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What class(es) would you like to see more material for?


Pathfinder RPG General Discussion

51 to 100 of 109 << first < prev | 1 | 2 | 3 | next > last >>

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Pawns, Roleplaying Game, Tales Subscriber

So looks like rogues have taken the lead, followed closely by multi-class and prestige classes, and gunslinger doesn't seem to have much demand yet.

9 Rogue/Ninja
8 Prestige Class
8 Multi-class
6 Cavalier/Samurai
5 Bard
5 Monk
5 Sorcerer
5 Alchemist
4 Barbarian
4 Oracle
4 Summoner
4 Witch
4 Druid
4 Paladin
3 Ranger
3 Wizard
3 Cleric
3 Magus
2 Fighter
2 Inquisitor
1 Gunslinger


SmiloDan wrote:

Feats that help customize class abilities, like alchemist bombs & mutagens, bardic music, rage, challenges and orders, channel energy, wildshape, judgements, arcana, ki powers, curses, mysteries, and revelations, divine bonds and smites, favored enemy and terrain, rogue talents, alternate bloodline powers, evolutions, hexes and patrons, alternates to bonus wizard feats, etc. etc.

Also, feats or prestige classes to enhance multi-class options.

EDIT:

Vis-a-vis Set's concern about Charisma being a dump stat, maybe PCs can get a number of daily luck re-rolls or action points or hero points equal to their Charisma modifier +1. Charisma measures a character's personality, personal magnetism, ability to lead, and appearance. It also affects supernatural power.

RE-EDIT:

Maybe give PCs a number of traits equal to 2 + their Charisma modifier.

I'm thinking of stealing a feature from TORG and modifying it for Pathfinder. Characters get a number of cards from the "Drama Deck" at the beginning of a game night. They get a number of such cards equal to their Charisma modifier. Each card has something like "An old ally appears", "a romantic interest", "you get a temporary side kick", "spend x gold, you have a mundane item - choose the mundane item when playing the card", etc.

Characters with Diplomacy can, with a successful skill roll, trade a Drama card with a willing party member at any time.
Cards can be played at the beginning of a round (before initiative is rolled) or at the beginning of a scene.


Pathfinder Campaign Setting, Companion, Roleplaying Game Subscriber

Witch Witch Witch

- Archetypes for the Witch!! The ones the Witch has now are mostly disappointing.....especially the White Haired Witch which really is not worth taking but I love the flavor

- Spells for the Witch....some more polymorph/shapechanging spells would be nice...also some nature oriented spells...plus some familiar based spells would be AWESOME

- Patrons - some feats based off your choice of Patron would be nice....kind of like 3.5 Domain oriented type feats...right now the Patron ability is kind of "meh" and bland

- Familiar feats for the Witch!!

Taldor

I would like to see a Finesse Ranger Combat Style. It would include things like Weapon Finesse.

thanks,

Kodger

RPG Superstar 2012 Top 32

Darkwing Duck wrote:
SmiloDan wrote:

Feats that help customize class abilities, like alchemist bombs & mutagens, bardic music, rage, challenges and orders, channel energy, wildshape, judgements, arcana, ki powers, curses, mysteries, and revelations, divine bonds and smites, favored enemy and terrain, rogue talents, alternate bloodline powers, evolutions, hexes and patrons, alternates to bonus wizard feats, etc. etc.

Also, feats or prestige classes to enhance multi-class options.

EDIT:

Vis-a-vis Set's concern about Charisma being a dump stat, maybe PCs can get a number of daily luck re-rolls or action points or hero points equal to their Charisma modifier +1. Charisma measures a character's personality, personal magnetism, ability to lead, and appearance. It also affects supernatural power.

RE-EDIT:

Maybe give PCs a number of traits equal to 2 + their Charisma modifier.

I'm thinking of stealing a feature from TORG and modifying it for Pathfinder. Characters get a number of cards from the "Drama Deck" at the beginning of a game night. They get a number of such cards equal to their Charisma modifier. Each card has something like "An old ally appears", "a romantic interest", "you get a temporary side kick", "spend x gold, you have a mundane item - choose the mundane item when playing the card", etc.

Characters with Diplomacy can, with a successful skill roll, trade a Drama card with a willing party member at any time.
Cards can be played at the beginning of a round (before initiative is rolled) or at the beginning of a scene.

That works too.

We used to play with a deck of actions or something. Like, take 10 on a skill check, re-roll an attack roll, +5 damage, +10 speed for 1 round, etc. etc.

