What it says on the tin. I'm wondering if anyone would be interested in running a Second Darkness campaign and if there is anyone willing to play? I know this is a little brash (okay it's really brash), but c'mon man! I gotta have my fix! I swear these AP's are like crack!
Note: I am not a druggy and there for this is pure speculation.
If someone does run Second Darkness because of this thread, and I don't get in, I'm not going to be mad. There's other games and I'll get lucky eventually.
So anyway, are ya up for a round?
I would be up for that, as a player.
I'd be interested in playing, too. But there's no free available player's guide (afaik, you have to buy the second darkness companion).
So, no offense, but are you expecting people to buy it just for the chance of getting in the group?
Yes, as far as I know, you'd have to buy it. Were I to GM this, I'd send relevant information as part of the character creation guidelines. Probably the best thing about the player's guide is the detailed overview of Riddleport, but that's not a total must have for a PC, only the GM.
That said, I'd be willing to GM it, but won't have the time to start it up for about a month. If anyone else is going to take a stab at it, great, but if we can get a small team here who's willing to wait, I'll set up a creation thread to start working on characters.
I already have the AP and Player's guide.
I, for one, can wait, though I would prefer to start this sooner rather than later...
The month, however, does allow me time to really flesh out a character concept that I think I'll enjoy playing which is always a good idea.
Would this be a play by post? Or an online session thing? I'm for either...but I live in New Zealand and the timezones may make the second option more difficult (but not necessarily impossible).
I already have the Player's guide...its a digital copy I ripped off a friend's pc so maybe I can e-mail it to those who need it? Though, I'm not sure if Paizo would approve of such a thing...copyright laws and stuff...but I'll assume it is permissible until I'm told otherwise.
I'm also interested, whenever someone will agree to run this.
I'll be honest I didn't know you had to buy the player's guide. I didn't see it, I don't have it, and I wouldn't be able to afford it until the beginning of June anyways. (Really cash strapped at the moment.)
I don't know if I'd have the time to do a weekly session type thing, especially if we got people from New Zealand playing. I was assuming that who ever ran it would tun it as a PBP.
@ Nayr Trebrot: I don't mind waiting a month. This was mainly to see if anyone was interested in running/playing. I'm just happy somebody would be willing to run it. (Too much of a player to trust my self being a GM.)
First off : Yes I would love to be in.
Reason are multiple.
1) Just won the whole Second Darkness campaign as a Best Gamemaster price at Blood under absalom, so I have anything just standing on the shelf anyways. Would I dig into it for clues - of course not that would only ruin the experience for myself.
::: Correction apparently its only the AP I have Oh well just have to invest in the rest ;-) :::
2) I never played a AP before so that would be a first.
3) A month prep time suit my mood perfectly since I rather spent time on dreaming up the right character before having to drop a sheet. Often when these kind of ads are up a character is required within 2 seconds or the train left without ya. This way I would have plenty of time to come up with a background - read what ever player material needed to qualify for 2nd Darkness and so forth.
As a side note: My character generation method is called walking the dog - since my evening walks with my dog are spent imaging roleplay builds. That way also take a few evenings to come up with the right one for the job.
Anyway to be to the point : Let us know if preparation for a trip Riddleport should begin!
My mind is like a leaky faucet of character ideas. Good thing I like coming up with stories.
Guess I'll go ahead and post my idea since I had it before I made this thread.
I'm still playing with the mechanics, and I need to put the finishing touches on her background, but I think I have the basics down. She's an elf fighter who uses an elven curve blade as her main weapon.
Her father was a minor wizard who studied necromancy. He hide his work well, but one day he went mad and slew her mother. He was arrested and executed, but now the elves running the village's council had no idea what to do with the young elf that was now orphaned. fearing that her father's madness had infected her, they decide to cast her out, saying that letting her live was showing her mercy. The young elf was confused. She wasn't old enough to understand concepts like death and right and wrong, although she had a feeling that her father had done a very bad thing. She wandered the woods and tried to live off the land, but life was much harsher in the woods not patrolled by the elf rangers from her village. She was starving when a group of thuggish children from a nearby human village found her along a road. The young elf was desperate and tried to ask for help. She got a fist to her face. The three bullies beat her mercilessly and left her battered on the side of the road when she finally passed out.
