Cyxodus |
2 people marked this as FAQ candidate. Answered in the FAQ. |
I'm a new GM (3 society games played) and I was wondering if PCs can just walk away from a scenario to save their characters? Can they also just give up to an intelligent NPC and how should I play that?
I've allowed PCs to bar themselves in a room to recover their health but that was on a scenario that had no time constraints.
Dragnmoon |
I'm a new GM (3 society games played) and I was wondering if PCs can just walk away from a scenario to save their characters? Can they also just give up to an intelligent NPC and how should I play that?
I've allowed PCs to bar themselves in a room to recover their health but that was on a scenario that had no time constraints.
Sure they can just walk away, just remember a few things...
They only get exp if they have completed 3 Encounters
They only get the Gold and treasure for those encounters they completed
For scenarios older then Season 3 they only get PP for the faction missions completed, if any.
For scenarios season 3+ they do not get the PP for completing the scenario and only get the Faction PP if they completed it.
Even if they decide to give up and run, they still get a Chronicle sheet based on what they completed and cannot replay the scenario to complete it later.
On surrendering, That is a GM call based on his perception of what he thinks the NPC would do.
WalterGM RPG Superstar Season 9 Top 8 |
@Dragnmoon...Thanks and I'll keep that in mind.
IF PCs did give up and the NPCs captured them, I guess I would then have to do an "escape mini-scenario". The PCs would have to escape being captured but I would imagine that it would also end the scenario.
If you think that they would be allowed to buy their freedom, then there could be some gold loss. However, if there would be any additional encounters or combats in your mini scenario, I don't believe you would be allowed to run it (and report it for PFS credit).
As for imprisonment/failure to complete the scenario, there is somewhat of a precedent for this in the past...
A potential "boon" in 2-01: The Bloodcove Disguise is the PCs are imprisioned and tortured, resulting in a perm. constitution loss.
A potential "boon" in 2-25: You Only Die Twice is that the PC is abandoned as an undead in Geb, and has to spend some gold to get out oft he nation or become unplayable
WalterGM RPG Superstar Season 9 Top 8 |
Mosaic |
Should be a Prestige cost - Pathfinder Society buys your freedom. There's nothing in the Handbook about this?
Saint Caleth |
1 person marked this as a favorite. |
Liberation (5 PP) In the event that you are captured and forced into slavery, the faction mounts a rescue operation, freeing you from servitude without any material or physical effect. Any cost or penalty normally associated with being
enslaved (including magical effects such as dominate person) is negated at no additional cost to you.
It's a special thing for the Andoran faction, so I would say that other people cannot do this.
Ninjaxenomorph |
Pathfinder Society Field Guide pg.14 wrote:It's a special thing for the Andoran faction, so I would say that other people cannot do this.Liberation (5 PP) In the event that you are captured and forced into slavery, the faction mounts a rescue operation, freeing you from servitude without any material or physical effect. Any cost or penalty normally associated with being
enslaved (including magical effects such as dominate person) is negated at no additional cost to you.
Don Walker |
Cyxodus wrote:IF PCs did give up and the NPCs captured them, I guess I would then have to do an "escape mini-scenario". The PCs would have to escape being captured but I would imagine that it would also end the scenario.If you think that they would be allowed to buy their freedom, then there could be some gold loss. However, if there would be any additional encounters or combats in your mini scenario, I don't believe you would be allowed to run it (and report it for PFS credit).
I believe Walter is correct. In PFS you must run adventures as written. If the players are in a losing battle and decide to surrender, and the adventure does not cover this situation, it is up to the GM to decide the outcome - whether that is paying a ransom, losing all their "good" stuff, being sold into slavery and taken out of play, being beaten and left for dead (or possibly surviving), or being killed outright.
Cyxodus |
I believe Walter is correct. In PFS you must run adventures as written. If the players are in a losing battle and decide to surrender, and the adventure does not cover this situation, it is up to the GM to decide the outcome - whether that is paying a ransom, losing all their "good" stuff, being sold into slavery and taken out of play, being beaten and left for dead (or possibly surviving), or being killed outright.
Thanks for the info.
Andrew Christian |
I was thinking about how I might handle such a situation should it ever happen.
If the NPCs are Lawful, then likely they would not kill or steal from a surrendered victim, unless "no quarter" was agreed to ahead of time. They might sell them into slavery, however... which without a way to get out (like the Andoran Faction ability that costs I think 5PP), it would take them out of play (i.e.
If the NPCs are Neutral, then likely they would steal from the characters, and might not kill them. If they thought they'd get more money, they might sell them into slavery. If they think the PCs might come after them again, they might kill them. This one is the most ambiguous of alignments for this situation. Very circumstantial as far as what they'd do.
If the NPCs are Chaotic, they'd slaughter them anyhow.