Help me figure out the perfect class


Advice


On a normal basis there are 3 players to our group, one guy DM's and religiously plays a blaster type wizard, the other player 90% of the time plays a druid, and I normally play a melee character. The druid will stay back and cast and occasionally venture into melee and unfortunately the wizard will wade into combat about as often as he stays in long range combat. What I would like help with is for you to offer from an outsider perspective of what type of character would synergize good with the two listed above. We generally like to keep games to early levels. Right now we are at 6th level and this is the highest I remember us being in a while so please no long term builds or things that come into their power around mid levels because more than likely we wont reach that. Should I stick to melee characters, and basically protect the wizard when he ventures too close to the battle? Should I play a caster and let the wizard learn on his own not to go into melee? Would an archer build be best? Perhaps a cleric so I can do the healing so the druid doesn't have to set aside some of his spells for heals? What type character would you play in this situation and how would he synergize with the party to make it an unstoppable team?


Do it all.

Be a Summoner. Do whatever you feel most appropriate on a case by case basis.

Scarab Sages

Bard. High Charisma, High Strength. Choose the Sound Striker archetype, pick up the Power Attack feat, and do whatever you want, whenever you want.


Whatever you can get interested enough in to play with flair and panache!

Liberty's Edge

If you like and enjoy melee, stick with it. Personally, with those as the other characters, I'd go Paladin and destroy things in melee with great joy, while also serving as the party's face in social situations.

If you're bored with melee, do something else (as others suggest).


Davor wrote:
Bard. High Charisma, High Strength. Choose the Sound Striker archetype, pick up the Power Attack feat, and do whatever you want, whenever you want.

Not a bad idea at all, I could buff the wiz. When he gets stupid and move in at the same time or with a few pearls of power I could hold my own in the caster line any more ideas?

Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Beast-rider Cavalier. Charge!

Liberty's Edge RPG Superstar 2015 Top 16, RPG Superstar 2013 Top 16

I'd play something soloable since neither wizards nor druids will have any great synergy with anything you could pick (for instance, a bard in a mostly-martial party). Paladin, ranger with animal companion, melee inquisitor would all be good choices. I'd definitely go melee in order to help bail out your wizard when he hangs himself out there like that.


Charlie Bell wrote:
I'd play something soloable...

See that's my problem, we seem to always be 3 completely different characters traveling around together because "its safer in numbers" and its worked for the most part but I guess im looking for a character that will be able to compliment the group and round it out to be like one functioning piece of machinery instead of three separate parts


Pally with shield other and bodyguard


With a small party you need to play a character that fills multiple roles.
I recommend a melee caster for your party.

Classes that fit are bards, summoners, oracles (battle mystery, or metal mystery), alchemists, rangers and paladins. Or even combat clerics.

While fighters and barbarians are pretty sweet due to full BAB and cool feat chains and class ability, you just don't have the luxury to specialize like that when you don't have 4+ players.

If you want full BAB, paladin or ranger. If you don't mind 3/4 BAB, battle oracle or cleric. If you don't need the extra healing as much (since a druid can heal well enough) or just need more arcane support then bards, alchemists, and summoners are pretty good.

Also with small parties, the fighter role can be filled by summons or animal companions. Druid has a pet I assume, so a summoner gives you another arcane caster and a pretty good front line summon.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Joegoat wrote:
Charlie Bell wrote:
I'd play something soloable...
See that's my problem, we seem to always be 3 completely different characters traveling around together because "its safer in numbers" and its worked for the most part but I guess im looking for a character that will be able to compliment the group and round it out to be like one functioning piece of machinery instead of three separate parts

Have you considered talking with your other players?


LazarX wrote:
Joegoat wrote:
Charlie Bell wrote:
I'd play something soloable...
See that's my problem, we seem to always be 3 completely different characters traveling around together because "its safer in numbers" and its worked for the most part but I guess im looking for a character that will be able to compliment the group and round it out to be like one functioning piece of machinery instead of three separate parts
Have you considered talking with your other players?

I have talked with them about working more as a group and it seems like that strategy works for a session or two and then its right back to the way it was. Old habits die hard I guess, especially since we've all been playing for 10+years


notabot wrote:

With a small party you need to play a character that fills multiple roles.

I recommend a melee caster for your party.

Classes that fit are bards, summoners, oracles (battle mystery, or metal mystery), alchemists, rangers and paladins. Or even combat clerics.

While fighters and barbarians are pretty sweet due to full BAB and cool feat chains and class ability, you just don't have the luxury to specialize like that when you don't have 4+ players.

If you want full BAB, paladin or ranger. If you don't mind 3/4 BAB, battle oracle or cleric. If you don't need the extra healing as much (since a druid can heal well enough) or just need more arcane support then bards, alchemists, and summoners are pretty good.

Also with small parties, the fighter role can be filled by summons or animal companions. Druid has a pet I assume, so a summoner gives you another arcane caster and a pretty good front line summon.

The druid does have pets every game but he's more protective with it reserving it in battles only for dire situations. But playing a summoner and letting the summons wage melee war doesn't sound like a bad idea either I am a little set back by the ediolon however

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