Disease in Play...


GM Discussion

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Grand Lodge

One of my PCs contracted Filth Fever in last night's scenario. The issue I have is that I know conditions roll over, I do not know how diseases in general work for play. In a regular campaign a number of days passes the onset closes and the damage starts being done. How does this work for Organized play where the time between scenarios in an unstated number? If filth fever contracts in 1d3 days and the scenario only lasts for the progression of 1 day, then will the PC ever get effected by the illness? With this carry over, do we just count one scenario as a "day" for the illness? What happens if the Scenario is one that takes place over a week of in game time?

As you can tell, I'm already starting to struggle as a GM and I need help if I am going to stay afloat and make a local name for Pathfinder.

5/5

Disease should be resolved at the end of the scenario.
Most diseases can rightly be ignored as they pose no lasting thread to PCs
Filth fever as well as any other disease that causes ability drain or Con damage have to be resolved be it by saving throws, Healing skill checks or magic at the end of the scenario.
Letting filth fever run its course can result in the PC's Contitution being reduced to 0 thereby resulting in death.

Grand Lodge

That being said, at the end of the scenario, if they are reduced to 0 in any ability score that does not result in death (which is everything but Con unless stated in a creature's stats, such as a Shade when reducing a character to 0 Str) then is it all healed up by the beginning of the next session? I never really took a look and was simply assuming that all damage was restored by the next scenario the character was involved in.

Silver Crusade 5/5

The way I have understood the rules is that since PFS doesn't simulate time between scenarios, PCs are assumed to have an arbitrary amount of time to heal safely, recover from diseases, etc.

If a PC has a condition that can't kill them and that can be cured with a saving throw, the PC will eventually succeed in the save(s), no matter how hard, and then heal the ability damage (remember that ability damage caused by a disease doesn't heal normally while the disease is active). There is then no need to pay gold or PP for magical healing (the side effects of prolonged unconsciousness etc. are ignored).

For diseases that deal Con damage or can otherwise kill PCs, there is no such shortcut available, so they should be resolved at the end of the scenario with saving throws and/or magical healing. If the scenario ends in the middle of nowhere with magical healing nowhere to be found, I suppose the GM will have to estimate the travel time to the nearest place where it's available.


Diego Winterborg wrote:

Filth fever as well as any other disease that causes ability drain or Con damage have to be resolved be it by saving throws, Healing skill checks or magic at the end of the scenario.

Letting filth fever run its course can result in the PC's Contitution being reduced to 0 thereby resulting in death.

If a character is under bed rest, he or she will naturally heal 2 points of ability damage per day of rest. With an attendant making a successful heal check, this increases to 4 per day of rest. Since Filth Fever can only deal 1d3 damage, a player could not fail to recover with long-term care given an infinite amount of time. Whether you can assume a character has long-term care between scenarios isn't clear to me, but it seems reasonable to assume. If nothing else they can pay the small fee for a trained NPC expert to help.

Edit: never mind! I just learned that ability score recovery doesn't work while under an affliction, probably for this exact reason.

Liberty's Edge 4/5

As Diego said, you have three choices at the end of the scenario.

1) Saving Throws
2) Heal Check
3) Remove disease

The first you do yourself with help (items or spells to increase save). The last two you can either pay for an NPC or have someone in the party cast the spell. The prices in GP or Prestige points are in the Society manual.

Many times at the end of a scenario, we have had to spend a night so the cleric could get the right spell for the next day. Be it remove disease, lesser restoration, restoration, and others.

Liberty's Edge 5/5

If the disease is a non-life threatening disease, and it hasn’t been resolved at the end of a scenario:

I would mark their chronicle sheet as though they still were under the effects of the disease. Assume any ability loss remains as is from the end of this scenario to the beginning of the next. And at the beginning of the next they’d start the “new day” with another save vs. that disease.

I do not hand-wave diseases just because they aren’t life-threatening. The ramifications of ability damage from scenario to scenario should be a factor if they can’t resolve the condition.

Sczarni 4/5

This was already discussed before and from what I can tell is that nobody can give you straight answer beside that it needs to be resolved at the end of scenario.

My logic tells me it works just like any other condition and transfers to next scenario.

Shadow Lodge 5/5

Andrew Christian wrote:

If the disease is a non-life threatening disease, and it hasn’t been resolved at the end of a scenario:

I would mark their chronicle sheet as though they still were under the effects of the disease. Assume any ability loss remains as is from the end of this scenario to the beginning of the next. And at the beginning of the next they’d start the “new day” with another save vs. that disease.

I do not hand-wave diseases just because they aren’t life-threatening. The ramifications of ability damage from scenario to scenario should be a factor if they can’t resolve the condition.

