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Your most enjoyable MMO experience


Video Games


1 person marked this as a favorite.

I've played Everquest, Star Wars: Galaxies and WoW, but I have to say my best MMO experience was near the start of my EQ playing days.

I started out with a 1 month free trial and played as a Wood Elf Druid (I think). After I signed up properly I decided I wanted a change so started an Ogre Warrior character. Those of you who know EQ will know the ogre starting location is pretty grim, and on my server it was pretty empty, so I decided, at about level 2, that I was going to go to the Wood Elf starting area and level there. This involved a long and hazardous trek for a level 3 evil character, to whom even a snake was a pretty deadly adversary.

I had to trek across a desert, where I marvelled at Sand Giants, then sneak through a town where everyone wanted to kill me, get on a ship and sail across the ocean, get off the ship and avoid the guards at the dock, and finally trek through the forest to the Wood Elf town.

I had many adventures along the way and met many people who helped me. One guy showed me how to get to the docks through tunnels under the town. One person made me invisible long enough to avoid the guards and get to the ship. Someone showed me where to jump off the ship and swim to the shore to avoid the guards.

I ended up making the journey numerous times, since until I killed enough Orcs to gain their respect the Wood Elves wouldn't trade with me and their guards would chase me out of town, so I would have to travel back home to trade and bank. Even when I reached the level cap (60? 80?) I would be chased out of town by the Wood Elf banker who never liked me.

None of this was part of the scripted game, but it made the game my own. People would marvel to see an Ogre fighting with the elves to beat the Orcs, or to see an Ogre walking through the Wood Elf town.

My Ogre's name was Kradlum, and I've kept that as my online name ever since. I miss that guy and I'm sometimes tempted to take up Everquest again and see if he's still there.


Dark Age of Camelot, hands down the absolute best experience of all the MMO's I have ever played.


Probably my best experience as Mabinogi.

I have over 3,000+ hours clocked in over 3 years, and am level 1500+.

Yes, it sounds absurd, but Mabinogi has a rebirth system in which you can reset your level back to 1, keeping all your skills, and then gaining more levels. The combat system is pretty good too.


Kradlum wrote:

I've played Everquest, Star Wars: Galaxies and WoW, but I have to say my best MMO experience was near the start of my EQ playing days.

I started out with a 1 month free trial and played as a Wood Elf Druid (I think). After I signed up properly I decided I wanted a change so started an Ogre Warrior character. Those of you who know EQ will know the ogre starting location is pretty grim, and on my server it was pretty empty, so I decided, at about level 2, that I was going to go to the Wood Elf starting area and level there. This involved a long and hazardous trek for a level 3 evil character, to whom even a snake was a pretty deadly adversary.

If you were on the Tribunal server you very well may have ran into my WE Druid, Quel'thalas or my Barbarian Warrior Areks.

Indeed those were the most enjoyable aspects of the game. If I ever find the bastard ranger who tamed the griffons I'll kill him. ;)

Scarab Sages

While I don't miss the mechanics of the game, I still remember my first 'main' in EQ, an Ogre Shaman named 'Rutroh Raggy,' fondly. (My actual first character, a Gnome Necro named Malhavec, was lost when his psycho guild attacked an AFK GM and looted her corpse, and were promptly banned en masse...)

I loved and hated the Ogre starting area, because what other race could boast having 35th level spectres and a portal to the plane of the fear god in their *newbie zone?* Take that, wimps! It was an ogre rite of passage to be able to run through the spectre caves without aggroing a single mob, which it seemed like nobody not native to the zone could manage (since they inevitably trained anywhere from one to four spectres to the portal!).

I've since moved on to other MMOs I've loved more, such as Dark Ages of Camelot, City of Heroes, City of Villains, Everquest II, Warhammer Online and Age of Conan, and wasted a year or two on various others, like World of Warcraft, Champions Online, DC Universe Online, Shadowbane, Star Wars Galaxies, Star Trek Online, Dungeons and Dragons Online, etc.

Every game seems to introduce a new innovation. Dark Ages with it's melee trees full of combat maneuvers (at a time when a Fighters combat options in EQ consisted of 'press Q for auto-attack and go make lunch, come back 10 minutes later and see if I won'), great PVP, and, later, multiple pet casters, and non-caster pet classes. Shadowbane with it's multiple servers that vary depending on what events players have won or lost on those servers, customizing and personalizing the worlds, and it's *incredibly* rich and captivating online lore. Warcraft's personal mounts, and, even better, personal flying mounts (as well as many distracting 'mini-games' like collecting display pets). Warhammer with instant instanced PVP, available 24/7 without interfering with PVE and awesome tabletop tie-ins to a pre-established game setting. City of Heroes and Star Wars Galaxies with ridiculously detailed character generation and literally millions of appearance options.