A Varisian caravan found the young elf where the bullies left her. She was covered in cuts, scrapes, and bruises, but still breathing. The travellers took the elf in and nursed her back to health. They managed to bring her out of the shell she wrapped around herself after being beaten so badly and taught the elf many things that helped her be useful around the caravan. She took up their worship of Desna and their faith in the art of Harrowing. She even took up playing the mandolin and became fairly skilled at it. Life was hard, but for her, it was the best time of her life. It didn't come without cost, however. The children that befriended the elf when she first joined the caravan grew older, and several of them had died of sickness or old age when she neared adulthood. She began closing herself off and decided to move on. At the caravan's next stop, the elf took her belongings and her gold and parted ways with a hearty farewell.
She tried several times to get a steady job, but wanderlust, and prejudices kept her from holding any job for long. During her time with the caravan, she had proven adept at fighting, so she tried her hand at mercenary work. For the next fifteen years she was a guard for anyone who needed it. She proved herself very capable in this role. A little too capable for some. She received several scars from other fighters and cavaliers who felt she was edging into their territory. She survived, but the most recent bout left her with a pair of scars on her cheek and two of the men attacking her in pretty bad shape. She made her way to Riddleport, upon hearing of a rumor about a huge contest being run by a gambling hall there. She was running low on coin, so what did she have to lose, if nothing else she could play for a few coins on the street.
Assuming a 20 point buy
Str: 15 (7)
Dex: 18 (10) +2
Con: 12 (5) -2
Int: 9 (-4) +2
Wis: 10 (0)
Cha: 12 (2)
I didn't put this in her background, because I'm not sure if I'm going to go with it yet.
When the council kicked her out of the village, they also took her name. She'd forgotten in the years since, but she took up the epithet they gave her in place of her name as her name, Talant'edhel, Fallen Elf. I like it, but I'm not sure if it's too cliche or not.
I have a number of builds I am somewhat keen to do that depend mostly on the group dynamics. The two I am most keen to play are 'controller' builds designed to keep control on the battlefield as opposed to doing direct damage, but they are of very different flavours.
The first is a Tiefling (Oni) female LN Druid by the name of Amoonrann Stormheart.
In terms of story, she is one of the hermetic Druids that reside in the Calphiaks, the mountains a short distance outside of Riddleport. The darkness over Riddleport has sparked much interest in her clan and they have tasked her with figuring out what is behind it.
Personality wise, Amoonrann is smart, strong, confident, and wise which are odd traits for a Tiefling to have considering how society treats them. But Amoonrann was not raised in a conventional society. She was raised by Druids who see things differently than the typical city-dweller does. They accepted her for who she is, and the philosophies they teach preach acceptance of people regardless of their heritage.
Imagine her surprise when upon her arrival in Riddleport she was met with nothing but scorn and disdain. Mocked as a sideshow, a half-breed, she began to grow more and more isolated from those around her. Over the months she stayed there researching the darkness, she began to grow hard, almost cruel. She has made her tongue to be sharp as any knife in Riddleport.
Depending on group stuff, there are two causes why she might be at the gambling tournament: (i) she found herself at the gambling tournament quite by accident -- she was there to partake in the tavern side of things and consider the research she had done on the darkness in the sky; (ii) she found herself there to meet a 'friend' or 'contact' (read as PC) who was likewise researching the darkness in the sky to see what they had learned.
I plan on having Amoonrann be a Druid/Monk Zen Archer. At level 20, Amoonrann will be Storm Druid 17/Zen Archer Monk 3. Level progression will be first level Druid, three levels Monk, and the rest Druid. Nature bond will be Weather, and the second domain (thanks to Storm archetype) will be the Cloud subdomain.
Stats (20 pt):
STR 14 (12 + 2)
More points? Probably up STR to 16 and DEX to 12.
Feat: Undecided...probably something caster related.
Traits: Depending on other players. Probably the +2 Initiative trait and then either Into Enemy Territory trait from the player's guide (making a bond between Moony and another PC), or probably a caster trait of some kind.
Gameplay: control the battlefield with druidy spells, and use a mighty composite longbow do pew for some damage. Repeat as needed XP
The second character is Eris Kallisti, also a Tiefling (though Rakshasa), male, CN, bard.
Eris is an easy lad, or at least that's what he's always been. He's never had much choice in the matter, you see. Life has been less than gracious to the poor soul. Eris is the product of an illicit affair between a Rakshasa and a wealthy noblewoman in a kingdom far away from Riddleport. Eris' rather unexpected arrival into the house was a less than welcome surprise to the lord of the manor and the child was given to one of the manor servants to be killed. The servant disobeyed that order and took the child to one of the temples of Calistria where Eris was raised by some of the preachers.
