paizo.com Recent Posts in You only die twice - tier 8-9 questionpaizo.com Recent Posts in You only die twice - tier 8-9 question2015-03-30T05:50:43Z2015-03-30T05:50:43ZRe: Forums: GM Discussion: You only die twice - tier 8-9 questionCanisDirushttps://paizo.com/threads/rzs2o2gy?You-only-die-twice-tier-89-question#462015-11-03T04:25:58Z2015-11-03T04:25:58Z<p>Regarding the haunt, PFS Developer (at the time) Mark Moreland posted a GM clarification in the product discussion for this scenario that I really want to make sure is linked here (the haunt killed some PCs tonight but thankfully I was in the same building and knew about the clarification and so the players survived).</p>
<p><a href="http://paizo.com/products/btpy8jop/discuss?Pathfinder-Society-Scenario-225-You-Only-Die-Twice#19" target="_blank" rel="nofollow">The haunt will not kill the PCs</a></p>Regarding the haunt, PFS Developer (at the time) Mark Moreland posted a GM clarification in the product discussion for this scenario that I really want to make sure is linked here (the haunt killed some PCs tonight but thankfully I was in the same building and knew about the clarification and so the players survived).
The haunt will not kill the PCsCanisDirus2015-11-03T04:25:58ZRe: Forums: GM Discussion: You only die twice - tier 8-9 questionBalacertarhttps://paizo.com/threads/rzs2o2gy?You-only-die-twice-tier-89-question#452015-02-25T23:49:10Z2015-02-25T23:49:10Z<p>Resurrecting for a detail on Joktan immunities.</p>
<p>It says he is immune to mind-affecting effects. I guess this idea comes from the <a href="http://paizo.com/pathfinderRPG/prd/monsters/creatureTypes.html#vermin" target="_blank" rel="nofollow">vermin</a> creature type.</p>
<p>But there are two things to take into account:
<br />
1) In the mind-affecting immunity of vermins, it is taken into account vermin are mindless and have no Int score. But Joktan has mind and Int 18.</p>
<p>2) The <a href="http://paizo.com/pathfinderRPG/prd/additionalMonsters/wormThatWalks.html" target="_blank" rel="nofollow">worm that walks</a> traits say the creature has a shared mind and thus mind-affecting spells affect him normally.</p>
<p>Was this an error and it should have been played without the mind-affecting immunity?
<br />
[looking to GM the scenario for the first time in the area this Sunday :)]</p>Resurrecting for a detail on Joktan immunities.
It says he is immune to mind-affecting effects. I guess this idea comes from the vermin creature type.
But there are two things to take into account:
1) In the mind-affecting immunity of vermins, it is taken into account vermin are mindless and have no Int score. But Joktan has mind and Int 18.
2) The worm that walks traits say the creature has a shared mind and thus mind-affecting spells affect him normally.
Was this an error and it should...Balacertar2015-02-25T23:49:10ZRe: Forums: GM Discussion: You only die twice - tier 8-9 questionSeraphimpunkhttps://paizo.com/threads/rzs2o2gy?You-only-die-twice-tier-89-question#442013-03-14T03:04:28Z2013-03-14T03:04:28Z<p>when i noticed the ghouls & wights, i figured they had just copied/pasted the henchmen from the lower tier to the higher tier without changing the stat reference properly. at the high tier i ran, i used 6 wights. they still get mowed down just as quickly as ghouls by a tier 8-9 party.</p>when i noticed the ghouls & wights, i figured they had just copied/pasted the henchmen from the lower tier to the higher tier without changing the stat reference properly. at the high tier i ran, i used 6 wights. they still get mowed down just as quickly as ghouls by a tier 8-9 party.Seraphimpunk2013-03-14T03:04:28ZRe: Forums: GM Discussion: You only die twice - tier 8-9 questionDeussuhttps://paizo.com/threads/rzs2o2gy?You-only-die-twice-tier-89-question#432012-10-17T07:39:53Z2012-10-17T07:39:53Z<p>I see there are no other threads for this particular scenario, so I must place my question here.</p>
<p>Yesterday I noticed a grave error in the scenario, but because of the maintenance I couldn't get to it until now.</p>
<p>On page 14, Tier 8-9 encounter provides the stats for Joktan Heth (wiz 9) and six wights. However, the given page, hit points, and Challenge Rating (CR) indicate those creatures to be ghouls. Then again the tactics section explicitly speaks of wights, not ghouls.</p>
<p>I checked what the CR really would be. Wights are CR 3, and six of them would total a CR 8. Joktan Heth is CR 10. In xp this means 4,800 and 9,600, respectively, totaling 14,400. The CR 11 limit is 12,800, and CR 12 limit is 19,200. Thus the encounter is a CR 11 and a quarter (11.25). This would seem to be 'alright'.</p>
<p>If they were ghouls (CR 1), the encounter would be worth 12,000 xp, a tad below the CR 11 mark.</p>
<p>I don't think Hyrum dwells here anymore, but I thought I'd ask this anyway.</p>
<p>Aside this point I have a grudge with Joktan's tactics... Displacement <i>after</i> he has suffered considerable amounts of damage? That's just plain dumb.</p>I see there are no other threads for this particular scenario, so I must place my question here.
