GeneticDrift |
I have a character who writes poetry about his encounters, I wanted to make them have an actual value since he is a little shallow and very competitive (order of the cockatrice).
I seem to be blind and cannot find a rule for this, how do I find out the DC and cost? Should I use profession or perform instead?
Thanks for the help.
Laurefindel |
In general, if you make something, it's Craft, not Profession.
That said, I could also make a case for Perform (oratory), I guess.
The craft skill comes in when you need to create a single item with a definite market price and little variation on quality or quantity. A lot of profession turn out a product, like gardener, brewer, woodcutter or fisherman to name a few.
I think profession (poet) would work better than Craft (poem), but I'd be tempted to fold it under perform (oratory) for simplicity sake. I know that good interprets aren't necessarily good composers and vice versa, just like not all good craftsmen are good administrators of their workshop, but I think we can afford this abstraction for the game.
'findel
Grick |
I think profession (poet) would work better than Craft (poem), but I'd be tempted to fold it under perform (oratory) for simplicity sake.
I like profession better, personally.
He's not making money by performing his poetry (reading it to crowds) he's creating a poem that then has value when sold.
Profession makes that work by having the character work to sell his poetry, rather than just applying a GP value to a poem which he can copy and reproduce for the cost of paper, ink, and time.