[PFS2] 1-10 Tarnbreaker's Trail (GM Watery Soup, New Player Game) (Inactive)

Game Master Watery Soup

Documents and Maps
Resource: numbat's Slides for New PbP Players
Resource: Differences between PF1 and PF2


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(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Welcome to 1-10 The Tarnbreaker's Trail!

If you haven't been told to post in this thread, please don't. Instead, post in the Recruitment Thread first, and wait to be accepted.

There will eventually be a Gameplay tab above. I'll open that when we're getting ready to begin play. For starters, I need to make sure of a few things.

[ ] Everyone has the opportunity to ask questions about Pathfinder 2nd Edition Society (PFS2) play, Pathfinder 2nd Edition (PF2), Pathfinder (PF), or Role Playing Games (RPGs) in general. I expect that different people will come in with different levels of knowledge, so this may take some time.

[ ] Everyone needs to have a PFS2-valid, Paizo-registered character with which to post.

[ ] Everyone needs to understand the rules and expectations.

If you're here, I'm going to start by asking you to answer these two questions.

1. Have you played RPGs before? D&D? Pathfinder? Pathfinder 2nd edition? Pathfinder 2nd Edition Society? Have you played Face to Face (F2F)? Play by Post (PbP)? Virtual Table Top (VTT) such as Discord or Roll20?

2. Do you have a character created? Have you registered your character on Paizo.com?


1. I have played RPGs before including D&D and Pathfinder, but not Pathfinder 2nd edition. I have not engaged in PF2 Society play. I have played F2F and on Roll20.

2. I have not yet finished creating and registering a character. I will do so as soon as possible.


1. I’ve play some dnd 5e one fifth level character in a long running game and another character io play in a school club game I’ve only played once neither have died. I’ve played 3 sessions of pfs2e and all of them with a bard who is 2nd level his name is gibble and I will be playing him I’m also new to pbp.

2. I do have a character created and is pfs legal and is already registered on Paizo.com


Can I ask some questions

1. can we only post 1 post/day or can we post more then that

2. Is the post limit on the gameplay thred or on all of them

3. What day will we start playing “it’s fine if you don’t have a date yet”

4. How will we get access to our chronicle sheets and can we print them because I like having physical copy’s of mine


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺
Wolfykip wrote:

Can I ask some questions

1. can we only post 1 post/day or can we post more then that

2. Is the post limit on the gameplay thred or on all of them

3. What day will we start playing “it’s fine if you don’t have a date yet”

4. How will we get access to our chronicle sheets and can we print them because I like having physical copy’s of mine

You can post as much as you want, but at some point we will go into turns, and the game will slow to the pace of the slowest player. That is why there's usually a minimum and no maximum.

The limit on posts is just for random people who walk into the Discussion thread, not for people who are supposed to post.

We don't have a date yet. We have 3, and we need 4 for a legal table. We can have a maximum of 6. This game is a little different - basically once all the players who need help get settled, I'll pull in experienced players to round out the game and get started ASAP. This is my first time running a new players game so I don't know what to expect either. Usually with experienced players, I'll open recruiting for 48-72 hours and expect to start Gameplay 24-48 hours after that.

Your Chronicles will be uploaded as a PDF to my Google Drive. Once you download it, you can keep it electronically, print it out, or both.

I will answer the other questions in a bit.

Liberty's Edge

Hey gang!

1- I'm very familiar with 1e, and I'm part of an ongoing AP on Roll20. I've GMed a few in-person 1e PFS scenarios and participated in a couple PbP threads but that was about 5 years ago, so I'm rusty on posting etiquette.

2- I don't have a character registered yet but I'm working on building an elven cleric of Desna as we speak.


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

ottotoon & Fredison: Please let me know what your questions are about building PFS2 characters. I can give as much or as little direction as you'd like.

Much like PFS1, characters can be infinitely rebuilt until you begin playing them at level 2. If you want to play something outlandish just to see if it works, feel free.


GM Watery Soup wrote:
Wolfykip wrote:

Can I ask some questions

1. can we only post 1 post/day or can we post more then that

2. Is the post limit on the gameplay thred or on all of them

3. What day will we start playing “it’s fine if you don’t have a date yet”

4. How will we get access to our chronicle sheets and can we print them because I like having physical copy’s of mine

You can post as much as you want, but at some point we will go into turns, and the game will slow to the pace of the slowest player. That is why there's usually a minimum and no maximum.