Maybe give out 2 or 3 + Charisma modifier, so low or average Charisma characters can still get to use them, just less than others.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Pawns, Roleplaying Game, Tales Subscriber

Current standings:

9 Rogue/Ninja
8 Prestige Class
8 Multi-class
6 Cavalier/Samurai
5 Bard
5 Monk
5 Sorcerer
5 Alchemist
5 Witch
4 Barbarian
4 Oracle
4 Summoner
4 Druid
4 Paladin
4 Ranger
3 Wizard
3 Cleric
3 Magus
2 Fighter
2 Inquisitor
1 Gunslinger


Pathfinder Campaign Setting Subscriber
SmiloDan wrote:


Maybe give out 2 or 3 + Charisma modifier, so low or average Charisma characters can still get to use them, just less than others.

Isn't dumping a stat an admission that you don't need it/are willing to take the consequence? Can (or should) you have it both ways w/o magic items?

Just a thought- not attempting to start a fire. I also think that a trait bonus to Charisma would be a great addition to help out sorcerers and bards, and ugly half-orc barbarians, and any dwarf.

RPG Superstar 2012 Top 32

B.A. Ironskull wrote:
SmiloDan wrote:


Maybe give out 2 or 3 + Charisma modifier, so low or average Charisma characters can still get to use them, just less than others.

Isn't dumping a stat an admission that you don't need it/are willing to take the consequence? Can (or should) you have it both ways w/o magic items?

Just a thought- not attempting to start a fire. I also think that a trait bonus to Charisma would be a great addition to help out sorcerers and bards, and ugly half-orc barbarians, and any dwarf.

I meant, instead of each PC getting 2 traits at 1st level, each PC gets anumber of traits equal to 2 + their Charisma modifier. So a PC with Cha 10 gets 2 traits, like normal. Charisma 8 gets 1 trait, a Charisma 16 PC gets 5. A PC that dumps his Cha to 7 or less, gets no traits.

A trait that gives a virtual +2 bonus to Charisma for a casting stat for a particular class would be cool. Kind of like the Fiendish Blood racial feature that tieflings get.

Qadira

Fighter, I'd like to see some archetypes that don't replace everything. With rogues and most other class archetypes, you get more options by mixing and matching. Pretty much every fighter archetype replaces all weapon training and armor training, so it's not like you can have a Cad/Brawler.

Qadira

Oh and since there's a sorcerer bloodline to switch primary stat from Cha to wis or int, sharing that love with an oracle, or wizards and clerics might be fun.


More gunslinger stuff.


I guess ninja stuff too;
maybe a ninja who uses guns/explosives like they did IRL.


Seraphimpunk wrote:
Fighter, I'd like to see some archetypes that don't replace everything. With rogues and most other class archetypes, you get more options by mixing and matching. Pretty much every fighter archetype replaces all weapon training and armor training, so it's not like you can have a Cad/Brawler.

A Dex-based archetype (duelist), Con-based archetype (juggernaut), Int-based archetype (warlord), Wis-based archetype (kensai), and Cha-based archetype (champion). All of which are equal in power to the default (which is effectively a Str-based archetype (fighter as RAW).


Pathfinder Campaign Setting Subscriber
SmiloDan wrote:


I meant, instead of each PC getting 2 traits at 1st level, each PC gets anumber of traits equal to 2 + their Charisma modifier. So a PC with Cha 10 gets 2 traits, like normal. Charisma 8 gets 1 trait, a Charisma 16 PC gets 5. A PC that dumps his Cha to 7 or less, gets no traits.

A trait that gives a virtual +2 bonus to Charisma for a casting stat for a particular class would be cool. Kind of like the Fiendish Blood racial feature that tieflings get.

Ooh, sorry, I missed your kernel. 5 is a lot, though. Traits are considered "half-feats" right? What if a build with no dump stats (so a minimum of 10 I guess) received 1 bonus trait?

RPG Superstar 2012 Top 32

1 person marked this as a favorite.

I know traits are supposed to be half-feats, but some seem like quarter-feats or are extremely situational.

Personally, I think having no dump stats is an award in and of itself.

Of course, my 8 Wisdom gnome really explains a lot of errors I make as a player..... ;-)

Shadow Lodge

I'd like to see some of the wizard schools get the work they need. Especially enchantment. It's supposed to be about controlling and influencing the minds of others, that should be terrifying, instead it's considered one of the least optimal schools to choose for your wizard.

Lantern Lodge

Pathfinder Adventure Path, Roleplaying Game Subscriber
Seraphimpunk wrote:
Oh and since there's a sorcerer bloodline to switch primary stat from Cha to wis or int, sharing that love with an oracle, or wizards and clerics might be fun.

On the other hand, I think those two sorcerer bloodlines were extreme thematic mistakes and I'd like to not see them replicated elsewhere.


I'd LOVE to see an update for the Book of Exalted Deeds.


Seraphimpunk wrote:
Fighter, I'd like to see some archetypes that don't replace everything. With rogues and most other class archetypes, you get more options by mixing and matching. Pretty much every fighter archetype replaces all weapon training and armor training, so it's not like you can have a Cad/Brawler.

Ditto.

