My party had a little dip in raw sewage, what should I use to see if they get sick and loose limbs?


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Silver Crusade

To know:

PCs are just level 3 and tearing though levels like tissue paper (rolls were for lots of monsters that night). Anyway, several of the people made critical fails, and since I'm using a fumble and critical hit table, said fumbles on many occasions led to them falling down in raw sewage. People who fumbled were also people who ended up taking several wounds, these wounds were all taken before any dips in sewage.

There is also a dwarf, who thanks to a critical hit from me, managed to get his foot sliced open (once again, in sewage).

My question is, what stats should I use for them getting sick, and what sickness should I use. And should the dwarf, if his player forgets to have his foot healed, loose his leg if he fails a save?

Sovereign Court

Filth fever was made for this scenario.

The dwarf, with an open wound in the sewage, might have a more difficult save (it got right into the bloodstream) or something. Raising the save DC by 2 might be good.

Liberty's Edge

Really it should just be filth fever.

If you want to mix it up you could roll randomly on this list.

http://www.d20pfsrd.com/gamemastering/afflictions/diseases

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Give Filth Fever a try. Note, however, that PCs get a Fort save when they're exposed to a disease, and a success means they never contract it in the first place.

So even Mr. Openfoot could get away scot-free with some lucky rolls.

Dark Archive

In case 3 votes for it weren't enough I'd say Filth Fever too. It's pretty much exactly what you're looking for.

Concerning the dwarf, I'd give him a penalty to the save.

Silver Crusade

So, there's nothing more sever than filth fever?
And what about the elf, he's already got filth fever (dire rat though he looked yummy)


Mystic_Snowfang wrote:

To know:

PCs are just level 3 and tearing though levels like tissue paper (rolls were for lots of monsters that night). Anyway, several of the people made critical fails, and since I'm using a fumble and critical hit table, said fumbles on many occasions led to them falling down in raw sewage. People who fumbled were also people who ended up taking several wounds, these wounds were all taken before any dips in sewage.

There is also a dwarf, who thanks to a critical hit from me, managed to get his foot sliced open (once again, in sewage).

My question is, what stats should I use for them getting sick, and what sickness should I use. And should the dwarf, if his player forgets to have his foot healed, loose his leg if he fails a save?

Firstly, if they're tearing through levels like tissue paper, you may want to review your encounters. It's my experience that unless the GM is actively trying to get you to level quickly, you won't. It sounds like you may be playing the encounters in to your PCs.

That being said, the disease you want is Filth Fever. A nice catch-all disease for anything that comes from stuff being nasty. It's actually one of the more dangerous diseases, in that it inflicts 1d3 Dex and Con damage each day and requires 2 consecutive saves to heal naturally.

PRD-Disease wrote:

Filth Fever

Type disease, injury; Save Fortitude DC 12

Onset 1d3 days; Frequency 1/day

Effect 1d3 Dex damage and 1d3 Con damage; Cure 2 consecutive saves

It's the same sort of disease that is spread by creatures covered in sewage; such as otyoughs, which spread it through their natural attacks. I have also used it, because goblins in my campaign typically coat their arrowheads in filth (usually intentionally) to add insult to injury. Sure their shortbows only deal 1d4 damage, but each one packs a DC 12 save vs disease; and there's nothing preventing you from catching multiple instances of diseases; and being afflicted with 2-3 filth fevers at once can really wear you down.


Mystic_Snowfang wrote:

So, there's nothing more sever than filth fever?

And what about the elf, he's already got filth fever (dire rat though he looked yummy)

There's nothing in the rules on diseases that prevent you from having multiple diseases. The elf could get filth fever twice; resulting in very terrible infection. He'd have to fight off both instances of it, if he contracted it twice.


A 5th? vote for filth fever.

And a 1st vote for ditching your critical fumble houserules.

Silver Crusade

Also, what about limb loss for Mr. Openfoot?

Liberty's Edge

I would suggest upping the DC and number of required save to fight off the infection, similar to how multiple instances of being exposed to poison work.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Ashiel wrote:
Mystic_Snowfang wrote:

So, there's nothing more sever than filth fever?

And what about the elf, he's already got filth fever (dire rat though he looked yummy)
There's nothing in the rules on diseases that prevent you from having multiple diseases. The elf could get filth fever twice; resulting in very terrible infection. He'd have to fight off both instances of it, if he contracted it twice.

In true Pathfinder fashion, you have to look somewhere else to find it:

Poisons wrote:
Unlike other afflictions, multiple doses of the same poison stack.

So no stacking diseases (or curses, apparently).

EDIT: Note that this is just "by the book". Since you're obviously interested in adjustment, I concur with Feral's idea of mimicking poison's stacking rules: +2 to the DC and +50% duration for each extra "dose".


Jiggy wrote:
Ashiel wrote:
Mystic_Snowfang wrote:

So, there's nothing more sever than filth fever?

And what about the elf, he's already got filth fever (dire rat though he looked yummy)
There's nothing in the rules on diseases that prevent you from having multiple diseases. The elf could get filth fever twice; resulting in very terrible infection. He'd have to fight off both instances of it, if he contracted it twice.

In true Pathfinder fashion, you have to look somewhere else to find it:

Poisons wrote:
Unlike other afflictions, multiple doses of the same poison stack.
So no stacking diseases (or curses, apparently).