I very much disagree.

Ability damage does not carry over scenario to scenario. I clarified this with Josh way by kind in season 0. As has been mentioned already, since an indeterminate amount of time occurs between adventures, so unless that disease does CON damage, I will make my save eventually.

Let me put it this way. At the end of a session if a PC has a disease that does 1D10 points of strength damage with a DC 40 to save (3 consecutive saves required), I am not going to sit there while the player rolls 200 times to make his 3 20s. He will eventually do it and he won't die in the process so I'm saving everybody's time.

When it's CON damage all gloves are off though.

Disease is generally a nuisance. Yesterday I hit somebody with 2 points of DEX damage due to a poor save and a 1 on the incubation roll. I wasn't going to sit there and watch him romm to make two DC 13 saves though at the end.

The Exchange 5/5

While I very much don't like the way that we deal with diseases in the campaign, I very much do agree with Ryan's stance, which I also follow.

It might be beneficial for Mike Brock to address the way diseases are resolved down the road. It could be as simple as adding a box on the Chronicle sheet with a 'number of days in transit' figure. If the disease is inflicted, the PC has X number of days before their next mission. Subtract the number of days the disease incubates before it outbreaks, then the PC has some options for resolution. If the disease hasn't been resolved in time, the PC starts the next scenario with the ability damage and must move forward from there.

Yes, this creates more bookkeeping akin to Day Jobs, but it will make disease relevant again in PFS. I think the dislike for bookkeeping was the reason Josh Frost determined there was an indeterminable amount of time passing between scenarios.

Sczarni 4/5

Ability damage done from disease is permanent until disease is resolved or some scroll of lesser restoration is used to cure a few points.

Beside that, nowhere in PFS guide it says that condition MUST be cleared but only that it CAN be cleared. Time spent after scenario resets only, it's not really endless.

It needs clarification. This can lead to endless debate.

Grand Lodge

It seems to me like, unless it deals Con damage, a disease is mostly going to influence play that takes place over a number of days in the scenario. A disease doing con damage, however; has a chance of bedding down a PC and possibly even throwing them in the grave. Thus they must make the saves until healed. It's like real life, unless a disease is life threatening (which most are) then there is no need to worry too much as it will eventually pass. Even in the case of a low Con character that can't make the save's DC, as far as I know only skills are immune to automatic success with a natural 20. A save can always be made and thus there is always a chance, no matter how slim, of success.

On the topic of the system, I know id doesn't seem realistic, but playing in Society play frequently sacrifices realism for ease of play and fairness. Otherwise a PC starting a session with a 0 Str and no way to fix it for the scenario, gets credit for doing nothing, and thus gains no rewards. Or receives credit for everything even though his character is paralyzed.

This is what I'm gathering from this thread, a few notes that I have found, and the rule books governing play.

Liberty's Edge 5/5

2 people marked this as FAQ candidate. Staff response: no reply required.
Ryan Bolduan wrote:
Andrew Christian wrote:

If the disease is a non-life threatening disease, and it hasn’t been resolved at the end of a scenario:

I would mark their chronicle sheet as though they still were under the effects of the disease. Assume any ability loss remains as is from the end of this scenario to the beginning of the next. And at the beginning of the next they’d start the “new day” with another save vs. that disease.

I do not hand-wave diseases just because they aren’t life-threatening. The ramifications of ability damage from scenario to scenario should be a factor if they can’t resolve the condition.

I very much disagree.

Ability damage does not carry over scenario to scenario. I clarified this with Josh way by kind in season 0. As has been mentioned already, since an indeterminate amount of time occurs between adventures, so unless that disease does CON damage, I will make my save eventually.

Let me put it this way. At the end of a session if a PC has a disease that does 1D10 points of strength damage with a DC 40 to save (3 consecutive saves required), I am not going to sit there while the player rolls 200 times to make his 3 20s. He will eventually do it and he won't die in the process so I'm saving everybody's time.

When it's CON damage all gloves are off though.

Disease is generally a nuisance. Yesterday I hit somebody with 2 points of DEX damage due to a poor save and a 1 on the incubation roll. I wasn't going to sit there and watch him romm to make two DC 13 saves though at the end.

Well unless they are a cleric (or some other class who can cast lesser restoration) they will not heal ability damage in the time between scenarios. Since nothing else can be completed between scenarios as it is considered “null-time”, it doesn’t sit well with me to consider the player making roll after roll during said time.

But being that as it may, I can certainly see an argument for not carrying ability damage over, but the fact they have to roll for the disease in the next scenario should not be hand-waved away in my opinion.