Yesterday I noticed a grave error in the scenario, but because of the maintenance I couldn't get to it until now.
On page 14, Tier 8-9 encounter provides the stats for Joktan Heth (wiz 9) and six wights. However, the given page, hit points, and Challenge Rating (CR) indicate those creatures to be ghouls. Then again the tactics section explicitly speaks of wights, not ghouls.
I checked what the...Deussu2012-10-17T07:39:53ZRe: Forums: GM Discussion: You only die twice - tier 8-9 questionMisterSlankyhttps://paizo.com/threads/rzs2o2gy?You-only-die-twice-tier-89-question#422012-05-10T20:37:48Z2012-05-10T20:37:48Z<p>Crazy monkey's back!</p>Crazy monkey's back!MisterSlanky2012-05-10T20:37:48ZRe: Forums: GM Discussion: You only die twice - tier 8-9 questionTodd Morganhttps://paizo.com/threads/rzs2o2gy?You-only-die-twice-tier-89-question#412012-05-10T19:03:08Z2012-05-10T19:03:08Z<p>What the....it's been a long time since I've seen the glowing eyed monkey</p>What the....it's been a long time since I've seen the glowing eyed monkeyTodd Morgan2012-05-10T19:03:08ZRe: Forums: GM Discussion: You only die twice - tier 8-9 questionHyrum Savage (alias of R. Hyrum Savage, Super Genius Games)https://paizo.com/threads/rzs2o2gy?You-only-die-twice-tier-89-question#402012-05-10T18:54:46Z2012-05-10T18:54:46Z<div class="messageboard-quotee">Kyle Baird wrote:</div><blockquote> Depends, sometimes the area of affect on these things is larger than the trigger area. I haven't run this one yet, so I haven't read it. </blockquote><p>Slacker.
<p>;)</p>Kyle Baird wrote:Depends, sometimes the area of affect on these things is larger than the trigger area. I haven't run this one yet, so I haven't read it.
Slacker. ;)Hyrum Savage (alias of R. Hyrum Savage, Super Genius Games)2012-05-10T18:54:46ZRe: Forums: GM Discussion: You only die twice - tier 8-9 questionRed-Assassinhttps://paizo.com/threads/rzs2o2gy?You-only-die-twice-tier-89-question#392012-05-09T21:16:36Z2012-05-09T21:16:36Z<p>Well I thing the chance for addtional pc's getting hit gets smaller per PC.</p>
<p>A lone party member certainly
<br />
Two adventures holding hands (humor) walks up. Uncommon.
<br />
Three party members holding hands skipping to the encounter. Rare
<br />
A party of 4 or more running to fill the whole area at once. Foolishly Rare</p>
<p>Nosig I think your group did it fine.</p>
<p>2 players cross the line perception checks then initiative.</p>Well I thing the chance for addtional pc's getting hit gets smaller per PC.
A lone party member certainly
Two adventures holding hands (humor) walks up. Uncommon.
