Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

Can PCs give up to NPCs or stop playing the adventure to prevent dying?


Pathfinder Society GM Discussion

*

2 people marked this as FAQ candidate. Answered in the FAQ.

I'm a new GM (3 society games played) and I was wondering if PCs can just walk away from a scenario to save their characters? Can they also just give up to an intelligent NPC and how should I play that?

I've allowed PCs to bar themselves in a room to recover their health but that was on a scenario that had no time constraints.

Andoran *****

Paizo Charter Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber
Cyxodus wrote:

I'm a new GM (3 society games played) and I was wondering if PCs can just walk away from a scenario to save their characters? Can they also just give up to an intelligent NPC and how should I play that?

I've allowed PCs to bar themselves in a room to recover their health but that was on a scenario that had no time constraints.

Sure they can just walk away, just remember a few things...

They only get exp if they have completed 3 Encounters

They only get the Gold and treasure for those encounters they completed

For scenarios older then Season 3 they only get PP for the faction missions completed, if any.

For scenarios season 3+ they do not get the PP for completing the scenario and only get the Faction PP if they completed it.

Even if they decide to give up and run, they still get a Chronicle sheet based on what they completed and cannot replay the scenario to complete it later.

On surrendering, That is a GM call based on his perception of what he thinks the NPC would do.

*

@Dragnmoon...Thanks and I'll keep that in mind.

IF PCs did give up and the NPCs captured them, I guess I would then have to do an "escape mini-scenario". The PCs would have to escape being captured but I would imagine that it would also end the scenario.

Shadow Lodge ***** Venture-Captain, Washington—Eastern Washington aka WalterGM

Cyxodus wrote:

@Dragnmoon...Thanks and I'll keep that in mind.

IF PCs did give up and the NPCs captured them, I guess I would then have to do an "escape mini-scenario". The PCs would have to escape being captured but I would imagine that it would also end the scenario.

If you think that they would be allowed to buy their freedom, then there could be some gold loss. However, if there would be any additional encounters or combats in your mini scenario, I don't believe you would be allowed to run it (and report it for PFS credit).

As for imprisonment/failure to complete the scenario, there is somewhat of a precedent for this in the past...

Spoiler:

A potential "boon" in 2-01: The Bloodcove Disguise is the PCs are imprisioned and tortured, resulting in a perm. constitution loss.
A potential "boon" in 2-25: You Only Die Twice is that the PC is abandoned as an undead in Geb, and has to spend some gold to get out oft he nation or become unplayable

Andoran ***** Venture-Captain, Minnesota—St. Paul

Spoiler:
Slavepits of Absalom also has a “if captured you become unplayable” thing.

Shadow Lodge ***** Venture-Captain, Washington—Eastern Washington aka WalterGM

Andrew Christian wrote:
** spoiler omitted **

Spoiler:
May have lost a character of mine there, lol
*

WalterGM wrote:
If you think that they would be allowed to buy their freedom, then there could be some gold loss.

Buying freedom is a good idea. Thanks.

Taldor **

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Should be a Prestige cost - Pathfinder Society buys your freedom. There's nothing in the Handbook about this?

*

Buying your freedom with PA is a special Andoran faction reward that you can buy.

*

Buying freedom with PA?

*

1 person marked this as a favorite.
Pathfinder Society Field Guide pg.14 wrote:

Liberation (5 PP) In the event that you are captured and forced into slavery, the faction mounts a rescue operation, freeing you from servitude without any material or physical effect. Any cost or penalty normally associated with being

enslaved (including magical effects such as dominate person) is negated at no additional cost to you.

It's a special thing for the Andoran faction, so I would say that other people cannot do this.

Shadow Lodge *

Saint Caleth wrote:
Pathfinder Society Field Guide pg.14 wrote:

Liberation (5 PP) In the event that you are captured and forced into slavery, the faction mounts a rescue operation, freeing you from servitude without any material or physical effect. Any cost or penalty normally associated with being

enslaved (including magical effects such as dominate person) is negated at no additional cost to you.
It's a special thing for the Andoran faction, so I would say that other people cannot do this.

Devil We Know I:
My tiefling was captured and sold into slavery and was rescued, but lost all his gear.

I read that the Andoran boon allowed you to keep your stuff.

Cheliax **

4 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

They will never take our freedom.

Unless we don't have prestige to buy our freedom.

Grand Lodge *****

WalterGM wrote:
Cyxodus wrote:
IF PCs did give up and the NPCs captured them, I guess I would then have to do an "escape mini-scenario". The PCs would have to escape being captured but I would imagine that it would also end the scenario.
If you think that they would be allowed to buy their freedom, then there could be some gold loss. However, if there would be any additional encounters or combats in your mini scenario, I don't believe you would be allowed to run it (and report it for PFS credit).

I believe Walter is correct. In PFS you must run adventures as written. If the players are in a losing battle and decide to surrender, and the adventure does not cover this situation, it is up to the GM to decide the outcome - whether that is paying a ransom, losing all their "good" stuff, being sold into slavery and taken out of play, being beaten and left for dead (or possibly surviving), or being killed outright.

*

Don Walker wrote:
I believe Walter is correct. In PFS you must run adventures as written. If the players are in a losing battle and decide to surrender, and the adventure does not cover this situation, it is up to the GM to decide the outcome - whether that is paying a ransom, losing all their "good" stuff, being sold into slavery and taken out of play, being beaten and left for dead (or possibly surviving), or being killed outright.

Thanks for the info.

Andoran ***** Venture-Captain, Minnesota—St. Paul

I was thinking about how I might handle such a situation should it ever happen.

If the NPCs are Lawful, then likely they would not kill or steal from a surrendered victim, unless "no quarter" was agreed to ahead of time. They might sell them into slavery, however... which without a way to get out (like the Andoran Faction ability that costs I think 5PP), it would take them out of play (i.e.

Spoiler:
Slavepits of Absalom
)

If the NPCs are Neutral, then likely they would steal from the characters, and might not kill them. If they thought they'd get more money, they might sell them into slavery. If they think the PCs might come after them again, they might kill them. This one is the most ambiguous of alignments for this situation. Very circumstantial as far as what they'd do.

If the NPCs are Chaotic, they'd slaughter them anyhow.

Shadow Lodge **

1 person marked this as a favorite.

Never underestimate the tactical value of running away.

Particularly when you have the fastest movement rate in the party.

I THINK the assumption is that if anyone gets away they can come back for your bodies. In PFS dead is easier to fix than enslaved.

*

How is dead easier to fix in PFS?

Shadow Lodge **

Cyxodus wrote:
How is dead easier to fix in PFS?

16 prestige points or 5k gold for a raise dead gets you back on your feet. If you're not andoran how do you fix enslaved/ captured?

Paizo / Messageboards / Paizo Publishing / Pathfinder® / Pathfinder Society® / Pathfinder Society GM Discussion / Can PCs give up to NPCs or stop playing the adventure to prevent dying? All Messageboards

Want to post a reply? Sign in.

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.