At the age of eight, however, the temple was raided by hired thugs working for a local brothel that was...less than thrilled about the competition the church brought along to the business. Everyone within the church at the time, including Eris, were sold to the brothel to as slaves.
Thus began Eris' training as a whore. To say it was an unhappy childhood is somewhat of an understatement. As mistreated as whores are, imagine how poorly a whore of demonic lineage would be treated. And Eris' misery went on for years and years until finally, he could take no more. After a particularly harsh 'session' with an especially ugly fat bastard of a man, Eris snapped. With tears of rage he grabbed a knife from the bed stand and he leapt upon the fat bastard, stabbing him a total of 56 times in the chest, throat, and genital area. Trembling, and dripping in blood, the Tiefling put on whatever clothes he could find and snuck out into the cold night. He came to Riddleport many months later, having worked as entertainment for a merchant that was coming into town.
With little else to loose, he made his way to the gambling tournament opting to put up a few gold pieces for the chance to take the prize. He'd always been good at reading people, and he was no stranger to lying either...how many times had he said 'and how's my favourite client doing?' Worst case, he could probably charm his way into the bed of the winner and at least cut his loses that way. He had nothing to lose, and only more to gain.
In terms of personality, Eris is by default quiet, and shy, but uninhibited about most things that people consider taboo. At least that's how he presents himself. He's most comfortable when he's the object of affecction and so he tends to charm and seduce his way into the pants of those around him. To that end, Eris often mimics the traits of those his 'client' seems to want to help them realize that Eris is exactly what they're looking for in a partner. Indeed, despite his demonic heritage (or perhaps because of it), he is certainly easy on the eyes. He often plays coy, and though he uses the promise of sex as a means of getting what he wants from those around him, he does it in such a way that most don't realize they're being manipulated.
Eris will either go full bard, or splash a couple of levels of fighter to sure up health and pick up some extra feats.
Stats (20 pt):
More points? Probably bump DEX up to 18. Either that, or CON and INT to 12 and then WIS to 09.
Feat: Probably Lingering Performance. If not that, then either Point Blank Shot or Weapon Finesse.
Trait: Initiative trait and then something else, I haven't decided.
Gameplay: Bards are 'jack of all trades' and I intend to make Eris live up to this. Eris is going to control with bardy spells and probably pew with the bow for damage. However, when that is not enough, I plan to have Eris equip a whip and start taking some more direct control of the battlefield. The bow and whip are likely to be the focus of this build, but depending on group dynamics, I can easily shift to fill in another role if needed.
I'm happy enough to play either. I think in terms of gameplay, I'll enjoy the first build more but for story, I think I'd enjoy the second build.
Wow those are pretty good. Eris especially. I haven't delved too deeply into Tally's personality beyond some basic traits.
I figured she'd be stoic, maybe even a bit cold, because of her experiences as a child and adolescent. She would open up, but you'd have to really chip away at the walls she placed around herself. I don't think she'd be heartless. I think the kindness she was shown during her time with the caravan would keep her from that slippery slope. Honestly this character's moods and emotions are probably going to be much more subtle than any of my other characters, and that's probably going to be hard to pull off.
Wow this is quickly taking shape. Best be on the toes. I will get hold of the Players tomorrow when stores open (if possible) then start reading. I wont just come up with a background because I think I will try to "match" Riddleport somewhat.
Anyway keep the ideas coming they are pretty darn good ;-)
we just need Nayr to run the whole show
This did seem to balloon into an actual recruitment thread instead of a check interest thread, now didn't it? It has now become a bit of a different situation, as I'd be remiss were I to just select characters without giving special consideration to those who started the thread. I'd prefer to take five, though I can scale up the challenges fo allow for six if need be.
So, that being said - AdamWarnock - you are, of course in, as this is your thread. For everyone else, please submit your character idea. I will select the best overall mix, but a slight edge will be given to those who first showed interest in this thread (again...the difference with an interest check instead of recruitment.). Please don't worry about crunch; I don't have the time to look at it right now anyway.
We'll go until a concept has been submitted for each player who posted so far in this thread, or the end of the weekend, whichever comes first. Then, I'll make selections and set it up so that we can get going in the discussion thread.
Several questions - are there any restrictions on the classes?
Can I style my character as having drow blood, and as such look like a dark-skinned half-elf? Mechanically he would be equivalent to a normal half-elf, but I imagine there would be social implications.
Can I aim for the Liberator prestige class from the player's guide?