The reason I suggest this, is because a monster’s CR is dependent on their abilities. Disease infliction is a factor in that CR. The fact that a disease can carry on over days is also a factor in that CR. In many cases, a disease doesn’t inflict any damage immediately, but rather only after an incubation period has taken place. So that disease will never actually take part in PFS OP, and thus reduces the CR of the creature.

It would be nice to get some official clarification on this.

Grand Lodge 5/5

Malag wrote:

Ability damage done from disease is permanent until disease is resolved or some scroll of lesser restoration is used to cure a few points.

Beside that, nowhere in PFS guide it says that condition MUST be cleared but only that it CAN be cleared. Time spent after scenario resets only, it's not really endless.

It needs clarification. This can lead to endless debate.

Ability damage is never considered permanent. It goes away when you rest and you will recover it over time. Ability drain is the kind that doesnt come back on it's own. Yes, even from a disease.

Also, I agree with Ryan and Doug. Unless it does Con damage, it doesnt matter between scenarios.

Grand Lodge 5/5

Andrew Christian wrote:
Well unless they are a cleric (or some other class who can cast lesser restoration) they will not heal ability damage in the time between scenarios. Since nothing else can be completed between scenarios as it is considered “null-time”, it doesn’t sit well with me to consider the player making roll after roll during said time.

It's not 'null time' it's an indefinite amount of time. As many days, weeks, months, or years since the last time they went on an adventure.

Also, do you make characters who don't heal fully between scenarios start the next one at below full hp? If not, then what is the difference you make between the hp and the ability damage?

Liberty's Edge 5/5

Seth Gipson wrote:
Andrew Christian wrote:
Well unless they are a cleric (or some other class who can cast lesser restoration) they will not heal ability damage in the time between scenarios. Since nothing else can be completed between scenarios as it is considered “null-time”, it doesn’t sit well with me to consider the player making roll after roll during said time.

It's not 'null time' it's an indefinite amount of time. As many days, weeks, months, or years since the last time they went on an adventure.

Also, do you make characters who don't heal fully between scenarios start the next one at below full hp? If not, then what is the difference you make between the hp and the ability damage?

The hit point damage is not recurring.

The ability point damage could be.

And as long as the disease (condition) exists, you do not heal the ability damage. So they would need to hire an NPC for an indefinite amount of time to cast lesser restoration on them.

Either way, it isn’t perfect. But to totally negate the danger of a disease because it is inconvenient administratively does a disservice to the balance of the CR of said monster. Perhaps scenarios wouldn’t consistently be deemed too easy if various ability stats were damaged from scenario to scenario.

I’m willing to go with whatever Mike wants to do on this. But I think there is enough disparity on what should be done, that some sort of ruling is probably necessary.

Shadow Lodge 5/5

But Andy, and it doesn't matter that ability damage is recurring. As long as there is, as defined for organized play, an indeterminate amount of time between scenarios, the person WILL heal (unless it involves CON damage) as all ability damage is healed at one point per night of rest.

Does it minimize disease? Sometimes. But it doesn't always trivialize it if the effects take place during the scenario. Authors should realize this when picking disease based critters. If it's a long-term adventure disease will be an issue, but it IS trivial per PFS rules. Thus is one of the limits of organized play.

Grand Lodge 5/5

Andrew Christian wrote:
And as long as the disease (condition) exists, you do not heal the ability damage.

Not calling you wrong here, but Ive never seen this ruling before. Is that listed someplace that I have apparently overlooked?

Liberty's Edge 5/5

Ryan Bolduan wrote:

But Andy, and it doesn't matter that ability damage is recurring. As long as there is, as defined for organized play, an indeterminate amount of time between scenarios, the person WILL heal (unless it involves CON damage) as all ability damage is healed at one point per night of rest.

Does it minimize disease? Sometimes. But it doesn't always trivialize it if the effects take place during the scenario. Authors should realize this when picking disease based critters. If it's a long-term adventure disease will be an issue, but it IS trivial per PFS rules. Thus is one of the limits of organized play.

The ability damage will not heal at 1 point per night as long as the condition persists.

Liberty's Edge 5/5

PRD: Afflictions wrote:
He failed a DC 15 Fortitude save to avoid contracting it, so after the onset period of 1d3 days has passed, he must make another DC 15 Fortitude save to avoid taking 1d6 points of Strength damage. From this point onward, he must make a DC 15 Fortitude save each day (according to the disease's frequency) to avoid further Strength damage. If, on two consecutive days, he makes his Fortitude saves, he is cured of the disease and any damage it caused begins to heal as normal.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Seth Gipson wrote:
Andrew Christian wrote:
And as long as the disease (condition) exists, you do not heal the ability damage.
Not calling you wrong here, but Ive never seen this ruling before. Is that listed someplace that I have apparently overlooked?

