(craft golem) + (intelligent item) = (intelligent golem) ?


Rules Questions

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beej67 wrote:
Drejk wrote:
Pitt wrote:
If the item cast the spell itself, does it need a sufficiently high ability score to cast the spell?
Nope, because here, the "cast" word does not mean actual casting process but activation of built-in ability that works closer to (self) use activated spell imbedded into item. Also rules allow for creation of items with low ability scores and high level spells without noting higher required ability scores.
What if the intelligent item is a Staff? It can cast the spells stored in it, right? It would need a relevant ability high enough to do so I suppose?

It wouldn't, again, because spell-trigger items don't have ability score requirement. Only spell-completion items ability score them and I suppose that intelligent scrolls are rather rare.


Intelligent scrolls are prohibited, because they're expendables.

I misremembered staves activation method. Thought they were spell completion instead of spell trigger, since they work off the wielder's level and DC.


Ashiel wrote:
Foghammer wrote:

This thread needs to die. For personal reasons. <<;

I like the idea, but it's touching too closely to a personal project. I hate to work on something and then be told by friends "Oh, that sounds just like ________." Takes the wind out of one's sails, if you know what I mean.

Intelligent item INSIDE a golem, though? GOLDEN. A golem that uses an intelligent sword that is actually its master? Awesome!

Pardon? You want us to stop the thread because this is similar to something you were already thinking about? I'm surprised you're not used to that sort of thing already. We are living in the 21st century. There are billions of people. Many have access to the internet. It is such that you can have some sort of bizarre tiny error caused by obscure program X installed on the same obscure repackaged OS as obscure program Y and you can google it and get at least 3 other people having the same problems and info on how to fix it.

One might think that out of billions of people, who can communicate with one another directly or indirectly, that we might have similar ideas from time to time. :P

Er... I was trying to be facetious. My bad. Forgot I was on the internet for a bit.


^^lol. Gamer forums ftw.


beej67 wrote:
Intelligent scrolls are prohibited, because they're expendables.

Technically this excludes wands and staves as well, as the expendable clause covers items with charges.

The paizo blog about intelligent items contains a special quality for that occasion:

Quote:
Recharging: The item regains one charge each day that it does not use a power that consumes a charge. If the item is a wand, it is not destroyed when it is reduced to 0 charges. The item cannot have more charges than its maximum (50 for a wand, 10 for a staff). Item Type: Staff, Wand, or other charged item. Price Modifier: 18,000 gp. Ego Modifier: +2.

Now, does a scroll counts as a charged item with single charge or not? :D


Quote:
Technically this excludes wands and staves as well, as the expendable clause covers items with charges.

Rule:

"Only permanent magic items (as opposed to single-use items or those with charges) can be intelligent. (This means that potions, scrolls, and wands, among other items, are never intelligent.)"

Staves are permanent magic items, because they do not expire when they run out of charges. That's why wands are explicitly excluded in the Intelligent Item rules and staves are not. The "among other items" clause is pretty clearly intended to cover things like the Ring of the Ram, which are charged items that expire when the charges run out.

Now if it were me personally, I think allowing expendable items to be intelligent would be a fantastically interesting thing to have in a game. Like a magic potion that says "Drink Me" on the bottle, but when you unstopper it, it begs you not to drink it.

Your intelligent scroll of Delayed Blast Fireball could be named "Bomb" and give the speech from Dark Star.

http://www.imdb.com/title/tt0069945/


I would like to point out that as an Oracle of Lore, any pre-reqs for item crafting go out the window as soon as he picks up focused trance (+20 to any single int based check, CHA times a day).


I thought about intelligent scroll that communicates by rearranging its letters around instead of speech.


Drejk wrote:
I thought about intelligent scroll that communicates by rearranging its letters around instead of speech.

Would that mean it could prolong its life by jumbling up the spell so it couldn't be used?


Alitan wrote:
Ashiel wrote:
Tiny Coffee Golem wrote:
Pitt wrote:

Intelligent Construct Armor with a Lich's Phylactery hidden inside....hmmmmm

So if an intelligent item can cast spells on its own without using the wielder's actions, what happens when it casts a spell with the range personal? Does it effect the wielder or the item?

Or you make the phylactery the intelligent item! Special purpose "survive."
That's what Sauron did. The one ring was basically an intelligent phylactery. It housed the spirit of Sauron, making it impossible to kill him while it existed. Since in D&D terms it would have been magically re-inforced and probably forged out of the hardest metal known, it would have had a hardness somewhere around 30-40 (making it impossible to destroy by most means in the E6 that was LotR :P), and a kickass Ego score.

We've had this discussion before, Ash: Sauron=/=lich.

:P

If the shoe fits, wear it. :P


beej67 wrote:
Alitan wrote:
beej67 wrote:

Heh, call it TrollVon.

Nah Cheapy, the math goes out the window, because if you properly min/max your spellcraft roll plus ten, you can craft CL 20 crap when you're first learning Fireball, bypassing the spell prereqs you clearly don't know anyway. It's like Quiddich - it's a highly complicated game, in which all the fantastically variant rules are meaningless because the guy who catches the yellow tennis ball auto-wins.

Sigh.

Catching the Snitch just (a) ends the game and (b) nets your team an extra -- I think it was -- 150 points.

You can catch the Snitch and lose.

Yeah, but only if you're down by a huge amount of points and then actively choose to end the game instead of prolonging it to have a chance at winning. Any seeker worth a crap who was about to catch the snitch down 160 would bat it away to prolong the game and hope his pals scored some more.
I shall quote my previous post...
Tels wrote:
beej67 wrote:
It's like Quiddich - it's a highly complicated game, in which all the fantastically variant rules are meaningless because the guy who catches the yellow tennis ball auto-wins.
Viktor Krum disagrees.

