What type of character do you usually play?


Pathfinder First Edition General Discussion

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The only commonality between my characters, if there is even one at all, is that they tend to be humans more often than not. As a writer, when I create a character for D&D, I approach it the same way I do when I am creating a character for a novel. I spend the most time fleshing out their personality and background. Often my choice of class, feats, skills, etc. are a natural consequence of the history and personality of the character.


I only play NPC's. But I play a whole lot of 'em!


Weslocke wrote:
I only play NPC's. But I play a whole lot of 'em!

Same here. They sure die a lot, but I can always make more.

Sovereign Court

Oh definitely rogues. It doesn't really help that every damn time I play a class that isn't a rogue I die. My group has started calling it Roac's Rogue curse. I'll be damned if it isn't true.

I do like playing good support characters or barbarians.

Lantern Lodge

I haven't created a character for myself in quite some time. I ask some GM or another to put a character together, and I don't care if it is "gimped" or not. I love the role play aspect, and try to make all my characters have separate distinct personalities, and life styles. I have 6 characters in portfolio, and which ever I happen to be playing, is my "favorite" at the time.

Dark Archive

I play Clerics. Usually, if I'm playing something else (like Zarabeta, my Wizard in Council of Thieves), it's because somebody else already 'called' Cleric.

Occasionally I'll try something else, like a Druid, Barbarian, Ranger, Paladin or Summoner, but I often get frustrated by being unable to heal to the level that a Cleric can, or having to use every single one of my Druid spell slots on being not-quite-as-good-as-a-Cleric, and never getting to actually cast a Druid spell... (I've heard Druids can be very fun in a party that actually includes a Cleric, but I've never been so fortunate.)

I wouldn't mind trying out an Alchemist or a Witch, at some point, but I've got about as many characters going on as I can handle. :)

Grand Lodge

Set wrote:

I play Clerics. Usually, if I'm playing something else (like Zarabeta, my Wizard in Council of Thieves), it's because somebody else already 'called' Cleric.

Occasionally I'll try something else, like a Druid, Barbarian, Ranger, Paladin or Summoner, but I often get frustrated by being unable to heal to the level that a Cleric can, or having to use every single one of my Druid spell slots on being not-quite-as-good-as-a-Cleric, and never getting to actually cast a Druid spell... (I've heard Druids can be very fun in a party that actually includes a Cleric, but I've never been so fortunate.)

I wouldn't mind trying out an Alchemist or a Witch, at some point, but I've got about as many characters going on as I can handle. :)

That's my issue with healbots. Make healing simple and affordable so somebody in the party does not get saddled with the role.

My favorite character was a Druid. In combat I would wildshape, debuff enemies and let my ape tear them to shreds. Out of combat I was a master utilitarian---I don't care what anybody says about Grease or Haste, as far as I am concerned "Speak With Animals" is the best spell in the game.

I couldn't imagine how frustrated I would've become had I been relegated to healing.


I pretty much always end up Bard because I want to play a healer and refuse to play a divine caster. I'd play Witch more, but I usually also play with high interaction skills.


Pharmalade wrote:

I'd like to say I vary my playstyle, but to date I've only had two characters, and I'm building two more.

I really enjoy gnomes, and I really like the full bab characters. It's a pity they don't mesh better. I also really like having "buddies."

I like getting into combat and hitting things, and I like to be able to either have all the answers or talk well.

Gnome Summoner: First character. He's got a golem eidolon buddy to beat face while he's old as dust and knows everything.

Human Fighter/Stalwart Defender: He mostly hits things with sticks. He was going to have a animal buddy with the leadership feat but needs must and Iron Will had to happen instead. He could still take an animal pal.

Gnome Cowboy: Mysterious Stranger Gunslinger/Luring Cavalier hybrid. Only had one session so far.

Gnome Fighter: Replacement for the Stalwart if (more like when) he eventually dies.

I like optimization with self-imposed restrictions. The restrictions are usually in service to the flavour of a character.

One of my favorite characters ever, although I only got to play him in two sessions, was my drunken gnome barbarian. He once dove into the mouth of a T-Rex to save the just-swallowed cleric, and then carved his way out from the inside.

He had a thing for elven babes...

Liberty's Edge

Though ultimately I like every class they all have their charm and the character concept that strikes my mood. Ive always had a love affair with wizards, first char I ever made was a wizard back in an AD&D adventure called Zanzar's Dungeon or some such. Been in love with spell slinging cloth wearing sorts ever since.


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Step 1. Attributes

Depends on class, but i typically Dump Cha, i hate Dumping int or dex. a decent strength is nice but not wayas affordable. i never factor a constitution below 12 except very specific concepts

step 2. Race.

human, elf, or any human variant i can lolitafy in a cute way (Tieflings, Aasimaars, Half elves, Fetchlings, the 5 geniekin races)

Step 3. Class

anything that can utilize one of the following armors, Haramaki, Chain Shirt (preferably mithril) or Kikko (preferably mithril) and conceal it under thier clothing or wear it as part of thier attire. Base skill points must be a minimum of 4 per level before intellect, with the exception of lore wardens and intellegence based casters

Step 4. gender

any petite framed female whose equivalent human age is between the ranges of 12-29. leaning towards 16-22.

step 5, equipment

for armor, i like chain shirts, haramaki, or kikko, for clothing, i tend to prefer something cute and loose. not neccessarily dolled up, but color schemes are important in my artistic visuals. my prefered weapon choices are daggers, bows, reach weapons, fist weapons, and some kind of chain weapon.

step 6, favorite concept fodder
touhou project
Rozen maiden or any similar cutesey anime ranging from jigoku shoujou and madoka magic to anything by clamp, peach pit or yuu watase
anything by nippon ichi software, atlus entertainment, or other similar cute designer
my 21 year old cousin ashley (not my 11 year old cousin Ryan, But her older sister that i game with alongside weekly william.)

Step 7. Alignment

Typically neutral on the good evil axis, law/chaos can be anything

step 8. role

i love hybrids, martial/skill monkeys, martial/caster (especially divine) skill monkey/caster especially.


Eight times out of ten I'll play a human fighter. Nothing else really gets my attention.


When I'm afforded the rare opportunity to play, I toy with innumerable options ... but almost invariably play a paladin.


Fighters. FightersFightersFightersFightersFightersFighters. And Fighters. Truth be known, I'll play whatever the party needs. But I prefer Fighters.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I like to pick my character last so I can take whatever role is missing. Plus that
Gives me the challenge of making a viable and interesting character outside my comfort zone. Currently I am playing a NG summoner in Legacy of Fire and a LE alchemist in Way of the Wicked. Both human.

Scarab Sages

I usually GM, but right now I'm playing in Jade Regent with a LE human wizard and having a blast I might add. I am already well upon my way of corrupting Ameiko into the devil-empress I know she was born to be.

But as far as what I usually play, I'm not sure I have a usual.

My last PC was a pacifist cleric who went all the way to 8th level without ever owning a weapon or killing any living thing...well, except for some oozes. I lured them into an acid pit with summer sausage.

I played a crazy german gunner in a 7th Sea game that ran for years real time -- a big beefy madman/pirate named Kessler. He routinely talked to his pistols and named all the ship's cannons. When one of the cannons was destroyed in a ship's battle, he held a funeral for her. It began with the tearful lines, "When you meet some cannons, you know they are destined for glory. Brunhilda was such a cannon..."

Gary McBride
Fire Mountain Games

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