Core Rules for afflictions:

Afflictions: Effect wrote:
Hit point and ability score damage caused by an affliction cannot be healed naturally while the affliction persists.

Shadow Lodge 5/5

But the condition WILL end during that indeterminate amount of time.

Let me put it this way. Ethan gets the Atomic Shakes from an Atomic slime. It deals 1d6 DEX damage a day with a DC 20 save and 2 saves to cure.

I could...

Roll amazingly well on days 1 and 2 take no damage and walk back to adventuring the next day (unlikely).

Or

I could sit there sick as a dog as I (Ryan) physically roll 60 times to get my 2 successes suffering massive DEX DAMAGE. Fourteen days later my DEX damage is healed and I walk back to adventuring. You (Andy) as the GM will have to sit and watch me roll it, but because I can and will.

Or

I could handwave the 60 rolls, say I'm sick as a dog for some undetermined amount of time (which won't matter because time between adventures is whatever it needs to be) and STILL go back to adventuring without wasting 10 minutes of rolling.

There is no "you're still sick" option, it's a variant of one of the above.

Liberty's Edge 5/5

Ryan Bolduan wrote:

But the condition WILL end during that indeterminate amount of time.

Let me put it this way. Ethan gets the Atomic Shakes from an Atomic slime. It deals 1d6 DEX damage a day with a DC 20 save and 2 saves to cure.

I could...

Roll amazingly well on days 1 and 2 take no damage and walk back to adventuring the next day (unlikely).

Or

I could sit there sick as a dog as I (Ryan) physically roll 60 times to get my 2 successes suffering massive DEX DAMAGE. Fourteen days later my DEX damage is healed and I walk back to adventuring. You (Andy) as the GM will have to sit and watch me roll it, but because I can and will.

Or

I could handwave the 60 rolls, say I'm sick as a dog for some undetermined amount of time (which won't matter because time between adventures is whatever it needs to be) and STILL go back to adventuring without wasting 10 minutes of rolling.

There is no "you're still sick" option, it's a variant of one of the above.

Why can’t there be a “your still sick” option? What’s the point of having a “conditions gained” area on the chronicle sheet, if there won’t ever be any conditions gained?

And I wouldn't sit there for an indeterminant amount of time watching someone roll 70 times. After a reasonable amount of time (which is ambiguous as it is how I feel on that day and how much time we have left at the venue and whether I have other plans afterwards) if the condition hasn't been resolved, it would get written on the chronicle sheet as a condition that still needs resolution.

Of course, this has yet to actually happen, because I keep forgetting about diseases by the end of a chronicle!

Dark Archive 4/5

Andrew Christian wrote:


Why can’t there be a “your still sick” option? What’s the point of having a “conditions gained” area on the chronicle sheet, if there won’t ever be any conditions gained?

That's just it, there isn't a point to record anything lasting, because hardly any GMs actually check every chronicle sheet for every player. I use it more like a "You had this, you spent X amount of gold getting rid of it" than a "You have this and you will have this into your next scenario".

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

1 person marked this as a favorite.

"Diseases whose effects are limited to non-CON ability damage won't ever be on Conditions Gained" does not equate to "there won't ever be any Conditions Gained".

EDIT: Ninja'd.

Liberty's Edge 5/5

Jiggy wrote:
"Diseases whose effects are limited to non-CON ability damage won't ever be on Conditions Gained" does not equate to "there won't ever be any Conditions Gained".

Well name a condition that would be applied that either doesn't have to be resolved before end of scenario or death, or isn't handwaved?

The Exchange 5/5

Wait! my wife runs a Pregnant PC... this is a lasting condition that she plans to last as long as she runs the character. Does she need to note this on "Conditions Gained"? ;P

Liberty's Edge 5/5

nosig wrote:
Wait! my wife runs a Pregnant PC... this is a lasting condition that she plans to last as long as she runs the character. Does she need to note this on "Conditions Gained"? ;P

smart alec

Sczarni 4/5

Seth Gipson wrote:
Andrew Christian wrote:
Well unless they are a cleric (or some other class who can cast lesser restoration) they will not heal ability damage in the time between scenarios. Since nothing else can be completed between scenarios as it is considered “null-time”, it doesn’t sit well with me to consider the player making roll after roll during said time.

It's not 'null time' it's an indefinite amount of time. As many days, weeks, months, or years since the last time they went on an adventure.

Also, do you make characters who don't heal fully between scenarios start the next one at below full hp? If not, then what is the difference you make between the hp and the ability damage?

Ability damage doesn't heal until disease is cured.

