Can you sell 'free' items in PFS


Pathfinder Society

Grand Lodge 5/5 ****

Is it possible in PFS to make 'extra money' beside the max. reward on the chronicle sheet, the day job role or selling items that you bought with gold?

The rules already say: 'Once per session, you can acquire any single item of this cost or less from your faction by spending the appropriate PP. Items purchased this way are worth 0 gp and cannot be sold.'

Crafting is disallowed - so this closes most ways to make extra money.

This leaves at least other three non covered ways

a) A wizard selling a bonded item he got for free at the start of the game

b) Capturing enemy NPCs and instead of killing them selling, them into slavery

c) Adding aquisition cost and scribing cost for free spells to the cost of a spell book when it is sold

d) Any other creative ways to make extra money

a) would work for a starting character - taking the most expensive bonded item that the rules allows, selling it and buying the least expensive as replacement. Thanks to Mikes quick addition to the FAQ. This at least rules out Siege Engines for this scheme.

b) well - what should I say apart of this isn't just hypothetical ...

c) this was hotly discussed elsewhere

d) I'm sure some ingenious mind finds additional ways to make additional money.

The Exchange 5/5

a) I think is covered elsewhere - and if not I am sure other people are better able to address this than I am.

b) Nope. All loot captured in the adventure is covered in the current gold reward, so, as slaves are "items", selling them would be no different than selling captured horses or guard dogs. No extra money.

c) elsewhere

d) none that I can currently come up with. but I'll give it some thought and get back with you later.

(Edit: maybe for "d" above - selling body parts off your PC? Like an elf selling a hand to be made into a Mage Hand item, or a human selling a hand for a Hand of Glory. Except I guess that would have to be covered in the adventure, and would then fall under the adventure cap.)

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Thod wrote:
a) A wizard selling a bonded item he got for free at the start of the game

This is hardly an issue, since he either just gave up a significant class feature or he paid more than he got in order to replace it (not just a new item, but also an expensive ritual to bond it).

If it ain't broke, don't fix it. Point (a) is not a problem.

Quote:
b) Capturing enemy NPCs and instead of killing them selling, them into slavery

Do we really need a rule added specifically for this? The GM can just treat would-be slaves like any other "found" loot - it contributes to your Chronicle gold; you can't sell it for extra during the scenario.

Quote:
c) Adding aquisition cost and scribing cost for free spells to the cost of a spell book when it is sold

That's in the Core Rules. You need to make a case for why it would be a problem if you expect Mike to take time out to write an extra rule to change it.

Quote:
a) would work for a starting character - taking the most expensive bonded item that the rules allows, selling it and buying the least expensive as replacement.

See above. The cost to change your item makes this a losing proposition any way you slice it.

Sounds to me like you're inventing a problem where there is none.

Paizo Employee Director of Brand Strategy

1 person marked this as FAQ candidate. 2 people marked this as a favorite.

You cannot make more money in a given scenario than the Max Gold value listed on the scenario's Chronicle sheet. An enemy NPC sold for ransom or into indentured servitude is flavor only and cannot grant a PC more gold than the Max Gold listed on a scenario's Chronicle sheet. Scribing a spellbook and selling it is the same as scribing a scroll and selling it (ie. it's not allowed). The only way to make money above the Max Gold on a given Chronicle sheet is to sell items you have already purchased or make a Day Job check.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Mark Moreland wrote:
You cannot make more money in a given scenario than the Max Gold value listed on the scenario's Chronicle sheet. An enemy NPC sold for ransom or into indentured servitude is flavor only and cannot grant a PC more gold than the Max Gold listed on a scenario's Chronicle sheet. Scribing a spellbook and selling it is the same as scribing a scroll and selling it (ie. it's not allowed). The only way to make money above the Max Gold on a given Chronicle sheet is to sell items you have already purchased or make a Day Job check.

Thanks Mark! Hopefully we can get this into the FAQ or Guide, but until then I'll save a link to your post. Thanks again!

Grand Lodge 5/5 ****

Nosig

I nearly fell of my chair - laughing at the selling of own body parts. What is the going rate for an eye ? Are elven parts valued higher as dwarven ones ...

Selling your own body parts - fantastic idea. I'm just GMing the Trial of the Beast and the group is currently investigating some alchemists who deal in body parts. What a shame that there are no prices ...

I had contemplated a paladin selling his stead or a druid selling his companion - both could be dangerous as you might lose your class abilities and I didn't wanted to get this post derailed.

