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New to Pathfinder, advice on level 4 cleric?


Advice


Lately I've found myself enjoying the role of healer in other games: Shadowrun, D&D 4e, 3.5, Deathwatch, the list goes on. Stitching people's faces back on have more of an appeal than hacking said faces off as a fighter, at least for me.

I very recently got into Pathfinder, and I once again find myself taking up the mantle of healer. I'm about to enter a game where we start at level 4 in Eberron. I'd like to be a cleric with an emphasis on healing but with enough wiggling room for combat capabilities.

So can anyone help out an aspiring face stitcher?

Silver Crusade

What kind of combat capabilities are you looking for?
Casting or Physical.
If you want to go casting. Hedge Witch with the healing patron will do a much better job then the cleric. As they get all the important cleric spell. And a large section of the arcane spells. Combin that with the Hexes. For over all a much better support caster then a cleric.

Hedge Witch
Spontaneous Healing (Su)
A hedge witch can channel stored spell energy into healing spells that she did not prepare ahead of time. The witch can “lose” any prepared spell that is not an orison in order to cast any cure spell of the same spell level or lower, even if she doesn’t know that cure spell.
This replaces the witch’s hex gained at 4th level.

Patron Healing: 2nd—remove fear, 4th—lesser restoration, 6th—remove disease, 8th—restoration, 10th—cleanse, 12th—pillar of life, 14th—greater restoration, 16th—mass cure critical wounds, 18th—true resurrection.


If your in Eberron I assume your group uses 3.5 material. As the DM if you can take Augment Healing. It adds +2 HP per die of healing. That really helps your Channel Energy and cure spells.


Also if your going for going for healing the best healer in PF is a Life Oracle. I would not suggest a Witch if you want to emphasis healing in combat.


Pathfinder Companion Subscriber

What is your concept? What material is available?


Neongelion wrote:

Lately I've found myself enjoying the role of healer in other games: Shadowrun, D&D 4e, 3.5, Deathwatch, the list goes on. Stitching people's faces back on have more of an appeal than hacking said faces off as a fighter, at least for me.

I very recently got into Pathfinder, and I once again find myself taking up the mantle of healer. I'm about to enter a game where we start at level 4 in Eberron. I'd like to be a cleric with an emphasis on healing but with enough wiggling room for combat capabilities.

So can anyone help out an aspiring face stitcher?

My recommendation for a person just starting out on a Pathfinder Cleric would be to grab a Cleric of Desna (goddess of Dreams/Stars/Travelers/Luck), and grab the Luck and Travel Domains. Not only is this a very powerful combination with a listed deity, but it's a fun one to play, too. Travel in particular is a good one for people new to Pathfinder, because not only does it give your Cleric good abilities, but the domain spells are decent, too.

After that, set your wisdom score high and pretend you're making a watered down fighter. Clerics have a hard time improving their spellcasting, simply because of how varied it is. Stuff like Spell Focus, Spell Penetration, and Metamagic generally doesn't help the cleric out all that much. Basically, getting a good wisdom score is the main thing you can do, so you should spend the rest of your effort getting your cleric up to snuff as a combatant.

I'd suggest something like this as a starting point, with 15 point buy:

Human Cleric 4
Str: 14
Dex: 7
Con: 12
Int: 8
Wis: 17+2+1
Cha: 8

The CHA of 8 might seem low for channels, but keep in mind, that still gives you two uses per day. And if you decide you want more than that later, it's probably better to get it via feat. CHA doesn't really give your character anything else, so the feat "Extra Channel" basically reads, "Gain +4 CHA." The CON might also look low, but you're going to be spending your favored class bonus on hit points each level and getting the Toughness feat. Despite having a CON of 12, you're going to have 8+3d8+4+4+4=33 hp at level 4.

Skills: Max out Perception and another of your choices (my suggestion would be Diplomacy, Spellcraft, or a Knowledge.)

Feats: Toughness for sure, depends afterwards on what you want. If you're just starting out, my recommendation would actually be to get Power Attack, and Cleave, along with packing a Spear or Longspear.

Equipment: Not a huge deal, since you're starting at a low level. But the things you're on the lookout for over the next few levels are solid armor, good weapons, a Headband of Wis, and a Handy Hoversack.

Spells: Your domain spells with the Desna combination are pretty simple: aside from Aid in the level 2 slot, all the domain slots will be the Travel versions (Longstrider, Fly, Dimension Door, Teleport.) For the regular spells, keep in mind that a decent portion of them will probably get converted into cure spells throughout the day, so don't feel bad preparing conditional spells. It's a lot easier for a cleric to prepare Resist Energy than a Wizard.