I never suggested they stack. I suggested there were multiple instances of disease. Poison actually stacks on itself (increasing the DC by +2 each time and extending the duration).

EDIT: For example, you can be afflicted with bestow curse multiple times. The effects of that curse do not stack, clearly (no reducing an ability by 12, for example), but you still have multiple instances of the curse active; and thus you must overcome each curse separately. In the case of the disease, having 5 instances of the disease do not - like poison - make any of those diseases harder to resist; but you still got 5 saves every day that you have to make, and could take up to 5d3 points of Con damage if you biffed all of them.

Silver Crusade

StreamOfTheSky wrote:

A 5th? vote for filth fever.

And a 1st vote for ditching your critical fumble houserules.

The Critcal Fumble was simply falling over, we just happened to be in a sewer at the time


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I recommend against limb loss, because permanent injuries like that can make a player not want to play that character. That would be a shame, especially if the character has a detailed backstory or the player has an attachment to the character at all (which they should).

That said, there's some decent rules for peg legs in the Skull and Shackles player's guide, IIRC (free pdf on the paizo site).

Silver Crusade

Castarr4 wrote:

I recommend against limb loss, because permanent injuries like that can make a player not want to play that character. That would be a shame, especially if the character has a detailed backstory or the player has an attachment to the character at all (which they should).

That said, there's some decent rules for peg legs in the Skull and Shackles player's guide, IIRC (free pdf on the paizo site).

Trust me, I had to get cross with this player several times because he kept CODING during the game, and distracting people beside him.

Next game, only GM can have her computer open.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Ashiel wrote:
Jiggy wrote:
Ashiel wrote:
Mystic_Snowfang wrote:

So, there's nothing more sever than filth fever?

And what about the elf, he's already got filth fever (dire rat though he looked yummy)
There's nothing in the rules on diseases that prevent you from having multiple diseases. The elf could get filth fever twice; resulting in very terrible infection. He'd have to fight off both instances of it, if he contracted it twice.

In true Pathfinder fashion, you have to look somewhere else to find it:

Poisons wrote:
Unlike other afflictions, multiple doses of the same poison stack.
So no stacking diseases (or curses, apparently).

I never suggested they stack. I suggested there were multiple instances of disease. Poison actually stacks on itself (increasing the DC by +2 each time and extending the duration).

EDIT: For example, you can be afflicted with bestow curse multiple times. The effects of that curse do not stack, clearly (no reducing an ability by 12, for example), but you still have multiple instances of the curse active; and thus you must overcome each curse separately. In the case of the disease, having 5 instances of the disease do not - like poison - make any of those diseases harder to resist; but you still got 5 saves every day that you have to make, and could take up to 5d3 points of Con damage if you biffed all of them.

Sorry Ashiel, I disagree on this one. I think that having multiple of the same thing affecting someone is basically the definition of stacking a debuff. I'd be all up for having a PC hit with several different diseases at once, but only one dose of each at a time, based on how I'm reading the relevant rules. Different definition of stacking, I guess.


Mystic_Snowfang wrote:
StreamOfTheSky wrote:

A 5th? vote for filth fever.

And a 1st vote for ditching your critical fumble houserules.

The Critcal Fumble was simply falling over, we just happened to be in a sewer at the time

Personally, I'm with StreamOfTheSky. Critical fumble rules need to die by their own self-inflicted hazards. That being said, I don't see a point in making the dwarf lose his leg. Exactly how do you plan to adjudicate that? Are you just planning for it to fall off one morning? Why couldn't the party's healer (or hired healer) simply keep healing his leg; or simply have a remove disease cast on him for 150 gp?

Honestly, there is very, very little in the game that results in dismemberment; and some very specific house rules would need to be invented to handle such things. If you're really interested, then I could provide a starting point for you; but you should really discuss such things with your players.

Silver Crusade

Well, does anyone have a link to something with more sicknesses or am I going to have to make my own chart?


No, I didn't think the fumble was resulting in dismeberment. Just simply having a % chance every attack of falling down I'm against. For versimilitude AND game balance reasons...


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Mystic_Snowfang wrote:
Castarr4 wrote:

I recommend against limb loss, because permanent injuries like that can make a player not want to play that character. That would be a shame, especially if the character has a detailed backstory or the player has an attachment to the character at all (which they should).

That said, there's some decent rules for peg legs in the Skull and Shackles player's guide, IIRC (free pdf on the paizo site).

Trust me, I had to get cross with this player several times because he kept CODING during the game, and distracting people beside him.

Next game, only GM can have her computer open.

Being upset with the player I don't think is a good reason to have their character need to amputate their foot. The game is about heroes, and it's difficult to be heroic when you're missing a limb. Not impossible, but more difficult... especially when being heroic usually involves magic item slots, and I think you have to wear both winged boots in order to get the benefit.


Castarr4 wrote:
Sorry Ashiel, I disagree on this one. I think that having multiple of the same thing affecting someone is basically the definition of stacking a debuff. I'd be all up for having a PC hit with several different diseases at once, but only one dose of each at a time, based on how I'm reading the relevant rules. Different definition of stacking, I guess.

That's like claiming that fireballs are stacking because two different instances of fireballs dealt damage. Stacking was pretty clearly defined in 3.x (I'm not sure about PF, I need to go look). There is stacking and there is overlapping/multiple instances. If you wear a pair of Ring of Protection +5 then you have two instances of +5 deflection bonuses. The bonuses do not stack (you still only get +5, there is no increase), but if you have one of them shut down for 1d4 rounds via dispel magic, you are still receiving the benefits from the second. They aren't stacking, but there are multiple instances.