These days I'm all impressed by Star Wars the Old Republic's companions and the awesome storyline questing. I've done 'Black Bisector' a couple of times, and my only quibble with it is that the Empire side doesn't seem to have something that quirky and fun!


Set wrote:
press Q for auto-attack and go make lunch, come back 10 minutes later and see if I won

Don't forget the occasional kick and taunt, and shouting at the rogue for getting aggro, or the rogue shouting at you because they got aggro.

Scarab Sages

Kradlum wrote:
Set wrote:
press Q for auto-attack and go make lunch, come back 10 minutes later and see if I won
Don't forget the occasional kick and taunt, and shouting at the rogue for getting aggro, or the rogue shouting at you because they got aggro.

Oh true, there was the kick, but if you needed the kick DPS to win the fight, you were gonna end the fight at a sliver and spend five minutes bandaging yourself up afterwards anyway. :)

I love that all of the next generation fantasy MMOs included dozens of different fighting styles and combat maneuvers, and gave the warrior types, in some cases, even *more* to do in combat than the spellcasters, from a tactical standpoint.

Age of Conan with its directional swinging and defensive focus options was pretty cool, for instance, in addition to the usual raft of different types of combat maneuvers. (The bloody kill animations were also amusing, at times, although I most loved the Priest kill animation where a beam of light pulls the victim up into the air, tears it's spirit from its body to fly into the light, and sends the corpse thudding back to the earth!)


One of my favorite memories was from The Realm, when it first came out.

I'd managed to get an enchanted sword (FIVES, for anyone familiar with the game - fire, ice, venom, electricity, strength). I died, which makes you drop all your stuff, and before I could take it back it got picked up by a plague rat, which then wandered off into a group of identical plague rats, all also wandering in and out of the area. It was like trying to play the shell game, trying to guess which rat had my sword, as I hunted them all down (while more spawned...) I was just at the level where I could kill them, but each one was a challenge and I died a couple more times along the way.

I did finally get it back, though.


For sense of wonder and lasting fun I'd have to give it to UO. The scope and anything being possible is something few games attempt at all.

For raw living in the moment fun I'd have to give it to D&D Online. The combat is realtime, it's D&D, and their scripted modules are top notch.

A game that combined both aspects would be my dream project. Hmmm, wonder why I'm here? Oh yeah, this game IS pretty much combining those two things

Although the combat may not be as fluid and visceral as DDO combat I'm convinced the developers are going for something much compelling than WoW combat, if just because of the technology lead's history.


Star Wars Galaxies FTW! if not only for the realism...

The single greatest session I have ever played in an MMO wet like this...

I was resting in a bar, healing up from a previous adventure(for those that don't know, you had to occasionally visit taverns to fully heal yourself in SWG.) While there I was asked by another patron if I wanted to join an expedition to kill some tusken raiders in a camp that had 'spawned' outside of town. I joined.

A group of about 10 of us went out, including a field medic. We set up on a hill overlooking the encampment and started fighting. The doc ran around healing those who got hit. Some of us were injured before we finished them off, so one of our explorers set up a large camp a small distance away. The group rested there for a bit, and a few of us who could play instruments (myself included) broke them out and started playing some songs together to help heal those in the camp. The doc of course walked around and healed everyone who needed it.

A while later we finished the attack on the tusked raiders and headed back to town.

Organic adventures like that don't happen in WOW....... Please Golbinworks, let it happen in pathfinder Online!


Playing Planetside on the Vanu Sovereignty side. I logged in and saw there was a battle going at a base that normally wasn't fought over. The Terran Republic held the base to the north and the New Conglomerate had the base to the south.

For the next 3 hours, we were under siege from both armies. We had to resupply the base with power regularly, sneaking in ANT's, to keep the base supplied (otherwise it shut down and we'd lose ownership). There were probably 50-100 people per side. It was brutal and vicious.

A little more regularly, I enjoyed running with a squad who was supporting the main force. 10 of us would load up in a Galaxy (air transport) and take towers near the next target giving our side better spawn locations. We'd also assault bases further on to drain their power and remove bonuses from the main target.

You could also have enemy players on your friends list, so you'd get a warning when they logged on. There was an NC player who logged every 3 hours (when his orbital strike cool down was up), would use his orbital strike in the biggest battle and log off. I always knew when to take cover.