Also, a set of intimidation/dirty tricks feats for gunslingers called spittin.
I will edit this post when i come up with more.


Sorcerer and Rogue would be the two I would like to see new things for the most.

Grand Lodge

More unmounted archetypes for the Cavalier and Samurai, if only for PFS play.

Rogue archetypes that swap out rogue talents at specific levels instead of always ditching trapfinding.


Pathfinder Adventure Path Subscriber

Necromancy that isn't just reanimating dead bodies.

More in general for abjurers,diviners,and necromancers, particularly spells of underpowered schools.

RPG Superstar 2012 Top 32

Radiostorm wrote:

More unmounted archetypes for the Cavalier and Samurai, if only for PFS play.

Rogue archetypes that swap out rogue talents at specific levels instead of always ditching trapfinding.

They should make Trapfinding a rogue talent, and grant the rogue a talent at 1st level, 2nd level, and every 2 levels thereafter. Then, many can select Trapfinding at 1st level and fill the typical rogue role, but others could be more flexible.


im still hoping for a legit sorceror style magus, im aware of the third party ones but my groups just have never allowed third party material in any form. and personally i just dont like wizard style casting at all.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path, Maps Subscriber

A Cavalier archetype that doesn't need a mount.

More Oracle curses.


Pathfinder Roleplaying Game Subscriber
Vinja89 wrote:
im still hoping for a legit sorceror style magus, im aware of the third party ones but my groups just have never allowed third party material in any form. and personally i just dont like wizard style casting at all.

They never allowed Paizo stuff pre-PFRPG or any WotC stuff post-PGRPG?!?!?

RPG Superstar 2012 Top 32

Yeah, official spontaneous caster versions of the druid, magus, paladin, ranger, and witch would be great!


Cheapy wrote:
Vinja89 wrote:
im still hoping for a legit sorceror style magus, im aware of the third party ones but my groups just have never allowed third party material in any form. and personally i just dont like wizard style casting at all.
They never allowed Paizo stuff pre-PFRPG or any WotC stuff post-PGRPG?!?!?

yep when we played 3.0 only official wotc stuff, when we moved onto 3.5 ditto, and now before i moved, in my old group we played pathfinder and all that was allowed was official paizo stuff etc


Barbarian. Even during 3.0/ 3.5 prestige classes that fit Barbarians were rare. There were a few, but the only one that specifically comes to mind for them was the (admittedly epic and very much missed) bear warrior


Pathfinder Campaign Setting Subscriber
SmiloDan wrote:
Radiostorm wrote:

More unmounted archetypes for the Cavalier and Samurai, if only for PFS play.

Rogue archetypes that swap out rogue talents at specific levels instead of always ditching trapfinding.

They should make Trapfinding a rogue talent, and grant the rogue a talent at 1st level, 2nd level, and every 2 levels thereafter. Then, many can select Trapfinding at 1st level and fill the typical rogue role, but others could be more flexible.

+1. Rogue using the Fighter bonus feat format would be sick and instantly give the rogue some serious cred. It would give back their niche.


Rogue anything to increase availability to trapfinding and provide more decent talents. And more feats for the Summoner class. And prestige and multiclass books those are good too.


I'd like to see an option to take one line of abilities from one class and replace a line in another class. Like a Ranger gives up spells to get extra feats or -2d6 sneak attacks.

I was really disappointed in the Alchemist. I don't want to be Dr. Jeckyl/Mr. Hyde and I don't want to hop myself up on steroids. I really only wanted to throw bombs that had all kinds of cool effects - like a grenadier.

I'd also like more background/roleplaying stuff that has real effects. I think the oracle's curses add a lot of flavor and I wish they had them for other classes - sort of like the Haunted Gnome line of feats.

I want to be able to make any character I can imagine. The game needs to let me do this and so the more archtypes, prestige classes, etc, the better.

PS: A lot of these things are good when making your character. I'd like to see options like skill tricks, etc for characters you are already playing.

RPG Superstar 2012 Top 32

2 people marked this as a favorite.

I've said this a ton of times before, but what I really want is more non-class options.

For example, levels 2, 6, 10, 14, and 18 are empty levels for non-class abilities. What I mean by this is characters get feats at all odd levels, ability score boosts at 4, 8, 12, 16, and 20, but there is nothing at levels 2, 6, 10, 14, and 18.

I think those levels could be used for extra racial abilities, or new rule sets, like luck re-roll rules, action point rules, hero point rules, bonus traits, skill tricks, etc. etc.


3 people marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

@SmiloDan, at those 'empty' levels as a house rule, we give the PCs each a free Teamwork feat. That way they can develop a real 'team' feel with each other as they adventure together in addition to their individual builds.

...I guess I would also like to see more Gunslinger and Ninja stuff, but as they were in the last book release I figured that was a given that they needed expanding upon.