Poison specifically stacks. Getting slapped with multiple doses of poison continually raises the DC higher and higher and higher, and increases the ongoing damage more and more and more. A 9th level character may be able to shrug off many, many, many instances of filth fever because they have a +11 Fortitude save, making it near impossible to fail. That same 9th level character can get taken down by a poison with a DC 5 fortitude save because he got slammed with a ton of it (pushing the DC and duration ever higher). That's stacking.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Here's a link to the PRD section on diseases:
CLICK ME!

I think filth fever is a good fit for the situation though.

Silver Crusade

Castarr4 wrote:
Mystic_Snowfang wrote:
Castarr4 wrote:

I recommend against limb loss, because permanent injuries like that can make a player not want to play that character. That would be a shame, especially if the character has a detailed backstory or the player has an attachment to the character at all (which they should).

That said, there's some decent rules for peg legs in the Skull and Shackles player's guide, IIRC (free pdf on the paizo site).

Trust me, I had to get cross with this player several times because he kept CODING during the game, and distracting people beside him.

Next game, only GM can have her computer open.

Being upset with the player I don't think is a good reason to have their character need to amputate their foot. The game is about heroes, and it's difficult to be heroic when you're missing a limb. Not impossible, but more difficult... especially when being heroic usually involves magic item slots, and I think you have to wear both winged boots in order to get the benefit.

He won't loose his foot if he gets it healed. So if he pays attention during the game and remembers things (like you've got a puss dripping oozing infected foot) then he won't loose his leg. If he doesn't, he looses his leg.


StreamOfTheSky wrote:
No, I didn't think the fumble was resulting in dismeberment. Just simply having a % chance every attack of falling down I'm against. For versimilitude AND game balance reasons...

'Cause god knows high level fighters would spend more time on the ground than on their feet. XD

Grand Lodge

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Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Mystic_Snowfang wrote:


Trust me, I had to get cross with this player several times because he kept CODING during the game, and distracting people beside him.

Never, ever, bring outside issues with a player into the game. Especially if you are the GM. You have a problem with a player, work it out beyond the table.


Mystic_Snowfang wrote:
Castarr4 wrote:
Mystic_Snowfang wrote:
Castarr4 wrote:

I recommend against limb loss, because permanent injuries like that can make a player not want to play that character. That would be a shame, especially if the character has a detailed backstory or the player has an attachment to the character at all (which they should).

That said, there's some decent rules for peg legs in the Skull and Shackles player's guide, IIRC (free pdf on the paizo site).

Trust me, I had to get cross with this player several times because he kept CODING during the game, and distracting people beside him.

Next game, only GM can have her computer open.

Being upset with the player I don't think is a good reason to have their character need to amputate their foot. The game is about heroes, and it's difficult to be heroic when you're missing a limb. Not impossible, but more difficult... especially when being heroic usually involves magic item slots, and I think you have to wear both winged boots in order to get the benefit.
He won't loose his foot if he gets it healed. So if he pays attention during the game and remembers things (like you've got a puss dripping oozing infected foot) then he won't loose his leg. If he doesn't, he looses his leg.

Ok, I'll jump in here.

Your saying that the character might not notice his foot is about to fall off?

Just becuase the player is distracted does not say that the character is a moron.

People tend to notice when their foot is falling off.


Mystic_Snowfang wrote:
Castarr4 wrote:
Mystic_Snowfang wrote:
Castarr4 wrote:

I recommend against limb loss, because permanent injuries like that can make a player not want to play that character. That would be a shame, especially if the character has a detailed backstory or the player has an attachment to the character at all (which they should).

That said, there's some decent rules for peg legs in the Skull and Shackles player's guide, IIRC (free pdf on the paizo site).

Trust me, I had to get cross with this player several times because he kept CODING during the game, and distracting people beside him.

Next game, only GM can have her computer open.

Being upset with the player I don't think is a good reason to have their character need to amputate their foot. The game is about heroes, and it's difficult to be heroic when you're missing a limb. Not impossible, but more difficult... especially when being heroic usually involves magic item slots, and I think you have to wear both winged boots in order to get the benefit.
He won't loose his foot if he gets it healed. So if he pays attention during the game and remembers things (like you've got a puss dripping oozing infected foot) then he won't loose his leg. If he doesn't, he looses his leg.

That's one of those things that a GM stresses. Players and their PCs are not the same person. We don't realize how horribly bad a wound is unless the GM specifically tells us so. What you describe as puss and oozing and infected sounds like flavorful descriptions for the Dex and Con damage from the disease (which can kill you). If your leg is going to rot off, then by golly tell him so. Don't play stupid mind games.


Thefurmonger wrote:
Mystic_Snowfang wrote:
Castarr4 wrote:
Mystic_Snowfang wrote:
Castarr4 wrote:

I recommend against limb loss, because permanent injuries like that can make a player not want to play that character. That would be a shame, especially if the character has a detailed backstory or the player has an attachment to the character at all (which they should).

That said, there's some decent rules for peg legs in the Skull and Shackles player's guide, IIRC (free pdf on the paizo site).

Trust me, I had to get cross with this player several times because he kept CODING during the game, and distracting people beside him.

Next game, only GM can have her computer open.

