Oracle of life 4 - what level 2 spell would you take ?


Advice


I'm playing with a friend's group tonight. I don't expect to play much with them, just thought I'd give them a hand since they are supposed to face many dangerous challenges and they don't have a dedicated healer.

They currently have a sorcerer, a barbarian, an archer ranger and a battle cleric. The battle cleric is sick and tired of healing - he thought he'd be a dangerous buffed-up fighter when everybody just thinks of him as a bandaid.

Anyway, here's the thing. Creating the oracle of life was pretty easy, as was the choice of his first level spells. However, I can choose one level 4 spell, and I really don't know which one to pick.

Please remember that, as a level 4 NG oracle of life, I already have cure moderate wounds and lesser restoration.

Thanks a lot for your advice.


Normally I'd take Shield Other. The ability to take the hit from the front runners is going to make your channels worth more.
I am not entirely sure at level 4, since your channels isn't that strong yet (and no phylactery of positive channeling).

Another good choice is remove paralysis, but you could buy that as a scroll.


HaraldKlak wrote:

Normally I'd take Shield Other. The ability to take the hit from the front runners is going to make your channels worth more.

I am not entirely sure at level 4, since your channels isn't that strong yet (and no phylactery of positive channeling).

Another good choice is remove paralysis, but you could buy that as a scroll.

I already have some sort of shield other with Life link, but I see what you mean ;)

Remove paralysis could be a good choice indeed. Was also thinking about Calm Emotions.


If you're severely lacking in offensive options, Ray of Admonition (which does non-lethal damage) may be a good "s+@! hitting the fan" backup option.


If not otherwise available, Lesser Restoration is most sought after because you can't duplicate it's effect easily.

If you want to go more offensively then Hold Person is probably the best bang for the buck if you adventure is a Pathfinder typical human-centric affair.


I would pick something offensive so you have something to use when healing/buffing isn't optimal/needed. Maybe summon monster II or Hold Person (the latter depends a bit on the campaign and what you expect to face, obviously).

Grand Lodge

What's your race?


Spiritual weapon, hands down. It lets you contribute to damaging the enemy without directly engaging, and leaves you free to move & heal when needed.


Spiritual Weapon is only a good choice if you GM uses the (very reasonable) houserule that it should run off Cha for an Oracle. I think it was an oversight they didn't clarify this when they made the Oracle, but your GM might disagree.

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