Three party members holding hands skipping to the encounter. Rare
A party of 4 or more running to fill the whole area at once. Foolishly Rare
Nosig I think your group did it fine.
2 players cross the line perception checks then initiative.Red-Assassin2012-05-09T21:16:36ZRe: Forums: GM Discussion: You only die twice - tier 8-9 questionnosighttps://paizo.com/threads/rzs2o2gy?You-only-die-twice-tier-89-question#382012-05-09T21:03:10Z2012-05-09T21:03:10Z<div class="messageboard-quotee">Fromper wrote:</div><blockquote><p> The big issue here seems to be that not all GMs realize that this thing can't kill people. The wording really needs to be cleared up.</p>
<p>When our group ran it, our GM mentioned afterward that she was surprised by the high damage at the higher tier, and that she thought it would easily kill any player at that level. We played it at the lower tier, and we got lucky that the player who triggered it moved out of the area of affect, so nobody got hit.</p>
<p>That said, the final fight of the adventure did result in our group's first PC death.</p>
<p></blockquote><p>and add to this that it appears that some Judges figure the effect is triggered when the PARTY moves into the area - and thus hit a majority of the PCs, rather than the one or two that should be hit.Fromper wrote:The big issue here seems to be that not all GMs realize that this thing can't kill people. The wording really needs to be cleared up.
When our group ran it, our GM mentioned afterward that she was surprised by the high damage at the higher tier, and that she thought it would easily kill any player at that level. We played it at the lower tier, and we got lucky that the player who triggered it moved out of the area of affect, so nobody got hit.
That said, the final fight of the...nosig2012-05-09T21:03:10ZRe: Forums: GM Discussion: You only die twice - tier 8-9 questionFromperhttps://paizo.com/threads/rzs2o2gy?You-only-die-twice-tier-89-question#372012-05-09T20:56:15Z2012-05-09T20:56:15Z<p>The big issue here seems to be that not all GMs realize that this thing can't kill people. The wording really needs to be cleared up.</p>
<p>When our group ran it, our GM mentioned afterward that she was surprised by the high damage at the higher tier, and that she thought it would easily kill any player at that level. We played it at the lower tier, and we got lucky that the player who triggered it moved out of the area of affect, so nobody got hit.</p>
<p>That said, the final fight of the adventure did result in our group's first PC death.</p>The big issue here seems to be that not all GMs realize that this thing can't kill people. The wording really needs to be cleared up.
When our group ran it, our GM mentioned afterward that she was surprised by the high damage at the higher tier, and that she thought it would easily kill any player at that level. We played it at the lower tier, and we got lucky that the player who triggered it moved out of the area of affect, so nobody got hit.
That said, the final fight of the adventure did...Fromper2012-05-09T20:56:15ZRe: Forums: GM Discussion: You only die twice - tier 8-9 questionnosighttps://paizo.com/threads/rzs2o2gy?You-only-die-twice-tier-89-question#362012-05-09T18:27:59Z2012-05-09T18:27:59Z<div class="messageboard-quotee">Chris Bonnet wrote:</div><blockquote><p> I would think all party members are acting at the same time. I am not sure if PFRG still has this mechanically. My rogue usually travels 60' feet in front of the group rare cases 30 ft. My cleric ac 12 stays in the back about 15 ft.</p>
<p>I would assume characters walk around in a marching order moving at the same time. Since there is no intitative. </blockquote><p>agreed - but they do not teleport in 30' steps. If you draw a line on the board, and say "stop when someone crosses this line", do you place the first guy 60 foot past the line? The team I played this with actually had two PCs in the lead - Rogue and Cleric. So those were the ones we figured were in the AOE when the haunt was triggered. Did we do this wrong?Chris Bonnet wrote:I would think all party members are acting at the same time. I am not sure if PFRG still has this mechanically. My rogue usually travels 60' feet in front of the group rare cases 30 ft. My cleric ac 12 stays in the back about 15 ft.