Being upset with the player I don't think is a good reason to have their character need to amputate their foot. The game is about heroes, and it's difficult to be heroic when you're missing a limb. Not impossible, but more difficult... especially when being heroic usually involves magic item slots, and I think you have to wear both winged boots in order to get the benefit.
He won't loose his foot if he gets it healed. So if he pays attention during the game and remembers things (like you've got a puss dripping oozing infected foot) then he won't loose his leg. If he doesn't, he looses his leg.

Ok, I'll jump in here.

Your saying that the character might not notice his foot is about to fall off?

Just becuase the player is distracted does not say that the character is a moron.

People tend to notice when their foot is falling off.

+1 to this.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

LazarX wrote:
Mystic_Snowfang wrote:


Trust me, I had to get cross with this player several times because he kept CODING during the game, and distracting people beside him.

Never, ever, bring outside issues with a player into the game. Especially if you are the GM. You have a problem with a player, work it out beyond the table.

This.

You're talking about having an issue with someone in real life, and therefore crafting a situation in an imaginary fantasy world in which you have far more power than you do in real life and can exact revenge on a representation of him, instead of dealing with him directly.

Oh, the things a psychiatrist could say about that...

Sovereign Court

Mystic_Snowfang wrote:

So, there's nothing more sever than filth fever?

And what about the elf, he's already got filth fever (dire rat though he looked yummy)

Filth fever was meant for this. Look at the diseases, and see method of contraction, and see if they make sense for the situation. But just like in real life, they may be able to fight off infection despite faceplanting in raw sewage.


Hanging out in damp places where rats live might have given them bubonic plague. High DC and con loss + fatigue is a low level PC killer though.

Filth Fever still is most appropriate, the DC is moderately difficult for the level, the effects are severe (lowers AC, initiative, HP, and reflex and fort saves? Ouch).

I've always thought that filth fever was like a staph infection. Fever, wound infection, multiple secondary infections, hard to get rid of, potentially lethal ect. Its also somewhat resistant to treatment (thanks largely to overuse of antibiotics) but is generally prevented by making sure things are sanitary.

If you are wanting a more realistic disease systems, PF and D&D aren't very good systems for it. PCs generally don't worry too much, as cures are usually cheap, and its not really fun to roleplay the progression of a disease.

Just because you end up in sewage doesn't mean you are going to get sick either. Hell, when I worked as a plumbers assistant I got soaked by the stuff and didn't even get nauseated let alone sick.

Liberty's Edge

Ashiel wrote:

That's like claiming that fireballs are stacking because two different instances of fireballs dealt damage. Stacking was pretty clearly defined in 3.x (I'm not sure about PF, I need to go look). There is stacking and there is overlapping/multiple instances. If you wear a pair of Ring of Protection +5 then you have two instances of +5 deflection bonuses. The bonuses do not stack (you still only get +5, there is no increase), but if you have one of them shut down for 1d4 rounds via dispel magic, you are still receiving the benefits from the second. They aren't stacking, but there are multiple instances.

Poison specifically stacks. Getting slapped with multiple doses of poison continually raises the DC higher and higher and higher, and increases the ongoing damage more and more and more. A 9th level character may be able to shrug off many, many, many instances of filth fever because they have a +11 Fortitude save, making it near impossible to fail. That same 9th level character can get taken down by a poison with a DC 5 fortitude save because he got slammed with a ton of it (pushing the DC and duration ever higher). That's stacking.

I also disagree with you, Ashiel. I think it's pretty clearly the intent of the rules that you either have disease X or you do not have disease X. Multiple exposures give you multiple chances to have disease X, but do not give you multiple simultaneous instances of disease X.

Plus, what you're saying doesn't make real-world sense. If someone with a cold sneezes on your salad and you eat the salad or rub it all over your face or something, then you're probably going to catch a cold. Drinking a 12oz glass of their nasal secretions or rubbing the salad on your face multiple times will probably also give you a cold, but it's not going to give you a WORSE cold, or multiple instances of the same cold. It's not like the rhinovirus says "okay, you guys were the first failed fort save, and we were the second failed fort save, so EVERYBODY FATIGUE HIM, BUT DIFFERENTLY. You there! Give him a dexterity penalty, but ONLY by giving him a headache! We'll give him a different dexterity penalty by making him sneeze constantly! But don't get mixed up, remember! We're different diseases!"

Filth fever is, were I to hazard a guess, normal gut flora that gets into the wrong place (E. faecium or gamma-hemolytic strep in the bloodstream). If a rat bites you 3 times, you're getting exposed to the same bacteria 3 times. They're not going to give you 3 cases of sepsis, you'll have one case of sepsis.

---

Although, to be honest, I don't know what the deal is with the DM's obsession with characters losing limbs, and unless the disease destroys the nerves in your legs (see: diabetes) you'll know there's something wrong with your foot and you'll ask your cleric buddy to wrap it up or use some of his magic powers on it.

So, DM? If you want the fighter to lose his foot - really, really want him to lose the foot, have a wizard geas him to eat pies all day and not move around ever. He'll think it's great, but you'll have the last laugh when you fast forward 10 years and he has to amputate the foot.


Axebeard wrote:

I also disagree with you, Ashiel. I think it's pretty clearly the intent of the rules that you either have disease X or you do not have disease X. Multiple exposures give you multiple chances to have disease X, but do not give you multiple simultaneous instances of disease X.