Yes, one - no psionics, please. All others are fair game. Please, no drow blood; the AP actually directly suggests against it. Sure - Liberator would be excellent.
All - please - no psionics or drow; all else is fair game unless it's something way out in left field. If you have any specific questions, ask away
As this is rapidly becoming a Recruitment thread (but I now need to get ready for work...) expect to see a character concept from me later today. Right now I'm thinking either 1/2 Orc Alchemist, heading for Master Chymist or Elf Witch using the White Haired Witch Archetype from Dragon Empires Primer.
I am thinking about Elf or Half-Elf Ranger (Trapper), aiming for the Liberator prestige class. Will post the background in the coming days, followed by the character sheet.
I'm okay with either, but with a few caveats. The samurai is more than a bit out of his element in Riddleport, both due to culture and geography. A good background can put him there, but Riddleport is a haven of chaotic tendencies, and a character of lawfulness or honor will be a bit out of sorts. That said, I'm sure you can come up with a reason for him to be there.
As for necromancy - that's okay, but I would be hard pressed to allow a character of any evil...or even CN for that matter...into this AP. These take enough time and dedication to run without having to play off between characters' alignments.
I'm currently thinking an inquisitor of Calistria, a subtle bodyguard for the House of Silken Veils and Calistrian protitute. Campaign trait wise, trying to decide between optimistic gambler or fools for friends at present. Still early in concept, but that's the start so far.
On top of my head I am thinking along the lines of an arcane trickster. Focus would be a lowlife scum that dabble with the arcane powers he probably borrowed somewhere.
I will work out details and I am aware of the fact the arcane trickster are for the future since he would need both 2nd level arcane spells and +2d6 Sneak attack.
Race would prob. be a ½elf growing up in Riddleport being more human than elfish. But as mentioned idea and details need to be worked at.
Just so that we're all on the same page...Eris currently sits at CN. Which, obviously, can put him in a bad spot in the selection process if your comments to Merck are any indication. Thus I feel I should make two comments:
First, I have a rather mature reading of the CN alignment description. Essentially, I view CN characters as almost idealized Anarchist Philosophers. They are characters who are free from convention, who are not bound to morality or law, or purpose, yes. But this isn't carte blanche to do what they want. In one sense yes, they can go off and rape pillage and plunder as the conventions prohibiting that behaviour have no meaning to the Anarchist. However, simply because it is allowed does not mean its a good idea. Eris is a man without a master -- a man without convention. He sees no value in Good, nor does he see value in Evil. He isn't about instilling chaos, but he resents the restrictions of order. He doesn't do those terrible things because he does not desire those things.
Second, I can easily 'shift' Eris' alignment to True Neutral. He'll be a bit more depressing to talk to (as TN is basically a nihilist perspective, imo) but I don't really have a huge problem with doing it if you think my playing the character CN will ruin the game.
Nayr Trebrot wrote:
As someone showing interest earlier, I present Deneb Starchild, Half elven cleric of Desna and wanderer of Varisia. If you want more than this as a character idea please let me know and I will comply.
Deneb finds himself in the city of Riddleport looking for a home. He has been unwelcome in most cities due his half elven duel heritage but has heard that here in Riddleport fewer questions are asked. Fewer people care. This is just fine for the neutral cleric of the god of luck and travel. He will stay here for a while. Not put down real roots of course, but stay long enough to learn the town, join with his brothers he has heard have settled here, starting a fledgling church. He will see what service he can be, what role they might have for him, and also what he can learn. Who knows. Perhaps Desna will is for him to join with pirates and sail the Varisian coast. Perhaps he will win his fortune at the infamous gambling tables of Riddleport. Perhaps, IF they will let allow a cleric of the god of Luck to even wager. Deneb laughs at the idea. Perhaps he will not tell them what god he serves...
May I present Restless Cherry Blossom, Elven daughter of Jinin in far Tian Xia.
Consistently exhibiting the impetuousness characteristic of their ancestors pre-earthfall, the young elven girl first was called Restless Cherry Blossom by the elders of her community as an admonishment. As time passed however, it became painfully appearant to family, friends & neighbors alike that what they hoped was merely an extended immaturity was in fact evidence of a perhapse supernatural atavism.
When her hair turned from russet gold to a silvery white akin to freshly fallen snow & began moving about as though it were another limb it was no longer appearant, it was inescapable. Soon thereafter the Jill arrived, whispering secrets to her in the darkness & the quiet.
