Campaign Outline template


Advice


OK, my very first campaign I have ran is very close to coming to an end. I have wanted to run a game similar to Red Hand of Doom but with an Arabian Nights feel well, since I have started playing Pathfinder. So, being lazy I bought a copy of Red Hand of Doom to use it as a basis to convert to Pathfinder and basically change the area, swap out monsters, update the statblocks... However, for me this seems harder than if I would just start from scratch with a over arching plot of war is imminent then explodes around the adventurers. Well, I have never done this before in my life. I use modules, PFS scenarios, 4E RPGA scenarios, whatever that has already been done to make my campaigns. So, I am a detailed oriented organizational type person and for me using a template/outline would be the way to go. Does anyone know where I can find something like this? I found some that are basic that basically have blocks you fill out, but I think this would be better suited to the second step of the process than the first. I am looking for something more along the lines of a true outline document.

P.S. I don't know if this is the correct place and if not please move to where it belongs.


I use excel spreadsheets for both adventure and encounter creation. I will add it to my blog and place a link tonight.


And also check out XMIND mind mapping software. I just found this a few months ago and I use it for all kinds of thought organization. It is wonderful.


I never really understood mindmapping software for writing RPG campaign outlines. Same with flowcharting software. To me it seems to disjointed and better suited for brainstorming.


OK, that took longer than planned. Check out Dragon-Scales for what I use. Here is the into:

Komoda wrote:
When I design adventures I hate to think that the players have to win every encounter just to survive or move on in the game. As such I needed a way to judge if the players should win a contest or not that was more defined than just my whim at the time of the game. A good mood might mean an easy game, while a bad mood might be a bad day for the characters. Who wants that? With the use of the adventure achievement system the players know that they earned their victory and that there are rewards and consequences for how well they do, not just for showing up at the table.

Included on the download page you will find the 4 page "guide" and an Excel workbook with a template for adventures and another one that I use for encounters. While it is designed for adventures, if you link them together, I think you will find it usefull for campaigns. I only explained how I use the adventure template. I hope to add the encounter next week.

Let me know what you think.

Liberty's Edge

Komoda wrote:
OK, that took longer than planned. Check out Dragon-Scales for what I use. Here is the into:

This is awesome, by the way. I think you may have missed a page in the guide: it ends in the middle of a sentence in the Experience section.


That sucks, I will check that right now.


OK, I just updated it. Man, I was out of it last night when I thought I finished it. There was so much more to write.

I will work on the layout more later. At least it makees sense now.

Enjoy!

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