Probably the 1st MMO you ever played will be your best experience, because it's unique.

World of Warcraft was definitely mine. I feel like I have 1 million stories in that game, many of them that I've forgotten. When WOW first came out, it was unbelievable and consumed my life. And I loved every moment of it. Best moment was fighting Onyxia and getting the server first kill. And many many open world PVP fights. Those were some of my best times in gaming period, pen and paper included.

Look how the mighty have fallen, I can't believe they're implementing Kung-Fu Panda. That's just stupid.

Liberty's Edge

Pathfinder Adventure Path, Roleplaying Game, Tales Subscriber

My answer is probably an odd one, but I have to go with Angels Online.

Why on Earth would I go with AO? Because I met someone while playing that has become a rather very important person in my life.

I know full well that graphics, playability, storyline and all those other things are very important in an MMO, but at the end of the day it's how much fun you had that really matters.

Liberty's Edge

The closest thing to an MMO that I've really got into was Phantasy Star Online back on the Dreamcast. I spent so many late nights doing loot runs and level grinding, but then stopped playing when Episode 2 came out and I think the big change was going from free-play to requiring a monthly subscription. Suddenly it wasn't a priority and I went back to single-player RPGs.


I'd go with either Dungeons and Dragons Online (DDO) or Rift.

DDO because its free and all my buddies were playing it. So we'd group up and start pwning stuff. My only issue with the game is that I'd lose interest by the time I leveled any character to about level 12. Then I'd roll a new character and the same thing would happen. I go back to it, every now and then.

Rift because...I adore the amount of freedom you have with how you build your PCs. For those who don't know, there are basically four classes that are Fighter, Cleric, Mage, Rogue. Each class has 8 callings (sub-classes) that determine how your class will be played. However, you don't pick from just one of the subclasses, you can have 3 subclasses equipped at the same time and custom build your character from skills spread out across all 3 of those subclasses. They game's default position is, essentially, multi-classing.

Don't like your current build? Guess what, Rift let's each character have up to five (I think it was five anyways) 'builds' they can switch to on the fly. For instance, I had a Cleric as my class who I had initially built as a tank, but then I decided to try my hand at healing. Instead of re-rolling a character from scratch, I just went to one of the vendors, unlocked a new point tree, and picked callings that were more healing appropriate. I also had my cleric take on a DPS and Support role as well. Makes getting a group together really easy because if anyone can do any of the roles, pretty much anyone can qualify as a candidate.

The only reason I stopped playing is because I had nobody to play with. See, all of my friends live by the 'if I pay for a game at all, its a one time deal' gaming philosophy and Rift is pay to play.


Of recent times...
Solo healing Ultraxion (WoW Dragon Soul) 3 weeks ago on my uber-Priest after we lost the pally healer on the first twilight.


My "most enjoyable" MMO experience dates to SWG when they first started adding in Jedi. More accurately, a short time before the class was slated to become available / playable.

My schlub was an Armorsmith/Carbiner with Imperial leanings and a pet recon droid. Roaming around, sampling for mineables to either sell or use to make armor to sell, packling random critters that got too nosy, the usual deal.

I was on the temperate planet that I can't remember the name of in the hinterlands on the NW area of the map tracking down a fairly respectable vein, sniffing out the sweet spot to plop down a double fistful of harvesters. As the sky darkens and twilight starts to set in I noticed a campfire in the distance.

As usual the further from civilization you are, the nastier the critters. However, this was arguably "planet Wuss", so concern about what could possibly be a threat that wasn't pretty easily avoided or dealt with was not an issue.

That is until I did the tool-tip bit with the cursor and find that the name came up to the effect of "Sith Master" with the kinds of icons you normally only saw attached to wild rancors and sand worms. You know, the icons that say "solo this = you are bantha poo doo".

Needless to say, I lit up the grapevine, chatting up everyone I knew to get there butts to my location in order to lay the smack down on some Sith Master keister. My task was to keep the aforementioned Bucket o' XP and swag within sighting distance as it wandered about its campfire, apparently waiting for pizza to be delivered. As long as the rest of the gang didn't take too long getting to my location we'd have ourselves a throwdown.

About 10 - 15 minutes later there were roughly two dozen of us with 15-18 assorted droids and pets all clustered around *my* campfire ogling the Sith Master pacing over yonder. Buffs flew, weapons were primed and we fanned out to encircle the Sith Master.

The fight went more or less as planned: melee pets and characters waded in while ranged weapons of all sorts lit up the now-darkened night in the middle of nowhere. Several fell before the Sith Master was in turn brought down, much rejoicing and rezz'ing was had and huzzahs were many and loud.

