Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


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Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

I am familiar with original D&D having played.. even gm'd.. I was just missing the Alia is an Elf reference...


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Save vs Death Ray: 1d20 ⇒ 16

Uh oh! Poof!


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Well, that's because you're a Ranger, Zokon. ^_^
And I'm an Elf.
We may feel fancy calling it "Slayer(Sniper)/Fighter(Weapon Master(Bow))" or "Magus(Bladebound, Soul Forger)" but we're a Ranger and an Elf, in the end...
*smiles*
Save vs Poison/Death Ray: 1d20 ⇒ 17 Yay.


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Death/Paralyzation/Poison right? Or maybe that's just the 2e group. Must admit most of my old dnd knowledge is from the crpgs which while very fun don't use the oldest rules :-)


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

If I remember correctly, that's AD&D, Illthir, original D&D was Poison/Deathray - Paralysis was grouped with Turn to Stone(which in AD&D was with Polymorph).


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Oh, you know, TECHNICALLY...enlarge person is not instantenous, but rather has a duration. So a point could be made that all equipment picked up is affected as per "All equipment worn or carried by a creature is similarly enlarged by the spell."
The enlargement is, after all, a duration effect. If Enlarge Person is active and one passes through an antimagic-field, reasonably the magic being suppressed means one shrinks while in the field. But once the field is exited, enlargement should resume. The effect is continually powered after all.
(Also, just messing with you after the web spell. I'll eat the -2 for attack(wrong size) and damage(from die size). Invisibility specifically states that newly picked up items need to be hidden mundanely. But then, if Invisibility states that as an exception and enlarge person does not...*grins*)


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

"McHale!" {shakes fist!} "Who's navy is this anyway? I'll bust you down to half-elf you keep this up!"


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Isn't theere a penalty for performing a combat maneuver on someone bigger? Ie Alia is large atm and blue dwarf is not.


M Dwarf

That's already factored into the CMD.
Alia got a net +1 to CMD for getting Large, and then +2 for Bull's Strength. Still not enough, he hit CMD 24 to Disarm her.


Female Half-elf Paladin 3/Cleric of Sarenrae 3 || HP 53/53 (53/53 nonlethal) (-3 Con) || AC 22/10 Tch/22 FF || F+12 R+6 W+14 || CMB +7 CMD 17/17 FF || Init +0 || Perception +6, low-light vision

Gah! You kids today! The only downside to the cleric, Durgan, was that they got no spells at 1st level. Had to wait until level 2 to get that first coveted cure light wounds.

I cut my teeth on the Holmes basic set (the one with the dragon on the cover with the fighter and wizard in the foreground). However, if memory serves, that disparity was also present in Moldvay's version. In fact, I think it remained such until Metzner did his ruleset.

Damnit, you guys are making me want to run an original D&D campaign on here! I have fond memories of those days.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

I was going to attempt running Jason Bulmahn's update of the Red Box (my into to D&D, before that I played Iron Crown Enterprises' Middle-Earth Role-Playing game) introductory adventure from the last print copy of Dungeon Magazine, Kill Bargle! in the Pathfinder 2ed Playtest rules, but just haven't gotten around to it. :(

I suppose we could always update (down-date?) our game. Serena of course will have to live with being just a fighter (like Zokon--there aren't any rangers after all) until 9th level before becoming a paladin, or else just stick with cleric for her whole career. Multi-classing bah! Where's the sense of commitment these days?

I'm gonna try to post tonight, but it might be tomorrow I'm going to be away from most of my easy-to-use resources for much of the day.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Zokon Santyev wrote:
Isn't theere a penalty for performing a combat maneuver on someone bigger? Ie Alia is large atm and blue dwarf is not.

What Durgan said above. Blue has a racial feat that allows him to use his hydraulic push spell/undine spell-like ability for more than just bull rushing.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Alia of the Blade from Gameplay wrote:
That same moment, her thoughts are interrupted by a painful slash spreading diagonally across her back. Screw that shin-level. Ain't going down from such shenanigans. So he jumped or something, but I want a proper hit, not the combat equivalent of falling unconscious from stubbing my toe on a table.