The limit on posts is just for random people who walk into the Discussion thread, not for people who are supposed to post.

We don't have a date yet. We have 3, and we need 4 for a legal table. We can have a maximum of 6. This game is a little different - basically once all the players who need help get settled, I'll pull in experienced players to round out the game and get started ASAP. This is my first time running a new players game so I don't know what to expect either. Usually with experienced players, I'll open recruiting for 48-72 hours and expect to start Gameplay 24-48 hours after that.

Your Chronicles will be uploaded as a PDF to my Google Drive. Once you download it, you can keep it electronically, print it out, or both.

I will answer the other questions in a bit.

Nice thanks for the help

Liberty's Edge

All right, I have a character sheet filled out and started entering some info in their profile. Is there a stat block template anywhere I could copy-paste from, to save myself some time transcribing everything?


Fredison wrote:
All right, I have a character sheet filled out and started entering some info in their profile. Is there a stat block template anywhere I could copy-paste from, to save myself some time transcribing everything?

There's no official template. Some GMs will ask for a specific format, but I'm not picky.

This is one of numbat's characters (that she used in her slides as an example, so I feel free to share).

Barb Ahalak

This is one of my characters. One of the differences is that I've use stars to indicate level of proficiency in the skills - one star for Trained, two stars for Expert, etc. - while numbat has only listed her Trained skills.

Quinoline Silicate

Because there are more things that are Expert-only or Trained-only in PF2 (compared to PF1), it's important to indicate the difference between an untrained +4 and a trained +4. The best way to display it remains to be seen.

Note that the level of background/personality detail in my characters is way above average. I enjoy coming up with quirky things about my characters and seeing how they play out mechanically - that whole rant about colored glass led to Quinoline's (non)religious beliefs, and ended up as "Godless Healing" as one of her feats. Another one of my characters is a raver, and took Message as a cantrip just because I imagined he'd want a way to talk to his friends at a crowded rave.

It makes the game more fun for me, but it's not for everyone.


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

I promised some of you that I'd try to find a guide on differences between PF1 and PF2. I upheld my promise in the sense that I tried! I've seen several in the past, but I never saved them, and now that I need them, I can't find them.

So, I guess I'm writing my own.

1. Philosophically, there is a major shift. PF1 was never a standalone system; it was made to be backwards-compatible with D&D 3.5, and as a result, there's a lot of quirks due to historical legacy. Don't think of PF2 as a modification of PF1; it's its own system, and if you want to compare it, it's probably closer to D&D 5e than it is to PF1.

2. There has been a massive reset in the breadth of material. If you're used to sifting through 6 rulebooks and 144 booklets for the perfect feat, you're going to be disappointed - there's 1 rulebook and a lot of space for future expansion. This will change over time.

3. Ability scores are primarily advanced through leveling. Unlike PF1, where there were many magical items that granted bonuses to ability scores, there are (intentionally) few in PF2, and the bonuses granted by leveling has been greatly expanded (four 2-point boosts per 5 levels, compared to one 1-point boost per 4 levels).

4. Bonuses to everything are based on Ability + Proficiency, like skills were in PF1. Untrained = 0, Trained = 2 + Level, Expert = 4 + Level, Master = 6 + Level, Legendary = 8 + Level. This means that skills, perception, saves, AC, and weapon to-hits all automatically advance per level.

5. The dynamic range of everything has shrunk. No longer can you stack a bunch of traits/feats/bonuses to get auto-succeed bonuses at low levels. PC ACs are narrowly clustered in the 16-18 range, which means that +1 bonuses are more valuable than they used to be.

6. Critical success and critical failure are very important. Many skill checks will give false information on critical failure. Many checks will have grades of success based on regular versus critical success. These showed up in PF1 in the form of "if you exceed the DC by 5 ..." but they're more prevalent and more formalized in PF2. It also means that PCs have disincentive to try everything if they can risk critical failure.

7. Aid DC is now 20, and carries penalities for critical failure. Basically nobody aids any more, which is consistent with the "get rid of a lot of minor bonuses" philosophy but takes away a little of the cooperative spirit. (I don't like this change.)