If the opposing team is 150 points or more ahead of you, one should do as Viktor Krum did and catch the snitch to lessen the defeat, and end the game on your own terms. If the other team were to catch the snitch and win by 300 points, it'd be nothing short of humiliating for the losing team, (as I'm sure Hufflepuff is well aware).

========================

You know, I remember solving a little problem with intelligent items in 3E for a friend who wanted to have an intelligent staff. He came across the rule about non-permanent items can't be intelligent, and he was so angry because he probably spent 13 hours pouring over the creation process to make sure everything was legit, and working and did all the calculations etc.

I simply said, "Enchant the staff as a +1 weapon first. Problem solved."

One could do the same with some of the items that have charges. For example, make the wand a +1 Tiny-Sized quarterstaff and now you're golden to make it an intelligent wand :P

Granted, I'm not entirely sure if that's "legal" but, I'm not willing to look through the rules to find out.


Tels wrote:
Granted, I'm not entirely sure if that's "legal" but, I'm not willing to look through the rules to find out.

It is. The item still must remain magical even after any charges are gone. You could, for example, create an Intelligent luck blade which generally has the ability to cast wish a few times. Even after the charges are spent, it's still a magic blade and thus can go on being Intelligent.

Incidentally, there are lots of staffs and such that are likewise enhanced as magic weapons. More humorously, the form of magic items is less important than what they do. I had a player in my tabletop campaign who played a wizard with proficiency with a battle axe. It was later enchanted with the powers of a staff; allowing him to call spells out of the magic battle axe. :)


Yeah, no, Victor Krum is an idiot. That's like downing the ball out in football when you're losing so you don't lose by more.


Intelligent items need to have one power, like a once-a-day spell. Could an intelligent staff use such a spell to recharge itself?


VRMH wrote:
Intelligent items need to have one power, like a once-a-day spell. Could an intelligent staff use such a spell to recharge itself?

Finally! A staff worth making!


beej67 wrote:
Yeah, no, Victor Krum is an idiot. That's like downing the ball out in football when you're losing so you don't lose by more.

I'm sorry, but based on your comments, I have to say you never actually read the books. I will tell you, there was no chance that Bulgaria could win the Cup. The Irish chasers were Dominating the game. The Bulgarian simply could not stop the Irish team. The Irish players were hands down better than their Bulgarian counterparts, with the exception of Viktor Krum. It was well noted by everyone that Krum was a far better Seeker than the Irish guy (I wanna say Lynch was his name, been a few years since I read the books).

Krum knew his team was going to lose the game, so he decided to end the game as early as possible to make it look less humiliating for his team. He made the right choice. If it had gone on any longer, the lead the Irish had would only have gotten larger and victory would have been so completely out of their grasp there would have been no hope of winning.

You might of guessed it, but I'm only slightly (very slightly) obsessed with the Harry Potter series... Maybe full on nerd-rage obsessed, but only slightly

[joke]I will cut you.[/joke]


Tiny Coffee Golem wrote:
VRMH wrote:
Intelligent items need to have one power, like a once-a-day spell. Could an intelligent staff use such a spell to recharge itself?
Finally! A staff worth making!

Staves are easy to fix. Take price as listed, replace with 5/day charges, and you win. Double price listed and take 10/day charges instead. Alternatively, divide cost by 5 and take 1/day charge (but this kind of nerfs any staff requiring 2 charges to activate some of their abilities, so consider doubling the 1/day cost so you have 2/day charges). :P


Staffs are totally worth making if you can make your own, per the costing rules. The ones in the book leave quite a bit to be desired.


beej67 wrote:
Staffs are totally worth making if you can make your own, per the costing rules. The ones in the book leave quite a bit to be desired.

I've only ever spent gold on a single staff. It was of my own creation. Basically it had every spell you might need to bind an outsider on the fly. The process used all ten charges, but it is helpful to have, just in case.


But back on topic,

I'm all for an intelligent staff that charges itself.


On second thought, I don't think it's going to work. To recharge a staff "the caster must forgo one prepared spell or spell slot". And intelligent items have neither.
The blog has an alternative option though.


*cough* which I quoted near the beginning of this page of thread...


Drejk wrote:
*cough* which I quoted near the beginning of this page of thread...

Ahem. Yes. Ehhh... right.

So, how 'bout them intelligent golems? ;)


Tels wrote:
beej67 wrote:
Yeah, no, Victor Krum is an idiot. That's like downing the ball out in football when you're losing so you don't lose by more.

I'm sorry, but based on your comments, I have to say you never actually read the books. I will tell you, there was no chance that Bulgaria could win the Cup. The Irish chasers were Dominating the game. The Bulgarian simply could not stop the Irish team. The Irish players were hands down better than their Bulgarian counterparts, with the exception of Viktor Krum. It was well noted by everyone that Krum was a far better Seeker than the Irish guy (I wanna say Lynch was his name, been a few years since I read the books).

Krum knew his team was going to lose the game, so he decided to end the game as early as possible to make it look less humiliating for his team. He made the right choice. If it had gone on any longer, the lead the Irish had would only have gotten larger and victory would have been so completely out of their grasp there would have been no hope of winning.

You might of guessed it, but I'm only slightly (very slightly) obsessed with the Harry Potter series... Maybe full on nerd-rage obsessed, but only slightly

[joke]I will cut you.[/joke]

So what you're saying is that Viktor Krum is a big loser....I'd rather lose by a lot trying to win than lose by a little by quitting. If this was in a tournament that counted margin of victory / loss in a point system for advancement then that is different. Otherwise, big loser.....

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