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The Half Fiend Template


Pathfinder RPG General Discussion


does it need to be erratted?? since the release of blood of fiends was released and with the variant tieflings. well the bottom line I always considered the half fiend to be the direct offshoot between a humanoid and a fiend and then human with chance of tiefling later on.

but the half fiend grants you wings. the rakshasa doesnt have wings so does the hafl fiend need to be errated???


Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game Subscriber
Steelfiredragon wrote:

does it need to be erratted?? since the release of blood of fiends was released and with the variant tieflings. well the bottom line I always considered the half fiend to be the direct offshoot between a humanoid and a fiend and then human with chance of tiefling later on.

but the half fiend grants you wings. the rakshasa doesnt have wings so does the hafl fiend need to be errated???

I would not mind it being errated to help in matching up with the fiendish parent,

but then the question goes, which fiend from each group to base these templates on comes in.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I have enforced a series of changes to the half fiend template in my campaign to reflect the fiendish parent. For example, the half fiend child of an incubus gets wings, but the half fiend child of a bearded devil does not. I have also ruled that the +4/+2 bonuses on ability scores must line up with the fiendish parent and that the powers at each two levels are changed to reflect those of the fiendish parent (for an incubus, 1-2HD: charm person, 3-4HD: detect thoughts, 5-6HD: suggestion, 7-8HD: crushing despair, etc. It has made for a much more interesting and variable series of half fiends, making them much less "predictable". whilstb at the same time keeping to the "spirit" of the half fiend template in Bestiary 1. It has also allowed players to play certain types of half fiend as PCs - though I've made some house rules to prevent such PCs becoming overpowered - I increased the experience points required to level up for half fiends to reflect the fact that they also have to learn to master their new powers. Further, I insisted all half fiend PCs start as 1st level NPC classes (warrior, aristocrat, etc).

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