8. Because sometimes success and critical failure can't be differentiated, the GM makes a lot more secret rolls. (I'm not a huge fan of this one either. I like rolling dice as a player, and I'm more than happy to roleplay my critical failures.)

9. Combat has been "simplified" to 3-actions. People always list this as the #1 change but it's really not that different. What is different is ...

10. You will find yourself declining to take all the attack opportunities you can. Unlike PF1, the optimum strategy is not to lock horns and full attack. I'm no combat master so I don't know what it is, but I do know that that third attack (which carries a -10 penalty) is a wasted action 95% of the time.

11. Non-magical healing is very viable. No more carrying around wands of cure light wounds. I'll be auditing the group and seeing whether you have enough healing power.

That's all I can think of off the top of my head. I'll post more if any others come to mind.


Thanks for rundown Watery Soup. It's certainly above and beyond of you to put it together yourself. I'm interested to see how combat strategies play out. With some of those changes I may finally enjoy playing a martial character. Last time I played Pathfinder I was a wizard and it was great, but it was also a little tiresome being afraid of taking a hit all the time. I told myself my next character was going to be one who was happy to be first through the door, but I had a hard time finding a full BAB type that I really wanted to play.

Liberty's Edge

Many thanks for that breakdown!

I'm pretty much done with my character, please tell me if there's any info missing or if I got something wrong: Jaeli's profile I may add a tiny bio and personality to that character description later.

It's funny you mention heals, too, because in addition to her magical Cleric healing, Jaeli is trained in Medicine and carries Healer's Tools. For when the spell slots run out, you know? She's fairly fragile herself, though, so she'll certainly be hiding behind the martial characters we get.

Horizon Hunters

female NG Gnome Cleric (cloistered) 1 HP19/19 - AC14 - F5 R4 W9 - Perc 7 Darkvision - DF 4/4 Speed 25

Well met all


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

If you have created and uploaded your character, post in Gameplay. Also take the time to look at your teammates' characters.

If you still have questioms about rules or character creation, please post here and I'll continue amswering to the best of my ability.

Horizon Hunters

female NG Gnome Cleric (cloistered) 1 HP19/19 - AC14 - F5 R4 W9 - Perc 7 Darkvision - DF 4/4 Speed 25

I would really appreciate it if someone could look over my character. As I said before I am not REALLY firm with PF2e.

Grand Archive

NG (Male) Twilight Halfling Sorcerer 2 Sheet HP 20/20 | AC 16 | F 5 R 6 W 7 | Perc 5, Low Light Vision| Stealth 6 | Speed 25 ft. | Hero Points: 1 | Focus: 1/1 | Spells 1: 4/4 | Active Conditions

This is WalkerOhmsford's character. I still need to format my profile for him but I'll try to do that tonight.

Horizon Hunters

CG Female Elf Cleric 1 | HP 14/14 | AC 15 | F +3 R +5 W +9 | Perc +7, low-light vision | Stealth +2 | Speed 30 | Hero Points: 1 | Focus 1/1 | Spells 1 2/2 | Heal 3/3 | Active Conditions: None

And this is Fredison's character! I posted in the Gameplay thread, too. With at least two clerics, looks like we won't be lacking for healing power.


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

A few other things that came to mind last night:

- Recall Knowledge costs an action in combat. Arcana (magical), Crafting (constructs), Nature (animals), Religion (undead) work more or less like their respective PF1 skills. Society (humanoids) is basically Knowledge (local), and Occultism (aberrations) is an eclectic mix of dungeoneering and some other random stuff.

- Many more monsters will have resistances and weaknesses. Because the dynamic range for things has shrunk (no more 2d6+6 1st level greatswords!), you can't power through DR the way you could in PF1. Weaknesses are particularly important - a single point of triggering damage triggers the whole weakness.

Radiant Oath

CN male goblin (irongut) bard 2 HP [26/26] AC [19] F [+6] R [+7] W [+6] perc [+6] stealth [+2] Speed [25ft] focus [1/2] spells 1st [0/3] active conditions:

This is wolfykips character gibble :)

Horizon Hunters

CG Male Human Champion 1| AC: 18 (20 shield) |HP: 8/20| P +3 F +7 R +4 W +5

Here is ottotoon's character Sejon. Champion of Hei Feng. I think I'm missing a language but otherwise boring crunch is done, on to juicy fluff.


