What 3.5 prestige class do you miss the most in Pathfinder?


3.5/d20/OGL

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Silver Crusade

I also miss the Initiate of the Sevenfold Veil.


hogarth wrote:

Another vote for Master of Many Forms. It's what I think a good prestige class should be -- it's got great flavour, it allows you to do something that no base class can do, the abilities are mostly level-appropriate, and there are no (or almost no) dead levels.

+1 to this.

With the changes to Polymorph and wildshape, it would be tricky to adjust to Pathfinder, but not impossible.

Dark Archive

Scarlet Corsair

Feinting as a free action to provoke a sneak attacks....good times.


Moro wrote:
Mindbender

THIS!

"... And also... I can kill you with my brain."


Eben TheQuiet wrote:
Moro wrote:
Mindbender

THIS!

"... And also... I can kill you with my brain."

firefly?


Nephelim wrote:
With the changes to Polymorph and wildshape, it would be tricky to adjust to Pathfinder, but not impossible.

Why? Paizo made the Synthesist, so they clearly don't mind adding stuff that replaces your physical stats completely, like the 3E polymorphs did. Actually better, since Synth's new con score boosts your hp; 3E polymorphs you kept your same hp despite any con changes. Oh, and in 3E you didn't get wild shape till 5th level or polymorph till level 7 or 8, so you had to suck it up and deal with cruddy physical stats until then if trying to min-max. Synth gets his phys stat replacements right at level 1, no pain.

If it were a class or prestige class whose focus was specifically on shape shifting and like the MoMF got extraordinary abilities but not Su or Sp ones, I think it'd be quite easy to include without it being unbalanced.

Again, Synthesist gets to switch his phys stats, combine two hit dice pools into one big stat of health, choose powerful bonus abilities from a large "evolutions" list, AND retains spellcasting that's practically as good as 9th level casting despite having bard progression, when you look at all the massive spell level reductions they get on a ton of great spells.

And that archetype's actually weaker than normal summoner.

A dedicated shapeshifting class would fit in just fine in PF.


Definitely mindbender.


Nightsong infiltrator
bladesinger
shadowbane inquisitor
church inquisitor


Ultimate Prestige would be nice.

Lantern Lodge

Pathfinder Adventure, Rulebook Subscriber

It was sorta Forgotten Realms-specific, but:
Incantatrix [well, incantatar, since mine was a male]

UM was nice, but I never got to play it. My incantatar broke my GM. Sorta his fault for letting us get to level 22.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
Gebby wrote:
Ultimate Prestige would be nice.

Unless it's this one.


TriOmegaZero wrote:
Gebby wrote:
Ultimate Prestige would be nice.
Unless it's this one.

I think it can be alot better then Mongooses Ultimate Prestige 1 and 2. Lets update that a bit, cum on man.


I miss the Elocator the most, but that is just a whole other can of worms of missing Psychic warrior and psionics in general. Even without the homebrewed wildmind version of psychic warrior, basically a psionic ranger or psychic warrior with ranger skills I still liked psionics for versatility.

Asta
PSY


StreamOfTheSky wrote:
Nephelim wrote:
With the changes to Polymorph and wildshape, it would be tricky to adjust to Pathfinder, but not impossible.

Why? Paizo made the Synthesist, so they clearly don't mind adding stuff that replaces your physical stats completely, like the 3E polymorphs did. Actually better, since Synth's new con score boosts your hp; 3E polymorphs you kept your same hp despite any con changes. Oh, and in 3E you didn't get wild shape till 5th level or polymorph till level 7 or 8, so you had to suck it up and deal with cruddy physical stats until then if trying to min-max. Synth gets his phys stat replacements right at level 1, no pain.

If it were a class or prestige class whose focus was specifically on shape shifting and like the MoMF got extraordinary abilities but not Su or Sp ones, I think it'd be quite easy to include without it being unbalanced.

Again, Synthesist gets to switch his phys stats, combine two hit dice pools into one big stat of health, choose powerful bonus abilities from a large "evolutions" list, AND retains spellcasting that's practically as good as 9th level casting despite having bard progression, when you look at all the massive spell level reductions they get on a ton of great spells.

And that archetype's actually weaker than normal summoner.

A dedicated shapeshifting class would fit in just fine in PF.

By the by, they've changed the "replaces your physical stats" part. Now you add all of the eidolon's ability score modifiers to your own instead.

Edit: After reading a thread in the site feedback forum, this may have been a glitch, and the rules may not have been changed. Bummer.


Why was this moved to conversions?! What the hell was being converted to PF here?

O_O

RPG Superstar 2015 Top 8

StreamOfTheSky wrote:

Why was this moved to conversions?! What the hell was being converted to PF here?

O_O

I agree. Sometimes I think the thread movers don't read carefully (understandable since there are so many) and miss the mark.

Flagged so someone will move it to a more appropriate forum.


Ok cause I thought this was just general discussion just for fun


I wouldn't mind an upgrade or archetype for them would be Green Star Adept, Acolyte of the Skin, and Osteomancer.


StreamOfTheSky wrote:
Why was this moved to conversions?! What the hell was being converted to PF here?

Presumably 3.5 prestige classes, in theory.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Tiny Coffee Golem wrote:
shallowsoul wrote:
Tiny Coffee Golem wrote:
shallowsoul wrote:
Ultimate Magus
That. I loved how it auto-balanced as you went as opposed to having to take three levels of each first. Really minimzed the few levels that a multiclass character lagged.
Practiced Spellcaster bypassed the need to have to take 3 levels in each.
I don't recall it working that way, but it doesn't really matter anymore. I dont play 3.5 anymore and I never got a chance to play an UM.

You're right it did not. You couldn't use practised spellcaster to jimmy your way to a PrC, at least not in any campaign I read.

I don't miss Ultimate Magus either. I'm more than happy to consign it to the dustbin of 3.X.

Dark Archive

Gorbacz wrote:

Abjurant Cheesecake

Ur-Priest
Planar Shepherd

Yeah...

totally playing a Cavalier/Wizard/Abjurant Cheesecake, no need for modification, it's still ridiculous...


Master Thrower definately. My Rogue was breaking the game, and he never even got the Prestige's end-power to resolve ranged thrown attacks as touch attacks, which given the gunslinger these days isn't even that great anymore.


Archmage
Incantrix

Then again, its very easy to add them back in since 3.5 is compatible with PF


Abjurant Champion (yes, it's overpowered and needs to be reined in, but having done so it should be useful for the boost to the Shield spell and the Quickened abjuration spells)

Alienist (mainly the flavour; I agree that the mechanics need work)

Archmage (mainly for the mastery of elements and shaping)

Dark Hunter (another way to obtain darkvision)

Deepwood Stalker (another way to obtain darkvision, plus intensify racial hatred)

Divine Agent (although the mechanics do need work; in my home games I broke it up into two classes: Divine Voice and Divine Hand)

Fochlucan Lyrist (1e bards live again!)

Initiate of the Sevenfold Veil (fun prismatic effects/attacks)

Malconvoker (let's challenge our ethics!)

Planar Champion (gives Fighters help vs. ethereal foes and planar travel options)

Shadowbane Stalker (the rare Cleric/Rogue combination)

those which mimicked 1e/2e multi-class combinations without giving everything that the two classes offered

those which were situationally useful in a particular type of campaign, such as the ones in Lords of Madness when fighting Aberrations

FR-based prestige classes (for an FR-based game)

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