New Player needs help!


Advice


Hi, I'm relatively new to Pathfinder. I've got a game coming up and I need help making a character. We're playing the Carrion Crow mod, and I want to play a Gnome Summoner with a lot of emphasis on crafting and making weird things that will make my DM cringe.

Can anybody help me with this please?


Why do you want to make your DM cringe?


I really just want to make stuff. It's sort of a joke.

See, last game (my first-ever pathfinder game), we were fighting a Lich, or a Ghast or something. Before we found this undead creature, we had to fight some tiny zombie hands. seeing an opportunity, I grabbed one, roped it up, stuffed it in my pack, and made an imp. weapon out of it. It was eventually used on the aforementioned undead monster.

Really, though, can anybody help me with making a character? My DM said to come here.


For purely mechanical help, the Pathfinder SRD (google it) has most of the rules, and a character creation outline at the top of the navigation bar on the left of the page. For making an effecient character, I'm not the person to ask.

Good luck and have fun!


Well now that I've had my sleep and cigarettes...

What kind of role or personality type are you hoping to have with this character? Do you like casters, smashing things, or sneaking and doing skills, or being the face?

Grand Lodge

ShannonTheCat wrote:
I want to play a Gnome Summoner with a lot of emphasis on crafting and making weird things that will make my DM cringe.

First off, play with, not against, your DM. He's got enough trouble reading through the Carrion Crown adventure path and knowing the rules for the most used stuff.

So you want a Summoner? OK with that. That makes stuff? OK, then get plenty of Craft(whatever) skills, and item creation feats. Then do your homework, read the rules on crafting both mundane and magic items, and do not ask your DM for stupid stuff that isn't covered there.

I mean that. The rules are out there, in Paizo's PRD and in d20pfsrd. DMs don't like people who ask about the rules instead of reading them. Make life easy for your DM.

This goes double for summoners, because they will effectively play three characters: the summoner, the eidolon, and Summon Monster I. Get character sheets for the summoner and the eidolon, and print out the monster stats for your favorite Summon Monster I vermin. If you don't provide stats for the summoned monsters, the DM will have to stop the action, search for them, he'll get angry, the other players will get bored, then angry, then nobody will remember their initiative turn. A Summoner can seriously lag combat in large parties (of 6 characters or more).

---

That said: if you want a character that creates weird stuff out of nothing, consider dumping the summoner and playing a wizard, specialized in Conjuration(creation). Ever wanted to craft a glass dagger out of thin air? Now you can!

Scarab Sages

Flagging to move this to Advice. This probably does not belong in the Beginner Box area since Summoners are not a choice. You may also get more responses in the Advice area.


Moving thread to the Advice forum.


Take halfling as a race and get the well-prepared feat. Being able to pull objects out at the last minute is great!

You should craft skills to your eidolon. Yes, eidolon intelligence is low, but they can work all day on something while you work on something else. Double the output!

For magic item creation though, I don't think summoner is the way to go. You would want wizard for that. Their extra feats can be spent on item creations and their INT is their most important stat, which is also the key stat for craft.

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