And also, no ,it should not be infinite time. Explain me why can my character roll only once for Day Job but have infinite time to heal from condition. Seems a bit unfair on both sides don't you think?

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Andrew Christian wrote:
Jiggy wrote:
"Diseases whose effects are limited to non-CON ability damage won't ever be on Conditions Gained" does not equate to "there won't ever be any Conditions Gained".
Well name a condition that would be applied that either doesn't have to be resolved before end of scenario or death, or isn't handwaved?

Sea Hag's Evil Eye curse. Never ends on its own, but (as I discovered after MUCH research!) isn't deadly on its own either. If someone wanted to not bother paying for remove curse then they get it on their Conditions Gained box and go into the next scenario having to save against being staggered each day.

Liberty's Edge 5/5

Jiggy wrote:
Andrew Christian wrote:
Jiggy wrote:
"Diseases whose effects are limited to non-CON ability damage won't ever be on Conditions Gained" does not equate to "there won't ever be any Conditions Gained".
Well name a condition that would be applied that either doesn't have to be resolved before end of scenario or death, or isn't handwaved?

Sea Hag's Evil Eye curse. Never ends on its own, but (as I discovered after MUCH research!) isn't deadly on its own either. If someone wanted to not bother paying for

removcurse then they get it on their Conditions Gained box and go into the next scenario having to save against being staggered each day.

and how is that different from maybe having some ability damage? Seriously. It isn't life threatening so just hand wave it.

I just think we need better clarification on this. The old ruling by Josh, which I wasn't aware of until like last week seems to be made with the same mistake Ryan made with the rules.

Shadow Lodge 5/5

Andrew Christian wrote:
And I wouldn't sit there for an indeterminate amount of time watching someone roll 70 times. After a reasonable amount of time (which is ambiguous as it is how I feel on that day and how much time we have left at the venue and whether I have other plans afterwards) if the condition hasn't been resolved, it would get written on the chronicle sheet as a condition that still needs resolution.

Now you're being arbitrary in what you permit.

Does my 1st level barbarian character with a CON of 22 and toughness who is at -21 hit points at the end of the scenario with no healer not heal all of his hit points? hy not? Technically that would take him 42 days.

If I get a six-round poison in the last round on the last fight, the opponent dies and the adventure is over, am I not allowed to try to make that save? By your arguments why would I? The adventure is over.

How is disease ANY different than any other kind of damage or condition that *here's the key we've been missing* can go away on its own. The Hag's Evil eye WOULD be persistent because it's a permanent condition. A disease is NOT permanent, it can go away, on it's own, naturally. Forcing a character to pay because you would rather not watch them roll (or permit them to just accept that they do eventually successfully roll) isn't appropriate if you can cure it without healing magic.

I'm curious which rule you don't accept, because knowing that will help understand where you're coming from.

Timing Between Scenarios
It has been stated multiple times that an indeterminate amount of time occurs between scenarios, be that one day or one year. This rule permits us day job rolls, hit point healing, and travel time between various locations in such a way that the stories make sense. Since the number of days between scenarios is 0 to X, X can be whatever I need it to be.

Rolling to Cure Disease
Are players allowed to roll to see if they cure a disease at all? If you give them one roll, what permits you stop them at roll 2, or 3, or 20? Where does the arbitration end? Do you just not permit disease heal rolls at all?

Healing Between Scenarios
Am I even allowed to heal between scenarios? Hit point and ability damage both heal per RAW. Sure I can't heal the ability damage if I'm suffering a condition, but if it's over I certainly do. Am I not allowed to do this?

PFS is not a weekly game. We have lots of rules that don't work well in a standard environment. We don't pay for lifestyle or buy rations between adventures. Enemy weapons that are broken suddenly show up on our chronicle sheets. Months go by healing hit point damage (if you don't have a cleric). Heck, we find enough holy avengers to equip the party every time we go adventuring. Disease is just one of those things.

Most importantly - why would my character EVER adventure with a condition like disease? I'm going to lie in bed as long as it takes to cure. Until PFS rules rule exactly how long we do have between scenarios, we have to go off the historical rule, which is - however long I want it to be.

Liberty's Edge 5/5

Ryan Bolduan wrote:
Andrew Christian wrote:
And I wouldn't sit there for an indeterminate amount of time watching someone roll 70 times. After a reasonable amount of time (which is ambiguous as it is how I feel on that day and how much time we have left at the venue and whether I have other plans afterwards) if the condition hasn't been resolved, it would get written on the chronicle sheet as a condition that still needs resolution.
Now you're being arbitrary in what you permit.

Not really. I said I'd be reasonable. I don't think that anytime actually at the table there is anyone that can say that when all was said and done that my final ruling was unreasonable. Even if I personally didn't like it, I erred on the side of the player.