I would assume characters walk around in a marching order moving at the same time. Since there is no intitative.
agreed - but they do not teleport in 30' steps. If you draw a line on the board, and say "stop when someone crosses this line", do...nosig2012-05-09T18:27:59ZRe: Forums: GM Discussion: You only die twice - tier 8-9 questionRed-Assassinhttps://paizo.com/threads/rzs2o2gy?You-only-die-twice-tier-89-question#352012-05-09T17:58:10Z2012-05-09T17:58:10Z<p>I would think all party members are acting at the same time. I am not sure if PFRG still has this mechanically. My rogue usually travels 60' feet in front of the group rare cases 30 ft. My cleric ac 12 stays in the back about 15 ft.</p>
<p>I would assume characters walk around in a marching order moving at the same time. Since there is no intitative.</p>I would think all party members are acting at the same time. I am not sure if PFRG still has this mechanically. My rogue usually travels 60' feet in front of the group rare cases 30 ft. My cleric ac 12 stays in the back about 15 ft.
I would assume characters walk around in a marching order moving at the same time. Since there is no intitative.Red-Assassin2012-05-09T17:58:10ZRe: Forums: GM Discussion: You only die twice - tier 8-9 questionnosighttps://paizo.com/threads/rzs2o2gy?You-only-die-twice-tier-89-question#342012-05-09T14:08:57Z2012-05-09T14:08:57Z<p>I have not run this, only played it. With a very good Judge, one who paused and ran thru the wording on the haunt several times.</p>
<p>[Spoiler omitted]</p>I have not run this, only played it. With a very good Judge, one who paused and ran thru the wording on the haunt several times.
[Spoiler omitted]nosig2012-05-09T14:08:57ZRe: Forums: GM Discussion: You only die twice - tier 8-9 questionThodhttps://paizo.com/threads/rzs2o2gy?You-only-die-twice-tier-89-question#332012-05-09T13:33:26Z2012-05-09T13:33:26Z<p>The area of effect is a 15•15 area on that level. In tight formation I would rule as GM it is likely that a whole party is hit on this level.</p>
<p>In regard to wands: a wand of CLW (or the inflict version) would heal approx. 225 HP. This would likely not be enough to fully heal up a group of 5 - even taking into account they can't go below 1 HP and some making their saving throw - so only getting 50 HP of damage.</p>
<p>But it would get close enough to sustain them for the last encounter.</p>The area of effect is a 15*15 area on that level. In tight formation I would rule as GM it is likely that a whole party is hit on this level.
In regard to wands: a wand of CLW (or the inflict version) would heal approx. 225 HP. This would likely not be enough to fully heal up a group of 5 - even taking into account they can't go below 1 HP and some making their saving throw - so only getting 50 HP of damage.
But it would get close enough to sustain them for the last encounter.Thod2012-05-09T13:33:26ZRe: Forums: GM Discussion: You only die twice - tier 8-9 questionWalterGM (RPG Superstar Season 9 Top 8)https://paizo.com/threads/rzs2o2gy?You-only-die-twice-tier-89-question#322012-05-09T02:25:22Z2012-05-09T02:25:22Z<div class="messageboard-quotee">Kyle Baird wrote:</div><blockquote> <div class="messageboard-quotee">WalterGM wrote:</div><blockquote> <div class="messageboard-quotee">Kyle Baird wrote:</div><blockquote> The problem is if it'd doing 100 damage to 4 or 5 characters, that's a lot of charges! </blockquote><p>Again, if a level 5-9 group of players are bunched up such that 4 or 5 of them are hit in a 10' by 10' (5-6) or 15' by 15' (8-9) area have more serious concerns than the trap. As in, they have something bigger to worry about. Like how they made it to level 8 without learning to spread out.
<p>EDIT: Why is Kyle advocating for players?! Is this the end times?! </blockquote>It is the end of times. Nice catch. </blockquote><p><span class=messageboard-ooc>runs screaming from the thread</span>Kyle Baird wrote:WalterGM wrote: Kyle Baird wrote: The problem is if it'd doing 100 damage to 4 or 5 characters, that's a lot of charges!