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

People who have posted in Gameplay: please check your hit points. I think some of you forgot to add Con, and others added too much.

I'll be looking through the characters in more detail and commenting on them individually.

Everyone else, let me know your questions - or update your profile and post in Gameplay so I know you're ready.


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Jaeli, two comments.

1. There's a mismatch between your ability scores and all the other values. I assume the ability scores are wrong. Implied in your skills is STR 10 DEX 14 CON 10 INT 12 WIS 18 CHA 14.

2. Where did Herbalism Lore come from? Is that a holdover from the template?

Everything else looks great!


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Peregrine,

1. Please list our your feats in your profile. You should have a skill feat from your background.

2. Please also list out physical attacks (dagger and sling), even if you don't plan on using them.

3. I noticed you got Shocking Grasp. It's a good spell but the range is touch. Some spellcasters have Reach Spell to give it a range of 30' and some have familiars to deliver the spell. Because you have neither, you'd have to get up into melee combat to touch. It's not a big deal but I wanted to make sure you were aware.

Everyrhing elae looks great!

Liberty's Edge

GM Watery Soup wrote:

Jaeli, two comments.

1. There's a mismatch between your ability scores and all the other values. I assume the ability scores are wrong. Implied in your skills is STR 10 DEX 14 CON 10 INT 12 WIS 18 CHA 14.

2. Where did Herbalism Lore come from? Is that a holdover from the template?

Everything else looks great!

1- Whoops, you're right, that was a copy-pasting error. The languages were wrong too, fixed now.

2- That's the free Lore skill from putting two points into the Spells school.


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺
Fredison wrote:
GM Watery Soup wrote:

Jaeli, two comments.

1. There's a mismatch between your ability scores and all the other values. I assume the ability scores are wrong. Implied in your skills is STR 10 DEX 14 CON 10 INT 12 WIS 18 CHA 14.

2. Where did Herbalism Lore come from? Is that a holdover from the template?

Everything else looks great!

1- Whoops, you're right, that was a copy-pasting error. The languages were wrong too, fixed now.

2- That's the free Lore skill from putting two points into the Spells school.

Excellent!


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Sejon,

1. I don't have Gods and Magic, so I'm going to trust that most of the specifics work out. From what I can gather from AoN, it's all good.

2. Note you have two Focus spells but only 1 Focus Point (this is an eternal problem witj Deity's Domain) meaning in combat you can only use one of the two.

Everythinf else looks great!

Grand Archive

NG (Male) Twilight Halfling Sorcerer 2 Sheet HP 20/20 | AC 16 | F 5 R 6 W 7 | Perc 5, Low Light Vision| Stealth 6 | Speed 25 ft. | Hero Points: 1 | Focus: 1/1 | Spells 1: 4/4 | Active Conditions

I think I got everything updated.


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Rhiannon,

1. Your HP should be 18. Race + Level*(Class + Con) = 8 + 1*(8 + 2) = 18.

2. You should have 5 cantrips.

3. On your sheet, please list your physical attacks, even if it's unlikely you'll use them.

4. Note Dazzling Flash is a Focus Spell, and you have a Focus pool of 1. So you can only cast it once per combat.

5. I assume "Holy Lance" is Divine Lance. Note that your Divine Lance (which can only be Good) won't hurt things of Good or Neutral alignments, only Evil. You may want to pick up another offensive spell, e.g., Daze, for animals and other neutral things.

6. Minor point, but Sarenrae has an ae at the end, not ea.

7. You can see how this works out, but if you rebuild, you may want 14 Dex and 12 Con rather than vice versa. You may even consider bumping Dex to 16 and sacrificing CHA. Having an AC of 14 makes you very vulnerable to crits (a typical +7 to hit will crit on 17-20). This scenario is not combat heavy so you won't be punished heavily, but it's something to keep in mind.

Everything else looks great!


Hey there everyone! For the party make up, I see a Bard, a Sorcerer, a Champion & a Cleric. I can bring a Rogue or a Fighter. Let me know which would be better & I'll post. Thanks.