That night she left her childhood behind her & with it the only home she had ever known. Making her way from trade caravan to trade caravan she followed the Path of Aganhei, over the Wall of Heaven, across the Crown of the World, until the day she was able to put a name to the presence she felt whispering to the Jill. Calistria
With the Sacred Sting's name on her lips, Restless Cherry Blossom (now an admonishment of an entierly different order) danced where the whispers led her. Eventually, the whispers brought her South. At first, she thought the Elven enclave in the Mierani Forest was her destination, but it soon became appearant that they had no more use for a strangeling such as she than her Jinin kin. Not long thereafter, the name Riddleport crossed her ears. When it did, it was like the caress at the small of her back. The perfect, vicious, lover the presence promised her. How could she not come?
How could she not be bored? Oh, the Blot is certainly something she didn't expect & the never-ending parade of sailors & scallywags from Southern Garund to the Linnorm Kingdoms has kept her reasonably entertained, but the sad fact of the matter is that if you have witnessed one power-play induced street murder, there isn't a great deal that a second such will teach you...
On the other hand, a girl has to eat & as much as the House of the Silken Veil might welcome her, she came this far to make a place for herself, not beg for one. One way or another, this event of Vancaskerkin's is going to move things, best to keep an eye on things, see just how...
I will present Patre Terratus, Half Orc Alchemist & back alley physician tomorrow.
Meet Kresham Gull, a CG Elven ranger(trapper, deep walker, guide). I chose the 'Into Enemy Terrirory' campaign trait, and as it required to pick a friend from other PCs, I took the liberty of linking his background with AdamWarnock's character, as she is the only one with a guaranteed place in the game. I hope I didn't tread on any toes here.
Kresham is of the Mierani elves. He used to live in the village of Crying Leaf in the Mierani forest, where he trained to one day join the fabled elven warband of Shin'rakorath, who were elite commandos specialized in tracking down the worst enemies of the elves - the drow. The training required to join them was rigorous, and one had to endure several years of grueling and dangerous exercise to even be considered an apprentice.
Kresham never managed to complete his training, because during one scouting raid he was taken prisoner by an exceptionally skilled band of Shoanti slavers. He was eventually rescued by his more experienced brethren, but he could not bear the disgrace of having been caught by humans, and abandoned his training.
Instead, he took on the life of a wanderer, with a purpose of fighting slavers wherever he meets them. For one of his assaults, he cooperated with another outcast such as himself, an elven mercenary known by her nickname Talant'edhel. During his wanderings he forgot how nice it could feel to have a friendly soul around, so when she mentioned she was looking for work in Riddleport, he couldn’t bring himself to part ways and followed her into the city of criminals, without any clear plan on what he’s going to do there. After all, he thought, there are bound to be some slavers in such a rotten place, and that was enough of a reason for him.
KRESHAM CR 1/2
Male Elf Ranger (Deep Walker, Guide) 1
CG Medium Humanoid (Elf)
Init +2; Senses Low-Light Vision; Perception +7
AC 17, touch 12, flat-footed 15. . (+5 armor, +2 Dex)
hp 12 (1d10+1)
Fort +3, Ref +4, Will +2
Immune sleep; Resist Elven Immunities
Spd 20 ft.
Melee Gauntlet (from Armor) +4 (1d3+3/20/x2) and
. . Greatsword +4 (2d6+4/19-20/x2) and
. . Unarmed Strike +4 (1d3+3/20/x2)
Special Attacks Ranger's Focus +2 (1/day)
Str 17, Dex 14, Con 12, Int 12, Wis 12, Cha 8
Base Atk +1; CMB +4; CMD 16
Feats Elven Weapon Proficiencies, Stealthy
Traits Armor Expert, Into Enemy Territory: Will Save
Skills Acrobatics -1, Climb +4, Disable Device +4, Fly -1, Perception +7, Ride -1, Sense Motive +2, Stealth +5, Survival +5, Swim +0 Modifiers Silent Hunter
Languages Common, Elven, Sylvan
SQ Freezing Trap (Su), Track +1, Trapfinding +1, Wild Empathy +0 (Ex)
Combat Gear Greatsword, Scale Mail; Other Gear Thieves' tools
Armor Expert -1 Armor check penalty.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Freezing Trap (Su) Effect The trap creates a burst of ice that damages and encases the triggering creature. The creature takes 1d3 points of cold damage + 1/4 the ranger's level and is entangled and stuck to the ground, similar to the effect of a tanglefoot bag.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Ranger's Focus +2 (1/day) (Ex) +2 to hit and damage focused target.
Silent Hunter Reduce Steath penalty for moving by -5, can make Stealth checks while running (at -20 - includes reduced penalty).