The Sith Master's campfire didn't despawn, a fact we did not pick up on right away in our desire to heal up, talk smack over the corpse, high-five each other and get glued back together before splitting up to go do what we normally did.

As the campfires waned - except the Sith Master's - out of the darkness we heard "All too easy", the hiss-death of the igniting light saber and all heck broke loose. People were getting hacked down in single strikes, droids exploded in rapid succession, pets were insta-kibbled and most of us died before *barely* killing the Sith Master again. No, it wasn't Vader - everyone knew where you could pick a fight with him if you really wanted to die that bad - but it was VERY impressive.

In the confusion some 'tardlet ninja-looted the corpse and logged. However, we all remembered that night for some years.

And we waited to see if another campfire spawned until in-game sunrise. For a few weeks after I would routinely check that patch of that planet just about sunset on the off chance that the Sith Master would respawn once more. As far as I know it never did, and it became a non-issue once Jedi became playable.

But I sure did enjoy that random "OMG WTF - a Sith MASTER?! HERE, on planet Wuss?! SWEEEET!!!!" that led to many more months of fun with most of those players.


FFXI

Player driven economy and community, haven't played much since then that even comes close to the enjoyment I got out of that game. Even it's sequel FFXIV which has been improving in great strides since it's release still isn't close to what that game was in it's early years.


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Valhalla - playing god with newbies.
MU Online - my first castle siege.
Guild Wars - finishing campaign (most of the time).
Guild Wars 2 - turning into lich form for the first time.

Regards,
Ruemere


Warhammer Online

Having been in love with the High Elves since I was about 14... Wow, that seems like such a long time now. I invented four different schools of magic for them (in addition to their High Magic) = Ruby, Emerald, Sapphire, and Diamond, and wrote several short stories about High Elves for my Creative Writing class.

Actually experiencing life as a High Elf, the lands of Saphery, Avelorn, and the other realms I had only dreamed about was exciting for me. I recently got back into Warhammer Online... maybe this time it'll last. =)

Shadow Lodge

1 person marked this as a favorite.

Dunno if it really counts, but Neverwinter Nights (1) was the first and foremost online gaming experience for me. I've been playing it for nearly nine years now, on and off, across six or seven different servers/communities. And the first one I ever played on is looking at reviving their long-offline server and expanding it as originally intended, after over seven years of being gone - though the core group of players and DMs are still around. And the main server I play on/DM for/administrate has been around since 2006 or so and looks to be hanging on for a while with a fairly-decent sized player base.

I've played WoW pretty heavily starting near the end of BC and up through the very beginning of Cataclysm before I at last lost interest in it, and dabbled a little in FFXI, but neither held my interest nearly as long as NWN did. Doubly so with having to shell out cash each month to keep playing, in contrast with NWN's "purchase game and expansions once, free to play from there".

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Jason S wrote:

Probably the 1st MMO you ever played will be your best experience, because it's unique.

World of Warcraft was definitely mine. I feel like I have 1 million stories in that game, many of them that I've forgotten. When WOW first came out, it was unbelievable and consumed my life. And I loved every moment of it. Best moment was fighting Onyxia and getting the server first kill. And many many open world PVP fights. Those were some of my best times in gaming period, pen and paper included.

Look how the mighty have fallen, I can't believe they're implementing Kung-Fu Panda. That's just stupid.

One... it's Pandaren it's part of Warcraft history, and having played the Beta, I'm definitely looking forward to Pandaria when it's live.

My best experiences have also been with WOW, back in the day when mounts were extremely expensive and the rest of my small guild chipped in to get me one. The other good times were raiding with a group that wasn't ubermaxed where we were as good natured about our wipes as we were jubilant about our successes. Ah yes, 40 man Molten Core...those were the wipes.

I had a fairly good time with my Lineage 1 group... We decided to go on a random group outing with the mages teleporting us randomly and we'd fight whatever we'd come up against. We wound up in the Forest of Mirrors, and clones of everyone start popping up and the only way to fight them is to do forced PVP mode. Hilarity ensued.


Doing a quest for Darth 'Frickin' Vader in SWG to go kick some ass in space. Then after 3 successful missions, rewards you with his old fighter.
If you failed, he force choked you...

That was pretty friggin epic and immersive.

I'm kinda sad I didn't get into SWG till after NGE.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Kryzbyn wrote:

Doing a quest for Darth 'Frickin' Vader in SWG to go kick some ass in space. Then after 3 successful missions, rewards you with his old fighter.

If you failed, he force choked you...