Liberty's Edge

Dooser wrote:
Hey there everyone! For the party make up, I see a Sorcerer, a Champion & 2 Clerics. I can bring a Rogue or a Fighter. Let me know which would be better & I'll post. Thanks.

Personally I would vote Fighter, but I'd be happy with either.


Fredison wrote:
Dooser wrote:
Hey there everyone! For the party make up, I see a Sorcerer, a Champion & 2 Clerics. I can bring a Rogue or a Fighter. Let me know which would be better & I'll post. Thanks.
Personally I would vote Fighter, but I'd be happy with either.

I agree with fredison just play whichever you want :)


Whatever you think would be most enjoyable!

Horizon Hunters

CG Male Twilight Halfling Rogue / 5th
Stats:
| HP: 55/56 | AC: 23 or 25 with Nimble Dodge Reaction ↺ | F: +9; R: +13; W: +12 | Perception(E): +12; Low Light with Keen Eyes| Hero Pts: 1/3 | Spd: 30' ◆ | Stealth(E) +13 | Active Conditions: Trap Finder

I will try a Rogue. Please let me know if you see any corrections, GM Watery Soup. Thanks!


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Mylow,

I think you have one too many skill feats. You should only have one from your class. Sometimes a heritage has one but it seems you took Twilight from the fact that you have LLV?

Everything else looks great.

Horizon Hunters

CG Male Twilight Halfling Rogue / 5th
Stats:
| HP: 55/56 | AC: 23 or 25 with Nimble Dodge Reaction ↺ | F: +9; R: +13; W: +12 | Perception(E): +12; Low Light with Keen Eyes| Hero Pts: 1/3 | Spd: 30' ◆ | Stealth(E) +13 | Active Conditions: Trap Finder
GM Watery Soup wrote:
I think you have one too many skill feats. You should only have one from your class. Sometimes a heritage has one but it seems you took Twilight from the fact that you have LLV?

I looked again & broke down where I got my Feats from. Streetwise is the only Skill Feat I have. Cat Fall comes from my Martial Disciple background. Can you please take another look. Thanks!


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Duh! *smacks forehead*

Okay, last question before we begin. Rules & Expectations.

Rough expectation is that each person posts once per weekday and once per weekend. This won't be strict because it's a new player game. I'll reach out by PM if there are problems.

If you're checking the thread but have nothing to do, I recommend posting anyway to let others know that your lack of action is not because you're inactive, e.g., "Bill gives Jack a backrub while he reads through the evil wizard's journal."

I don't like botting people and won't do it without good reason.

Any other wuestions about expectations?


GM Watery Soup wrote:

Duh! *smacks forehead*

Okay, last question before we begin. Rules & Expectations.

Rough expectation is that each person posts once per weekday and once per weekend. This won't be strict because it's a new player game. I'll reach out by PM if there are problems.

If you're checking the thread but have nothing to do, I recommend posting anyway to let others know that your lack of action is not because you're inactive, e.g., "Bill gives Jack a backrub while he reads through the evil wizard's journal."

I don't like botting people and won't do it without good reason.

Any other wuestions about expectations?

I’m good idk about you guys but let’s get this going I’m super hyped

Liberty's Edge

GM Watery Soup wrote:

Duh! *smacks forehead*

Okay, last question before we begin. Rules & Expectations.

Rough expectation is that each person posts once per weekday and once per weekend. This won't be strict because it's a new player game. I'll reach out by PM if there are problems.

If you're checking the thread but have nothing to do, I recommend posting anyway to let others know that your lack of action is not because you're inactive, e.g., "Bill gives Jack a backrub while he reads through the evil wizard's journal."

I don't like botting people and won't do it without good reason.

Any other wuestions about expectations?

Sounds good to me!


GM Watery Soup wrote:

Duh! *smacks forehead*

Okay, last question before we begin. Rules & Expectations.

Rough expectation is that each person posts once per weekday and once per weekend. This won't be strict because it's a new player game. I'll reach out by PM if there are problems.

If you're checking the thread but have nothing to do, I recommend posting anyway to let others know that your lack of action is not because you're inactive, e.g., "Bill gives Jack a backrub while he reads through the evil wizard's journal."

I don't like botting people and won't do it without good reason.

Any other wuestions about expectations?

Nope, I'm excited to try out some 2e!