Again, if a level 5-9 group of players are bunched up such that 4 or 5 of them are hit in a 10' by 10' (5-6) or 15' by 15' (8-9) area have more serious concerns than the trap. As in, they have something bigger to worry about. Like how they made it to level 8 without learning to spread out. EDIT: Why is Kyle advocating for players?! Is this the end times?!...WalterGM (RPG Superstar Season 9 Top 8)2012-05-09T02:25:22ZRe: Forums: GM Discussion: You only die twice - tier 8-9 questionKyle Bairdhttps://paizo.com/threads/rzs2o2gy?You-only-die-twice-tier-89-question#312012-05-09T01:41:15Z2012-05-09T01:41:15Z<div class="messageboard-quotee">WalterGM wrote:</div><blockquote> <div class="messageboard-quotee">Kyle Baird wrote:</div><blockquote> The problem is if it'd doing 100 damage to 4 or 5 characters, that's a lot of charges! </blockquote><p>Again, if a level 5-9 group of players are bunched up such that 4 or 5 of them are hit in a 10' by 10' (5-6) or 15' by 15' (8-9) area have more serious concerns than the trap. As in, they have something bigger to worry about. Like how they made it to level 8 without learning to spread out.
<p>EDIT: Why is Kyle advocating for players?! Is this the end times?! </blockquote><p>It is the end of times. Nice catch.WalterGM wrote:Kyle Baird wrote: The problem is if it'd doing 100 damage to 4 or 5 characters, that's a lot of charges!
Again, if a level 5-9 group of players are bunched up such that 4 or 5 of them are hit in a 10' by 10' (5-6) or 15' by 15' (8-9) area have more serious concerns than the trap. As in, they have something bigger to worry about. Like how they made it to level 8 without learning to spread out. EDIT: Why is Kyle advocating for players?! Is this the end times?! It is the end of...Kyle Baird2012-05-09T01:41:15ZRe: Forums: GM Discussion: You only die twice - tier 8-9 questionWalterGM (RPG Superstar Season 9 Top 8)https://paizo.com/threads/rzs2o2gy?You-only-die-twice-tier-89-question#302012-05-08T23:08:32Z2012-05-08T23:08:32Z<div class="messageboard-quotee">Kyle Baird wrote:</div><blockquote> The problem is if it'd doing 100 damage to 4 or 5 characters, that's a lot of charges! </blockquote><p>Again, if a level 5-9 group of players are bunched up such that 4 or 5 of them are hit in a 10' by 10' (5-6) or 15' by 15' (8-9) area have more serious concerns than the trap. As in, they have something bigger to worry about. Like how they made it to level 8 without learning to spread out.
<p>EDIT: Why is Kyle advocating for players?! Is this the end times?!</p>Kyle Baird wrote:The problem is if it'd doing 100 damage to 4 or 5 characters, that's a lot of charges!
Again, if a level 5-9 group of players are bunched up such that 4 or 5 of them are hit in a 10' by 10' (5-6) or 15' by 15' (8-9) area have more serious concerns than the trap. As in, they have something bigger to worry about. Like how they made it to level 8 without learning to spread out. EDIT: Why is Kyle advocating for players?! Is this the end times?!WalterGM (RPG Superstar Season 9 Top 8)2012-05-08T23:08:32ZRe: Forums: GM Discussion: You only die twice - tier 8-9 questionRed-Assassinhttps://paizo.com/threads/rzs2o2gy?You-only-die-twice-tier-89-question#292012-05-08T21:29:34Z2012-05-08T21:29:34Z<p>Well haunts are probably best used without a game map or the metagame aspect of players seeing miniatures, or with miniatures using a party marching order.</p>
<p>For this specific haunt at least one creature is effected. The chance of other players getting into the effect involves the GM and players.</p>
<p>Other haunts follow similar effects, others are designed to hit everyone. I imagine haunts in the long run are the most likely encounter to vary from group to group. </p>
<p>Every thing from description to pc's affected, at heart trust the GM. The mechanics can be a little complicated.</p>Well haunts are probably best used without a game map or the metagame aspect of players seeing miniatures, or with miniatures using a party marching order.
For this specific haunt at least one creature is effected. The chance of other players getting into the effect involves the GM and players.