Plus, what you're saying doesn't make real-world sense. If someone with a cold sneezes on your salad and you eat the salad or rub it all over your face or something, then you're probably going to catch a cold. Drinking a 12oz glass of their nasal secretions or rubbing the salad on your face multiple times will probably also give you a cold, but it's not going to give you a WORSE cold, or multiple instances of the same cold. It's not like the rhinovirus says "okay, you guys were the first failed fort save, and we were the second failed fort save, so EVERYBODY FATIGUE HIM, BUT DIFFERENTLY. You there! Give him a dexterity penalty, but ONLY by giving him a headache! We'll give him a different dexterity penalty by making him sneeze constantly! But don't get mixed up, remember! We're different diseases!"

Filth fever is, were I to hazard a guess, normal gut flora that gets into the wrong place (E. faecium or gamma-hemolytic strep in the bloodstream). If a rat bites you 3 times, you're getting exposed to the same bacteria 3 times. They're not going to give you 3 cases of sepsis, you'll have one case of sepsis.

You can have multiple infections. That's a fact of reality. I was stricken with a virus that's similar to chicken pox and is quite harsh on adults not long ago. I was bed-ridden, and due to the trouble my immune system was having with it, ended up infected in my skin (which was boiled) on my arms with something; which ended up with me looking like a mummy being wrapped with bandages soaked in triple antibiotic creams and covered in cotton clothing and blankets to keep my body from touching anything.

Filth Fever is not "strain #2456 of staph", it's "generic diseases that occur from filth that make you sick". Would you argue that having filth fever would make you immune to another type of disease? Or that having filth fever at DC 12 makes you immune to the otyough's higher-DC version of filth fever because you suggest that you can't catch the same disease at the same time?

That leads to some really bizarre activities, like intentionally infecting yourself with a low-DC filth fever prior to dealing with monsters like otyough because it would make you immune to the more severe versions of it; and the DC to overcome the lesser version is easily done with a remove disease or anti-plague.

Not stacking is not the same thing as immunity. It just isn't. It never has been. If you have fire resistance 10 from 3 different sources, then you have fire resistance 10. They do not combine to make a more powerful defense. Likewise, getting slapped with 12 acid arrow spells does not mean that you suffer a single 48d4 acid blast each round, but 12 2d4 blasts each round. They aren't stacking. That means that acid resist 10 stops all of it. Poisons stack like that. Getting multiple doses of poisons all add together to increase the save DC and damage dealt.

That is a simply how the game works. As written, there is no limitation for only getting afflicted with a single disease only once. They do not stack, but the game makes no mention that you cannot have more than one affliction at a time, or more than one instance of an affliction. Again, it is like bestow curse, if you are afflicted with 2 bestow curse spells, both curses to reduce your strength by -6, you do not reduce your strength by -12, but you do have to have both curses removed because both are active on you currently.

If there are 3 instances of filth fever active (because being affected by filth fever grants no immunity to filth fever), then you are infected with 3 separate instances of filth fever. They do not stack to make one another stronger, and you could be afflicted by different variations of filth fever (DC 12 plain version, DC 13 dire rat version, DC 17 otyough version). Each of these instances of disease do their thing on their own. Just like three instances of acid arrow are all tracked separately.

Silver Crusade

Well, with some digging around and a bit of logic.

Just one nasty illness doesn't hang around in raw sewage. So anybody who too a dip is going to have to roll against multiple illnesses.
Anyone who took a dip with open wounds is going to roll with a penalty.

Diseases I'm using
Filth Fever, Dynestry, Bubonic Plague, Typhoid Fever, Firegut, and Cholera.

Of course, different rolls for each infection, oh goody, this is going to be fun...

My DMPC (nobody bothered... as always to roll a healer. I've never DMed before, and I'm nearly always the healer. Our other healer player is visiting her mother for the summer. So, as always my group of "lets smash this stuff" friends didn't roll healers.

*pokes her healer with a -3 mod to fort saves*

He's gonna be sick...)

Sczarni

I am going to go the OPPOSITE direction of everyone and recommend Boot Soup

Only because you REALLY hate this guys foot, and Filth Fever is a catch all but this one works more for feet specifically. WARNING: THIS HAS A HIGHER SAVE THAN MOST LOW LEVEL AFFLICTIONS.

Don't be a D to players either...just as I have had to step in to players and say "Hey stop that!" you have to do that too and be the GM of the table. Punishing him with losing a foot just makes him stop playing with you.


Dont forget tetanus and diphteria:)

Silver Crusade

*adds Boot Soup to the list of things that might be caught from bathing in raw sewage*

Oh, this will not be fun. I hope our latecomer druid knows how to heal. (of course, we should have taken a few levels by the time these actully start showing up, sooo... it shouldn't be too much of a problem.)

And Are there rules for Tetnus and Diptheria Jit?

So now the list is

Filth Fever
Dynestry
Bubonic Plague
Typhoid Fever
Choleara
Firegut
Boot Soup
And if I can find rules
Diptheria
Tetnus

(I may roll up rules for a few exotic illness as well, some with high saves, some with low saves.
this is raw sewage...
and in the case of the elf several monsters including rats and goblins exploding in his face, he used a rather explosive spell to a rat right in front of him, and rolled very high on the damage roll. My call... the rat now looks like beef-a-roni)


ossian666 wrote:

I am going to go the OPPOSITE direction of everyone and recommend Boot Soup

Only because you REALLY hate this guys foot, and Filth Fever is a catch all but this one works more for feet specifically. WARNING: THIS HAS A HIGHER SAVE THAN MOST LOW LEVEL AFFLICTIONS.