Track +1 +1 to survival checks to track.
Trapfinding +1 +1 to find or disable traps.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Okay, I think this is pretty much close to final. There may be a minor tweak or two to the mechanics, but this is it for the most part.
@ flykiller: I don't mind linking Tally's background. The only problem is she doesn't exactly like elves because of the way she was treated when younger, but I think once they got over that, they'd be pretty good friends. The other thing is Talant'edhel is what she goes by, kinda like a "screw you" to the elves that kicked her out. Tally would be her nickname to her friends.
I'm thinking that we'll keep this open till the end of the week so that everyone with interest can post an idea. I'll make selections from there and start a discussion thread while we wait to start the game thread. From there, everyone can flesh out or finalize their characters. And, please feel free to link backgrounds like flykiller did; that would help with the opening gameplay.
I have been kick around an idea for a half-orc alchemist, and this would be the first time I have done a PbP in case veterancy is a requirement.
@Irnk, Dead-Eye's Prodigal - great minds think alike
So i present Billwin Bossom Badwig Benny Bottomtop aka "Benny" the half-orc Alchemist
He is a half-orc who was abonded at birth and raised by a Gnome family always feeling out of place never let it keep him down he is charasmatic and well spoken and has always thought that his parents created him from a secret mixture of alchemical processes which is why he is different from all the other Gnomes and thinks that he is in face a Gnome himself. And so he began his studies into the alchemical arts to try and uncover how he was made. With his quick wit and silver tounge he has prefed to try talking his way out of a situation rather than fight, but when neccasary he will strike harm to those who seek to strike harm to him. After he left home he began a simple buisness of selling his alchemical wares and traveling city to city looking for answers.
I like it. :)
Coming to this a little late late but I've got an idea for a Human Fighter, possibly moving into Stalwart Defender (could also be Dwarven I suppose; either way it doesn't really change the story). Development would, of course, be influenced by the party make-up.
Being an orphan in Riddleport is hardly an unusual thing. Orphans not surviving into adulthood isn't that unusual either. Banding together for mutual protection was fairly common and names, typically not knowing what yours was, were used as little more than conviniences and points of reference to be used and discarded as needed.
Thievery, in its myriad forms, was an easy path to fall into but one that rarely produced beneficial results. Pharasma help you should you pick the wrong mark or, worse, interfere with a professional thief at his work. That's a good way to wake up in the morning and find you've contracted a bad case of dead.
In any case, thievery did not have the thrill for him that it did for his "friends" many of whom died off over time often from just making a single mistake (frequently the result of wasting money away on bad ale and worse whores). Survival is the name of the game and while money is a means to it, it isn't the only way. Besides, drawing too much attention to yourself is a bad idea unless you have strong friends.
Unfortunately, Riddleport does not reward the idle. With his childhood companions gone and being better in a scrap than at thievery he was at a loss for what to do. A name change was in order and he finally settled on "Grey" as a good name (being both innocuous and lacking in any real meaning). The most interesting person he's met is an elf from, supposedly, the other side of the world named Red Cherry Blossom. This always struck him as an extraordinarily odd name but then, perhaps that was the point. In any case, she's someone who knows things and that's a good way to stay alive.
Campaign Trait: Looking for Work. I used Irnk's Witch character here because I thought her background would be a good fit for this Trait and it's believable that they could have met.
Nayr Trebrot, thanks for running Second Darkness and thanks AdamWarnock for getting the ball rolling.
I am presenting Genyielt Tessariel for your consideration. An elven oracle born in Kyonin, scarred in Tanglebriar and turned hunter of fiends.
And, because I can't resist a good list:
(sorry if I missed anyone or erred at all)
Here's my submission. When I crafted the background, I made her an elf from the viewpoint of flavor, not thinking about Talant'edhel. If Elf will cause problems, it's easily converted to human. Trait wise planning on Fools for Friends (if a PC wants to interlink backgrounds), I've left room open for such. Not much crunch yet as not sure how to go on it (it will be an inquisitor though, I can say that much).
Genyielt Tessariel wrote:
Since you brought that up, I'm actually pulling Amoonrann from the roster and I'm only submitting Eris Kallisti as my candidate.
I have spend some time reading a bit about Riddleport and think my submission will change somewhat. I will come up with some kind of low life rogue type of person that thrive in the dark alleys of Riddleport. After all this town is somewhat a criminal haven.
Living in Denmark its around noon now and I will have background and description done before bedtime tonight.