Pathfinder Adventure Path, Roleplaying Game Subscriber

More Wizard stuff, please.

RPG Superstar 2012 Top 32

CaroRose wrote:

@SmiloDan, at those 'empty' levels as a house rule, we give the PCs each a free Teamwork feat. That way they can develop a real 'team' feel with each other as they adventure together in addition to their individual builds.

...I guess I would also like to see more Gunslinger and Ninja stuff, but as they were in the last book release I figured that was a given that they needed expanding upon.

That's a really great idea. It rewards working together, and Teamwork Feats are usually not overpowering.


Pathfinder Modules Subscriber
CaroRose wrote:
@SmiloDan, at those 'empty' levels as a house rule, we give the PCs each a free Teamwork feat. That way they can develop a real 'team' feel with each other as they adventure together in addition to their individual builds.

*yoink*

IDEA STOLEN


Rage points for barbarians instead of the 1/rage mechanic. This was introduced during beta but was shot down because at the time it was considered to be too complicated.

It's actually simpler, though, instead of remembering: I can use this once, I can use this twice...

Also, re: channeling. The dual-effect was tested during beta. That's why it's single-effect.


WIZARDS!!!

Seriously though I'd love to see a wizard archtype that icorporates a feature like spell mastery. It'd be kinda cool to have a book-less wizard. Balanced, of course.


Pathfinder Roleplaying Game Subscriber

Fix the monk.


More stuff for magus. I want a choice of capstone :[

Andoran

Rogues need love, in the form of cool and effective Rogue Talents, and the ability to get a ful-sized Ki Pool and Advanced Ninja Tricks. This is actually all doable without a full re-design. I mean, look what the APG did for the Barbarian.

Monks really need a full redesign...though a revised version of the AoMF would help.

Cavaliers need a non-Mount option, just because everyone's supposed to have a solo option, and they're the only one that doesn't (even summoners have Synthesist).


Tossing on another marker for Monk. XD

RPG Superstar 2012 Top 32

Deadmanwalking wrote:

Rogues need love, in the form of cool and effective Rogue Talents, and the ability to get a ful-sized Ki Pool and Advanced Ninja Tricks. This is actually all doable without a full re-design. I mean, look what the APG did for the Barbarian.

Monks really need a full redesign...though a revised version of the AoMF would help.

Cavaliers need a non-Mount option, just because everyone's supposed to have a solo option, and they're the only one that doesn't (even summoners have Synthesist).

Maybe some kind of uber-armor option for the cavalier? Make them the ulitmate tank....a challenge mechanic to draw fire to them, and an excellent armor option that gives them bonus hit points in addition to a higher AC.

Andoran

SmiloDan wrote:
Maybe some kind of uber-armor option for the cavalier? Make them the ulitmate tank....a challenge mechanic to draw fire to them, and an excellent armor option that gives them bonus hit points in addition to a higher AC.

I'd be more inclined to think some sort of DPR enhancer appropriate, simply to make up for lacking the mount's attacks and/or charge damage.

This would also be consistent with what they gave the Sword Saint Samurai Archetype (the one Cavalier-esque non-mounted option) though hopefully better implemented mechanically.


I would say monk needs a complete makeover, I feel it's the most unchanged class (at its base no archetypes) from 3.5.

I would also strongly like to see some more options to flesh out wizard more instead of just specializations in types of magic.

RPG Superstar 2012 Top 32

Dracerthemagi wrote:

I would say monk needs a complete makeover, I feel it's the most unchanged class (at its base no archetypes) from 3.5.

I would also strongly like to see some more options to flesh out wizard more instead of just specializations in types of magic.

I'd like to see spell-tree specialization.

For example: stumble gap, create pit, spiked pit, acid pit, hungry pit; feather fall, glide/levitate, fly; burning hands, scorching ray, fireball, wall of fire etc. etc.

Kind of like domain wizards.

EDIT:

I'd also like to see some material to flesh out the witch's patron, and possibly options to make the familiar versatile and not so vulnerable.


wraithstrike wrote:
I want the oracle to have more curses.

Can't you already substitute an oracle curse for a spellblight?

Personally, I'd love to see more prestige classes that benefit characters geared towards healing. Right now, all we really get is the Holy Vindicator, and I'm not all to fond of bleeding all over myself in order to function.


CaroRose wrote:
@SmiloDan, at those 'empty' levels as a house rule, we give the PCs each a free Teamwork feat. That way they can develop a real 'team' feel with each other as they adventure together in addition to their individual builds.

This idea is awesome and is exactly the kind of thing I'd like to see more. The teamwork feats are much too situational to be worth a whole feat and this is a great answer.


Pathfinder Modules Subscriber
Harrison wrote:
wraithstrike wrote:
I want the oracle to have more curses.
Can't you already substitute an oracle curse for a spellblight?

Eh? News to me.

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