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Performance Combat?

Council of Thieves

I am about to start running CoT and one of my players has shown an interest in being a dex fighter working toward the Duelist prestige class and taking Performance Combat feats. I have only prepped through the first book and I was wondering if there were any good places to use these rules.

In the first book there aren't really many places that the group can enter combat with an audience around. Just from the descriptions I read it sounds like the second book might have a few places that would work. I know I can just add extra fights that fit those rules, but I don't want to give out too much extra exp. I was looking for fights already in the campaign that could be tweaked to add Performance.

I was also considering giving them a fame point after every four or five victories, but I am not sure if that would cause their total to balloon too high.

Any help or suggestions will be greatly appreciated.

Adventure Path Charter Subscriber; Pathfinder Companion, Roleplaying Game Subscriber

A huge part of chapter two involves fighting in front of an audience. There's also an arena match at the beginning of chapter three, though the Devildrome rules might need some tweaking in order to take full advantage of performance combat. Chapters four and five are largely out of sight of the general Wiscrani populace, and chapter six is kind of all over the place.

I don't know if two featured fights is enough, but the answer to your question of "are there any?" is a definite yes.

I recommend you read chapters two and three as soon as you are able, since that will give you a better idea of how to guide your player's choices.

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