Plus, it kinda fits the plot.

So here I am, playing with choices. The Rawhide Kid as Divine Hunter 2/ Mysterious Stranger 6(high charisma to replace the now dead diplomat) or the Two Gun Kid as an Inquisitor 2 / Pistolero 6(screw the diplomacy, now a skill-monkey, DPR monster with +17 initiative at level 8).

Dark Archive

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I like mysterious stranger a lot. While it is a little harder to get damage in the mid-levels, it makes up for it with ridiculous saving throws with the couple levels of paladin.

Keep in mind also that with the Signature Deed feat you can add your charisma to damage all day every day, and you're pretty much back at core gunslinger but with better saves.

The big thing that the mysterious stranger loses is Quick Clear, but that's made up for in a hurry by being able to ignore misfires a number of times equal to his charisma bonus.

Stat preference goes Cha > Dex > Con > Wis = Int > Str; keep enough strength that you aren't over-encumbered and leave it at that. Make use of a double-barrelled pistol so you can fire two shots for every iterative.

Single gun goes

Pal 1 Point-Blank Shot, Precise Shot, Rapid Reload
Pal 2
Gun 3 Rapid Shot
Gun 4
Gun 5 Deadly Aim
Gun 6
Gun 7 Weapon Focus (Two-Barrelled Pistol)
Gun 8 Quick Draw


Thanks for all the feedback. One thing that I may not have mentioned is that the character will get two +2 revolvers, so the advanced firearms rules are in place (I have no idea how that works for reloads). I had an off-line piece of advice to do a slightly different version that looks like this:

Paladin 1 (Divine Hunter)- Precise Shot, Point Blank Shot, Rapid Shot
Paladin 2
Paladin 3 (Oath of Vengeance) Rapid Reload
Paladin 4
Gunslinger 1 (Mysterious Stranger) Two-Weapon Fighting
Gunslinger 2
Gunslinger 3 Deadly Aim
Gunslinger 4 Quick Draw

Oath of Vengeance allows you to convert two lay on hands to an extra smite, giving me seven smites per day.

BAB- +8
Dex- +6
Weapon Bonus- +2
Total Attack- +16

Two-Weapon Fighting- -2
Rapid Shot- -2
Deadly Aim- -2

With a 22 Dex and a 20 Charisma I should be able to do a full attack with two guns should be like this:

+10/+10/+10/+5, 1d8+6

With a point of grit (cha +5 to damage) and a smite (pal level +4 to damage, cha +5 to attack), it'll look like this:

+15/+15/+15/+10, 1d8+15

Look right? Should I drop Quick Draw for Improved Two Weapon fighting and another attack?

Dark Archive

Yes, you should definitely switch Quick-Draw for Improved TWF. Also, you should probably move Rapid Reload up to where you actually have firearm proficiency, although you're starting at 9 so it doesn't really matter.


If your DM allows, go Mysterious Stranger/Pistolero 5, then Paladin2, then whatever you like.

By RAW it works, however, many believe it's a misprint that'll be errata'ed anytime soon, so the DM may veto the character.

I, for one, would be sad, but not surprised if that's the case. I love the idea of the "Mysterious Pistolero". It's a great way to make a character resemble Clint Eastwood's role in the Dollar Trilogy.

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