Don't be a D to players either...just as I have had to step in to players and say "Hey stop that!" you have to do that too and be the GM of the table. Punishing him with losing a foot just makes him stop playing with you.

Oh gross. XD

Silver Crusade

Ashiel wrote:
ossian666 wrote:

I am going to go the OPPOSITE direction of everyone and recommend Boot Soup

Only because you REALLY hate this guys foot, and Filth Fever is a catch all but this one works more for feet specifically. WARNING: THIS HAS A HIGHER SAVE THAN MOST LOW LEVEL AFFLICTIONS.

Don't be a D to players either...just as I have had to step in to players and say "Hey stop that!" you have to do that too and be the GM of the table. Punishing him with losing a foot just makes him stop playing with you.

Oh gross. XD

That's gross, but the image of rat that now looks like higshchool caf lunch meat exploding all over an elf wizard isn't gross?


Mystic_Snowfang wrote:
Ashiel wrote:
ossian666 wrote:

I am going to go the OPPOSITE direction of everyone and recommend Boot Soup

Only because you REALLY hate this guys foot, and Filth Fever is a catch all but this one works more for feet specifically. WARNING: THIS HAS A HIGHER SAVE THAN MOST LOW LEVEL AFFLICTIONS.

Don't be a D to players either...just as I have had to step in to players and say "Hey stop that!" you have to do that too and be the GM of the table. Punishing him with losing a foot just makes him stop playing with you.

Oh gross. XD
That's gross, but the image of rat that now looks like higshchool caf lunch meat exploding all over an elf wizard isn't gross?

Not as gross as your foot being eaten away by fungus leaving "boot soup". Honestly, if it wasn't for the word "soup" it'd probably not be nearly as gross. XD

Silver Crusade

Ashiel wrote:
Mystic_Snowfang wrote:
Ashiel wrote:
ossian666 wrote:

I am going to go the OPPOSITE direction of everyone and recommend Boot Soup

Only because you REALLY hate this guys foot, and Filth Fever is a catch all but this one works more for feet specifically. WARNING: THIS HAS A HIGHER SAVE THAN MOST LOW LEVEL AFFLICTIONS.

Don't be a D to players either...just as I have had to step in to players and say "Hey stop that!" you have to do that too and be the GM of the table. Punishing him with losing a foot just makes him stop playing with you.

Oh gross. XD
That's gross, but the image of rat that now looks like higshchool caf lunch meat exploding all over an elf wizard isn't gross?
Not as gross as your foot being eaten away by fungus leaving "boot soup". Honestly, if it wasn't for the word "soup" it'd probably not be nearly as gross. XD

Good point...

*looks at list*

there is no way, save for everyone rolling all natural 20s that nobody is walking away from this without some sort of sickness


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

So, if one of your PCs fails all of his saving throws, he is subject to:

  • 1d6 nonlethal damage
  • 1d4+2d3 dex damage
  • 1d4+1d3+1d2 con damage
  • 1d6 str damage
  • fatigue (from 2 sources)
  • staggered
  • speed reduced, eventually paralyzed

    I will point out that 1d4+1d3+1d2 has a maximum of 10 con damage, average of 6. With very poor luck you could die on the same day you realize you're diseased.

    This sounds interesting. Let's see what the random dice roller says about my odds of survival, assuming a +1 to fort:

    Will I catch diseases?:

    filth fever dc 12 1d20 + 1 ⇒ (6) + 1 = 7 onset in 1d3 ⇒ 2 days
    dysentery dc 16 1d20 + 1 ⇒ (3) + 1 = 4 onset in 1d3 ⇒ 1 days
    bubonic plague dc 16 1d20 + 1 ⇒ (12) + 1 = 13 onset in 1 day
    typhoid fever dc 15 1d20 + 1 ⇒ (11) + 1 = 12 onset in 1d4 ⇒ 2 days
    cholera dc 13 1d20 + 1 ⇒ (7) + 1 = 8 onset in 1d3 ⇒ 3 days
    firegut dc 17 1d20 + 1 ⇒ (14) + 1 = 15 onset in 1 day
    boot soup dc 16 1d20 + 1 ⇒ (15) + 1 = 16 saved!
    tetanus dc 14 1d20 + 1 ⇒ (9) + 1 = 10 onset in 1d6 ⇒ 4 days

    Because of my lucky +1, I didn't catch boot soup. Now, after the onset time, we'll see what happens to me:

    day 1:

    dysentery dc 16 1d20 + 1 ⇒ (11) + 1 = 12. 1d6 ⇒ 1 nonlethal, and am fatigued and staggered the entire day
    bubonic plague dc 16 1d20 + 1 ⇒ (10) + 1 = 11. I take 1d4 ⇒ 1 con damage and 1 cha damage.
    firegut dc 17 1d20 + 1 ⇒ (2) + 1 = 3. I'm staggered. Again.

    day 2:

    Current damage: 1 con, 1 cha, 1 nonlethal (remember, you can't heal damage from an affliction while you still have that affliction)
    filth fever dc 12 1d20 + 1 ⇒ (7) + 1 = 8. 1d3 ⇒ 3 dex, 1d3 ⇒ 3 con.
    dysentery dc 16 1d20 + 1 ⇒ (9) + 1 = 10. 1d6 ⇒ 6 nonlethal, fatigue and staggered today
    bubonic plague dc 16 1d20 + 1 ⇒ (7) + 1 = 8. 1d4 ⇒ 1 con damage, 1 cha damage.
    typhoid dc 15 1d20 + 1 ⇒ (8) + 1 = 9. 1d6 ⇒ 5 str
    firegut dc 17 1d20 + 1 ⇒ (1) + 1 = 2. staggered

    day 3:

    Current damage: 5 str, 5 con, 2 cha, 7 nonlethal Remember, that's a -1 to my fort saves)
    filth fever dc 12 1d20 - 1 ⇒ (13) - 1 = 12. made save 1/2
    dysentery dc 16 1d20 - 1 ⇒ (14) - 1 = 13. 1d6 ⇒ 2 nonlethal, fatigue and staggered today
    bubonic plague dc 16 1d20 - 1 ⇒ (19) - 1 = 18. made save 1/2
    typhoid dc 15 1d20 - 1 ⇒ (11) - 1 = 10. 1d6 ⇒ 6 str
    cholera dc 13 1d20 - 1 ⇒ (2) - 1 = 1. 1d2 ⇒ 1 con, fatigue.
    firegut dc 17 1d20 - 1 ⇒ (4) - 1 = 3. staggered

    day 4:

    Current damage: 11 str, 6 con, 2 cha, 9 nonlethal
    filth fever dc 12 1d20 - 2 ⇒ (1) - 2 = -1. 1d3 ⇒ 3 dex 1d3 ⇒ 1 con
    dysentery dc 16 1d20 - 2 ⇒ (14) - 2 = 12. 1d6 ⇒ 3 nonlethal, fatigue and staggered today
    bubonic plague dc 16 1d20 - 2 ⇒ (5) - 2 = 3. 1d4 ⇒ 4 con and 1 cha
    typhoid dc 15 1d20 - 2 ⇒ (17) - 2 = 15. Save 1/1. Goes away.
    cholera dc 13 1d20 - 2 ⇒ (1) - 2 = -1. 1d2 ⇒ 2 con, fatigue.
    firegut dc 17 1d20 - 2 ⇒ (1) - 2 = -1. staggered
    tetanus dc 14 1d20 - 2 ⇒ (14) - 2 = 12. 1d4 ⇒ 4 dex

    day 5:

    Current damage: 10 str(it's healing because I cured my typhoid), 7 dex, 13 con, 3 cha, 12 nonlethal

    I'm dead after 5 days. Four of those days I spent staggered and increasingly useless. And the bookkeeping on everything was kind of tedious.

    So here's a question: Are you wanting to actually kill your players with diseases? Dying to a disease is very anticlimatic. Especially if you caught said disease from falling in a sewer.

    Odds are, this is just going to come down to "I go to the temple and have them cast remove disease until I'm no longer diseased." The cost of hiring a spellcaster to cast that is going to be 150 per cast. I caught seven of your diseases. That's 1050 gp. Each cast still has a chance to fail (d20+5 vs DC of the disease to cleanse it). On average, I will end up spending a total of 1260.71 to cleanse these diseases (assuming my math is right).

    Or your players can opt for complete bed rest and hire a couple NPC healers at a cost of a few silver per day, and just take a week off of adventuring.

    Or hope that you level several times per day so you have a good fort save or access to your own healing magic by the time the diseases hit (some of them hit tomorrow).

    Either way, I feel that you're going to unintentionally shift the focus of the game away from the plot and towards "how do we get rid of these diseases?" While that could be an interesting subplot, you should consider if you want it to take control of your game or not.

  • Silver Crusade

    I'm cool with shifting the focus. As part of a group that often forgets to buy basic supplies, this may come as a shock.

    And the temple is out of question, since they're on the run from the law, I'll find a way for them to get over any sicknesses they get if they keep failing illnesses.

    Also, the random dice god hates you.

    I'll probally think up some sort of potion that combats infection (but has a fort save to keep down) that they'll have a chance to drink after leaving the sewers. Or something like that, even the odds a bit.

    *goes to do some more rolling*

    Shadow Lodge

    A case of antiplague, perhaps? You make 2 saving throws each day for each disease, every time you drink one (once per day).

    Sovereign Court

    Mystic_Snowfang wrote:

    I'm cool with shifting the focus. As part of a group that often forgets to buy basic supplies, this may come as a shock.

    And the temple is out of question, since they're on the run from the law, I'll find a way for them to get over any sicknesses they get if they keep failing illnesses.

    Also, the random dice god hates you.

    I'll probally think up some sort of potion that combats infection (but has a fort save to keep down) that they'll have a chance to drink after leaving the sewers. Or something like that, even the odds a bit.

    *goes to do some more rolling*

    Anti-plague.


    2 people marked this as a favorite.
    Castarr4 wrote:
    So here's a question: Are you wanting to actually kill your players with diseases? Dying to a disease is very anticlimatic. Especially if you caught said disease from falling in a sewer.

    This reminds me of a rather humorous and strangely climactic death that occurred in one of my online games. One of my players was playing a venerable human synthesist with a base Str, Dex, and Con of 1. He was an absolutely hilarious character. His name was Pollock, and everyone simply called him "Old Man Pollock". Half the time he was either crutching along with his walking stick or sitting in his rocking chair which the PCs brought along in their wagon for his sake.