Quote:
Does my 1st level barbarian character with a CON of 22 and toughness who is at -21 hit points at the end of the scenario with no healer not heal all of his hit points? hy not? Technically that would take him 42 days.

It depends. If he's stabilized then yes, he would. That's written into the guide. If he isn't stabilized, then he'd die.

Quote:
If I get a six-round poison in the last round on the last fight, the opponent dies and the adventure is over, am I not allowed to try to make that save? By your arguments why would I? The adventure is over.

Of course you do. I never argued anything else. You apparently are reading between the lines and inferring an answer that I did not intend to imply. The end of the scenario is not necessarily the end of the adventure. My understanding is, the end of the scenario is when the GM says, "ok, its over, lets all go home."

Quote:
How is disease ANY different than any other kind of damage or condition that *here's the key we've been missing* can go away on its own. The Hag's Evil eye WOULD be persistent because it's a permanent condition. A disease is NOT permanent, it can go away, on it's own, naturally. Forcing a character to pay because you would rather not watch them roll (or permit them to just accept that they do eventually successfully roll) isn't appropriate if you can cure it without healing magic.

Because at some point, you have to tell a player that enough is enough. I'm not going to sit there for an hour while they roll dice. Will I sit with them to resolve things for a reasonable time? Yes. Is it unreasonable that if they are unwilling to pay for a remove disease once they reach a town that can support that level of purchase, that I write it on their chronicle sheet that its an unresolved disease? No, I don't think it unreasonable at all. I actually feel that the Guide supports such a ruling.

Quote:

I'm curious which rule you don't accept, because knowing that will help understand where you're coming from.

Timing Between Scenarios
It has been stated multiple times that an indeterminate amount of time occurs between scenarios, be that one day or one year. This rule permits us day job rolls, hit point healing, and travel time between various locations in such a way that the stories make sense. Since the number of days between scenarios is 0 to X, X can be whatever I need it to be.

I'm not seeing how this matters. Since there doesn't need to be any time between a scenario and the next, and there can be unlimited time, then having a disease condition carry over from one scenario to the next can simply be said that they were called upon immediately following the last mission. And they will not naturally heal ability damage without magical help or curing the disease (either by making the save or by magic means). Therefore either they are comatose for an indeterminate amount of time, which means they are probably dead from starvation. There is only so much time someone can be cared for in such a condition before they just die. Or they spend money for lesser restores constantly (which no way to determine how much that would be). Or just assume that everything balances out and they start the next scenario minus the ability damage they left the last scenario with and they must continue to daily make saves during the next scenario.

Quote:

Rolling to Cure Disease

Are players allowed to roll to see if they cure a disease at all? If you give them one roll, what...

Of course. I never said otherwise. I said I'd give them a reasonable amount of time based on how much time we have left at the venue, whether I have to get going because of other plans, or its just getting ridiculous and they can't roll two 20's in a row for a series of many rolls. I can't give you an exact number. But I imagine you can roll a d20 more than 50 times in even 10 minutes?

There doesn't seem to be a rule that supports handwaving a disease.

And none of the rules you quoted do I have a problem with, and I don't feel that carrying a disease over from scenario to scenario is mutually exclusive to any of the rules you've noted.

Shadow Lodge 5/5

You're trying to have it both ways.

In one case you're saying that a player can heal curable conditions (attribute loss, poisoning, hit point damage), but in the other you're arbitrarily saying he can't heal another curable condition.

Quote:
Because at some point, you have to tell a player that enough is enough. I'm not going to sit there for an hour while they roll dice. Will I sit with them to resolve things for a reasonable time? Yes. Is it unreasonable that if they are unwilling to pay for a remove disease once they reach a town that can support that level of purchase, that I write it on their chronicle sheet that its an unresolved disease? No, I don't think it unreasonable at all. I actually feel that the Guide supports such a ruling.

The argument all comes down to time between adventures. The fact of the matter is, if you permit any of the "normal" conditions to be healed, then you have to admit and accept that the time between adventures can be any amount of time. It can take weeks to months to heal hit point damage normally without magical healing. It can take two weeks for somebody with 14 points of CON damage to come back to a normal state, so why is the disease any different?

Really that's my question - what makes disease special that you won't treat it evenly with all other conditions? The guide doesn't have to speak to hand-waving disease any more than it speaks to hand-waving how you heal your hit points back, or hand-waves how you heal your attribute damage because it doesn't have to - time is indeterminate, therefore healing takes as long as it needs to take. That's always been the rule.

What frustrates me is that your examples are mixing apples and apples, but you keep calling the apples oranges.