Other haunts follow similar effects, others are designed to hit everyone. I imagine haunts in the long run are the most likely encounter to vary from group to group.
Every thing from description to...Red-Assassin2012-05-08T21:29:34ZRe: Forums: GM Discussion: You only die twice - tier 8-9 questionKyle Bairdhttps://paizo.com/threads/rzs2o2gy?You-only-die-twice-tier-89-question#282012-05-08T21:19:55Z2012-05-08T21:19:55Z<p>Depends, sometimes the area of affect on these things is larger than the trigger area. I haven't run this one yet, so I haven't read it.</p>Depends, sometimes the area of affect on these things is larger than the trigger area. I haven't run this one yet, so I haven't read it.Kyle Baird2012-05-08T21:19:55ZRe: Forums: GM Discussion: You only die twice - tier 8-9 questionRed-Assassinhttps://paizo.com/threads/rzs2o2gy?You-only-die-twice-tier-89-question#272012-05-08T21:18:55Z2012-05-08T21:18:55Z<p>First 0 players turn to dust, worse they have 1 hp. </p>
<p>Haunts are fun, mechanically the rules should be examined before a GM runs them.</p>
<p>They are not a trap or a monster, they are several ways to destroy them. </p>
<p>Best thing is if a GM describes them in detail. All haunts have a single thing in common. A background for why they are there. They are a cool plot device, players can recover from them if they have resources at hand, or destroy them if the have a smaller set of resources at hand.</p>First 0 players turn to dust, worse they have 1 hp.
Haunts are fun, mechanically the rules should be examined before a GM runs them.
They are not a trap or a monster, they are several ways to destroy them.
Best thing is if a GM describes them in detail. All haunts have a single thing in common. A background for why they are there. They are a cool plot device, players can recover from them if they have resources at hand, or destroy them if the have a smaller set of resources at hand.Red-Assassin2012-05-08T21:18:55ZRe: Forums: GM Discussion: You only die twice - tier 8-9 questionnosighttps://paizo.com/threads/rzs2o2gy?You-only-die-twice-tier-89-question#262012-05-08T21:06:08Z2012-05-08T21:06:08Z<div class="messageboard-quotee">Kyle Baird wrote:</div><blockquote> The problem is if it'd doing 100 damage to 4 or 5 characters, that's a lot of charges! </blockquote><p>yeah, I kind of wondered at the machanics of this.
<p>the party advances in "standard formation" (for one group I play with this is something like the pips on a 5 on a dice... 2 then 1 then 2). </p>
<p>the first party member (maybe 2?) triggers the haunt by moving into it's area, and everyone inters INIT.</p>
<p>the haunt resolves - One (or two) party members are dust (the ones that crossed into the area before the haunt was triggered), the rest glance around and say... "maybe we don't want to cross THAT line"...</p>
<p>Am I missing something? the Haunt does trigger as soon as someone inters the area right? or does it say something like, "wait until all PCs are in the area of effect, then trigger".</p>Kyle Baird wrote:The problem is if it'd doing 100 damage to 4 or 5 characters, that's a lot of charges!
yeah, I kind of wondered at the machanics of this. the party advances in "standard formation" (for one group I play with this is something like the pips on a 5 on a dice... 2 then 1 then 2).
the first party member (maybe 2?) triggers the haunt by moving into it's area, and everyone inters INIT.