Mark - thanks for the quick answer.

Silver Crusade 2/5

Mark Moreland wrote:
You cannot make more money in a given scenario than the Max Gold value listed on the scenario's Chronicle sheet. An enemy NPC sold for ransom or into indentured servitude is flavor only and cannot grant a PC more gold than the Max Gold listed on a scenario's Chronicle sheet. Scribing a spellbook and selling it is the same as scribing a scroll and selling it (ie. it's not allowed). The only way to make money above the Max Gold on a given Chronicle sheet is to sell items you have already purchased or make a Day Job check.

Just to clarify and be utterly sure, this means you cannot sell items gained for 0 gold via class feature?

The Exchange 5/5

"...Scribing a spellbook and selling it is the same as scribing a scroll and selling it (ie. it's not allowed)...."

I guess this means that if a wizard replaces her spell book with a Blessed Book, she cannot sell the old one.

I'll pass that on to my wife.

And thank you all for your time!

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Alexander_Damocles wrote:
Just to clarify and be utterly sure, this means you cannot sell items gained for 0 gold via class feature?

22 gp for the free gun you get from Gunslinger.

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Mark Moreland wrote:
You cannot make more money in a given scenario than the Max Gold value listed on the scenario's Chronicle sheet. An enemy NPC sold for ransom or into indentured servitude is flavor only and cannot grant a PC more gold than the Max Gold listed on a scenario's Chronicle sheet. Scribing a spellbook and selling it is the same as scribing a scroll and selling it (ie. it's not allowed). The only way to make money above the Max Gold on a given Chronicle sheet is to sell items you have already purchased or make a Day Job check.

Mark I fully willing to go by this ruling, though I would argue Spellbooks that you add spells through scrolls bought, and the cost of scribing and Wizard Bonded items items that you have upgrade to magic items are items you have Purchased at that point, and what you get for selling them does not go above the money you have earned in total, therefore you are not getting something for nothing or above what you have earned.

Paizo Employee Director of Brand Strategy

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Unless otherwise stated, you cannot sell for money something you got for free. It doesn't matter how you acquired the item. This includes bonded items (which lose all magic propertied when not used by the wizard to whom they are bonded anyway).

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Mark Moreland wrote:
(which lose all magic propertied when not used by the wizard to whom they are bonded anyway).

Off topic...sorry,

Really I did not know that, Even the Magic properties that you add to it later?

If so, I can see why you can't sell that.

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Wow, look at that, I can't believe we all missed that ;)

PFRPG Pg 78 wrote:
The magic properties of a bonded object, including any magic abilities added to the object, only function for the wizard who owns it. If a bonded object’s owner dies, or the item is replaced, the object reverts to being an ordinary masterwork item of the appropriate type.

The Exchange 5/5

does this apply to spellbooks too?
While I can see it for bonded items (normally I would select a familiar - so I am not familiar with bonded items), we get spellbooks in loot. Sometimes most of a wizards money has been sunk into his spellbook (I know it's normally my most expensive item - in money I have spent as a PC).

Paizo Employee Director of Brand Strategy

1 person marked this as FAQ candidate. 1 person marked this as a favorite.

Spellbooks are a slightly different animal, and until I figure out a way to make wording on any clarification of how to sell them back work without further confusing things or fully opening up item creation for this one item type, they can't be sold. I'm adding it to my list of FAQs to look into as time permits.

The Exchange 5/5

thank you sir!

(oh, and I have to tell my wife she's found another overlooked thing! She's always trying things no one else seems to think of...).

Silver Crusade 2/5

Mark Moreland wrote:
Spellbooks are a slightly different animal, and until I figure out a way to make wording on any clarification of how to sell them back work without further confusing things or fully opening up item creation for this one item type, they can't be sold. I'm adding it to my list of FAQs to look into as time permits.

Thank you for your quick response to the issue. You guys do a lot of work, and I for one am very appreciative!

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Mark Moreland wrote:
Spellbooks are a slightly different animal, and until I figure out a way to make wording on any clarification of how to sell them back work without further confusing things or fully opening up item creation for this one item type, they can't be sold. I'm adding it to my list of FAQs to look into as time permits.

May I bring up an old beast that may be worth this second look?

Allow wizards to buy spells from NPC Wizards as described on page 219 of the Core book.

That would make the price of spells closer to core rules and the price of selling a spellbook negligible enough that you won't feel bad about banning them from being sold.

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