Liberty's Edge 5/5

Because none of the other conditions require a saving throw be made. None of the other conditions have you in a coma and needing constant care or you die of starvation or dehydration. None of the other conditions says you cannot regain the ability point damage unless the disease is cured. It either stays static, or gets worse.

All the other conditions heal over time. Diseases do not heal over time unless you actively resist it (with a saving throw being made) or cure it with magic.

Saying that a disease can heal over time is I feel incorrect, because you can't just lay down and let nature take its course. Actually, laying down and letting nature take its course actually means you will die of the disease.

Grand Lodge

Well, at least I brought up something that seems to be an issue. Looks like we need a ruling from someone official however. I know you guys are Venture-captains/lieutenants, but maybe a paid officiator might put better insight into this topic for me, the fledgling GM who needs honest answers to questions before I can get my next scenario going.

Right now, with the way the rules arbitrate, Ryan is seeming correct in this matter. IT seems PFS is overly willing to remove a point of "realism" in order to arbitrate something to be simple and to make the game as fair as possible.

Liberty's Edge 5/5

Even though I have presented my argument very passionately Xelnagahunter, I would actually suggest using the simplest way to handle things until an official ruling is made.

If you find Ryan's system the simplest for you and your players, then by all means use that system until further notice.

I'm not even sure I want to use my thoughts until someone official has said I'm right, because I seem to be in a minority on the issue.

The Exchange 5/5 RPG Superstar 2010 Top 16

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I often add notes to a PC's Chronicle sheet, noting extraordinary contributions or consequences.

If someone took 70 days to heal from a disease, I would note that. Not because it might have in-game mechanical effects, but because it's noteworthy to be bed-ridden for over two months.

Grand Lodge 5/5

Malag wrote:


Ability damage doesn't heal until disease is cured.
And also, no ,it should not be infinite time. Explain me why can my character roll only once for Day Job but have infinite time to heal from condition. Seems a bit unfair on both sides don't you think?

You may think it shouldnt be, but for the time being, it is. As unfair as that can seem for Dayjobs, that it how the rule is currently handled. I dont imagine it will be changed any time soon.

And thanks Andrew and Jiggy for pointing me to the Afflictions poage. I was just looking under disease. It's a sensible rule, but it was one I hadnt ever noticed before one way or the other.

Liberty's Edge 4/5 5/5

Andrew Christian wrote:
Well name a condition that would be applied that either doesn't have to be resolved before end of scenario or death, or isn't handwaved?

I may have misunderstood the exact rules on what carries over, but things that spring to mind that would be worth noting:

- Permanent negative levels (e.g. from the 'Energy Drained' condition not being successfully resolved, or from raise dead).

- Ability drain (as it may later be resolved through restoration).

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Chris Mortika wrote:

I often add notes to a PC's Chronicle sheet, noting extraordinary contributions or consequences.

If someone took 70 days to heal from a disease, I would note that. Not because it might have in-game mechanical effects, but because it's noteworthy to be bed-ridden for over two months.

Do you mean that if I jump off a cliff to midair-grapple a harpie, bringing it down to my allies' waiting weapons but nearly dying in the process, you'll note that on my chronicle sheet?

Because that might make you the coolest GM ever.

The Exchange 5/5 RPG Superstar 2010 Top 16

Jiggy wrote:
Do you mean that if I jump off a cliff to midair-grapple a harpie, bringing it down to my allies' waiting weapons but nearly dying in the process, you'll note that on my chronicle sheet? Because that might make you the coolest GM ever.

Actually, I stole the idea from Painlord's suggestions, so it makes him the coolest GM ever. I just recognize cool ideas when I see them.

Dark Archive 5/5

Pathfinder Adventure, Adventure Path, Maps Subscriber
Paz wrote:
Andrew Christian wrote:
Well name a condition that would be applied that either doesn't have to be resolved before end of scenario or death, or isn't handwaved?

I may have misunderstood the exact rules on what carries over, but things that spring to mind that would be worth noting:

- Permanent negative levels (e.g. from the 'Energy Drained' condition not being successfully resolved, or from raise dead).

- Ability drain (as it may later be resolved through restoration).

- Blindness

- Deafness

Sczarni 4/5

I don't mean to be rude toward others, nor to the players, but nowhere by RAW of the Pathfinder Society Guide, I mean NOWHERE does it say that conditions clear themselves alone.

Conditions, Death, and Expendables:
When playing your own character, all conditions (including death) not resolved within the module carry beyond the end of the module. Likewise, any wealth spent or resources expended during the course of the adventure are tracked and must be recorded on the Chronicle sheet.

"all conditions not resolved within the module carry beyond the end of the module."