Fine, but that's how I always die in fighting games.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Hey, I'm simply pragmatic. Nobody knows what will happen next. If Numalar or Arbalasti decide to carpet-bomb the area? I wouldn't want my epilogue to read "Died from a kick to the shin". -_-

That said, it was clearly an inside job. I had no time to even get shield up. The dwarves have slower movement speed and they had time to buff up. Nasty guys. Oh well, here's hoping things turn out ok.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Alia of the Blade wrote:
Hey, I'm simply pragmatic. Nobody knows what will happen next. If Numalar or Arbalasti decide to carpet-bomb the area? I wouldn't want my epilogue to read "Died from a kick to the shin". -_-

How about the spleen then? I can make you a deal on something gastrointestinal. Two for one.

Alia of the Blade wrote:
That said, it was clearly an inside job. I had no time to even get shield up. The dwarves have slower movement speed and they had time to buff up. Nasty guys. Oh well, here's hoping things turn out ok.

Tell me about it, have you seen Durgan lately? ;)


M Dwarf

Yeah, Durgan was casting defensive buffs when he wasn't sure if we were actually going to fight these guys or not. Seemed a good use for his standard actions.


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Is there any dwarf but Arbalesti still ontop of that tower?

If not I'm going to try some shenanigans

edit: Also that clip inspired me! All we need to do to get Alia back, should the worst happen, is pour a bunch of cats on her!

Or maybe squirrels or something if we want more power ... :P


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

The black dwarf is on the tower with Arbalasti, there is at least one other in the tower (purple) with a crossbow.


Illthir Winlowe wrote:

Is there any dwarf but Arbalesti still ontop of that tower?

If not I'm going to try some shenanigans

edit: Also that clip inspired me! All we need to do to get Alia back, should the worst happen, is pour a bunch of cats on her!

Or maybe squirrels or something if we want more power ... :P

Mrw....Meooow.....Meeeeoow! Hsssss, Groooour, Rrrrrr.

Speak with Animals:
No need to pour cats on her...simply get a Druid that can awaken me and I will exact terrible revenge on those who are responsible for the demise of my mistress. I shall bring her back with a killing spree that makes Phantasma give her back freely to stop the influx of souls. I shall bring terror to our enemies that makes Earthfall a footnote in history attached to the apawcalypse.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Numalar will have to jump off the parapet to get into burning hands range with most of these guys.

Mind you, he is small. He could bounce. :)

I still want to glitterdust Hotspur if anyone can figure out where he is. Invisibility gives a huge big bonus to stealth but if he is moving around that negates some of them.


M Dwarf

Numalar, Durgan has Invisibility Purge up, so that's a 25' radius where Hotspur is not. Durgan will try to move around to catch Hotspur in the radius once he deals with these guys in his way.


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

I'm worried about him heading for the boats. If he believes that the gate is actually closed, that seems like the most reasonable escape route.

With a bit of luck someone close to the portcullis quick release believes Illthir and seals the gate for real. Then I can be more helpful!


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

How many arrows can I generally carry, assuming an intelligent number..

20? 40?

I've been keeping track of my arrows and adding back any that have been recovered, but I have considerably more listed in my gear than 40

only fired 7 or so arrows this fight.. i'm running low on standard arrows and shall have to dip into cold irons soon


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Sorry!

Pardon my slowness, just hard to find something useful to do right now I feel.

There's a parapet on both side of the wall - Illthir will move a bit to the left so she's covered from the archer tower. She'll be right above the green outline (which I assume is one floor down).

Question - there's no easy way down into the gatehouse from here is there?

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

I actually was going to ask about that because it looks like there are stairs near you that go down. I'm not sure if they go down to the courtyard or into the building.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

The stairs in question go from the 50' tall wall-top battlements down to the 40' tall roof of the cathedral.

The fastest way to get down to the gate house (besides gravity, and maybe climbing) is to get to one of the stairs that connect the battlements to the courtyard.


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

@Stairs - Mm sad but not unexpected.

Follow-up: the murder holes. Are they accessible from up here? Might be a better spot if one were to climb down - a bit of cover vs the crossbows at least!