Also, try to cover multiple categories with your spells. It's easy to buff (a lot of your spells do that) but try to also throw some debuffs, summons, and battlefield control (there are a few) spells in.

My suggested prep list would be something like:

Level 0: Create Water, Detect Magic, Light, Mending
Level 1: Longstrider, Bless, Bless, Obscuring Mist, Protection from Evil, Shield of Faith
Level 2: Aid, Bull's Strength, Hold Person, Summon Monster II

Hope that helps - the best of luck to you :-)

Shadow Lodge

Classes you should check:

Clerics - All purpose melee healers/support

Druids - Great summoners, nature themed, extremely versatile

Oracles - Much like the cleric expect their mysterys let them specialise in one area while losing strengh as a generalist (life is the "healing" mystery).

Witches with the hedge witch archetype - Best offensive caster with healing abilities in my opinion. Oracle with heavens mystery build for battlefield control is a close second.

EDIT: Looking again at your post I realised you already mentioned a desire for building a cleric. I am assuming the gods from golarion since i never read Oberron. Human cleric of Erastil with the bow feat chain (point blank shot, prescise shot, rapid shot) is pretty good for ranged dmg.

Half orc cleric of Gozreh using a greataxe with the growth subdomain is an awesome heavy hitter in melee. Oceans or Fur subdomains are good second domains for him. If your DM let you delay picking up your first feat go with power attack and furious focus. If not selective channel or toghness and then power attack (power attack is a must for melee damage). If you pick up fur domain the boom companion feat at 5lvl will let your animal companion be up to par with your actual HD.


Merck wrote:

Classes you should check:

Clerics - All purpose melee healers/support

Druids - Great summoners, nature themed, extremely versatile

Oracles - Much like the cleric expect their mysterys let them specialise in one area while losing strengh as a generalist (life is the "healing" mystery).

Witches with the hedge witch archetype - Best offensive caster with healing abilities in my opinion. Oracle with heavens mystery build for battlefield control is a close second.

The DM did also mention the party was in need of some magical support. I'm open to being another class entirely. Sounds like the Witch can be both a good offensive caster and keeping the party healthy and optimized, although...

Dragonamedrake wrote:
Also if your going for going for healing the best healer in PF is a Life Oracle. I would not suggest a Witch if you want to emphasis healing in combat.

...Looking at this, my healer's senses are tingling.

KBrewer wrote:

Level 0: Create Water, Detect Magic, Light, Mending

Level 1: Longstrider, Bless, Bless, Obscuring Mist, Protection from Evil, Shield of Faith
Level 2: Aid, Bull's Strength, Hold Person, Summon Monster II

Now my math is likely wrong, but wouldn't you have five level two spells instead of four? On the Cleric page here it says at 4th:

4 level 0s
3+1 level 1s
2+1 level twos

Thanks for the input so far everyone!

Silver Crusade

That is the best part of the Witch class. They can cover two party casting roles in one class. Healer and Battlefield Control. The Life Oracle is the best healer. Past that they are limited on what else they can do. With the battlefield control you do not need as much healing. That is why I like the witch. The can cover both roles and use hexes when they do not need to cast spells. So there is something they can do in combat at all times.

Andoran

I ran across this looking for info, as I pretty much am creating my first cleric in pathfinder.

When KBrewer suggested spells, he also recommended starting with a 20 wisdom score, which would grant the following additional spells per day-

0 1st 2nd 3rd 4th 5th

0 2 1 1 1 1

As stated in the rule book, for example you have to have access to 4th level spell(s) in order to gain additional 4th level spells. So, at 4th level, between what you are given from your class combined with bonus spells from a wisdom score of 20, you would have the following TOTAL number of casts per day-

0 1st 2nd

4 5+1 3+1

Andoran

If you're going to be playing mostly/only low level, I recommend prioritizing strength and AC. You won't have a lot of spells per day, and being able to contribute in melee after you've dropped your Bless for the fight makes a big difference.

Once you get to level 8+ or so, you can generally afford to cast just about every round and it will be as good as hitting whatever you're fighting with a weapon.

But, honestly, a lot of the cleric's best spells are party buffs/protection spells, so Wisdom is going to be mostly a tool for accruing additional bonus spells, getting your will save up, and boosting your perception score.

Shadow Lodge

Cleric Guides and such

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