Dealing with Afflictions:
At the end of a scenario, a PC may have been afflicted with any number of possible conditions, such as blindness, curses, deafness, diseases, and poison. Verify that the player recorded any conditions in the Items Sold/Conditions Gained box on his Chronicle sheet and initial next to what he wrote (see below). It’s specifically important that conditions be written legibly so the player and subsequent GMs can understand them. If the PC purchased the casting of a spell to clear the condition, you need to make sure the player recorded that information in the Items Bought/Conditions Cleared box at the bottom of the Chronicle sheet. If another PC cleared the condition by casting a spell, this information should be listed in the Items Bought/Conditions Cleared box, but with a 0 gp value and the casting character’s full Pathfinder Society Number (XXXX-XX) written in next to the spell’s name. If a character resolved a condition gained during a previous scenario during this one, check that the condition is listed as cleared under Items Bought/Conditions Cleared on the Chronicle sheet for this scenario, and verify that the cost for resolving it or the PC who cleared it has been recorded.

If can see, there is tons of "If" terms and possibilities how/when the condition can be cured, but not a single sentence says that condition goes away alone.
A simple cleric of 5+ level can help clear his ally's disease very easily and so can bunch of other classes.
A 150gp or 1PP altho slightly costly isn't to much since diseases don't show up that often.
There is tons of other ways to remove the disease.
The condition rules are very specific about this, and disease is one of conditions which is noted in the Guide as being a condition just like curse, blindness, deafness or poison.

Like I said before, it needs clarification.

There was a suggestion before that caretaker could be taken for few gold pieces per day to nourish the character since character on his own would most likely die. It wouldn't hit the PC budget nor would it seem unfair to monster's CR. 10-30gp spent per non-Con disease? Seems okay to me.

Silver Crusade 5/5

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Malag wrote:

I don't mean to be rude toward others, nor to the players, but nowhere by RAW of the Pathfinder Society Guide, I mean NOWHERE does it say that conditions clear themselves alone.

"all conditions not resolved within the module carry beyond the end of the module."

The Guide doesn't need to say that, because they don't clear themselves alone, as such.

Those diseases that deal ability damage that is not life threatening (i.e. non-Con damage) are resolved at the end of the scenario, just like the life-threatening (Con damage) ones. The GM and the PCs take the in-game time to deal with the disease at the end of the scenario.

The only difference is that the characters have some probability to die from the diseases that deal Con damage, so they have to be resolved roll by roll. In contrast, non-life-threatening diseases are cured with certainty, given enough saving throws. It could take many rolls and so a lot of time (a disease might require two consecutive rolls of 20, in which case the average recovery time is 400 days). But eventually, it must happen, and the recovery time has no game mechanical effect, so nothing is lost if the GM and the player just omit those (completely pointless) rolls and declare that the character recovered eventually.

Of course, if there's time to roll a lot of dice, it could be fun RP to find out how long the PC took to recover. Help from a computer dice roller might be useful if a lot of rolls are needed.

The conditions that should remain in the "Conditions gained" box are those that are not potentially fatal, do not cure with time, and that the PC doesn't remove for some reason. For example, it could happen that a killed PC has the gold/PP for raise dead, but not for getting rid of the permanent negative levels. In that case, those negative levels would carry over to the next scenario, where that PC would presumably try to earn the gold needed to remove them.

Sczarni 4/5

@Jussi
Thanks Jussi, but you didn't tell me anything what others didn't already. Unfortunately you are talking same thing which others do, an assumption on 2 rules only.
a)time between the scenario's is undefined
b)Gm can prolong the time of scenario
Does it seem right to you that scenario time is prolong by for example, 70 days? It doesn't seem right to me, and I seriously doubt this.

If you look at the Affliction part , it's Specific rule, which overrides the top rule. So far I just fail to see by RAW how is anyone supporting those answers but I can see it going either way.

Liberty's Edge 5/5

They aren’t using a rule to support their actions. There also really isn’t a rule that says they can’t do what they are doing either.

What they are saying is that KISS is a principle they live by when considering diseases that are not Con-damaging. It isn’t game breaking, and doesn’t break any rules that I can find.

I disagree with handwaving diseases that aren’t Con-damaging, but I seem to be a minority, so I’m going to generally just let it go.

Sczarni 4/5

Oh fine, it's pointless anyway, clarification will never come anyway.
I am still gonna use the caretaker idea tho. I know that players won't really care for that few gold pieces spent on nonCON disease.

The Exchange 5/5

We got clarification back in 2010, it was "LALALALALALA". Gosh, ain't that clear enough for you??? ;-)

Sczarni 4/5

Yeah, I guess there are other stuff to worry about, can't really imagine how many questions per day they receive.

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