@Rope - Illthir has rope in her backpack. I don't think she has her backpack however :(


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Illthir Winlowe wrote:

@Stairs - Mm sad but not unexpected.

Follow-up: the murder holes. Are they accessible from up here? Might be a better spot if one were to climb down - a bit of cover vs the crossbows at least!

@Rope - Illthir has rope in her backpack. I don't think she has her backpack however :(

The murder holes set in the floor above the covered portion of the gate are meant to shoot arrows and pour hot oil through. You can't squeeze through them (or accidentally fall through them). You'd be able to get through them if you were ferret-sized.

Conveniently, Scarlet is currently climbing down a rope right in front of you. Yay!


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Some of them also features the 'drop large rock' functionality so I thought I might just ask : )

But good point about the rope-bringing Scarlet!


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Jeez. What is it with you people and caution. Just jump down, like a cat Elf would!


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Never fear, Scarlet's here!

Um, what do I do now?

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Is the rope down a knotted rope? I had assumed it wasn't. Numalar's climb skill is bad enough that a regular rope would likely be his death if he tried it.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Hum, before you worry about the nature of the rope, you might want to double-check with the current party tracking:
"__ Numalar -24 hp, dying! (constitution check)"
just saying - you are still listed at 23/23, so possibly something got lost in the sequencing(such as windy escape or the likes).

And Scarlet: Get my blade! Don't let them hurt my blade! If they do...the future will see a situation much more complicated than the current one.


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

While Numalar is on the upper 70% of the rope he would be in range for Illthir's Gallant Inspiration. That's an extra 2d4 to his skill check (and it's an intermidiate action so Illthir can actually cast it! Yey!).

But ... Can't cast another spell while concentrating so that would mean the Silent Image would drop. But maybe it's time for that anyhow?


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Alia, does Scarlet know you're obsessed with that weapon? Otherwise she would think weapons are replaceable. Also, looking for your blade involves leaving your body here when Hotspur still isn't accounted for- no good.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Yes, yes I think you'd know.
And for the record, I'm not obsessed.
I just spend a lot of time maintaining it, holding it close and generally making sure it's always near me and in peak condition.
That said, when we were kidnapped(in Kressles camp) we already had such a situation. That weapon is very important!
I also see your point, though...


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Gee I was really hoping Alia would keep her sword-stroking in private. Guess not :P


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

You'd hear it, anyway.
Alia makes a lot of noise when sword-stroking.
Working at an Anvil usually does.
So that's not a secret.
But then, you have no idea if there is bean-flicking as well so some things are definitely private enough.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Too tired... working extra hours again last night on not enough sleep. Next post this afternoon or evening. Bot me if necessary.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

I know how you feel. I'm taking tomorrow off just to have time to vote. I'll give folks have to take an action until tomorrow.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

You do understand that no matter who you vote for, someone always manages to form a government.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Well, that may depend on how liberally you interpret the definition of 'government'. I guess the Stag Lord also does have a 'government' of sorts in place.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius wrote:
You do understand that no matter who you vote for, someone always manages to form a government.

Nah-uh. Have you seen the Democrats when they've been "in charge" of things lately?

I am not a member of any organized party — I am a Democrat. ~ Will Rogers


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Just to put it in writing: I advocate we use Bank to get everybody a Potion of Cure Light Wounds after this.

The wand is nice for OOC healing, but in situations such as now it would mean Scarlet would have my own and her potion available to feed me - :)


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

I believe Old Bokken owes you a potion bounty....

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
RPGGGM wrote:
I am not a member of any organized party — I am a Democrat. ~ Will Rogers

:D

I will respond with:

"It's easy to be a humorist when you've got the whole government working for you." ~ Will Rogers


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Falling into water doesn't seem very dangerous in the Pathfinder world. But the Silent Image is down at least (assuming non-lethal damage triggers concentration. Probably would qualify for violent motion as well :P).


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Yes. Yes, it does.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Well Num, don't get your hopes up.
I suggested him exactly the same thing, in less fancy words, and he seemed heavily disinclined to accept the proposal :)


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Well, you also pointed an estoc in his face after trying to jump on his Superhorse.

Now, where's that medic?

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