First off, if this has been done before please let me know where I can find it.
I am getting ready to play an Alchemist for the first time, I have spoken to my DM and he is going to allow me create a custom weapon.
Here is my Idea:
Alchemical Cross-bow: Allows me to shoot bombs further then 20ft. I have thought about using a light cross bow as start and modifying the weapon to allow me to shoot my bombs out of it. The DM stated that it sounds like a great idea but he was thinking that the range would not be the full 80ft like a crossbow, I was thinking between 50-60ft
What feats, (yes, he is making me take the feats and what not for creating it) and other things might I do to be able to make this happen. We also talked about it using my extracts as well, (thinking to use on the party with healing pots)
Thanks for the help, I will post my idea here when I have more time
well, that is a good catch, I wish I would have looked at that beforehand.
Trust me, The Potion making was a huge part of it for me, I think that in the party that I have so far that I might be the main healer. ouch... Luckly I am able to take 3 weeks of Non-game time to make potions, the GM is a great guy, so I figure with what I have read and what I was explained, I should be able to make 30 cure light pots ( 2 per day)
|Thomas LeBlanc RPG Superstar 2012 Top 32 , Champion Voter 2013, Champion Voter 2014, Dedicated Voter 2015|
dang, I was hoping this was going to be some kind of bomb melee weapon....
How about a gonzo bomb hammer?
Bomb Hammer (Exotic Weapon, One-Handed Melee)
Cost: 20 gp
Dmg (S): 1d6
Dmg (M): 1d8
Weight: 6 lbs.
Special: see text
Bomb Hammer This hammer is shaped like a warhammer except a circular hole has been made in the hammers face and the hammer head is larger to reinforce the hole. As a standard action, a single alchemist's bomb or similar item may be fitted in the hole. A successful hit will detonate the bomb or item, increasing the bomb or item damage by +50%. On a critical hit the bomb or item damage is increased by +100%. A miss has a cumulative 10% chance of detonating the bomb or item. If the wielder rolls a natural one on the attack roll, the bomb hammer is destroyed, dealing the bomb or item damage plus the base damage for the bomb hammer to the weilder.