What about our pfs bonus items from pfs school training do we get to pick those if so I want two magic missle scrolls

Liberty's Edge

If we're picking PFS consumables right now, I'll be going with a scroll of Magic Weapon, unless someone can suggest something more relevant to the situation at hand.

Grand Archive

NG (Male) Twilight Halfling Sorcerer 2 Sheet HP 20/20 | AC 16 | F 5 R 6 W 7 | Perc 5, Low Light Vision| Stealth 6 | Speed 25 ft. | Hero Points: 1 | Focus: 1/1 | Spells 1: 4/4 | Active Conditions

I'm going to take a Scroll of Mage Armor.


Did we ever go over what the scrolls we got from the captan are I never got a reply and it’s fine if the GM did not get to it yet


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Sorry, no, we didn't go over it.

Basically, you can allocate 3 points between each of the schools (you can put all 3 into one school or one into each or any combination).

You can choose a consumable item from the school list - or from the general list. If you put all 3 points into a single school you can ick a second item.

So yes, if you put all 3 int9 Scrolls, you can get 2 scrolls of magic missile.

Lists are here:

http://www.organizedplayfoundation.org/encyclopedia/pfs2edplayer-basics/#pa thfinder-training-table-all-schools-items


That was not what I ment what I was trying to say was that at the start of the pfs mission we where given scrolls not for training but from the venture caption when he came to the dice table. I was wondering what those where and made a post on the gameplay thred but was never told what those where and was wondering what it took to find out my bad if I did not explain properly

Horizon Hunters

CG Male Twilight Halfling Rogue / 5th
Stats:
| HP: 55/56 | AC: 23 or 25 with Nimble Dodge Reaction ↺ | F: +9; R: +13; W: +12 | Perception(E): +12; Low Light with Keen Eyes| Hero Pts: 1/3 | Spd: 30' ◆ | Stealth(E) +13 | Active Conditions: Trap Finder

I guess it depends on what is detailed in the scenario for snow and whether we are over thinking this about the equipment. I looked on the Archives of Nethys website and could not find much. Blizzards combine cold weather, heavy snow, and strong winds. They don’t pose a single direct threat as other disasters do; instead, the combination of these factors all at once poses a substantial impediment to characters.

It seems that Arctic environments affects movement and fatigue. Difficult is -5' and greater difficult is -10'. With a successful Athletics check, you can only move across 5' and an additional 5' per 20' movement you have. So most PCs will only be able to move 10'. They do not list snow shoes or snow googles but there is a reference that says swimming fins allow an additional +5' to movement while swimming so I would imagine snow shoes may do the same. The problem is Swim Fins cost 5GP.

There is a reference that snow googles would negate one circumstance penalty (-1 to -4) to visual Perception checks from Arctic Climates such as heavy snow, sleet or full blizzard. Cold Weather gear negates the damage or reduces it by 1 category based on severity.

There is also a Favored Terrain Feat which allows you to walk across ice and snow at full Speed without needing to Balance.

Can we assume the Cold Weather Gear provided has gloves, thick socks, snow googles, snow shoes, etc. for items not listed in a purchaseable table?

BTW Mylow will take 1 Minor Healing Potion and a potency crystal from 3 ranks of Sword Pathfinder Training.


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺
Wolfykip wrote:
That was not what I ment what I was trying to say was that at the start of the pfs mission we where given scrolls not for training but from the venture caption when he came to the dice table. I was wondering what those where and made a post on the gameplay thred but was never told what those where and was wondering what it took to find out my bad if I did not explain properly

I think the misinterpretation was mine.

Those weren't magical scrolls, those just contained Society research on the Balgridtrek.


GM Watery Soup wrote:
Wolfykip wrote:
That was not what I ment what I was trying to say was that at the start of the pfs mission we where given scrolls not for training but from the venture caption when he came to the dice table. I was wondering what those where and made a post on the gameplay thred but was never told what those where and was wondering what it took to find out my bad if I did not explain properly

I think the misinterpretation was mine.

Those weren't magical scrolls, those just contained Society research on the Balgridtrek.

Oh ok


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

I accidentally ran across one of the "PF1 to PF2" guides that I couldn't find earlier.

https://rpgbot.net/p2/how-to-play/transition/

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