    However, he would suddenly explode with a super exoskeleton (his eidolon) and go iron-man on stuff. "Hah, let me show you how we do it in the old school!" he might say. "You young 'uns better get out of the way!" he might say. He was Old Man Pollock and he had your number! :P

    However, he suffered his end in one of the most hilarious ways possible. The party was making their way into an old forest to look for an elven village that hadn't been heard of in quite a while. Some of the folks who used to do trade with them were getting worried and asked the party to check on them. When they arrived, they discovered that the area had been taken over by an evil necromancer. They met the remains of the elven town's beloved champion, who warned them to turn back because she would have no choice but to kill them if they didn't. She explained that this was now the domain of said evil necromaner, and she would not like to see them fall to her fate (now an unwilling servant of the necromancer).

    So the party decided to get uppity with the necromancer (as parties often do) and attacked the undead elf. She shot one of them, knocking him unconscious, before riding off to report as she had been commanded. When they broke for camp, they were attacked by plague zombies! Now the party was pretty good about stompin' some plague zombies, and most of them were plague zombie bats which went pop when you slapped them. However, by the end of the encounter, everyone was drenched in zombie goop; and a few of them had contracted zombie fever or whatever you call it; and didn't know it.

    So they decided to head back to the village that sent them, and figure out their next move. Meanwhile, Old Man Pollock went up to his room to get some shut eye. Without his eidolon, he only had 1 Con. Poof, he takes a bit of Con damage from the disease and the next morning the housekeeper is running down the stairs screaming that the creepy old man grabbed at her like he was getting fresh and then bit her! The entire party goes:

    O.O

    Then down the stairs comes the remains of Ol' Man Pollock, now Ol' Man Zombie Pollock, shambling down the staircase. The entire party was like "Is...is that the Old Man?" they pondered aloud, as out into the middle of the inn walked the crustiest, most enfeebled, pathetic looking old zombie you'd ever saw. The party's fighter was like "Sorry about this old man!" and slapped the zombie to the floor. Probably the only medium sized zombie anyone would have seen with a 3 Strength, and 1 Dexterity. His combat maneuver defense was a 1 (10 - 5 - 4), so he basically hobbled about on the floor as the party smacked him around. XD

    After smashing the old man, the party stood around him. "Do you think we can fix him?" one pondered, looking at the crusty zombie. "Um, I think we need a better healer than we have here." another responded. "Do...do you think we might be sick?" asked another. "I dunno. This could be bad..."

    Fighter: "Wait, did you say that he bit you?"
    Housekeeper: "Um, yeah. It kind of hurt." (Keep in mind it was nonlethal damage because of how bad his strength was)
    Wizard: "We should see if we can find a doctor to examine us properly."

    Suddenly, someone came into the inn, explaining that the entire town had been attacked by some strange bats that crawled down their chimneys during the night and were attacking people, before climbing back up the chimneys. The party all looked to one another and said...

    "Uh-oh..."

    ==============================================================
    A bit of background info. The necromancer had animated tons of 1/4 HD plague zombie bats and after becoming annoyed with the party decided to do something very mean and underhanded. He ordered a flock of the bats to follow the party from the sky, and infect those around the party, but to not fight the party or let the party destroy them.

    So the necromancer put a semi-curse on the party. Wherever they went, they had a black cloud of plague zombie bats who would come and spread disease to all the locals. No matter where the party went, they would have to deal with plague zombies and the knowledge that merely resting in an inn could mean killing off an entire town.

    It didn't take them long before they regrouped and decided it was time to go teach a cocky necromancer who was boss. At least until they met Fido (a giant sentient fast plague zombie tyrannosaurus with some vital strike feats). Fido was not nice. They did not like Fido. :P


    Mystic_Snowfang wrote:
    Castarr4 wrote:
    Mystic_Snowfang wrote:
    Castarr4 wrote:

    I recommend against limb loss, because permanent injuries like that can make a player not want to play that character. That would be a shame, especially if the character has a detailed backstory or the player has an attachment to the character at all (which they should).

    That said, there's some decent rules for peg legs in the Skull and Shackles player's guide, IIRC (free pdf on the paizo site).

    Trust me, I had to get cross with this player several times because he kept CODING during the game, and distracting people beside him.

    Next game, only GM can have her computer open.

    Being upset with the player I don't think is a good reason to have their character need to amputate their foot. The game is about heroes, and it's difficult to be heroic when you're missing a limb. Not impossible, but more difficult... especially when being heroic usually involves magic item slots, and I think you have to wear both winged boots in order to get the benefit.
    He won't loose his foot if he gets it healed. So if he pays attention during the game and remembers things (like you've got a puss dripping oozing infected foot) then he won't loose his leg. If he doesn't, he looses his leg.

    Amusing as this might be for you I trust you'll be significantly less amused after said player puts his computer away right before he flips the gaming table into your face and leaves.


    This really sounds like you wanting to punish your players for them wanting to play a different style of game than you. Also, your suggestion of using logic to justify this is laughable...


    It's not often I read a thread and think "My god, I would actually leave that game, like right in the middle"

    Seriously, if I failed one check to fall in a puddle of s@#+ and the DM had my charcter catch 8 different strains of the dribbly gooos.... I think I might just lose it.

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