the haunt resolves - One (or two) party members are dust (the ones that crossed into the area...nosig2012-05-08T21:06:08ZRe: Forums: GM Discussion: You only die twice - tier 8-9 questionKyle Bairdhttps://paizo.com/threads/rzs2o2gy?You-only-die-twice-tier-89-question#252012-05-08T20:36:35Z2012-05-08T20:36:35Z<p>The problem is if it'd doing 100 damage to 4 or 5 characters, that's a lot of charges!</p>The problem is if it'd doing 100 damage to 4 or 5 characters, that's a lot of charges!Kyle Baird2012-05-08T20:36:35ZRe: Forums: GM Discussion: You only die twice - tier 8-9 questionnosighttps://paizo.com/threads/rzs2o2gy?You-only-die-twice-tier-89-question#242012-05-08T19:02:58Z2012-05-08T19:02:58Z<div class="messageboard-quotee">WalterGM wrote:</div><blockquote> <div class="messageboard-quotee">Kyle Baird wrote:</div><blockquote> <div class="messageboard-quotee">WalterGM wrote:</div><blockquote> Played through this the first time and had a player death from that haunt, because all the people involved neglected that nuance of <i>harm</i>. GM'd it a few weeks later and we looked up the spell, realized that it can't drop someone below 1 HP, and the haunt became a fairly easy, although painful, speed bump. </blockquote>Yep! It's basically a big healing drain, which can be a pain in the butt since you're undead. </blockquote>Any 5-9 table that gets told that they're going to become undead and <i>doesn't</i> consider getting a wand or two of <i>inflict light wounds</i> has something to worry about. And the scenario might just be drawing attention to it. Otherwise, it's just a resource tax IMO. </blockquote><p>wand of Infernal Healing -
</p>
"wait -that makes me radiate evil!"
<br />
"yeah, mr. undead guy.... this is a problem why?"</p>WalterGM wrote:Kyle Baird wrote: WalterGM wrote: Played through this the first time and had a player death from that haunt, because all the people involved neglected that nuance of harm. GM'd it a few weeks later and we looked up the spell, realized that it can't drop someone below 1 HP, and the haunt became a fairly easy, although painful, speed bump.
Yep! It's basically a big healing drain, which can be a pain in the butt since you're undead. Any 5-9 table that gets told that they're going...nosig2012-05-08T19:02:58ZRe: Forums: GM Discussion: You only die twice - tier 8-9 questionWalterGM (RPG Superstar Season 9 Top 8)https://paizo.com/threads/rzs2o2gy?You-only-die-twice-tier-89-question#232012-05-08T18:54:00Z2012-05-08T18:54:00Z<div class="messageboard-quotee">Kyle Baird wrote:</div><blockquote> <div class="messageboard-quotee">WalterGM wrote:</div><blockquote> Played through this the first time and had a player death from that haunt, because all the people involved neglected that nuance of <i>harm</i>. GM'd it a few weeks later and we looked up the spell, realized that it can't drop someone below 1 HP, and the haunt became a fairly easy, although painful, speed bump. </blockquote>Yep! It's basically a big healing drain, which can be a pain in the butt since you're undead. </blockquote><p>Any 5-9 table that gets told that they're going to become undead and <i>doesn't</i> consider getting a wand or two of <i>inflict light wounds</i> has something to worry about. And the scenario might just be drawing attention to it. Otherwise, it's just a resource tax IMO.Kyle Baird wrote:WalterGM wrote: Played through this the first time and had a player death from that haunt, because all the people involved neglected that nuance of harm. GM'd it a few weeks later and we looked up the spell, realized that it can't drop someone below 1 HP, and the haunt became a fairly easy, although painful, speed bump.
Yep! It's basically a big healing drain, which can be a pain in the butt since you're undead. Any 5-9 table that gets told that they're going to become...WalterGM (RPG Superstar Season 9 Top 8)2012-05-08T18:54:00ZRe: Forums: GM Discussion: You only die twice - tier 8-9 questionSniggeverthttps://paizo.com/threads/rzs2o2gy?You-only-die-twice-tier-89-question#222012-05-07T19:43:35Z2012-05-07T19:43:35Z<div class="messageboard-quotee">CptTylorX wrote:</div><blockquote> Here's a question, does death from massive damage effect pathfinder or is it a 3.5 holdover? As 100 save for half is still 50.... </blockquote><p>It's still an optional rule in Pathfinder. However, since it is an optional rule, it is not used in PFS and this was recently clarified in a FAQ I believe.CptTylorX wrote:Here's a question, does death from massive damage effect pathfinder or is it a 3.5 holdover? As 100 save for half is still 50....
It's still an optional rule in Pathfinder. However, since it is an optional rule, it is not used in PFS and this was recently clarified in a FAQ I believe.Sniggevert2012-05-07T19:43:35Z