That's what I call motivational managment at work!

Scarab Sages

Everquest was the most fun I have ever had in an MMO.

While I have played other MMO's (DDO, COH, Champions, EQII, Vanguard, Rift, etc.), I continue to play and enjoy playing EQ to this day.


My best WoW experiences were with my "hardcore" guild. We weren't uber, but we were decent. For 4 years in a row, we had an annual guild trip, we would rent a cabin in middle of no where in Indiana for a weekend. We stocked a whole refrigerator with beer (the freezer with hard alcohol). We pretty much just got drunk for 3 days and hung out together. We had people show up from all over the country, even a few Canadians.


Played City of Heroes/Villains, Age of Conan, World of Warcraft, Warhammer Online and enjoyed a couple of memorable moments in all of them but the ones I most vividly recall were the huge 40 vs 40 PvP battles in WOW's original Alterac Valley with NPCs, summoned cavalry and raid bosses. All the possibilities of PvP from huge battles to one-on-ones, from grand strategy (admittedly rare in a team of random strangers) to sneaky small unit tactics could be found in a game of Alterac Valley.

True, it sometimes lasted for longer than anyone should be awake and being tossed into a completely dysfunctional team could really grate on the nerves, but the memorable wins after fierce back-and-forth struggles were the most satisfying online experiences I've encountered so far.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

I remember being in an Alteraac battle that lasted for 2 DAYS real time back in the days before PVP awards. I logged into and out of that battle 3 times before we finally won it. The Valley was in ruins, both summoned lords and their summoning casters were dead. and bodies lay by the score. Both sides did everything possible to win that battle just about everthing that could be unleashed was.


Orthos wrote:
Dunno if it really counts, but Neverwinter Nights (1) was the first and foremost online gaming experience for me. I've been playing it for nearly nine years now, on and off, across six or seven different servers/communities. And the first one I ever played on is looking at reviving their long-offline server and expanding it as originally intended, after over seven years of being gone - though the core group of players and DMs are still around. And the main server I play on/DM for/administrate has been around since 2006 or so and looks to be hanging on for a while with a fairly-decent sized player .

That's great! I really loved NWN 1 as well, and there were quite a few persistent worlds that people developed that were a blast to explore. And there were a few that had pretty good RP as well, and DM hosted sessions / quests. I didn't know there were still servers up and running. Is Gamespy still the server interface/list or has that gone away?

Sadly I couldn't get it to run on Windows Vista and NWN 2 didn't have the same feel to it as the original, so I wasnt able to keep playing. But now I see NWN is available again and runs on Windows 7 so I might have to purchase and get back into it.


LazarX wrote:
I remember being in an Alteraac battle that lasted for 2 DAYS real time back in the days before PVP awards. I logged into and out of that battle 3 times before we finally won it. The Valley was in ruins, both summoned lords and their summoning casters were dead. and bodies lay by the score. Both sides did everything possible to win that battle just about everthing that could be unleashed was.

I agree. That was back in the day when WoW had server-only AV, and you knew EVERYONE on your faction and the opposing faction as well. People had reputations, it wasn't nameless/faceless. Games went on for hours, sometimes days, through the night. I lead my faction to beating the Alliance on a fast and consistent basis, and they decided to boycott AV. lol. That was definitely one of the best moments of the game.

Shadow Lodge

khazan wrote:
I didn't know there were still servers up and running. Is Gamespy still the server interface/list or has that gone away?

Gamespy is still up I believe, it's the BioWare authentication server that's down. Only effect of this is that after the login screen it holds for a bit while it tries to ping the auth server then spits an error at you, this doesn't prevent you from logging in and playing though.

There's a line you can add to one of the .ini files to skip that, but I don't know what it is or where to put it offhand and I'm at work so I can't check.

And yeah, there's a quite few servers still up and about out there. The one I'm on is Cormyr and the Dalelands, a quick google should get you to the forums easy enough. I don't play near as often as I used to though, so chances are you won't run into me much =P


Dark Age of Camelot and some rare moments in Warhammer Online

Just love the open RvR in DAoC and keep sieges the absolute best experience of all the MMO's I have ever played.

Shadow Lodge

DCUO.

I loved its costumisation. And I love being affiliated with Batman.


Pathfinder Roleplaying Game Subscriber

Pre-battlegrounds WoW with the Southshore and Tarren Mill PvP on Terenas server. What an adrenaline rush knowing that there was a such a huge level disparity but it did not matter. A level 60 in Tier gear would kill you and a gang of players in their 20s would gank him/her back in return. Great times...

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